mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-13 15:40:57 +00:00
118 lines
3.2 KiB
C++
118 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "pink/pink.h"
|
|
#include "pink/cel_decoder.h"
|
|
#include "pink/cursor_mgr.h"
|
|
#include "pink/objects/actions/action_cel.h"
|
|
#include "pink/objects/actors/actor.h"
|
|
#include "pink/objects/pages/game_page.h"
|
|
|
|
namespace Pink {
|
|
|
|
CursorMgr::CursorMgr(PinkEngine *game, GamePage *page)
|
|
: _actor(nullptr), _page(page), _game(game),
|
|
_isPlayingAnimation(0), _firstFrameIndex(0) {}
|
|
|
|
CursorMgr::~CursorMgr() {}
|
|
|
|
void CursorMgr::setCursor(uint index, Common::Point point, const Common::String &itemName) {
|
|
if (index == kClickableFirstFrameCursor) {
|
|
startAnimation(index);
|
|
return hideItem();
|
|
} else if (index != kHoldingItemCursor) {
|
|
|
|
if (index != kPDASecondCursor) {
|
|
_game->setCursor(index);
|
|
_isPlayingAnimation = 0;
|
|
return hideItem();
|
|
}
|
|
|
|
hideItem();
|
|
return startAnimation(index);
|
|
}
|
|
|
|
_game->setCursor(index);
|
|
_isPlayingAnimation = 0;
|
|
|
|
_actor = _actor ? _actor : _page->findActor(kCursor);
|
|
assert(_actor);
|
|
|
|
Action *action = _actor->findAction(itemName);
|
|
assert(dynamic_cast<ActionCEL*>(action));
|
|
|
|
if (action != _actor->getAction()) {
|
|
_actor->setAction(action, 0);
|
|
CelDecoder *decoder = static_cast<ActionCEL*>(action)->getDecoder();
|
|
decoder->setX(point.x);
|
|
decoder->setY(point.y);
|
|
} else {
|
|
CelDecoder *decoder = static_cast<ActionCEL*>(action)->getDecoder();
|
|
decoder->setX(point.x);
|
|
decoder->setY(point.y);
|
|
}
|
|
|
|
}
|
|
|
|
void CursorMgr::update() {
|
|
if (!_isPlayingAnimation)
|
|
return;
|
|
|
|
uint newTime = _game->getTotalPlayTime();
|
|
if (newTime - _time > kCursorsUpdateTime) {
|
|
_time = newTime;
|
|
_isSecondFrame = !_isSecondFrame;
|
|
_game->setCursor(_firstFrameIndex + _isSecondFrame);
|
|
}
|
|
}
|
|
|
|
void CursorMgr::setCursor(Common::String &cursorName, Common::Point point) {
|
|
uint index;
|
|
if (cursorName == kCursorNameExitLeft)
|
|
index = kExitLeftCursor;
|
|
else if (cursorName == kCursorNameExitRight)
|
|
index = kExitRightCursor;
|
|
else //if (cursorName == kCursorNameExitForward || cursorName == kCursorNameExitUp)
|
|
index = kExitForwardCursor;
|
|
//else
|
|
//assert(0);
|
|
|
|
setCursor(index, point, Common::String());
|
|
}
|
|
|
|
void CursorMgr::hideItem() {
|
|
if (_actor)
|
|
_actor->hide();
|
|
}
|
|
|
|
void CursorMgr::startAnimation(int index) {
|
|
if (!_isPlayingAnimation) {
|
|
_isPlayingAnimation = 1;
|
|
_time = _game->getTotalPlayTime();
|
|
_firstFrameIndex = index;
|
|
_isSecondFrame = 0;
|
|
_game->setCursor(index);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Pink
|