scummvm/engines/cruise/sound.cpp
Paul Gilbert df3fbd432d Further memory leak fixes
svn-id: r44861
2009-10-10 04:15:38 +00:00

888 lines
23 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "cruise/cruise.h"
#include "cruise/cruise_main.h"
#include "cruise/sound.h"
#include "cruise/volume.h"
#include "sound/audiostream.h"
#include "sound/fmopl.h"
#include "sound/mods/soundfx.h"
namespace Cruise {
class PCSoundDriver {
public:
typedef void (*UpdateCallback)(void *);
virtual ~PCSoundDriver() {}
virtual void setupChannel(int channel, const byte *data, int instrument, int volume) = 0;
virtual void setChannelFrequency(int channel, int frequency) = 0;
virtual void stopChannel(int channel) = 0;
virtual void playSample(const byte *data, int size, int channel, int volume) = 0;
virtual void stopAll() = 0;
virtual const char *getInstrumentExtension() const { return ""; }
virtual void syncSounds();
void setUpdateCallback(UpdateCallback upCb, void *ref);
void resetChannel(int channel);
void findNote(int freq, int *note, int *oct) const;
protected:
UpdateCallback _upCb;
void *_upRef;
uint8 _musicVolume;
uint8 _sfxVolume;
static const int _noteTable[];
static const int _noteTableCount;
};
const int PCSoundDriver::_noteTable[] = {
0xEEE, 0xE17, 0xD4D, 0xC8C, 0xBD9, 0xB2F, 0xA8E, 0x9F7,
0x967, 0x8E0, 0x861, 0x7E8, 0x777, 0x70B, 0x6A6, 0x647,
0x5EC, 0x597, 0x547, 0x4FB, 0x4B3, 0x470, 0x430, 0x3F4,
0x3BB, 0x385, 0x353, 0x323, 0x2F6, 0x2CB, 0x2A3, 0x27D,
0x259, 0x238, 0x218, 0x1FA, 0x1DD, 0x1C2, 0x1A9, 0x191,
0x17B, 0x165, 0x151, 0x13E, 0x12C, 0x11C, 0x10C, 0x0FD,
0x0EE, 0x0E1, 0x0D4, 0x0C8, 0x0BD, 0x0B2, 0x0A8, 0x09F,
0x096, 0x08E, 0x086, 0x07E, 0x077, 0x070, 0x06A, 0x064,
0x05E, 0x059, 0x054, 0x04F, 0x04B, 0x047, 0x043, 0x03F,
0x03B, 0x038, 0x035, 0x032, 0x02F, 0x02C, 0x02A, 0x027,
0x025, 0x023, 0x021, 0x01F, 0x01D, 0x01C, 0x01A, 0x019,
0x017, 0x016, 0x015, 0x013, 0x012, 0x011, 0x010, 0x00F
};
const int PCSoundDriver::_noteTableCount = ARRAYSIZE(_noteTable);
struct AdlibRegisterSoundInstrument {
uint8 vibrato;
uint8 attackDecay;
uint8 sustainRelease;
uint8 feedbackStrength;
uint8 keyScaling;
uint8 outputLevel;
uint8 freqMod;
};
struct AdlibSoundInstrument {
byte mode;
byte channel;
AdlibRegisterSoundInstrument regMod;
AdlibRegisterSoundInstrument regCar;
byte waveSelectMod;
byte waveSelectCar;
byte amDepth;
};
struct VolumeEntry {
int original;
int adjusted;
};
class AdlibSoundDriver : public PCSoundDriver, Audio::AudioStream {
public:
AdlibSoundDriver(Audio::Mixer *mixer);
virtual ~AdlibSoundDriver();
// PCSoundDriver interface
virtual void setupChannel(int channel, const byte *data, int instrument, int volume);
virtual void stopChannel(int channel);
virtual void stopAll();
// AudioStream interface
virtual int readBuffer(int16 *buffer, const int numSamples);
virtual bool isStereo() const { return false; }
virtual bool endOfData() const { return false; }
virtual int getRate() const { return _sampleRate; }
void initCard();
void update(int16 *buf, int len);
void setupInstrument(const byte *data, int channel);
void setupInstrument(const AdlibSoundInstrument *ins, int channel);
void loadRegisterInstrument(const byte *data, AdlibRegisterSoundInstrument *reg);
virtual void loadInstrument(const byte *data, AdlibSoundInstrument *asi) = 0;
virtual void syncSounds();
void adjustVolume(int channel, int volume);
protected:
FM_OPL *_opl;
int _sampleRate;
Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
byte _vibrato;
VolumeEntry _channelsVolumeTable[5];
AdlibSoundInstrument _instrumentsTable[5];
static const int _freqTable[];
static const int _freqTableCount;
static const int _operatorsTable[];
static const int _operatorsTableCount;
static const int _voiceOperatorsTable[];
static const int _voiceOperatorsTableCount;
};
const int AdlibSoundDriver::_freqTable[] = {
0x157, 0x16C, 0x181, 0x198, 0x1B1, 0x1CB,
0x1E6, 0x203, 0x222, 0x243, 0x266, 0x28A
};
const int AdlibSoundDriver::_freqTableCount = ARRAYSIZE(_freqTable);
const int AdlibSoundDriver::_operatorsTable[] = {
0, 1, 2, 3, 4, 5, 8, 9, 10, 11, 12, 13, 16, 17, 18, 19, 20, 21
};
const int AdlibSoundDriver::_operatorsTableCount = ARRAYSIZE(_operatorsTable);
const int AdlibSoundDriver::_voiceOperatorsTable[] = {
0, 3, 1, 4, 2, 5, 6, 9, 7, 10, 8, 11, 12, 15, 16, 16, 14, 14, 17, 17, 13, 13
};
const int AdlibSoundDriver::_voiceOperatorsTableCount = ARRAYSIZE(_voiceOperatorsTable);
class AdlibSoundDriverADL : public AdlibSoundDriver {
public:
AdlibSoundDriverADL(Audio::Mixer *mixer) : AdlibSoundDriver(mixer) {}
virtual const char *getInstrumentExtension() const { return ".ADL"; }
virtual void loadInstrument(const byte *data, AdlibSoundInstrument *asi);
virtual void setChannelFrequency(int channel, int frequency);
virtual void playSample(const byte *data, int size, int channel, int volume);
};
class PCSoundFxPlayer {
private:
enum {
NUM_INSTRUMENTS = 15,
NUM_CHANNELS = 4
};
void update();
void handleEvents();
void handlePattern(int channel, const byte *patternData);
char _musicName[33];
bool _playing;
bool _songPlayed;
int _currentPos;
int _currentOrder;
int _numOrders;
int _eventsDelay;
bool _looping;
int _fadeOutCounter;
int _updateTicksCounter;
int _instrumentsChannelTable[NUM_CHANNELS];
byte *_sfxData;
byte *_instrumentsData[NUM_INSTRUMENTS];
PCSoundDriver *_driver;
public:
PCSoundFxPlayer(PCSoundDriver *driver);
~PCSoundFxPlayer();
bool load(const char *song);
void play();
void stop();
void unload();
void fadeOut();
void doSync(Common::Serializer &s);
static void updateCallback(void *ref);
bool songLoaded() const { return _sfxData != NULL; }
bool songPlayed() const { return _songPlayed; }
bool playing() const { return _playing; }
uint8 numOrders() const { assert(_sfxData); return _sfxData[470]; }
void setNumOrders(uint8 v) { assert(_sfxData); _sfxData[470] = v; }
void setPattern(int offset, uint8 value) { assert(_sfxData); _sfxData[472 + offset] = value; }
const char *musicName() { return _musicName; }
// Note: Original game never actually uses looping variable. Songs are hardcoded to loop
bool looping() const { return _looping; }
void setLooping(bool v) { _looping = v; }
};
byte *readBundleSoundFile(const char *name) {
// Load the correct file
int fileIdx = findFileInDisks(name);
if (fileIdx < 0) return NULL;
int unpackedSize = volumePtrToFileDescriptor[fileIdx].extSize + 2;
byte *data = (byte *)MemAlloc(unpackedSize);
assert(data);
if (volumePtrToFileDescriptor[fileIdx].size + 2 != unpackedSize) {
uint8 *packedBuffer = (uint8 *)mallocAndZero(volumePtrToFileDescriptor[fileIdx].size + 2);
loadPackedFileToMem(fileIdx, packedBuffer);
//uint32 realUnpackedSize = READ_BE_UINT32(packedBuffer + volumePtrToFileDescriptor[fileIdx].size - 4);
delphineUnpack(data, packedBuffer, volumePtrToFileDescriptor[fileIdx].size);
MemFree(packedBuffer);
} else {
loadPackedFileToMem(fileIdx, data);
}
return data;
}
void PCSoundDriver::setUpdateCallback(UpdateCallback upCb, void *ref) {
_upCb = upCb;
_upRef = ref;
}
void PCSoundDriver::findNote(int freq, int *note, int *oct) const {
*note = _noteTableCount - 1;
for (int i = 0; i < _noteTableCount; ++i) {
if (_noteTable[i] <= freq) {
*note = i;
break;
}
}
*oct = *note / 12;
*note %= 12;
}
void PCSoundDriver::resetChannel(int channel) {
stopChannel(channel);
stopAll();
}
void PCSoundDriver::syncSounds() {
// Get the new music and sfx volumes
_musicVolume = ConfMan.getBool("music_mute") ? 0 : MIN(255, ConfMan.getInt("music_volume"));
_sfxVolume = ConfMan.getBool("sfx_mute") ? 0 : MIN(255, ConfMan.getInt("sfx_volume"));
}
AdlibSoundDriver::AdlibSoundDriver(Audio::Mixer *mixer)
: _mixer(mixer) {
_sampleRate = _mixer->getOutputRate();
_opl = makeAdlibOPL(_sampleRate);
for (int i = 0; i < 5; ++i) {
_channelsVolumeTable[i].original = 0;
_channelsVolumeTable[i].adjusted = 0;
}
memset(_instrumentsTable, 0, sizeof(_instrumentsTable));
initCard();
_mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, false, true);
_musicVolume = ConfMan.getBool("music_mute") ? 0 : MIN(255, ConfMan.getInt("music_volume"));
_sfxVolume = ConfMan.getBool("sfx_mute") ? 0 : MIN(255, ConfMan.getInt("sfx_volume"));
}
AdlibSoundDriver::~AdlibSoundDriver() {
_mixer->stopHandle(_soundHandle);
OPLDestroy(_opl);
}
void AdlibSoundDriver::syncSounds() {
PCSoundDriver::syncSounds();
// Force all instruments to reload on the next playing point
for (int i = 0; i < 5; ++i) {
adjustVolume(i, _channelsVolumeTable[i].original);
AdlibSoundInstrument *ins = &_instrumentsTable[i];
setupInstrument(ins, i);
}
}
void AdlibSoundDriver::adjustVolume(int channel, int volume) {
_channelsVolumeTable[channel].original = volume;
if (volume > 80) {
volume = 80;
} else if (volume < 0) {
volume = 0;
}
volume += volume / 4;
if (volume > 127) {
volume = 127;
}
int volAdjust = (channel == 4) ? _sfxVolume : _musicVolume;
volume = (volume * volAdjust) / 128;
if (volume > 127)
volume = 127;
_channelsVolumeTable[channel].adjusted = volume;
}
void AdlibSoundDriver::setupChannel(int channel, const byte *data, int instrument, int volume) {
assert(channel < 5);
if (data) {
adjustVolume(channel, volume);
setupInstrument(data, channel);
}
}
void AdlibSoundDriver::stopChannel(int channel) {
assert(channel < 5);
AdlibSoundInstrument *ins = &_instrumentsTable[channel];
if (ins->mode != 0 && ins->channel == 6) {
channel = 6;
}
if (ins->mode == 0 || channel == 6) {
OPLWriteReg(_opl, 0xB0 | channel, 0);
}
if (ins->mode != 0) {
_vibrato &= ~(1 << (10 - ins->channel));
OPLWriteReg(_opl, 0xBD, _vibrato);
}
}
void AdlibSoundDriver::stopAll() {
int i;
for (i = 0; i < 18; ++i) {
OPLWriteReg(_opl, 0x40 | _operatorsTable[i], 63);
}
for (i = 0; i < 9; ++i) {
OPLWriteReg(_opl, 0xB0 | i, 0);
}
OPLWriteReg(_opl, 0xBD, 0);
}
int AdlibSoundDriver::readBuffer(int16 *buffer, const int numSamples) {
update(buffer, numSamples);
return numSamples;
}
void AdlibSoundDriver::initCard() {
_vibrato = 0x20;
OPLWriteReg(_opl, 0xBD, _vibrato);
OPLWriteReg(_opl, 0x08, 0x40);
static const int oplRegs[] = { 0x40, 0x60, 0x80, 0x20, 0xE0 };
for (int i = 0; i < 9; ++i) {
OPLWriteReg(_opl, 0xB0 | i, 0);
}
for (int i = 0; i < 9; ++i) {
OPLWriteReg(_opl, 0xC0 | i, 0);
}
for (int j = 0; j < 5; j++) {
for (int i = 0; i < 18; ++i) {
OPLWriteReg(_opl, oplRegs[j] | _operatorsTable[i], 0);
}
}
OPLWriteReg(_opl, 1, 0x20);
OPLWriteReg(_opl, 1, 0);
}
void AdlibSoundDriver::update(int16 *buf, int len) {
static int samplesLeft = 0;
while (len != 0) {
int count = samplesLeft;
if (count > len) {
count = len;
}
samplesLeft -= count;
len -= count;
YM3812UpdateOne(_opl, buf, count);
if (samplesLeft == 0) {
if (_upCb) {
(*_upCb)(_upRef);
}
samplesLeft = _sampleRate / 50;
}
buf += count;
}
}
void AdlibSoundDriver::setupInstrument(const byte *data, int channel) {
assert(channel < 5);
AdlibSoundInstrument *ins = &_instrumentsTable[channel];
loadInstrument(data, ins);
setupInstrument(ins, channel);
}
void AdlibSoundDriver::setupInstrument(const AdlibSoundInstrument *ins, int channel) {
int mod, car, tmp;
const AdlibRegisterSoundInstrument *reg;
if (ins->mode != 0) {
mod = _operatorsTable[_voiceOperatorsTable[2 * ins->channel + 0]];
car = _operatorsTable[_voiceOperatorsTable[2 * ins->channel + 1]];
} else {
mod = _operatorsTable[_voiceOperatorsTable[2 * channel + 0]];
car = _operatorsTable[_voiceOperatorsTable[2 * channel + 1]];
}
if (ins->mode == 0 || ins->channel == 6) {
reg = &ins->regMod;
OPLWriteReg(_opl, 0x20 | mod, reg->vibrato);
if (reg->freqMod) {
tmp = reg->outputLevel & 0x3F;
} else {
tmp = (63 - (reg->outputLevel & 0x3F)) * _channelsVolumeTable[channel].adjusted;
tmp = 63 - (2 * tmp + 127) / (2 * 127);
}
OPLWriteReg(_opl, 0x40 | mod, tmp | (reg->keyScaling << 6));
OPLWriteReg(_opl, 0x60 | mod, reg->attackDecay);
OPLWriteReg(_opl, 0x80 | mod, reg->sustainRelease);
if (ins->mode != 0) {
OPLWriteReg(_opl, 0xC0 | ins->channel, reg->feedbackStrength);
} else {
OPLWriteReg(_opl, 0xC0 | channel, reg->feedbackStrength);
}
OPLWriteReg(_opl, 0xE0 | mod, ins->waveSelectMod);
}
reg = &ins->regCar;
OPLWriteReg(_opl, 0x20 | car, reg->vibrato);
tmp = (63 - (reg->outputLevel & 0x3F)) * _channelsVolumeTable[channel].adjusted;
tmp = 63 - (2 * tmp + 127) / (2 * 127);
OPLWriteReg(_opl, 0x40 | car, tmp | (reg->keyScaling << 6));
OPLWriteReg(_opl, 0x60 | car, reg->attackDecay);
OPLWriteReg(_opl, 0x80 | car, reg->sustainRelease);
OPLWriteReg(_opl, 0xE0 | car, ins->waveSelectCar);
}
void AdlibSoundDriver::loadRegisterInstrument(const byte *data, AdlibRegisterSoundInstrument *reg) {
reg->vibrato = 0;
if (READ_LE_UINT16(data + 18)) { // amplitude vibrato
reg->vibrato |= 0x80;
}
if (READ_LE_UINT16(data + 20)) { // frequency vibrato
reg->vibrato |= 0x40;
}
if (READ_LE_UINT16(data + 10)) { // sustaining sound
reg->vibrato |= 0x20;
}
if (READ_LE_UINT16(data + 22)) { // envelope scaling
reg->vibrato |= 0x10;
}
reg->vibrato |= READ_LE_UINT16(data + 2) & 0xF; // frequency multiplier
reg->attackDecay = READ_LE_UINT16(data + 6) << 4; // attack rate
reg->attackDecay |= READ_LE_UINT16(data + 12) & 0xF; // decay rate
reg->sustainRelease = READ_LE_UINT16(data + 8) << 4; // sustain level
reg->sustainRelease |= READ_LE_UINT16(data + 14) & 0xF; // release rate
reg->feedbackStrength = READ_LE_UINT16(data + 4) << 1; // feedback
if (READ_LE_UINT16(data + 24) == 0) { // frequency modulation
reg->feedbackStrength |= 1;
}
reg->keyScaling = READ_LE_UINT16(data);
reg->outputLevel = READ_LE_UINT16(data + 16);
reg->freqMod = READ_LE_UINT16(data + 24);
}
void AdlibSoundDriverADL::loadInstrument(const byte *data, AdlibSoundInstrument *asi) {
asi->mode = *data++;
asi->channel = *data++;
asi->waveSelectMod = *data++ & 3;
asi->waveSelectCar = *data++ & 3;
asi->amDepth = *data++;
++data;
loadRegisterInstrument(data, &asi->regMod); data += 26;
loadRegisterInstrument(data, &asi->regCar); data += 26;
}
void AdlibSoundDriverADL::setChannelFrequency(int channel, int frequency) {
assert(channel < 5);
AdlibSoundInstrument *ins = &_instrumentsTable[channel];
if (ins->mode != 0) {
channel = ins->channel;
if (channel == 9) {
channel = 8;
} else if (channel == 10) {
channel = 7;
}
}
int freq, note, oct;
findNote(frequency, &note, &oct);
note += oct * 12;
if (ins->amDepth) {
note = ins->amDepth;
}
if (note < 0) {
note = 0;
}
freq = _freqTable[note % 12];
OPLWriteReg(_opl, 0xA0 | channel, freq);
freq = ((note / 12) << 2) | ((freq & 0x300) >> 8);
if (ins->mode == 0) {
freq |= 0x20;
}
OPLWriteReg(_opl, 0xB0 | channel, freq);
if (ins->mode != 0) {
_vibrato |= 1 << (10 - channel);
OPLWriteReg(_opl, 0xBD, _vibrato);
}
}
void AdlibSoundDriverADL::playSample(const byte *data, int size, int channel, int volume) {
assert(channel < 5);
adjustVolume(channel, 127);
setupInstrument(data, channel);
AdlibSoundInstrument *ins = &_instrumentsTable[channel];
if (ins->mode != 0 && ins->channel == 6) {
OPLWriteReg(_opl, 0xB0 | channel, 0);
}
if (ins->mode != 0) {
_vibrato &= ~(1 << (10 - ins->channel));
OPLWriteReg(_opl, 0xBD, _vibrato);
}
if (ins->mode != 0) {
channel = ins->channel;
if (channel == 9) {
channel = 8;
} else if (channel == 10) {
channel = 7;
}
}
uint16 note = 48;
if (ins->amDepth) {
note = ins->amDepth;
}
int freq = _freqTable[note % 12];
OPLWriteReg(_opl, 0xA0 | channel, freq);
freq = ((note / 12) << 2) | ((freq & 0x300) >> 8);
if (ins->mode == 0) {
freq |= 0x20;
}
OPLWriteReg(_opl, 0xB0 | channel, freq);
if (ins->mode != 0) {
_vibrato |= 1 << (10 - channel);
OPLWriteReg(_opl, 0xBD, _vibrato);
}
}
PCSoundFxPlayer::PCSoundFxPlayer(PCSoundDriver *driver)
: _playing(false), _songPlayed(false), _driver(driver) {
memset(_instrumentsData, 0, sizeof(_instrumentsData));
_sfxData = NULL;
_fadeOutCounter = 0;
_driver->setUpdateCallback(updateCallback, this);
}
PCSoundFxPlayer::~PCSoundFxPlayer() {
_driver->setUpdateCallback(NULL, NULL);
stop();
}
bool PCSoundFxPlayer::load(const char *song) {
debug(9, "PCSoundFxPlayer::load('%s')", song);
/* stop (w/ fade out) the previous song */
while (_fadeOutCounter != 0 && _fadeOutCounter < 100) {
g_system->delayMillis(50);
}
_fadeOutCounter = 0;
if (_playing) {
stop();
}
strcpy(_musicName, song);
_songPlayed = false;
_looping = false;
_sfxData = readBundleSoundFile(song);
if (!_sfxData) {
warning("Unable to load soundfx module '%s'", song);
return 0;
}
for (int i = 0; i < NUM_INSTRUMENTS; ++i) {
_instrumentsData[i] = NULL;
char instrument[64];
memset(instrument, 0, 64); // Clear the data first
memcpy(instrument, _sfxData + 20 + i * 30, 12);
instrument[63] = '\0';
if (strlen(instrument) != 0) {
char *dot = strrchr(instrument, '.');
if (dot) {
*dot = '\0';
}
strcat(instrument, _driver->getInstrumentExtension());
_instrumentsData[i] = readBundleSoundFile(instrument);
if (!_instrumentsData[i]) {
warning("Unable to load soundfx instrument '%s'", instrument);
}
}
}
return 1;
}
void PCSoundFxPlayer::play() {
debug(9, "PCSoundFxPlayer::play()");
if (_sfxData) {
for (int i = 0; i < NUM_CHANNELS; ++i) {
_instrumentsChannelTable[i] = -1;
}
_currentPos = 0;
_currentOrder = 0;
_numOrders = _sfxData[470];
_eventsDelay = (244 - _sfxData[471]) * 100 / 1060;
_updateTicksCounter = 0;
_playing = true;
}
}
void PCSoundFxPlayer::stop() {
if (_playing || _fadeOutCounter != 0) {
_fadeOutCounter = 0;
_playing = false;
for (int i = 0; i < NUM_CHANNELS; ++i) {
_driver->stopChannel(i);
}
_driver->stopAll();
}
unload();
}
void PCSoundFxPlayer::fadeOut() {
if (_playing) {
_fadeOutCounter = 1;
_playing = false;
}
}
void PCSoundFxPlayer::updateCallback(void *ref) {
((PCSoundFxPlayer *)ref)->update();
}
void PCSoundFxPlayer::update() {
if (_playing || (_fadeOutCounter != 0 && _fadeOutCounter < 100)) {
++_updateTicksCounter;
if (_updateTicksCounter > _eventsDelay) {
handleEvents();
_updateTicksCounter = 0;
}
}
}
void PCSoundFxPlayer::handleEvents() {
const byte *patternData = _sfxData + 600 + 1800;
const byte *orderTable = _sfxData + 472;
uint16 patternNum = orderTable[_currentOrder] * 1024;
for (int i = 0; i < 4; ++i) {
handlePattern(i, patternData + patternNum + _currentPos);
patternData += 4;
}
if (_fadeOutCounter != 0 && _fadeOutCounter < 100) {
_fadeOutCounter += 2;
}
if (_fadeOutCounter >= 100) {
stop();
return;
}
_currentPos += 16;
if (_currentPos >= 1024) {
_currentPos = 0;
++_currentOrder;
if (_currentOrder == _numOrders) {
_currentOrder = 0;
}
}
debug(7, "_currentOrder=%d/%d _currentPos=%d", _currentOrder, _numOrders, _currentPos);
}
void PCSoundFxPlayer::handlePattern(int channel, const byte *patternData) {
int instrument = patternData[2] >> 4;
if (instrument != 0) {
--instrument;
if (_instrumentsChannelTable[channel] != instrument || _fadeOutCounter != 0) {
_instrumentsChannelTable[channel] = instrument;
const int volume = _sfxData[instrument] - _fadeOutCounter;
_driver->setupChannel(channel, _instrumentsData[instrument], instrument, volume);
}
}
int16 freq = (int16)READ_BE_UINT16(patternData);
if (freq > 0) {
_driver->stopChannel(channel);
_driver->setChannelFrequency(channel, freq);
}
}
void PCSoundFxPlayer::unload() {
for (int i = 0; i < NUM_INSTRUMENTS; ++i) {
MemFree(_instrumentsData[i]);
_instrumentsData[i] = NULL;
}
MemFree(_sfxData);
_sfxData = NULL;
_songPlayed = true;
}
void PCSoundFxPlayer::doSync(Common::Serializer &s) {
s.syncBytes((byte *)_musicName, 33);
uint16 v = (uint16)songLoaded();
s.syncAsSint16LE(v);
if (s.isLoading() && v) {
load(_musicName);
for (int i = 0; i < NUM_CHANNELS; ++i) {
_instrumentsChannelTable[i] = -1;
}
_numOrders = _sfxData[470];
_eventsDelay = (244 - _sfxData[471]) * 100 / 1060;
_updateTicksCounter = 0;
}
s.syncAsSint16LE(_songPlayed);
s.syncAsSint16LE(_looping);
s.syncAsSint16LE(_currentPos);
s.syncAsSint16LE(_currentOrder);
s.syncAsSint16LE(_playing);
}
PCSound::PCSound(Audio::Mixer *mixer, CruiseEngine *vm) {
_vm = vm;
_mixer = mixer;
_soundDriver = new AdlibSoundDriverADL(_mixer);
_player = new PCSoundFxPlayer(_soundDriver);
}
PCSound::~PCSound() {
delete _player;
delete _soundDriver;
}
void PCSound::loadMusic(const char *name) {
debugC(5, kCruiseDebugSound, "PCSound::loadMusic('%s')", name);
_player->load(name);
}
void PCSound::playMusic() {
debugC(5, kCruiseDebugSound, "PCSound::playMusic()");
_player->play();
}
void PCSound::stopMusic() {
debugC(5, kCruiseDebugSound, "PCSound::stopMusic()");
_player->stop();
}
void PCSound::removeMusic() {
debugC(5, kCruiseDebugSound, "PCSound::removeMusic()");
_player->unload();
}
void PCSound::fadeOutMusic() {
debugC(5, kCruiseDebugSound, "PCSound::fadeOutMusic()");
_player->fadeOut();
}
void PCSound::playSound(const uint8 *data, int size, int volume) {
debugC(5, kCruiseDebugSound, "PCSound::playSound() channel %d size %d", 4, size);
_soundDriver->playSample(data, size, 4, volume);
}
void PCSound::stopSound(int channel) {
debugC(5, kCruiseDebugSound, "PCSound::stopSound() channel %d", channel);
_soundDriver->resetChannel(channel);
}
void PCSound::stopChannel(int channel) {
debugC(5, kCruiseDebugSound, "PCSound::stopChannel() channel %d", channel);
_soundDriver->stopChannel(channel);
}
bool PCSound::isPlaying() const {
return _player->playing();
}
bool PCSound::songLoaded() const {
return _player->songLoaded();
}
bool PCSound::songPlayed() const {
return _player->songPlayed();
}
void PCSound::fadeSong() {
_player->fadeOut();
}
uint8 PCSound::numOrders() const {
return _player->numOrders();
}
void PCSound::setNumOrders(uint8 v) {
_player->setNumOrders(v);
}
void PCSound::setPattern(int offset, uint8 value) {
_player->setPattern(offset, value);
}
bool PCSound::musicLooping() const {
return _player->looping();
}
void PCSound::musicLoop(bool v) {
_player->setLooping(v);
}
void PCSound::startNote(int channel, int volume, int freq) {
warning("TODO: startNote");
// _soundDriver->setVolume(channel, volume);
_soundDriver->setChannelFrequency(channel, freq);
}
void PCSound::doSync(Common::Serializer &s) {
_player->doSync(s);
s.syncAsSint16LE(_genVolume);
}
const char *PCSound::musicName() {
return _player->musicName();
}
void PCSound::syncSounds() {
_soundDriver->syncSounds();
}
} // End of namespace Cruise