mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
131 lines
3.2 KiB
C++
131 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This file is based on WME Lite.
|
|
* http://dead-code.org/redir.php?target=wmelite
|
|
* Copyright (c) 2011 Jan Nedoma
|
|
*/
|
|
|
|
#ifndef WINTERMUTE_SYSCLASS_H
|
|
#define WINTERMUTE_SYSCLASS_H
|
|
|
|
#include "engines/wintermute/persistent.h"
|
|
#include "engines/wintermute/dctypes.h"
|
|
#include "common/hashmap.h"
|
|
#include "common/func.h"
|
|
#include "common/stream.h"
|
|
|
|
namespace Wintermute {
|
|
class SystemInstance;
|
|
class BaseGame;
|
|
class BasePersistenceManager;
|
|
class SystemClass;
|
|
|
|
}
|
|
|
|
namespace Common {
|
|
template<typename T> struct Hash;
|
|
|
|
template<> struct Hash<void *> : public UnaryFunction<void *, uint> {
|
|
uint operator()(void *val) const {
|
|
return (uint)((size_t)val);
|
|
}
|
|
};
|
|
|
|
template<> struct Hash<Wintermute::SystemInstance *> : public UnaryFunction<Wintermute::SystemInstance *, uint> {
|
|
uint operator()(Wintermute::SystemInstance *val) const {
|
|
return (uint)((size_t)val);
|
|
}
|
|
};
|
|
|
|
|
|
}
|
|
|
|
namespace Wintermute {
|
|
|
|
class SystemClass {
|
|
public:
|
|
SystemClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD load, bool persistentClass);
|
|
~SystemClass();
|
|
|
|
int getNumInstances();
|
|
bool removeInstance(void *instance);
|
|
SystemInstance *addInstance(void *instance, int id, int savedId = -1);
|
|
bool removeAllInstances();
|
|
|
|
int getInstanceID(void *pointer);
|
|
void *idToPointer(int savedID);
|
|
|
|
void setID(int id) {
|
|
_iD = id;
|
|
}
|
|
int getID() const {
|
|
return _iD;
|
|
}
|
|
|
|
int getSavedID() const {
|
|
return _savedID;
|
|
}
|
|
|
|
bool isPersistent() const {
|
|
return _persistent;
|
|
}
|
|
|
|
AnsiString getName() const {
|
|
return _name;
|
|
}
|
|
|
|
void saveTable(BaseGame *Game, BasePersistenceManager *PersistMgr);
|
|
void loadTable(BaseGame *Game, BasePersistenceManager *PersistMgr);
|
|
|
|
void saveInstances(BaseGame *Game, BasePersistenceManager *PersistMgr);
|
|
void loadInstance(void *instance, BasePersistenceManager *PersistMgr);
|
|
|
|
void instanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData);
|
|
|
|
void resetSavedIDs();
|
|
|
|
void dump(Common::WriteStream *stream);
|
|
|
|
private:
|
|
int _numInst;
|
|
bool _persistent;
|
|
SystemClass *_next;
|
|
int _iD;
|
|
int _savedID;
|
|
AnsiString _name;
|
|
PERSISTBUILD _build;
|
|
PERSISTLOAD _load;
|
|
|
|
//typedef std::set<SystemInstance *> Instances;
|
|
typedef Common::HashMap<SystemInstance *, SystemInstance *> Instances;
|
|
Instances _instances;
|
|
|
|
typedef Common::HashMap<void *, SystemInstance *> InstanceMap;
|
|
InstanceMap _instanceMap;
|
|
};
|
|
|
|
} // end of namespace Wintermute
|
|
|
|
#endif
|