scummvm/engines/gob/inter_v7.cpp
Sven Hesse be25e31a0a GOB: Fix v7 cursors drawn by the scripts
When the cursor name is "", then that cursor is drawn by the scripts
instead of loaded from cursor32.dll. That cursor does not have its own
palette then.
Fixes the cursors in the "paint" game in Adibou2.
2012-05-29 17:12:06 +02:00

649 lines
19 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/endian.h"
#include "common/archive.h"
#include "common/winexe.h"
#include "common/winexe_pe.h"
#include "graphics/cursorman.h"
#include "graphics/wincursor.h"
#include "gob/gob.h"
#include "gob/global.h"
#include "gob/dataio.h"
#include "gob/inter.h"
#include "gob/game.h"
#include "gob/script.h"
#include "gob/expression.h"
#include "gob/videoplayer.h"
#include "gob/sound/sound.h"
namespace Gob {
#define OPCODEVER Inter_v7
#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
Inter_v7::Inter_v7(GobEngine *vm) : Inter_Playtoons(vm), _cursors(0) {
}
Inter_v7::~Inter_v7() {
delete _cursors;
}
void Inter_v7::setupOpcodesDraw() {
Inter_Playtoons::setupOpcodesDraw();
OPCODEDRAW(0x0C, o7_draw0x0C);
OPCODEDRAW(0x0D, o7_loadCursor);
OPCODEDRAW(0x44, o7_displayWarning);
OPCODEDRAW(0x45, o7_logString);
OPCODEDRAW(0x57, o7_intToString);
OPCODEDRAW(0x59, o7_callFunction);
OPCODEDRAW(0x5A, o7_loadFunctions);
OPCODEDRAW(0x83, o7_playVmdOrMusic);
OPCODEDRAW(0x89, o7_draw0x89);
OPCODEDRAW(0x8A, o7_findFile);
OPCODEDRAW(0x8B, o7_findCDFile);
OPCODEDRAW(0x8C, o7_getSystemProperty);
OPCODEDRAW(0x90, o7_loadImage);
OPCODEDRAW(0x93, o7_setVolume);
OPCODEDRAW(0x95, o7_zeroVar);
OPCODEDRAW(0xA1, o7_getINIValue);
OPCODEDRAW(0xA2, o7_setINIValue);
OPCODEDRAW(0xA4, o7_loadLBMPalette);
OPCODEDRAW(0xC4, o7_opendBase);
OPCODEDRAW(0xC5, o7_closedBase);
OPCODEDRAW(0xC6, o7_getDBString);
}
void Inter_v7::setupOpcodesFunc() {
Inter_Playtoons::setupOpcodesFunc();
}
void Inter_v7::setupOpcodesGob() {
Inter_Playtoons::setupOpcodesGob();
OPCODEGOB(420, o7_oemToANSI);
OPCODEGOB(513, o7_gob0x201);
}
void Inter_v7::o7_draw0x0C() {
WRITE_VAR(17, 0);
}
void Inter_v7::resizeCursors(int16 width, int16 height, int16 count, bool transparency) {
if (width <= 0)
width = _vm->_draw->_cursorWidth;
if (height <= 0)
height = _vm->_draw->_cursorHeight;
width = MAX<uint16>(width , _vm->_draw->_cursorWidth);
height = MAX<uint16>(height, _vm->_draw->_cursorHeight);
_vm->_draw->_transparentCursor = transparency;
// Cursors sprite already big enough
if ((_vm->_draw->_cursorWidth >= width) && (_vm->_draw->_cursorHeight >= height) &&
(_vm->_draw->_cursorCount >= count))
return;
_vm->_draw->_cursorCount = count;
_vm->_draw->_cursorWidth = width;
_vm->_draw->_cursorHeight = height;
_vm->_draw->freeSprite(Draw::kCursorSurface);
_vm->_draw->_cursorSprites.reset();
_vm->_draw->_cursorSpritesBack.reset();
_vm->_draw->_scummvmCursor.reset();
_vm->_draw->initSpriteSurf(Draw::kCursorSurface, width * count, height, 2);
_vm->_draw->_cursorSpritesBack = _vm->_draw->_spritesArray[Draw::kCursorSurface];
_vm->_draw->_cursorSprites = _vm->_draw->_cursorSpritesBack;
_vm->_draw->_scummvmCursor = _vm->_video->initSurfDesc(width, height, SCUMMVM_CURSOR);
for (int i = 0; i < 40; i++) {
_vm->_draw->_cursorAnimLow[i] = -1;
_vm->_draw->_cursorAnimDelays[i] = 0;
_vm->_draw->_cursorAnimHigh[i] = 0;
}
_vm->_draw->_cursorAnimLow[1] = 0;
delete[] _vm->_draw->_doCursorPalettes;
delete[] _vm->_draw->_cursorPalettes;
delete[] _vm->_draw->_cursorKeyColors;
delete[] _vm->_draw->_cursorPaletteStarts;
delete[] _vm->_draw->_cursorPaletteCounts;
delete[] _vm->_draw->_cursorHotspotsX;
delete[] _vm->_draw->_cursorHotspotsY;
_vm->_draw->_cursorPalettes = new byte[256 * 3 * count];
_vm->_draw->_doCursorPalettes = new bool[count];
_vm->_draw->_cursorKeyColors = new byte[count];
_vm->_draw->_cursorPaletteStarts = new uint16[count];
_vm->_draw->_cursorPaletteCounts = new uint16[count];
_vm->_draw->_cursorHotspotsX = new int32[count];
_vm->_draw->_cursorHotspotsY = new int32[count];
memset(_vm->_draw->_cursorPalettes , 0, count * 256 * 3);
memset(_vm->_draw->_doCursorPalettes , 0, count * sizeof(bool));
memset(_vm->_draw->_cursorKeyColors , 0, count * sizeof(byte));
memset(_vm->_draw->_cursorPaletteStarts, 0, count * sizeof(uint16));
memset(_vm->_draw->_cursorPaletteCounts, 0, count * sizeof(uint16));
memset(_vm->_draw->_cursorHotspotsX , 0, count * sizeof(int32));
memset(_vm->_draw->_cursorHotspotsY , 0, count * sizeof(int32));
}
void Inter_v7::o7_loadCursor() {
int16 cursorIndex = _vm->_game->_script->readValExpr();
Common::String cursorName = _vm->_game->_script->evalString();
// Clear the cursor sprite at that index
_vm->_draw->_cursorSprites->fillRect(cursorIndex * _vm->_draw->_cursorWidth, 0,
cursorIndex * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1,
_vm->_draw->_cursorHeight - 1, 0);
// If the cursor name is empty, that cursor will be drawn by the scripts
if (cursorName.empty()) {
// Make sure the cursors sprite is big enough and set to non-extern palette
resizeCursors(-1, -1, cursorIndex + 1, true);
_vm->_draw->_doCursorPalettes[cursorIndex] = false;
return;
}
Graphics::WinCursorGroup *cursorGroup = 0;
Graphics::Cursor *defaultCursor = 0;
// Load the cursor file and cursor group
if (loadCursorFile())
cursorGroup = Graphics::WinCursorGroup::createCursorGroup(*_cursors, Common::WinResourceID(cursorName));
// If the requested cursor does not exist, create a default one
const Graphics::Cursor *cursor = 0;
if (!cursorGroup || cursorGroup->cursors.empty() || !cursorGroup->cursors[0].cursor) {
defaultCursor = Graphics::makeDefaultWinCursor();
cursor = defaultCursor;
} else
cursor = cursorGroup->cursors[0].cursor;
// Make sure the cursors sprite it big enough
resizeCursors(cursor->getWidth(), cursor->getHeight(), cursorIndex + 1, true);
Surface cursorSurf(cursor->getWidth(), cursor->getHeight(), 1, cursor->getSurface());
_vm->_draw->_cursorSprites->blit(cursorSurf, cursorIndex * _vm->_draw->_cursorWidth, 0);
memcpy(_vm->_draw->_cursorPalettes + cursorIndex * 256 * 3, cursor->getPalette(), cursor->getPaletteCount() * 3);
_vm->_draw->_doCursorPalettes [cursorIndex] = true;
_vm->_draw->_cursorKeyColors [cursorIndex] = cursor->getKeyColor();
_vm->_draw->_cursorPaletteStarts[cursorIndex] = cursor->getPaletteStartIndex();
_vm->_draw->_cursorPaletteCounts[cursorIndex] = cursor->getPaletteCount();
_vm->_draw->_cursorHotspotsX [cursorIndex] = cursor->getHotspotX();
_vm->_draw->_cursorHotspotsY [cursorIndex] = cursor->getHotspotY();
delete cursorGroup;
delete defaultCursor;
}
void Inter_v7::o7_displayWarning() {
Common::String caption = _vm->_game->_script->evalString();
Common::String text = _vm->_game->_script->evalString();
Common::String source = _vm->_game->_script->evalString();
Common::String msg = _vm->_game->_script->evalString();
Common::String param = _vm->_game->_script->evalString();
warning("%s: %s (%s)", source.c_str(), msg.c_str(), param.c_str());
}
void Inter_v7::o7_logString() {
Common::String str0 = _vm->_game->_script->evalString();
Common::String str1 = _vm->_game->_script->evalString();
TimeDate t;
_vm->_system->getTimeAndDate(t);
debug(1, "%-9s%04d-%02d-%02dT%02d:%02d:%02d --> %s", str0.c_str(),
t.tm_year + 1900, t.tm_mon + 1, t.tm_mday,
t.tm_hour, t.tm_min, t.tm_sec, str1.c_str());
}
void Inter_v7::o7_intToString() {
uint16 valueIndex = _vm->_game->_script->readVarIndex();
uint16 destIndex = _vm->_game->_script->readVarIndex();
sprintf(GET_VARO_STR(destIndex), "%d", (int32)READ_VARO_UINT32(valueIndex));
}
void Inter_v7::o7_callFunction() {
Common::String tot = _vm->_game->_script->evalString();
Common::String function = _vm->_game->_script->evalString();
int16 param = _vm->_game->_script->readValExpr();
if (!tot.contains('.'))
tot += ".TOT";
_vm->_game->callFunction(tot, function, param);
}
void Inter_v7::o7_loadFunctions() {
Common::String tot = _vm->_game->_script->evalString();
int16 flags = _vm->_game->_script->readValExpr();
if (!tot.contains('.'))
tot += ".TOT";
_vm->_game->loadFunctions(tot, flags);
}
void Inter_v7::o7_playVmdOrMusic() {
Common::String file = _vm->_game->_script->evalString();
VideoPlayer::Properties props;
props.x = _vm->_game->_script->readValExpr();
props.y = _vm->_game->_script->readValExpr();
props.startFrame = _vm->_game->_script->readValExpr();
props.lastFrame = _vm->_game->_script->readValExpr();
props.breakKey = _vm->_game->_script->readValExpr();
props.flags = _vm->_game->_script->readValExpr();
props.palStart = _vm->_game->_script->readValExpr();
props.palEnd = _vm->_game->_script->readValExpr();
props.palCmd = 1 << (props.flags & 0x3F);
props.forceSeek = true;
debugC(1, kDebugVideo, "Playing video \"%s\" @ %d+%d, frames %d - %d, "
"paletteCmd %d (%d - %d), flags %X", file.c_str(),
props.x, props.y, props.startFrame, props.lastFrame,
props.palCmd, props.palStart, props.palEnd, props.flags);
if (file == "RIEN") {
_vm->_vidPlayer->closeAll();
return;
}
bool close = false;
if (props.lastFrame == -1) {
close = true;
} else if (props.lastFrame == -3) {
if (file.empty()) {
_vm->_vidPlayer->closeVideo(_vm->_mult->_objects[props.startFrame].videoSlot - 1);
_vm->_mult->_objects[props.startFrame].videoSlot = 0;
return;
}
props.flags = VideoPlayer::kFlagOtherSurface;
props.sprite = -1;
_vm->_mult->_objects[props.startFrame].pAnimData->animation = -props.startFrame - 1;
if (_vm->_mult->_objects[props.startFrame].videoSlot > 0)
_vm->_vidPlayer->closeVideo(_vm->_mult->_objects[props.startFrame].videoSlot - 1);
uint32 x = props.x;
uint32 y = props.y;
int slot = _vm->_vidPlayer->openVideo(false, file, props);
_vm->_mult->_objects[props.startFrame].videoSlot = slot + 1;
if (x == 0xFFFFFFFF) {
*_vm->_mult->_objects[props.startFrame].pPosX = _vm->_vidPlayer->getDefaultX(slot);
*_vm->_mult->_objects[props.startFrame].pPosY = _vm->_vidPlayer->getDefaultY(slot);
} else {
*_vm->_mult->_objects[props.startFrame].pPosX = x;
*_vm->_mult->_objects[props.startFrame].pPosY = y;
}
return;
} else if (props.lastFrame == -4) {
warning("Woodruff Stub: Video/Music command -4: Play background video %s", file.c_str());
return;
} else if (props.lastFrame == -5) {
// warning("Urban/Playtoons Stub: Stop without delay");
_vm->_sound->bgStop();
return;
} else if (props.lastFrame == -6) {
// warning("Urban/Playtoons Stub: Video/Music command -6 (cache video)");
return;
} else if (props.lastFrame == -7) {
// warning("Urban/Playtoons Stub: Video/Music command -6 (flush cache)");
return;
} else if ((props.lastFrame == -8) || (props.lastFrame == -9)) {
if (!file.contains('.'))
file += ".WA8";
probe16bitMusic(file);
if (props.lastFrame == -9)
debugC(0, kDebugVideo, "Urban/Playtoons Stub: Delayed music stop?");
_vm->_sound->bgStop();
_vm->_sound->bgPlay(file.c_str(), SOUND_WAV);
return;
} else if (props.lastFrame <= -10) {
_vm->_vidPlayer->closeVideo();
if (!(props.flags & VideoPlayer::kFlagNoVideo))
props.loop = true;
} else if (props.lastFrame < 0) {
warning("Urban/Playtoons Stub: Unknown Video/Music command: %d, %s", props.lastFrame, file.c_str());
return;
}
if (props.startFrame == -2) {
props.startFrame = 0;
props.lastFrame = -1;
props.noBlock = true;
}
_vm->_vidPlayer->evaluateFlags(props);
bool primary = true;
if (props.noBlock && (props.flags & VideoPlayer::kFlagNoVideo))
primary = false;
int slot = 0;
if (!file.empty() && ((slot = _vm->_vidPlayer->openVideo(primary, file, props)) < 0)) {
WRITE_VAR(11, (uint32) -1);
return;
}
if (props.hasSound)
_vm->_vidPlayer->closeLiveSound();
if (props.startFrame >= 0)
_vm->_vidPlayer->play(slot, props);
if (close && !props.noBlock) {
if (!props.canceled)
_vm->_vidPlayer->waitSoundEnd(slot);
_vm->_vidPlayer->closeVideo(slot);
}
}
void Inter_v7::o7_draw0x89() {
Common::String str0 = _vm->_game->_script->evalString();
Common::String str1 = _vm->_game->_script->evalString();
warning("Addy Stub Draw 0x89: \"%s\", \"%s\"", str0.c_str(), str1.c_str());
if (findFile(str0).empty()) {
storeValue(0);
return;
}
storeValue(1);
}
void Inter_v7::o7_findFile() {
Common::String file = findFile(getFile(_vm->_game->_script->evalString()));
storeString(file.c_str());
storeValue(file.empty() ? 0 : 1);
}
void Inter_v7::o7_findCDFile() {
Common::String mask = getFile(GET_VARO_STR(_vm->_game->_script->readVarIndex()));
Common::String file = findFile(mask);
warning("Addy Stub: Find CD file \"%s\"", mask.c_str());
storeValue(0);
}
void Inter_v7::o7_getSystemProperty() {
const char *property = _vm->_game->_script->evalString();
if (!scumm_stricmp(property, "TotalPhys")) {
// HACK
storeValue(1000000);
return;
}
if (!scumm_stricmp(property, "AvailPhys")) {
// HACK
storeValue(1000000);
return;
}
if (!scumm_stricmp(property, "TimeGMT")) {
renewTimeInVars();
storeValue(0);
return;
}
warning("Inter_v7::o7_getSystemProperty(): Unknown property \"%s\"", property);
storeValue(0);
}
void Inter_v7::o7_loadImage() {
Common::String file = _vm->_game->_script->evalString();
if (!file.contains('.'))
file += ".TGA";
int16 spriteIndex = _vm->_game->_script->readValExpr();
int16 left = _vm->_game->_script->readValExpr();
int16 top = _vm->_game->_script->readValExpr();
int16 width = _vm->_game->_script->readValExpr();
int16 height = _vm->_game->_script->readValExpr();
int16 x = _vm->_game->_script->readValExpr();
int16 y = _vm->_game->_script->readValExpr();
int16 transp = _vm->_game->_script->readValExpr();
if (spriteIndex > 100)
spriteIndex -= 80;
if ((spriteIndex < 0) || (spriteIndex >= Draw::kSpriteCount)) {
warning("o7_loadImage(): Sprite %d out of range", spriteIndex);
return;
}
SurfacePtr destSprite = _vm->_draw->_spritesArray[spriteIndex];
if (!destSprite) {
warning("o7_loadImage(): Sprite %d does not exist", spriteIndex);
return;
}
Common::SeekableReadStream *imageFile = _vm->_dataIO->getFile(file);
if (!imageFile) {
warning("o7_loadImage(): No such file \"%s\"", file.c_str());
return;
}
SurfacePtr image = _vm->_video->initSurfDesc(1, 1);
if (!image->loadImage(*imageFile)) {
warning("o7_loadImage(): Failed to load image \"%s\"", file.c_str());
return;
}
int16 right = left + width - 1;
int16 bottom = top + height - 1;
destSprite->blit(*image, left, top, right, bottom, x, y, transp);
}
void Inter_v7::o7_setVolume() {
uint32 volume = _vm->_game->_script->readValExpr();
warning("Addy Stub: Set volume %d (0 - 100)", volume);
}
void Inter_v7::o7_zeroVar() {
uint16 index = _vm->_game->_script->readVarIndex();
WRITE_VARO_UINT32(index, 0);
}
void Inter_v7::o7_getINIValue() {
Common::String file = getFile(_vm->_game->_script->evalString());
Common::String section = _vm->_game->_script->evalString();
Common::String key = _vm->_game->_script->evalString();
Common::String def = _vm->_game->_script->evalString();
Common::String value;
_inis.getValue(value, file, section, key, def);
storeString(value.c_str());
}
void Inter_v7::o7_setINIValue() {
Common::String file = getFile(_vm->_game->_script->evalString());
Common::String section = _vm->_game->_script->evalString();
Common::String key = _vm->_game->_script->evalString();
Common::String value = _vm->_game->_script->evalString();
_inis.setValue(file, section, key, value);
}
void Inter_v7::o7_loadLBMPalette() {
Common::String file = _vm->_game->_script->evalString();
if (!file.contains('.'))
file += ".LBM";
int16 startIndex = CLIP<int16>(_vm->_game->_script->readValExpr(), 0, 255);
int16 stopIndex = CLIP<int16>(_vm->_game->_script->readValExpr(), 0, 255);
if (startIndex > stopIndex)
SWAP(startIndex, stopIndex);
Common::SeekableReadStream *lbmFile = _vm->_dataIO->getFile(file);
if (!lbmFile) {
warning("o7_loadLBMPalette(): No such file \"%s\"", file.c_str());
return;
}
ImageType type = Surface::identifyImage(*lbmFile);
if (type != kImageTypeLBM) {
warning("o7_loadLBMPalette(): \"%s\" is no LBM", file.c_str());
return;
}
byte palette[768];
LBMLoader lbm(*lbmFile);
if (!lbm.loadPalette(palette)) {
warning("o7_loadLBMPalette(): Failed reading palette from LBM \"%s\"", file.c_str());
return;
}
memset(palette , 0x00, 3);
memset(palette + 765, 0xFF, 3);
for (int i = 0; i < 768; i++)
palette[i] >>= 2;
int16 count = stopIndex - startIndex + 1;
startIndex *= 3;
count *= 3;
memcpy((char *)_vm->_draw->_vgaPalette + startIndex, palette + startIndex, count);
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
}
void Inter_v7::o7_opendBase() {
Common::String dbFile = _vm->_game->_script->evalString();
Common::String id = _vm->_game->_script->evalString();
dbFile += ".DBF";
_databases.setLanguage(_vm->_language);
if (!_databases.open(id, dbFile)) {
WRITE_VAR(27, 0); // Failure
return;
}
WRITE_VAR(27, 1); // Success
}
void Inter_v7::o7_closedBase() {
Common::String id = _vm->_game->_script->evalString();
if (_databases.close(id))
WRITE_VAR(27, 1); // Success
else
WRITE_VAR(27, 0); // Failure
}
void Inter_v7::o7_getDBString() {
Common::String id = _vm->_game->_script->evalString();
Common::String group = _vm->_game->_script->evalString();
Common::String section = _vm->_game->_script->evalString();
Common::String keyword = _vm->_game->_script->evalString();
Common::String result;
if (!_databases.getString(id, group, section, keyword, result)) {
WRITE_VAR(27, 0); // Failure
storeString("");
return;
}
storeString(result.c_str());
WRITE_VAR(27, 1); // Success
}
void Inter_v7::o7_oemToANSI(OpGobParams &params) {
_vm->_game->_script->skip(2);
}
void Inter_v7::o7_gob0x201(OpGobParams &params) {
uint16 varIndex = _vm->_game->_script->readUint16();
WRITE_VAR(varIndex, 1);
}
Common::String Inter_v7::findFile(const Common::String &mask) {
Common::ArchiveMemberList files;
SearchMan.listMatchingMembers(files, mask);
if (files.empty())
return "";
return files.front()->getName();
}
bool Inter_v7::loadCursorFile() {
if (_cursors)
return true;
_cursors = new Common::PEResources();
if (_cursors->loadFromEXE("cursor32.dll"))
return true;
delete _cursors;
_cursors = 0;
return false;
}
} // End of namespace Gob