mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
256a27350a
svn-id: r43147
670 lines
17 KiB
C++
670 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "gob/gob.h"
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#include "gob/game.h"
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#include "gob/helper.h"
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#include "gob/global.h"
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#include "gob/dataio.h"
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#include "gob/variables.h"
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#include "gob/script.h"
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#include "gob/resources.h"
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#include "gob/hotspots.h"
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#include "gob/inter.h"
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#include "gob/draw.h"
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#include "gob/mult.h"
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#include "gob/scenery.h"
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#include "gob/videoplayer.h"
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#include "gob/sound/sound.h"
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namespace Gob {
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Environments::Environments(GobEngine *vm) : _vm(vm) {
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_environments = new Environment[kEnvironmentCount];
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for (uint i = 0; i < kEnvironmentCount; i++) {
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Environment &e = _environments[i];
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e.cursorHotspotX = 0;
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e.cursorHotspotY = 0;
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e.variables = 0;
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e.script = 0;
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e.resources = 0;
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e.curTotFile[0] = '\0';
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}
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}
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Environments::~Environments() {
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clear();
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delete[] _environments;
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}
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void Environments::clear() {
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// Deleting unique variables, script and resources
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for (uint i = 0; i < kEnvironmentCount; i++) {
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if (_environments[i].variables == _vm->_inter->_variables)
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continue;
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if (!has(_environments[i].variables, i + 1))
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delete _environments[i].variables;
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}
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for (uint i = 0; i < kEnvironmentCount; i++) {
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if (_environments[i].script == _vm->_game->_script)
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continue;
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if (!has(_environments[i].script, i + 1))
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delete _environments[i].script;
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}
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for (uint i = 0; i < kEnvironmentCount; i++) {
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if (_environments[i].resources == _vm->_game->_resources)
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continue;
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if (!has(_environments[i].resources, i + 1))
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delete _environments[i].resources;
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}
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}
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void Environments::set(uint8 env) {
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if (env >= kEnvironmentCount)
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return;
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Environment &e = _environments[env];
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// If it already has a unique script or resource assigned, delete them
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if ((e.script != _vm->_game->_script) && !has(e.script, 0, env))
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delete e.script;
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if ((e.resources != _vm->_game->_resources) && !has(e.resources, 0, env))
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delete e.resources;
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e.cursorHotspotX = _vm->_draw->_cursorHotspotXVar;
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e.cursorHotspotY = _vm->_draw->_cursorHotspotYVar;
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e.script = _vm->_game->_script;
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e.resources = _vm->_game->_resources;
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e.variables = _vm->_inter->_variables;
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strncpy(e.curTotFile, _vm->_game->_curTotFile, 14);
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}
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void Environments::get(uint8 env) const {
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if (env >= kEnvironmentCount)
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return;
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const Environment &e = _environments[env];
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_vm->_draw->_cursorHotspotXVar = e.cursorHotspotX;
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_vm->_draw->_cursorHotspotYVar = e.cursorHotspotY;
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_vm->_game->_script = e.script;
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_vm->_game->_resources = e.resources;
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_vm->_inter->_variables = e.variables;
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strncpy(_vm->_game->_curTotFile, e.curTotFile, 14);
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}
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const char *Environments::getTotFile(uint8 env) const {
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if (env >= kEnvironmentCount)
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return "";
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return _environments[env].curTotFile;
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}
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bool Environments::has(Variables *variables, uint8 startEnv, int16 except) const {
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for (uint i = startEnv; i < kEnvironmentCount; i++) {
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if ((except >= 0) && (((uint16) except) == i))
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continue;
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if (_environments[i].variables == variables)
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return true;
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}
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return false;
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}
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bool Environments::has(Script *script, uint8 startEnv, int16 except) const {
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for (uint i = startEnv; i < kEnvironmentCount; i++) {
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if ((except >= 0) && (((uint16) except) == i))
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continue;
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if (_environments[i].script == script)
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return true;
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}
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return false;
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}
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bool Environments::has(Resources *resources, uint8 startEnv, int16 except) const {
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for (uint i = startEnv; i < kEnvironmentCount; i++) {
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if ((except >= 0) && (((uint16) except) == i))
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continue;
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if (_environments[i].resources == resources)
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return true;
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}
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return false;
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}
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Game::Game(GobEngine *vm) : _vm(vm) {
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_captureCount = 0;
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_curTotFile[0] = 0;
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_totToLoad[0] = 0;
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_startTimeKey = 0;
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_mouseButtons = kMouseButtonsNone;
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_handleMouse = 0;
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_forceHandleMouse = 0;
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_noScroll = true;
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_preventScroll = false;
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_wantScroll = false;
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_wantScrollX = 0;
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_wantScrollY = 0;
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_tempStr[0] = 0;
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_numEnvironments = 0;
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_curEnvironment = 0;
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_environments = new Environments(_vm);
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_script = new Script(_vm);
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_resources = new Resources(_vm);
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_hotspots = new Hotspots(_vm);
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}
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Game::~Game() {
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delete _environments;
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delete _script;
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delete _resources;
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delete _hotspots;
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}
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void Game::prepareStart() {
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_vm->_global->_pPaletteDesc->unused2 = _vm->_draw->_unusedPalette2;
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_vm->_global->_pPaletteDesc->unused1 = _vm->_draw->_unusedPalette1;
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_vm->_global->_pPaletteDesc->vgaPal = _vm->_draw->_vgaPalette;
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_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
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_vm->_draw->initScreen();
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_vm->_video->fillRect(*_vm->_draw->_frontSurface, 0, 0,
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_vm->_video->_surfWidth - 1, _vm->_video->_surfHeight - 1, 1);
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_vm->_util->setMousePos(152, 92);
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_vm->_draw->_cursorX = _vm->_global->_inter_mouseX = 152;
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_vm->_draw->_cursorY = _vm->_global->_inter_mouseY = 92;
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_vm->_draw->_invalidatedCount = 0;
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_vm->_draw->_noInvalidated = true;
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_vm->_draw->_applyPal = false;
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_vm->_draw->_paletteCleared = false;
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_vm->_draw->_cursorWidth = 16;
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_vm->_draw->_cursorHeight = 16;
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_vm->_draw->_transparentCursor = 1;
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for (int i = 0; i < 40; i++) {
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_vm->_draw->_cursorAnimLow[i] = -1;
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_vm->_draw->_cursorAnimDelays[i] = 0;
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_vm->_draw->_cursorAnimHigh[i] = 0;
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}
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_vm->_draw->_renderFlags = 0;
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_vm->_draw->_backDeltaX = 0;
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_vm->_draw->_backDeltaY = 0;
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_startTimeKey = _vm->_util->getTimeKey();
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}
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void Game::playTot(int16 skipPlay) {
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char savedTotName[20];
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int16 *oldCaptureCounter;
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int16 *oldBreakFrom;
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int16 *oldNestLevel;
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int16 _captureCounter;
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int16 breakFrom;
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int16 nestLevel;
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oldNestLevel = _vm->_inter->_nestLevel;
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oldBreakFrom = _vm->_inter->_breakFromLevel;
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oldCaptureCounter = _vm->_scenery->_pCaptureCounter;
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_script->push();
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_vm->_inter->_nestLevel = &nestLevel;
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_vm->_inter->_breakFromLevel = &breakFrom;
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_vm->_scenery->_pCaptureCounter = &_captureCounter;
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strcpy(savedTotName, _curTotFile);
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if (skipPlay <= 0) {
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while (!_vm->shouldQuit()) {
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if (_vm->_inter->_variables)
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_vm->_draw->animateCursor(4);
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if (skipPlay != -1) {
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_vm->_inter->initControlVars(1);
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for (int i = 0; i < 4; i++) {
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_vm->_draw->_fontToSprite[i].sprite = -1;
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_vm->_draw->_fontToSprite[i].base = -1;
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_vm->_draw->_fontToSprite[i].width = -1;
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_vm->_draw->_fontToSprite[i].height = -1;
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}
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// Gobliiins music stopping
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if (_vm->getGameType() == kGameTypeGob1) {
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_vm->_sound->adlibStop();
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_vm->_sound->cdStop();
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}
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_vm->_mult->initAll();
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_vm->_mult->zeroMultData();
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_vm->_draw->_spritesArray[20] = _vm->_draw->_frontSurface;
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_vm->_draw->_spritesArray[21] = _vm->_draw->_backSurface;
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_vm->_draw->_cursorSpritesBack = _vm->_draw->_cursorSprites;
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} else
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_vm->_inter->initControlVars(0);
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_vm->_draw->_cursorHotspotXVar = -1;
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_totToLoad[0] = 0;
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if ((_curTotFile[0] == 0) && (!_script->isLoaded()))
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break;
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if (skipPlay == -2) {
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_vm->_vidPlayer->primaryClose();
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skipPlay = 0;
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}
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if (!_script->load(_curTotFile)) {
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_vm->_draw->blitCursor();
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_vm->_inter->_terminate = 2;
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break;
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}
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_resources->load(_curTotFile);
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_vm->_global->_inter_animDataSize = _script->getAnimDataSize();
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if (!_vm->_inter->_variables)
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_vm->_inter->allocateVars(_script->getVariablesCount() & 0xFFFF);
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_script->seek(_script->getFunctionOffset(TOTFile::kFunctionStart));
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_vm->_inter->renewTimeInVars();
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WRITE_VAR(13, _vm->_global->_useMouse);
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WRITE_VAR(14, _vm->_global->_soundFlags);
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WRITE_VAR(15, _vm->_global->_fakeVideoMode);
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WRITE_VAR(16, _vm->_global->_language);
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_vm->_inter->callSub(2);
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if (_totToLoad[0] != 0)
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_vm->_inter->_terminate = 0;
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_vm->_draw->blitInvalidated();
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_script->unload();
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_resources->unload();
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for (int i = 0; i < *_vm->_scenery->_pCaptureCounter; i++)
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capturePop(0);
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if (skipPlay != -1) {
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_vm->_goblin->freeObjects();
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_vm->_sound->blasterStop(0);
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for (int i = 0; i < Sound::kSoundsCount; i++) {
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SoundDesc *sound = _vm->_sound->sampleGetBySlot(i);
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if (sound &&
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((sound->getType() == SOUND_SND) || (sound->getType() == SOUND_WAV)))
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_vm->_sound->sampleFree(sound);
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}
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}
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if (_totToLoad[0] == 0)
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break;
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strcpy(_curTotFile, _totToLoad);
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}
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} else {
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_vm->_inter->initControlVars(0);
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_vm->_scenery->_pCaptureCounter = oldCaptureCounter;
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_script->seek(_script->getFunctionOffset(skipPlay + 1));
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_vm->_inter->callSub(2);
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if (_vm->_inter->_terminate != 0)
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_vm->_inter->_terminate = 2;
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}
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strcpy(_curTotFile, savedTotName);
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_vm->_inter->_nestLevel = oldNestLevel;
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_vm->_inter->_breakFromLevel = oldBreakFrom;
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_vm->_scenery->_pCaptureCounter = oldCaptureCounter;
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_script->pop();
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}
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void Game::capturePush(int16 left, int16 top, int16 width, int16 height) {
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int16 right;
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if (_captureCount == 20)
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error("Game::capturePush(): Capture stack overflow");
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_captureStack[_captureCount].left = left;
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_captureStack[_captureCount].top = top;
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_captureStack[_captureCount].right = left + width;
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_captureStack[_captureCount].bottom = top + height;
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_vm->_draw->_spriteTop = top;
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_vm->_draw->_spriteBottom = height;
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right = left + width - 1;
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left &= 0xFFF0;
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right |= 0xF;
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_vm->_draw->initSpriteSurf(30 + _captureCount, right - left + 1, height, 0);
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_vm->_draw->_sourceSurface = 21;
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_vm->_draw->_destSurface = 30 + _captureCount;
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_vm->_draw->_spriteLeft = left;
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_vm->_draw->_spriteRight = right - left + 1;
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_vm->_draw->_destSpriteX = 0;
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_vm->_draw->_destSpriteY = 0;
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_vm->_draw->_transparency = 0;
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_vm->_draw->spriteOperation(0);
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_captureCount++;
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}
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void Game::capturePop(char doDraw) {
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if (_captureCount <= 0)
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return;
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_captureCount--;
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if (doDraw) {
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_vm->_draw->_destSpriteX = _captureStack[_captureCount].left;
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_vm->_draw->_destSpriteY = _captureStack[_captureCount].top;
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_vm->_draw->_spriteRight =
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_captureStack[_captureCount].width();
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_vm->_draw->_spriteBottom =
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_captureStack[_captureCount].height();
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_vm->_draw->_transparency = 0;
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_vm->_draw->_sourceSurface = 30 + _captureCount;
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_vm->_draw->_destSurface = 21;
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_vm->_draw->_spriteLeft = _vm->_draw->_destSpriteX & 0xF;
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_vm->_draw->_spriteTop = 0;
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_vm->_draw->spriteOperation(0);
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}
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_vm->_draw->freeSprite(30 + _captureCount);
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}
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void Game::freeSoundSlot(int16 slot) {
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if (slot == -1)
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slot = _vm->_game->_script->readValExpr();
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_vm->_sound->sampleFree(_vm->_sound->sampleGetBySlot(slot));
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}
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void Game::wantScroll(int16 x, int16 y) {
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_wantScroll = true;
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_wantScrollX = x;
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_wantScrollY = y;
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}
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void Game::evaluateScroll() {
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if (_noScroll || _preventScroll || !_wantScroll)
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return;
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if ((_vm->_global->_videoMode != 0x14) && (_vm->_global->_videoMode != 0x18))
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return;
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if ((_wantScrollX == 0) && (_vm->_draw->_scrollOffsetX > 0)) {
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uint16 off;
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off = MIN(_vm->_draw->_cursorWidth, _vm->_draw->_scrollOffsetX);
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off = MAX(off / 2, 1);
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_vm->_draw->_scrollOffsetX -= off;
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_vm->_video->dirtyRectsAll();
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} else if ((_wantScrollY == 0) && (_vm->_draw->_scrollOffsetY > 0)) {
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uint16 off;
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off = MIN(_vm->_draw->_cursorHeight, _vm->_draw->_scrollOffsetY);
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off = MAX(off / 2, 1);
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_vm->_draw->_scrollOffsetY -= off;
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_vm->_video->dirtyRectsAll();
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}
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int16 cursorRight = _wantScrollX + _vm->_draw->_cursorWidth;
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int16 screenRight = _vm->_draw->_scrollOffsetX + _vm->_width;
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int16 cursorBottom = _wantScrollY + _vm->_draw->_cursorHeight;
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int16 screenBottom = _vm->_draw->_scrollOffsetY + _vm->_height;
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if ((cursorRight >= _vm->_width) &&
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(screenRight < _vm->_video->_surfWidth)) {
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uint16 off;
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off = MIN(_vm->_draw->_cursorWidth,
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(int16) (_vm->_video->_surfWidth - screenRight));
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off = MAX(off / 2, 1);
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_vm->_draw->_scrollOffsetX += off;
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_vm->_video->dirtyRectsAll();
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_vm->_util->setMousePos(_vm->_width - _vm->_draw->_cursorWidth, _wantScrollY);
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} else if ((cursorBottom >= (_vm->_height - _vm->_video->_splitHeight2)) &&
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(screenBottom < _vm->_video->_surfHeight)) {
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uint16 off;
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off = MIN(_vm->_draw->_cursorHeight,
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(int16) (_vm->_video->_surfHeight - screenBottom));
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off = MAX(off / 2, 1);
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_vm->_draw->_scrollOffsetY += off;
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_vm->_video->dirtyRectsAll();
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_vm->_util->setMousePos(_wantScrollX,
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_vm->_height - _vm->_video->_splitHeight2 - _vm->_draw->_cursorHeight);
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}
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_vm->_util->setScrollOffset();
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_wantScroll = false;
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}
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int16 Game::checkKeys(int16 *pMouseX, int16 *pMouseY,
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MouseButtons *pButtons, char handleMouse) {
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_vm->_util->processInput(true);
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if (_vm->_mult->_multData && _vm->_inter->_variables &&
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(VAR(58) != 0)) {
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if (_vm->_mult->_multData->frameStart != (int) VAR(58) - 1)
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_vm->_mult->_multData->frameStart++;
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else
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_vm->_mult->_multData->frameStart = 0;
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_vm->_mult->playMult(_vm->_mult->_multData->frameStart + VAR(57),
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_vm->_mult->_multData->frameStart + VAR(57), 1, handleMouse);
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}
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if ((_vm->_inter->_soundEndTimeKey != 0) &&
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(_vm->_util->getTimeKey() >= _vm->_inter->_soundEndTimeKey)) {
|
|
_vm->_sound->blasterStop(_vm->_inter->_soundStopVal);
|
|
_vm->_inter->_soundEndTimeKey = 0;
|
|
}
|
|
|
|
if (pMouseX && pMouseY && pButtons) {
|
|
_vm->_util->getMouseState(pMouseX, pMouseY, pButtons);
|
|
|
|
if (*pButtons == kMouseButtonsBoth)
|
|
*pButtons = kMouseButtonsNone;
|
|
}
|
|
|
|
return _vm->_util->checkKey();
|
|
}
|
|
|
|
void Game::start() {
|
|
prepareStart();
|
|
playTot(-2);
|
|
|
|
_vm->_draw->closeScreen();
|
|
|
|
for (int i = 0; i < SPRITES_COUNT; i++)
|
|
_vm->_draw->freeSprite(i);
|
|
_vm->_draw->_scummvmCursor.reset();
|
|
}
|
|
|
|
// flagbits: 0 = freeInterVariables, 1 = skipPlay
|
|
void Game::totSub(int8 flags, const char *newTotFile) {
|
|
int8 curBackupPos;
|
|
|
|
if ((flags == 16) || (flags == 17))
|
|
warning("Urban Stub: Game::totSub(), flags == %d", flags);
|
|
|
|
if (_numEnvironments >= Environments::kEnvironmentCount)
|
|
return;
|
|
|
|
_environments->set(_numEnvironments);
|
|
|
|
curBackupPos = _curEnvironment;
|
|
_numEnvironments++;
|
|
_curEnvironment = _numEnvironments;
|
|
|
|
_script = new Script(_vm);
|
|
_resources = new Resources(_vm);
|
|
|
|
if (flags & 0x80)
|
|
warning("Urban Stub: Game::totSub(), flags & 0x80");
|
|
|
|
if (flags & 1)
|
|
_vm->_inter->_variables = 0;
|
|
|
|
strncpy0(_curTotFile, newTotFile, 9);
|
|
strcat(_curTotFile, ".TOT");
|
|
|
|
if (_vm->_inter->_terminate != 0) {
|
|
clearUnusedEnvironment();
|
|
return;
|
|
}
|
|
|
|
_hotspots->push(0, true);
|
|
|
|
if (flags & 2)
|
|
playTot(-1);
|
|
else
|
|
playTot(0);
|
|
|
|
if (_vm->_inter->_terminate != 2)
|
|
_vm->_inter->_terminate = 0;
|
|
|
|
_hotspots->clear();
|
|
_hotspots->pop();
|
|
|
|
if ((flags & 1) && _vm->_inter->_variables) {
|
|
_vm->_inter->delocateVars();
|
|
}
|
|
|
|
clearUnusedEnvironment();
|
|
|
|
_numEnvironments--;
|
|
_curEnvironment = curBackupPos;
|
|
_environments->get(_numEnvironments);
|
|
}
|
|
|
|
void Game::switchTotSub(int16 index, int16 skipPlay) {
|
|
int16 backupedCount;
|
|
int16 curBackupPos;
|
|
|
|
if ((_numEnvironments - index) < 1)
|
|
return;
|
|
|
|
int16 newPos = _curEnvironment - index - ((index >= 0) ? 1 : 0);
|
|
if (newPos >= Environments::kEnvironmentCount)
|
|
return;
|
|
|
|
// WORKAROUND: Some versions don't make the MOVEMENT menu item unselectable
|
|
// in the dreamland screen, resulting in a crash when it's clicked.
|
|
if ((_vm->getGameType() == kGameTypeGob2) && (index == -1) && (skipPlay == 7) &&
|
|
!scumm_stricmp(_environments->getTotFile(newPos), "gob06.tot"))
|
|
return;
|
|
|
|
curBackupPos = _curEnvironment;
|
|
backupedCount = _numEnvironments;
|
|
if (_curEnvironment == _numEnvironments)
|
|
_environments->set(_numEnvironments++);
|
|
|
|
_curEnvironment -= index;
|
|
if (index >= 0)
|
|
_curEnvironment--;
|
|
|
|
clearUnusedEnvironment();
|
|
|
|
_environments->get(_curEnvironment);
|
|
|
|
if (_vm->_inter->_terminate != 0) {
|
|
clearUnusedEnvironment();
|
|
return;
|
|
}
|
|
|
|
_hotspots->push(0, true);
|
|
playTot(skipPlay);
|
|
|
|
if (_vm->_inter->_terminate != 2)
|
|
_vm->_inter->_terminate = 0;
|
|
|
|
_hotspots->pop();
|
|
|
|
clearUnusedEnvironment();
|
|
|
|
_curEnvironment = curBackupPos;
|
|
_numEnvironments = backupedCount;
|
|
_environments->get(_curEnvironment);
|
|
}
|
|
|
|
void Game::clearUnusedEnvironment() {
|
|
if (!_environments->has(_script)) {
|
|
delete _script;
|
|
_script = 0;
|
|
}
|
|
if (!_environments->has(_resources)) {
|
|
delete _resources;
|
|
_resources = 0;
|
|
}
|
|
}
|
|
|
|
} // End of namespace Gob
|