scummvm/engines/neverhood/entity.h
johndoe123 b757e22f88 NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
- Introduce Scene::insertStaticSprite to create static sprites instead of the old "addSprite(new StaticSprite" (not used everywhere yet)
- Introduce macro InsertKlayman to create the Klayman object
- Change sendMessage semantics from "receiver->sendMessage(num,arg,sender)" to "sendMessage(receiver,num,arg)", the sender is always the sending object ("this")
- Similar changes using macros will follow
- And fixed a bug in the elevator
2013-05-08 20:39:38 +02:00

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4.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_ENTITY_H
#define NEVERHOOD_ENTITY_H
#include "common/str.h"
#include "neverhood/neverhood.h"
#include "neverhood/gamevars.h"
#include "neverhood/graphics.h"
namespace Neverhood {
class Entity;
enum MessageParamType {
mptInteger,
mptPoint,
mptEntity
};
struct MessageParam {
public:
MessageParam(uint32 value) : _type(mptInteger), _integer(value) {}
MessageParam(NPoint value) : _type(mptPoint), _point(value) {}
MessageParam(Entity *entity) : _type(mptEntity), _entity(entity) {}
uint32 asInteger() const {
assert(_type == mptInteger);
return _integer;
}
NPoint asPoint() const {
assert(_type == mptInteger || _type == mptPoint);
if (_type == mptInteger) {
NPoint pt;
pt.x = _integer & 0xFFFF;
pt.y = (_integer >> 16) & 0xFFFF;
return pt;
}
return _point;
}
Entity *asEntity() const {
assert(_type == mptEntity);
return _entity;
}
protected:
union {
uint32 _integer;
NPoint _point;
Entity *_entity;
// TODO: Other types...
};
MessageParamType _type;
// TODO: Constructors for the param types...
};
// TODO: Disable heavy debug stuff in release mode
#define SetUpdateHandler(handler) _updateHandlerCb = static_cast <void (Entity::*)(void)> (handler); debug(2, "SetUpdateHandler(" #handler ")"); _updateHandlerCbName = #handler
#define SetMessageHandler(handler) _messageHandlerCb = static_cast <uint32 (Entity::*)(int messageNum, const MessageParam &param, Entity *sender)> (handler); debug(2, "SetMessageHandler(" #handler ")"); _messageHandlerCbName = #handler
class Entity {
public:
Common::String _name; // Entity name for debugging purposes
Common::String _updateHandlerCbName;
Common::String _messageHandlerCbName;
Entity(NeverhoodEngine *vm, int priority)
: _vm(vm), _updateHandlerCb(NULL), _messageHandlerCb(NULL), _priority(priority), _name("Entity") {
}
virtual ~Entity() {
}
virtual void draw() {
}
void handleUpdate() {
//debug("Entity(%s).handleUpdate", _name.c_str());
debug(2, "handleUpdate() -> [%s]", _updateHandlerCbName.c_str());
if (_updateHandlerCb)
(this->*_updateHandlerCb)();
}
bool hasMessageHandler() const { return _messageHandlerCb != NULL; }
uint32 receiveMessage(int messageNum, const MessageParam &param, Entity *sender) {
debug(2, "receiveMessage(%04X) -> [%s]", messageNum, _messageHandlerCbName.c_str());
return _messageHandlerCb ? (this->*_messageHandlerCb)(messageNum, param, sender) : 0;
}
// NOTE: These were overloaded before for the various message parameter types
// it caused some problems so each type gets its own sendMessage variant now
uint32 sendMessage(Entity *receiver, int messageNum, const MessageParam &param) {
return receiver->receiveMessage(messageNum, param, this);
}
uint32 sendMessage(Entity *receiver, int messageNum, uint32 param) {
return receiver->receiveMessage(messageNum, MessageParam(param), this);
}
uint32 sendPointMessage(Entity *receiver, int messageNum, const NPoint &param) {
return receiver->receiveMessage(messageNum, MessageParam(param), this);
}
uint32 sendEntityMessage(Entity *receiver, int messageNum, Entity *param) {
return receiver->receiveMessage(messageNum, MessageParam((Entity*)param), this);
}
int getPriority() const { return _priority; }
// Shortcuts for game variable access
uint32 getGlobalVar(uint32 nameHash) {
return _vm->_gameVars->getGlobalVar(nameHash);
}
void setGlobalVar(uint32 nameHash, uint32 value) {
_vm->_gameVars->setGlobalVar(nameHash, value);
}
uint32 getSubVar(uint32 nameHash, uint32 subNameHash) {
return _vm->_gameVars->getSubVar(nameHash, subNameHash);
}
void setSubVar(uint32 nameHash, uint32 subNameHash, uint32 value) {
_vm->_gameVars->setSubVar(nameHash, subNameHash, value);
}
void incGlobalVar(uint32 nameHash, int incrValue) {
setGlobalVar(nameHash, getGlobalVar(nameHash) + incrValue);
}
protected:
void (Entity::*_updateHandlerCb)();
uint32 (Entity::*_messageHandlerCb)(int messageNum, const MessageParam &param, Entity *sender);
NeverhoodEngine *_vm;
int _priority;
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_ENTITY_H */