mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
b757e22f88
- Introduce Scene::insertStaticSprite to create static sprites instead of the old "addSprite(new StaticSprite" (not used everywhere yet) - Introduce macro InsertKlayman to create the Klayman object - Change sendMessage semantics from "receiver->sendMessage(num,arg,sender)" to "sendMessage(receiver,num,arg)", the sender is always the sending object ("this") - Similar changes using macros will follow - And fixed a bug in the elevator
144 lines
4.9 KiB
C++
144 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_ENTITY_H
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#define NEVERHOOD_ENTITY_H
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#include "common/str.h"
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#include "neverhood/neverhood.h"
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#include "neverhood/gamevars.h"
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#include "neverhood/graphics.h"
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namespace Neverhood {
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class Entity;
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enum MessageParamType {
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mptInteger,
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mptPoint,
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mptEntity
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};
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struct MessageParam {
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public:
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MessageParam(uint32 value) : _type(mptInteger), _integer(value) {}
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MessageParam(NPoint value) : _type(mptPoint), _point(value) {}
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MessageParam(Entity *entity) : _type(mptEntity), _entity(entity) {}
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uint32 asInteger() const {
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assert(_type == mptInteger);
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return _integer;
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}
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NPoint asPoint() const {
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assert(_type == mptInteger || _type == mptPoint);
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if (_type == mptInteger) {
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NPoint pt;
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pt.x = _integer & 0xFFFF;
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pt.y = (_integer >> 16) & 0xFFFF;
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return pt;
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}
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return _point;
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}
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Entity *asEntity() const {
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assert(_type == mptEntity);
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return _entity;
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}
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protected:
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union {
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uint32 _integer;
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NPoint _point;
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Entity *_entity;
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// TODO: Other types...
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};
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MessageParamType _type;
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// TODO: Constructors for the param types...
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};
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// TODO: Disable heavy debug stuff in release mode
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#define SetUpdateHandler(handler) _updateHandlerCb = static_cast <void (Entity::*)(void)> (handler); debug(2, "SetUpdateHandler(" #handler ")"); _updateHandlerCbName = #handler
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#define SetMessageHandler(handler) _messageHandlerCb = static_cast <uint32 (Entity::*)(int messageNum, const MessageParam ¶m, Entity *sender)> (handler); debug(2, "SetMessageHandler(" #handler ")"); _messageHandlerCbName = #handler
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class Entity {
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public:
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Common::String _name; // Entity name for debugging purposes
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Common::String _updateHandlerCbName;
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Common::String _messageHandlerCbName;
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Entity(NeverhoodEngine *vm, int priority)
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: _vm(vm), _updateHandlerCb(NULL), _messageHandlerCb(NULL), _priority(priority), _name("Entity") {
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}
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virtual ~Entity() {
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}
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virtual void draw() {
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}
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void handleUpdate() {
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//debug("Entity(%s).handleUpdate", _name.c_str());
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debug(2, "handleUpdate() -> [%s]", _updateHandlerCbName.c_str());
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if (_updateHandlerCb)
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(this->*_updateHandlerCb)();
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}
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bool hasMessageHandler() const { return _messageHandlerCb != NULL; }
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uint32 receiveMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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debug(2, "receiveMessage(%04X) -> [%s]", messageNum, _messageHandlerCbName.c_str());
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return _messageHandlerCb ? (this->*_messageHandlerCb)(messageNum, param, sender) : 0;
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}
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// NOTE: These were overloaded before for the various message parameter types
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// it caused some problems so each type gets its own sendMessage variant now
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uint32 sendMessage(Entity *receiver, int messageNum, const MessageParam ¶m) {
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return receiver->receiveMessage(messageNum, param, this);
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}
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uint32 sendMessage(Entity *receiver, int messageNum, uint32 param) {
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return receiver->receiveMessage(messageNum, MessageParam(param), this);
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}
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uint32 sendPointMessage(Entity *receiver, int messageNum, const NPoint ¶m) {
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return receiver->receiveMessage(messageNum, MessageParam(param), this);
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}
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uint32 sendEntityMessage(Entity *receiver, int messageNum, Entity *param) {
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return receiver->receiveMessage(messageNum, MessageParam((Entity*)param), this);
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}
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int getPriority() const { return _priority; }
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// Shortcuts for game variable access
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uint32 getGlobalVar(uint32 nameHash) {
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return _vm->_gameVars->getGlobalVar(nameHash);
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}
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void setGlobalVar(uint32 nameHash, uint32 value) {
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_vm->_gameVars->setGlobalVar(nameHash, value);
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}
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uint32 getSubVar(uint32 nameHash, uint32 subNameHash) {
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return _vm->_gameVars->getSubVar(nameHash, subNameHash);
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}
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void setSubVar(uint32 nameHash, uint32 subNameHash, uint32 value) {
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_vm->_gameVars->setSubVar(nameHash, subNameHash, value);
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}
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void incGlobalVar(uint32 nameHash, int incrValue) {
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setGlobalVar(nameHash, getGlobalVar(nameHash) + incrValue);
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}
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protected:
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void (Entity::*_updateHandlerCb)();
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uint32 (Entity::*_messageHandlerCb)(int messageNum, const MessageParam ¶m, Entity *sender);
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NeverhoodEngine *_vm;
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int _priority;
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_ENTITY_H */
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