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9b151cefc3
- Load SceneInfo140 from neverhood.dat - Some renaming
101 lines
2.5 KiB
C++
101 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_STATICDATA_H
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#define NEVERHOOD_STATICDATA_H
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#include "common/array.h"
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#include "common/hashmap.h"
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#include "neverhood/neverhood.h"
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#include "neverhood/graphics.h"
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namespace Neverhood {
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struct HitRect {
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NRect rect;
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uint16 type;
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};
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typedef Common::Array<HitRect> HitRectList;
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struct SubRectItem {
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NRect rect;
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uint32 messageListId;
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};
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struct RectItem {
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NRect rect;
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Common::Array<SubRectItem> subRects;
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};
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typedef Common::Array<RectItem> RectList;
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struct MessageItem {
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uint32 messageNum;
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uint32 messageValue;
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};
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typedef Common::Array<MessageItem> MessageList;
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struct NavigationItem {
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uint32 fileHash;
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uint32 leftSmackerFileHash;
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uint32 rightSmackerFileHash;
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uint32 middleSmackerFileHash;
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byte interactive;
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byte middleFlag;
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uint32 mouseCursorFileHash;
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};
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typedef Common::Array<NavigationItem> NavigationList;
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struct SceneInfo140 {
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uint32 bgFilename1;
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uint32 bgFilename2;
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uint32 txFilename;
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uint32 bgFilename3;
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byte xPosIndex;
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byte count;
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};
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class StaticData {
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public:
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StaticData();
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~StaticData();
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void load(const char *filename);
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HitRectList *getHitRectList(uint32 id);
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RectList *getRectList(uint32 id);
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MessageList *getMessageList(uint32 id);
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NavigationList *getNavigationList(uint32 id);
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SceneInfo140 *getSceneInfo140Item(uint32 id);
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protected:
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Common::HashMap<uint32, HitRectList*> _hitRectLists;
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Common::HashMap<uint32, RectList*> _rectLists;
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Common::HashMap<uint32, MessageList*> _messageLists;
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Common::HashMap<uint32, NavigationList*> _navigationLists;
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Common::HashMap<uint32, SceneInfo140*> _sceneInfo140Items;
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_STATICDATA_H */
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