scummvm/engines/gob/game.h
Sven Hesse 9afb08341c - Properly implemented o2_getCDTrackPos()
- Each save has now its own file (.s??). They also should be endian-safe now
  (Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp)
- General endianness-fixes

svn-id: r24794
2006-11-27 14:19:30 +00:00

344 lines
8.9 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_GAME_H
#define GOB_GAME_H
#include "gob/sound.h"
#include "gob/video.h"
namespace Gob {
class Game {
public:
#include "common/pack-start.h" // START STRUCT PACKING
struct Collision {
int16 id;
int16 left;
int16 top;
int16 right;
int16 bottom;
int16 flags;
int16 key;
int16 funcEnter;
int16 funcLeave;
int16 field_12; // New in GOB2
};
#define szGame_TotResItem (4 + 2 + 2 + 2)
struct TotResItem {
int32 offset; // if > 0, then offset from end of resource table.
// If < 0, then -offset-1 is index in .IM file table
int16 size;
int16 width;
int16 height;
};
#define szGame_TotResTable (2 + 1)
struct TotResTable {
int16 itemsCount;
byte unknown;
TotResItem *items;
char *dataPtr;
};
#define szGame_ExtItem (4 + 2 + 2 + 2)
struct ExtItem {
int32 offset; // offset from the table end
uint16 size;
int16 width; // width&0x7fff - width, width&0x8000 - pack flag
int16 height; // not zero
};
#define szGame_ExtTable (2 + 1)
struct ExtTable {
int16 itemsCount;
byte unknown;
ExtItem* items;
};
#define szGame_TotTextItem (2 + 2)
struct TotTextItem {
int16 offset;
int16 size;
};
#define szGame_TotTextTable (2)
struct TotTextTable {
int16 itemsCount;
TotTextItem *items;
char *dataPtr;
};
struct InputDesc {
int16 fontIndex;
int16 backColor;
int16 frontColor;
char *ptr;
};
struct ImdCoord {
int16 left;
int16 top;
int16 right;
int16 bottom;
};
struct Imd {
int16 fileHandle;
int16 verMin;
int16 framesCount;
int16 x;
int16 y;
int16 width;
int16 height;
int16 field_E;
int16 curFrame;
Video::Color *palette;
Video::SurfaceDesc *surfDesc;
int32 *framesPos;
int32 firstFramePos;
int16 stdX;
int16 stdY;
int16 stdWidth;
int16 stdHeight;
int32 filePos;
ImdCoord *frameCoords;
int32 frameDataSize;
int32 vidBufferSize;
};
#include "common/pack-end.h" // END STRUCT PACKING
TotResTable *_totResourceTable;
Collision *_collisionAreas;
Collision *_collStack[5];
TotTextTable *_totTextData;
char _curTotFile[14];
char _curExtFile[14];
char *_imFileData;
char *_totFileData;
int16 _extHandle;
Snd::SoundDesc *_soundSamples[60];
int16 _soundIds[60];
int8 _soundTypes[60];
char _soundFromExt[60];
bool _soundADL[60];
char _totToLoad[20];
int32 _startTimeKey;
int16 _mouseButtons;
// For totSub()
int8 _backupedCount;
int8 _curBackupPos;
int16 _cursorXDeltaArray[5];
int16 _cursorYDeltaArray[5];
TotTextTable *_totTextDataArray[5];
char *_totFileDataArray[5];
TotResTable *_totResourceTableArray[5];
ExtTable *_extTableArray[5];
int16 _extHandleArray[5];
char *_imFileDataArray[5];
char *_variablesArray[5];
char _curTotFileArray[5][14];
byte *_variablesSizesArray[5];
Imd *_imdFile;
char _curImdFile[15];
int16 _imdX;
int16 _imdY;
int16 _imdFrameDataSize;
int16 _imdVidBufferSize;
byte *_imdFrameData;
byte *_imdVidBuffer;
int8 _byte_2FC82;
int8 _byte_2FC83;
byte *_word_2FC80;
Game(GobEngine *vm);
virtual ~Game();
char *loadExtData(int16 dataId, int16 *pResWidth, int16 *pResHeight);
char *loadTotResource(int16 id);
void capturePush(int16 left, int16 top, int16 width, int16 height);
void capturePop(char doDraw);
void freeSoundSlot(int16 slot);
void freeCollision(int16 id);
void loadSound(int16 slot, char *dataPtr);
int16 adjustKey(int16 key);
int32 loadTotFile(char *path);
void loadExtTable(void);
void loadImFile(void);
void start(void);
void totSub(int8 flags, char *newTotFile);
void switchTotSub(int16 index, int16 skipPlay);
char *loadLocTexts(void);
Snd::SoundDesc *loadSND(const char *path, int8 arg_4);
Imd *loadImdFile(const char *path, Video::SurfaceDesc *surfDesc, int8 flags);
int8 openImd(const char *path, int16 x, int16 y, int16 repeat, int16 flags);
void closeImd(void);
void finishImd(Imd *imdPtr);
void setImdXY(Imd *imdPtr, int16 x, int16 y);
void playImd(int16 arg_0, int16 arg_2, int16 arg_4, int16 arg_6, int16 arg_8, int16 arg_A);
int16 viewImd(Game::Imd *imdPtr, int16 arg_4);
void imdDrawFrame(Imd *imdPtr, int16 arg_4, int16 arg_6, int16 arg_8);
void imdRenderFrame(Imd *imdPtr);
void imdFrameUncompressor(byte *dest, byte *src);
int16 sub_2C825(Imd *imdPtr);
virtual void playTot(int16 skipPlay) = 0;
virtual void clearCollisions(void) = 0;
virtual int16 addNewCollision(int16 id, int16 left, int16 top, int16 right,
int16 bottom, int16 flags, int16 key, int16 funcEnter, int16 funcLeave) = 0;
virtual void collisionsBlock(void) = 0;
virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
InputDesc *inpDesc, int16 *collResId, int16 *collIndex) = 0;
virtual int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
int16 backColor, int16 frontColor, char *str, int16 fontIndex,
char inpType, int16 *pTotTime, int16 *collResId, int16 *collIndex) = 0;
virtual int16 checkKeys(int16 *pMousex, int16 *pMouseY, int16 *pButtons,
char handleMouse) = 0;
virtual int16 checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
int16 *pResIndex) = 0;
virtual void prepareStart(void) = 0;
int8 _byte_2FC9B;
int32 _dword_2F2B6;
protected:
int16 _lastCollKey;
int16 _lastCollAreaIndex;
int16 _lastCollId;
int16 _activeCollResId;
int16 _activeCollIndex;
char _handleMouse;
char _forceHandleMouse;
char _tempStr[256];
ExtTable *_extTable;
char _curImaFile[18];
int16 _collStackSize;
int16 _collStackElemSizes[5];
char _shouldPushColls;
// Capture
static Common::Rect _captureStack[20];
static int16 _captureCount;
char _collStr[256];
GobEngine *_vm;
void setCollisions(void);
void collSub(int16 offset);
void collAreaSub(int16 index, int8 enter);
int16 openLocTextFile(char *locTextFile, int language);
virtual void pushCollisions(char all) = 0;
virtual void popCollisions(void) = 0;
virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex) = 0;
};
class Game_v1 : public Game {
public:
virtual void playTot(int16 skipPlay);
virtual void clearCollisions(void);
virtual int16 addNewCollision(int16 id, int16 left, int16 top, int16 right,
int16 bottom, int16 flags, int16 key, int16 funcEnter, int16 funcLeave);
virtual void collisionsBlock(void);
virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
InputDesc *inpDesc, int16 *collResId, int16 *collIndex);
virtual int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
int16 backColor, int16 frontColor, char *str, int16 fontIndex,
char inpType, int16 *pTotTime, int16 *collResId, int16 *collIndex);
virtual int16 checkKeys(int16 *pMousex, int16 *pMouseY, int16 *pButtons,
char handleMouse);
virtual int16 checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
int16 *pResIndex);
virtual void prepareStart(void);
Game_v1(GobEngine *vm);
virtual ~Game_v1() {};
protected:
virtual void pushCollisions(char all);
virtual void popCollisions(void);
virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex);
};
class Game_v2 : public Game_v1 {
public:
virtual void playTot(int16 skipPlay);
virtual void clearCollisions(void);
virtual int16 addNewCollision(int16 id, int16 left, int16 top, int16 right,
int16 bottom, int16 flags, int16 key, int16 funcEnter, int16 funcLeave);
virtual void collisionsBlock(void);
virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
InputDesc *inpDesc, int16 *collResId, int16 *collIndex);
virtual int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
int16 backColor, int16 frontColor, char *str, int16 fontIndex,
char inpType, int16 *pTotTime, int16 *collResId, int16 *collIndex);
virtual int16 checkKeys(int16 *pMousex, int16 *pMouseY, int16 *pButtons,
char handleMouse);
virtual int16 checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
int16 *pResIndex);
virtual void prepareStart(void);
Game_v2(GobEngine *vm);
virtual ~Game_v2() {};
protected:
struct CollLast {
int16 key;
int16 id;
int16 areaIndex;
};
CollLast _collLasts[5];
virtual void pushCollisions(char all);
virtual void popCollisions(void);
virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex);
};
} // End of namespace Gob
#endif