mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
0c681f85a4
svn-id: r39147
299 lines
7.8 KiB
C++
299 lines
7.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SKY_CONTROL_H
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#define SKY_CONTROL_H
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#include "common/events.h"
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#include "common/scummsys.h"
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class OSystem;
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namespace Common {
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class SaveFileManager;
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}
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namespace Sky {
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class Disk;
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class Screen;
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class Logic;
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class Mouse;
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class Text;
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class MusicBase;
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class Sound;
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class SkyCompact;
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struct Compact;
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struct DataFileHeader;
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struct MegaSet;
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#define MAX_SAVE_GAMES 999
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#define MAX_TEXT_LEN 80
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#define PAN_LINE_WIDTH 184
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#define PAN_CHAR_HEIGHT 12
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#define STATUS_WIDTH 146
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#define MPNL_X 60 // Main Panel
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#define MPNL_Y 10
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#define SPNL_X 20 // Save Panel
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#define SPNL_Y 20
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#define SP_HEIGHT 149
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#define SP_TOP_GAP 12
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#define SP_BOT_GAP 27
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#define CROSS_SZ_X 27
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#define CROSS_SZ_Y 22
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#define TEXT_FLAG_MASK (SF_ALLOW_SPEECH | SF_ALLOW_TEXT)
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#define GAME_NAME_X (SPNL_X + 18) // x coordinate of game names
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#define GAME_NAME_Y (SPNL_Y + SP_TOP_GAP) // start y coord of game names
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#define MAX_ON_SCREEN ((SP_HEIGHT - SP_TOP_GAP - SP_BOT_GAP) / PAN_CHAR_HEIGHT) // no of save games on screen
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#define CP_PANEL 60400 // main panel sprite
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#define MAINPANEL 0
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#define SAVEPANEL 1
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#define NO_MASK false
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#define WITH_MASK true
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// resource's onClick routines
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#define DO_NOTHING 0
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#define REST_GAME_PANEL 1
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#define SAVE_GAME_PANEL 2
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#define SAVE_A_GAME 3
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#define RESTORE_A_GAME 4
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#define SP_CANCEL 5
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#define SHIFT_DOWN_FAST 6
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#define SHIFT_DOWN_SLOW 7
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#define SHIFT_UP_FAST 8
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#define SHIFT_UP_SLOW 9
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#define SPEED_SLIDE 10
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#define MUSIC_SLIDE 11
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#define TOGGLE_FX 12
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#define TOGGLE_MS 13
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#define TOGGLE_TEXT 14
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#define EXIT 15
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#define RESTART 16
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#define QUIT_TO_DOS 17
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#define RESTORE_AUTO 18
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// onClick return codes
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#define CANCEL_PRESSED 100
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#define NAME_TOO_SHORT 101
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#define GAME_SAVED 102
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#define SHIFTED 103
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#define TOGGLED 104
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#define RESTARTED 105
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#define GAME_RESTORED 106
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#define RESTORE_FAILED 107
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#define NO_DISK_SPACE 108
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#define SPEED_CHANGED 109
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#define QUIT_PANEL 110
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#define SLOW 0
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#define FAST 1
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#define SPEED_MULTIPLY 12
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//-
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#define SAVE_EXT 1
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#define SAVE_MEGA0 2
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#define SAVE_MEGA1 4
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#define SAVE_MEGA2 8
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#define SAVE_MEGA3 16
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#define SAVE_GRAFX 32
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#define SAVE_TURNP 64
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#define SAVE_FILE_REVISION 6
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#define OLD_SAVEGAME_TYPE 5
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struct AllocedMem {
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uint16 *mem;
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AllocedMem *next;
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};
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class ConResource {
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public:
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ConResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen);
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virtual ~ConResource(void) {}
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void setSprite(void *pSpData) { _spriteData = (DataFileHeader*)pSpData; }
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void setText(uint32 pText) { if (pText) _text = pText + 0x7000; else _text = 0; }
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void setXY(uint16 x, uint16 y) { _x = x; _y = y; }
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bool isMouseOver(uint32 mouseX, uint32 mouseY);
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virtual void drawToScreen(bool doMask);
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DataFileHeader *_spriteData;
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uint32 _numSprites, _curSprite;
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uint16 _x, _y;
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uint32 _text;
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uint8 _onClick;
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OSystem *_system;
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uint8 *_screen;
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private:
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};
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class TextResource : public ConResource {
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public:
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TextResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen);
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virtual ~TextResource(void);
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virtual void drawToScreen(bool doMask);
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void flushForRedraw(void);
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private:
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uint16 _oldX, _oldY;
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uint8 *_oldScreen;
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};
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class ControlStatus {
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public:
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ControlStatus(Text *skyText, OSystem *system, uint8 *scrBuf);
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~ControlStatus(void);
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void setToText(const char *newText);
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void setToText(uint16 textNum);
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void drawToScreen(void);
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private:
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TextResource *_statusText;
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DataFileHeader *_textData;
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Text *_skyText;
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OSystem *_system;
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uint8 *_screenBuf;
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};
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class Control {
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public:
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Control(Common::SaveFileManager *saveFileMan, Screen *screen, Disk *disk, Mouse *mouse, Text *text, MusicBase *music, Logic *logic, Sound *sound, SkyCompact *skyCompact, OSystem *system);
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void doControlPanel(void);
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void doLoadSavePanel(void);
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void restartGame(void);
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void showGameQuitMsg(void);
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void doAutoSave(void);
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uint16 quickXRestore(uint16 slot);
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bool loadSaveAllowed(void);
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uint16 _selectedGame;
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uint16 saveGameToFile(void);
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void loadDescriptions(Common::StringList &list);
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void saveDescriptions(const Common::StringList &list);
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private:
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int displayMessage(const char *altButton, const char *message, ...);
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void initPanel(void);
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void removePanel(void);
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void drawMainPanel(void);
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void delay(unsigned int amount);
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void animClick(ConResource *pButton);
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bool getYesNo(char *text);
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void buttonControl(ConResource *pButton);
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uint16 handleClick(ConResource *pButton);
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uint16 doMusicSlide(void);
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uint16 doSpeedSlide(void);
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void toggleFx(ConResource *pButton);
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uint16 toggleText(void);
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void toggleMusic(ConResource *pButton);
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uint16 shiftDown(uint8 speed);
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uint16 shiftUp(uint8 speed);
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void drawTextCross(uint32 flags);
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void drawCross(uint16 x, uint16 y);
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uint16 saveRestorePanel(bool allowSave);
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void setUpGameSprites(const Common::StringList &saveGameNames, DataFileHeader **nameSprites, uint16 firstNum, uint16 selectedGame);
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void showSprites(DataFileHeader **nameSprites, bool allowSave);
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void handleKeyPress(Common::KeyState kbd, Common::String &textBuf);
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uint32 prepareSaveData(uint8 *destBuf);
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bool autoSaveExists(void);
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uint16 restoreGameFromFile(bool autoSave);
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void importOldMegaSet(uint8 **srcPos, MegaSet *mega);
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void importOldCompact(Compact* destCpt, uint8 **srcPos, uint16 numElems, uint16 type, char *name);
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uint16 parseSaveData(uint8 *srcBuf);
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Common::SaveFileManager *_saveFileMan;
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SkyCompact *_skyCompact;
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Screen *_skyScreen;
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Disk *_skyDisk;
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Mouse *_skyMouse;
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Text *_skyText;
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MusicBase *_skyMusic;
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Logic *_skyLogic;
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Sound *_skySound;
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OSystem *_system;
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bool _mouseClicked;
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Common::KeyState _keyPressed;
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int _mouseWheel;
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struct {
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uint8 *controlPanel;
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uint8 *button;
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uint8 *buttonDown;
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uint8 *savePanel;
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uint8 *yesNo;
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uint8 *slide;
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uint8 *slode;
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uint8 *slode2;
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uint8 *slide2;
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uint8 *musicBodge;
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} _sprites;
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uint8 *_screenBuf;
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int _lastButton;
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uint32 _curButtonText;
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uint16 _firstText;
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uint16 _savedMouse;
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uint32 _savedCharSet;
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uint16 _enteredTextWidth;
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ConResource *createResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, int16 pX, int16 pY, uint32 pText, uint8 pOnClick, uint8 panelType);
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DataFileHeader *_textSprite;
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TextResource *_text;
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ConResource *_controlPanel, *_exitButton, *_slide, *_slide2, *_slode;
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ConResource *_restorePanButton, *_savePanButton, *_dosPanButton, *_restartPanButton, *_fxPanButton, *_musicPanButton;
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ConResource *_bodge, *_yesNo;
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ConResource *_controlPanLookList[9];
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//- Save/restore panel
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ConResource *_savePanel;
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ConResource *_saveButton, *_downFastButton, *_downSlowButton;
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ConResource *_upFastButton, *_upSlowButton, *_quitButton, *_restoreButton;
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ConResource *_autoSaveButton;
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ConResource *_savePanLookList[6], *_restorePanLookList[7];
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ControlStatus *_statusBar;
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static char _quitTexts[16][35];
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static uint8 _crossImg[594];
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};
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} // End of namespace Sky
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#endif // CONTROL_H
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