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https://github.com/libretro/scummvm.git
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1758c5b211
svn-id: r17388
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
/*
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** Gobliiins 1
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** Original game by CoktelVision
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**
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** Reverse engineered by Ivan Dubrov <WFrag@yandex.ru>
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**
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*/
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#include "gob/gob.h"
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#include "gob/global.h"
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#include "gob/debug.h"
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#include "gob/sound.h"
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namespace Gob {
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int16 snd_checkProAudio(void) {return 0;}
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int16 snd_checkAdlib(void) {return 0;}
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int16 snd_checkBlaster(void) {return 0;}
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void snd_setBlasterPort(int16 port) {return;}
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void snd_speakerOn(int16 frequency) {return;}
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void snd_speakerOff(void) {return;}
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void snd_stopSound(int16 arg){return;}
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void snd_setResetTimerFlag(char flag){return;}
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void snd_playSample(Snd_SoundDesc * soundDesc, int16 repCount, int16 frequency) {;}
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void snd_cleanupFuncCallback() {;}
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CleanupFuncPtr (snd_cleanupFunc);
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//CleanupFuncPtr snd_cleanupFunc;// = &snd_cleanupFuncCallback();
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int16 snd_soundPort;
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char snd_playingSound;
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void snd_writeAdlib(int16 port, int16 data) {
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return;
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}
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Snd_SoundDesc *snd_loadSoundData(char *path) {
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return NULL;
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}
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void snd_freeSoundData(Snd_SoundDesc * sndDesc) {;}
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void snd_playComposition(Snd_SoundDesc ** samples, int16 *composit, int16 freqVal) {;}
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void snd_waitEndPlay(void) {;}
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} // End of namespace Gob
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