mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 15:48:48 +00:00
294 lines
6.4 KiB
C++
294 lines
6.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "common/endian.h"
|
|
#include "common/file.h"
|
|
|
|
#include "gob/gob.h"
|
|
#include "gob/inter.h"
|
|
#include "gob/global.h"
|
|
#include "gob/dataio.h"
|
|
#include "gob/draw.h"
|
|
#include "gob/game.h"
|
|
#include "gob/script.h"
|
|
#include "gob/resources.h"
|
|
#include "gob/sound/sound.h"
|
|
|
|
namespace Gob {
|
|
|
|
#define OPCODEVER Inter_v3
|
|
#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
|
|
#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
|
|
#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
|
|
|
|
Inter_v3::Inter_v3(GobEngine *vm) : Inter_v2(vm), _ignoreSpeakerOff(false) {
|
|
}
|
|
|
|
void Inter_v3::setupOpcodesDraw() {
|
|
Inter_v2::setupOpcodesDraw();
|
|
}
|
|
|
|
void Inter_v3::setupOpcodesFunc() {
|
|
Inter_v2::setupOpcodesFunc();
|
|
|
|
OPCODEFUNC(0x1A, o3_getTotTextItemPart);
|
|
OPCODEFUNC(0x22, o3_speakerOn);
|
|
OPCODEFUNC(0x23, o3_speakerOff);
|
|
OPCODEFUNC(0x32, o3_copySprite);
|
|
}
|
|
|
|
void Inter_v3::setupOpcodesGob() {
|
|
OPCODEGOB( 0, o2_loadInfogramesIns);
|
|
OPCODEGOB( 1, o2_startInfogrames);
|
|
OPCODEGOB( 2, o2_stopInfogrames);
|
|
|
|
OPCODEGOB( 10, o2_playInfogrames);
|
|
|
|
OPCODEGOB(100, o3_wobble);
|
|
}
|
|
|
|
void Inter_v3::o3_getTotTextItemPart(OpFuncParams ¶ms) {
|
|
byte *totData;
|
|
int16 totTextItem;
|
|
int16 part, curPart = 0;
|
|
int16 offX = 0, offY = 0;
|
|
int16 collId = 0, collCmd;
|
|
uint32 stringStartVar, stringVar;
|
|
bool end;
|
|
|
|
totTextItem = _vm->_game->_script->readInt16();
|
|
stringStartVar = _vm->_game->_script->readVarIndex();
|
|
part = _vm->_game->_script->readValExpr();
|
|
|
|
stringVar = stringStartVar;
|
|
if (part == -1) {
|
|
warning("o3_getTotTextItemPart, part == -1");
|
|
_vm->_draw->_hotspotText = GET_VARO_STR(stringVar);
|
|
}
|
|
|
|
WRITE_VARO_UINT8(stringVar, 0);
|
|
|
|
TextItem *textItem = _vm->_game->_resources->getTextItem(totTextItem);
|
|
if (!textItem)
|
|
return;
|
|
|
|
totData = textItem->getData();
|
|
|
|
// Skip background rectangles
|
|
while (((int16) READ_LE_UINT16(totData)) != -1)
|
|
totData += 9;
|
|
totData += 2;
|
|
|
|
while (*totData != 1) {
|
|
switch (*totData) {
|
|
case 2:
|
|
case 5:
|
|
totData++;
|
|
offX = READ_LE_UINT16(totData);
|
|
offY = READ_LE_UINT16(totData + 2);
|
|
totData += 4;
|
|
break;
|
|
|
|
case 3:
|
|
case 4:
|
|
totData += 2;
|
|
break;
|
|
|
|
case 6:
|
|
totData++;
|
|
|
|
collCmd = *totData++;
|
|
if (collCmd & 0x80) {
|
|
collId = READ_LE_UINT16(totData);
|
|
totData += 2;
|
|
}
|
|
|
|
// Skip collision coordinates
|
|
if (collCmd & 0x40)
|
|
totData += 8;
|
|
|
|
if ((collCmd & 0x8F) && ((-collId - 1) == part)) {
|
|
int n = 0;
|
|
|
|
while (1) {
|
|
if ((*totData < 1) || (*totData > 7)) {
|
|
if (*totData >= 32) {
|
|
WRITE_VARO_UINT8(stringVar++, *totData++);
|
|
n++;
|
|
} else
|
|
totData++;
|
|
continue;
|
|
}
|
|
|
|
if ((n != 0) || (*totData == 1) ||
|
|
(*totData == 6) || (*totData == 7)) {
|
|
WRITE_VARO_UINT8(stringVar, 0);
|
|
delete textItem;
|
|
return;
|
|
}
|
|
|
|
switch (*totData) {
|
|
case 2:
|
|
case 5:
|
|
totData += 5;
|
|
break;
|
|
|
|
case 3:
|
|
case 4:
|
|
totData += 2;
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
break;
|
|
|
|
case 7:
|
|
case 8:
|
|
case 9:
|
|
totData++;
|
|
break;
|
|
|
|
case 10:
|
|
if (curPart == part) {
|
|
WRITE_VARO_UINT8(stringVar++, 0xFF);
|
|
WRITE_VARO_UINT16(stringVar, offX);
|
|
WRITE_VARO_UINT16(stringVar + 2, offY);
|
|
WRITE_VARO_UINT16(stringVar + 4,
|
|
totData - _vm->_game->_resources->getTexts());
|
|
WRITE_VARO_UINT8(stringVar + 6, 0);
|
|
delete textItem;
|
|
return;
|
|
}
|
|
|
|
end = false;
|
|
while (!end) {
|
|
switch (*totData) {
|
|
case 2:
|
|
case 5:
|
|
if (ABS(offY - READ_LE_UINT16(totData + 3)) > 1)
|
|
end = true;
|
|
else
|
|
totData += 5;
|
|
break;
|
|
|
|
case 3:
|
|
totData += 2;
|
|
break;
|
|
|
|
case 10:
|
|
totData += totData[1] * 2 + 2;
|
|
break;
|
|
|
|
default:
|
|
if (*totData < 32)
|
|
end = true;
|
|
while (*totData >= 32)
|
|
totData++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (part >= 0)
|
|
curPart++;
|
|
break;
|
|
|
|
default:
|
|
while (1) {
|
|
|
|
while (*totData >= 32)
|
|
WRITE_VARO_UINT8(stringVar++, *totData++);
|
|
WRITE_VARO_UINT8(stringVar, 0);
|
|
|
|
if (((*totData != 2) && (*totData != 5)) ||
|
|
(ABS(offY - READ_LE_UINT16(totData + 3)) > 1)) {
|
|
|
|
if (curPart == part) {
|
|
delete textItem;
|
|
return;
|
|
}
|
|
|
|
stringVar = stringStartVar;
|
|
WRITE_VARO_UINT8(stringVar, 0);
|
|
|
|
while (*totData >= 32)
|
|
totData++;
|
|
|
|
if (part >= 0)
|
|
curPart++;
|
|
break;
|
|
|
|
} else
|
|
totData += 5;
|
|
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
delete textItem;
|
|
}
|
|
|
|
void Inter_v3::o3_speakerOn(OpFuncParams ¶ms) {
|
|
int16 frequency = _vm->_game->_script->readValExpr();
|
|
int32 length = -1;
|
|
|
|
_ignoreSpeakerOff = false;
|
|
|
|
// WORKAROUND: This is the footsteps sound. The scripts just fire
|
|
// speaker on" and then a "speaker off" after a short while. Since
|
|
// we have delay in certain places avoid 100% CPU all the time and
|
|
// our PC speaker emulator sometimes "swallows" very short beeper
|
|
// bursts issued in this way, this is in general quite wonky and
|
|
// prone to fail, as can be seen in bug report #3376547. Therefore,
|
|
// we explicitely set a length in this case and ignore the next
|
|
// speaker off command.
|
|
if (frequency == 50) {
|
|
length = 5;
|
|
|
|
_ignoreSpeakerOff = true;
|
|
}
|
|
|
|
_vm->_sound->speakerOn(frequency, length);
|
|
}
|
|
|
|
void Inter_v3::o3_speakerOff(OpFuncParams ¶ms) {
|
|
if (!_ignoreSpeakerOff)
|
|
_vm->_sound->speakerOff();
|
|
|
|
_ignoreSpeakerOff = false;
|
|
}
|
|
|
|
void Inter_v3::o3_copySprite(OpFuncParams ¶ms) {
|
|
o1_copySprite(params);
|
|
|
|
// For the close-up "fading" in the CD version
|
|
if (_vm->_draw->_destSurface == Draw::kFrontSurface)
|
|
_vm->_video->sparseRetrace(Draw::kFrontSurface);
|
|
}
|
|
|
|
void Inter_v3::o3_wobble(OpGobParams ¶ms) {
|
|
_vm->_draw->wobble(*_vm->_draw->_backSurface);
|
|
}
|
|
|
|
} // End of namespace Gob
|