scummvm/engines/gob
2006-12-17 21:21:26 +00:00
..
anim.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
anim.h - More GOB2 map conversions 2006-05-29 18:24:52 +00:00
cdrom.cpp - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
cdrom.h - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
dataio.cpp - More GOB2 map conversions 2006-05-29 18:24:52 +00:00
dataio.h - More GOB2 map conversions 2006-05-29 18:24:52 +00:00
draw_v1.cpp - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
draw_v2.cpp Added a range check in Draw_v2::printText(), fixing invalid reads. It *shouldn't* pose any problem 2006-12-17 21:20:51 +00:00
draw.cpp Changed the way sprites-freeing is handled, now the menu sprites and window decorations are drawn 2006-11-20 13:03:30 +00:00
draw.h Changed the way sprites-freeing is handled, now the menu sprites and window decorations are drawn 2006-11-20 13:03:30 +00:00
driver_vga.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
driver_vga.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
game_v1.cpp - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
game_v2.cpp - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
game.cpp - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
game.h - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
global.cpp - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
global.h - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
gob.cpp Adding new Gob2 MD5 (closing bug #1605235) 2006-11-30 13:09:01 +00:00
gob.h - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
goblin_v1.cpp Fixing loading of Scenery::_animations[] + small gob2 cleanup 2006-06-12 21:33:30 +00:00
goblin_v2.cpp Fixed pathfinding 2006-08-16 20:52:43 +00:00
goblin.cpp Smashed the wizard's house bug 2006-12-14 19:07:43 +00:00
goblin.h - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
init_v1.cpp - More differences in Draw_v2::spriteOperation() 2006-05-01 12:43:50 +00:00
init_v2.cpp - More differences in Draw_v2::spriteOperation() 2006-05-01 12:43:50 +00:00
init.cpp - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
init.h - More differences in Draw_v2::spriteOperation() 2006-05-01 12:43:50 +00:00
inter_v1.cpp - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
inter_v2.cpp Smashed the wizard's house bug 2006-12-14 19:07:43 +00:00
inter.cpp - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
inter.h - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
map_v1.cpp More goblin handling functions, now the deactivated goblin shows 2006-06-07 18:49:20 +00:00
map_v2.cpp - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
map.cpp More goblin handling functions, now the deactivated goblin shows 2006-06-07 18:49:20 +00:00
map.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
module.mk * Renamed config.mak to config.mk 2006-06-24 08:48:11 +00:00
mult_v1.cpp - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
mult_v2.cpp Fixed a walking animations related mistake 2006-12-17 21:21:26 +00:00
mult.cpp - Fixed a few mistakes that added up to look correct, fixing bargon's cursor 2006-07-08 16:37:23 +00:00
mult.h Smashed the wizard's house bug 2006-12-14 19:07:43 +00:00
music.cpp The music in the Mac version of Gob1 seems to be selected randomly for each scene 2006-11-30 13:13:35 +00:00
music.h The music in the Mac version of Gob1 seems to be selected randomly for each scene 2006-11-30 13:13:35 +00:00
pack.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
pack.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palanim.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palanim.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
parse_v1.cpp - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
parse_v2.cpp - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
parse.cpp make printExpr, skipExpr accept both gob1 and gob2 expressions 2006-05-21 21:18:23 +00:00
parse.h make printExpr, skipExpr accept both gob1 and gob2 expressions 2006-05-21 21:18:23 +00:00
scenery_v1.cpp Fixed unaligned read on PalmOS 2006-09-09 14:19:33 +00:00
scenery_v2.cpp Fixing loading of Scenery::_animations[] + small gob2 cleanup 2006-06-12 21:33:30 +00:00
scenery.cpp - Fixed a few mistakes that added up to look correct, fixing bargon's cursor 2006-07-08 16:37:23 +00:00
scenery.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
sound.cpp - More GOB2 map conversions 2006-05-29 18:24:52 +00:00
sound.h - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
timer.cpp Changed debug()s to debugC()s 2006-02-24 23:31:31 +00:00
timer.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
util.cpp - Removed usage of OSystem::quit(), added a _quitRequested variable 2006-05-31 08:44:14 +00:00
util.h - Fixed a few mistakes that added up to look correct, fixing bargon's cursor 2006-07-08 16:37:23 +00:00
video_v1.cpp Fix building with msvc8. 2006-07-15 21:22:42 +00:00
video_v2.cpp Fix building with msvc8. 2006-07-15 21:22:42 +00:00
video.cpp Fixed the lock when leaving the menu 2006-11-14 14:58:41 +00:00
video.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00