scummvm/engines/neverhood/gamevars.h
2013-05-08 20:38:47 +02:00

58 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_GAMEVARS_H
#define NEVERHOOD_GAMEVARS_H
#include "common/array.h"
#include "neverhood/neverhood.h"
namespace Neverhood {
struct GameVar {
uint32 nameHash;
uint32 value;
int16 firstIndex, nextIndex;
};
class GameVars {
public:
GameVars();
~GameVars();
// TODO void load(???);
// TODO void save(???);
uint32 getGlobalVar(uint32 nameHash);
void setGlobalVar(uint32 nameHash, uint32 value);
uint32 getSubVar(uint32 nameHash, uint32 subNameHash);
void setSubVar(uint32 nameHash, uint32 subNameHash, uint32 value);
protected:
Common::Array<GameVar> _vars;
int16 addVar(uint32 nameHash, uint32 value);
int16 findSubVarIndex(int16 varIndex, uint32 subNameHash);
int16 addSubVar(int16 varIndex, uint32 subNameHash, uint32 value);
int16 getSubVarIndex(int16 varIndex, uint32 subNameHash);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_GAMEVARS_H */