scummvm/engines/scumm/he
2006-04-29 13:01:35 +00:00
..
floodfill_he.cpp
floodfill_he.h
intern_he.h Make use of the new scummLoop_* functions to move some SCUMM version specific stuff around 2006-04-29 13:01:35 +00:00
logic_he.cpp
logic_he.h
palette_he.cpp
resource_he.cpp Replace unneeded File::exists calls 2006-04-26 08:35:54 +00:00
resource_he.h Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. 2006-04-23 17:33:16 +00:00
script_v60he.cpp Replaced _hFileTable by _hInFileTable/_hOutFileTable 2006-04-26 14:05:09 +00:00
script_v70he.cpp Move HE specific stuff from class Sound to its new subclass SoundHE 2006-04-23 18:52:39 +00:00
script_v72he.cpp Replaced _hFileTable by _hInFileTable/_hOutFileTable 2006-04-26 14:05:09 +00:00
script_v80he.cpp Move HE specific stuff from class Sound to its new subclass SoundHE 2006-04-23 18:52:39 +00:00
script_v90he.cpp
script_v100he.cpp Replaced _hFileTable by _hInFileTable/_hOutFileTable 2006-04-26 14:05:09 +00:00
sound_he.cpp isSoundRunning always returns sound id in HE games 2006-04-26 10:34:34 +00:00
sound_he.h Some more cleanup in class Scumm::Sound 2006-04-23 23:00:32 +00:00
sprite_he.cpp
sprite_he.h
wiz_he.cpp
wiz_he.h