scummvm/engines/tsage/blue_force/blueforce_speakers.cpp
Johannes Schickel 89abab97e3 JANITORIAL: Remove trailing whitespaces.
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2012-09-26 04:17:55 +02:00

1024 lines
28 KiB
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "tsage/blue_force/blueforce_speakers.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/graphics.h"
#include "tsage/staticres.h"
namespace TsAGE {
namespace BlueForce {
VisualSpeaker::VisualSpeaker(): Speaker() {
_textWidth = 312;
_color1 = 19;
_hideObjects = false;
_removeObject1 = false;
_removeObject2 = false;
_xp = 160;
_fontNumber = 4;
_color2 = 82;
_offsetPos = Common::Point(4, 170);
_numFrames = 0;
}
void VisualSpeaker::remove() {
if (_removeObject2)
_object2.remove();
if (_removeObject1)
_object1.remove();
Speaker::remove();
}
void VisualSpeaker::synchronize(Serializer &s) {
Speaker::synchronize(s);
s.syncAsByte(_removeObject1);
s.syncAsByte(_removeObject2);
s.syncAsSint16LE(_xp);
s.syncAsSint16LE(_numFrames);
s.syncAsSint16LE(_offsetPos.x);
s.syncAsSint16LE(_offsetPos.y);
}
void VisualSpeaker::proc12(Action *action) {
Speaker::proc12(action);
_textPos = Common::Point(_offsetPos.x + BF_GLOBALS._sceneManager._scene->_sceneBounds.left,
_offsetPos.y + BF_GLOBALS._sceneManager._scene->_sceneBounds.top);
_numFrames = 0;
}
void VisualSpeaker::setText(const Common::String &msg) {
_objectList.draw();
BF_GLOBALS._sceneObjects->draw();
_sceneText._color1 = _color1;
_sceneText._color2 = _color2;
_sceneText._color3 = _color3;
_sceneText._width = _textWidth;
_sceneText._fontNumber = _fontNumber;
_sceneText._textMode = _textMode;
_sceneText.setup(msg);
// Get the string bounds
GfxFont f;
f.setFontNumber(_fontNumber);
Rect bounds;
f.getStringBounds(msg.c_str(), bounds, _textWidth);
// Set the position for the text
switch (_textMode) {
case ALIGN_LEFT:
case ALIGN_JUSTIFIED:
_sceneText.setPosition(_textPos);
break;
case ALIGN_CENTER:
_sceneText.setPosition(Common::Point(_textPos.x + (_textWidth - bounds.width()) / 2, _textPos.y));
break;
case ALIGN_RIGHT:
_sceneText.setPosition(Common::Point(_textPos.x + _textWidth - bounds.width(), _textPos.y));
break;
default:
break;
}
// Ensure the text is in the foreground
_sceneText.fixPriority(256);
// Count the number of words (by spaces) in the string
const char *s = msg.c_str();
int spaceCount = 0;
while (*s) {
if (*s++ == ' ')
++spaceCount;
}
_numFrames = spaceCount * 3 + 2;
}
/*--------------------------------------------------------------------------*/
SpeakerGameText::SpeakerGameText(): VisualSpeaker() {
_speakerName = "GAMETEXT";
_color1 = 8;
_color2 = 19;
}
/*--------------------------------------------------------------------------*/
SpeakerSutter::SpeakerSutter() {
_speakerName = "SUTTER";
_color1 = 20;
_color2 = 22;
_textMode = ALIGN_CENTER;
}
void SpeakerSutter::setText(const Common::String &msg) {
_removeObject1 = _removeObject2 = true;
_object1.postInit();
_object1.setVisage(329);
_object1.setStrip2(2);
_object1.fixPriority(254);
_object1.changeZoom(100);
_object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 45,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
_object2.postInit();
_object2.setVisage(329);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 45,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerDoug::SpeakerDoug(): VisualSpeaker() {
_color1 = 32;
_speakerName = "DOUG";
}
/*--------------------------------------------------------------------------*/
SpeakerJakeNoHead::SpeakerJakeNoHead(): VisualSpeaker() {
_color1 = 13;
_speakerName = "JAKE_NO_HEAD";
}
/*--------------------------------------------------------------------------*/
SpeakerHarrison::SpeakerHarrison(): VisualSpeaker() {
_color1 = 32;
_speakerName = "HARRISON";
}
void SpeakerHarrison::setText(const Common::String &msg) {
_removeObject1 = _removeObject2 = true;
_object1.postInit();
_object1.setVisage(325);
_object1.setStrip2(7);
_object1.fixPriority(254);
_object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 277,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
_object2.postInit();
_object2.fixPriority(255);
_object2.setVisage(325);
_object2.setStrip2(6);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 277,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerJake::SpeakerJake(): VisualSpeaker() {
_color1 = 13;
_color2 = 7;
_speakerName = "JAKE";
}
void SpeakerJake::setText(const Common::String &msg) {
_removeObject1 = _removeObject2 = true;
_object1.postInit();
_object1.setVisage(1001);
_object1.setStrip2(2);
_object1.fixPriority(254);
_object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 38,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
_object2.postInit();
_object2.setVisage(1001);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 38,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerJakeJacket::SpeakerJakeJacket(): VisualSpeaker() {
_color1 = 13;
_color2 = 7;
_speakerName = "JAKEJACKET";
}
void SpeakerJakeJacket::setText(const Common::String &msg) {
_removeObject1 = _removeObject2 = true;
_object1.postInit();
_object1.setVisage(1001);
_object1.setStrip2(4);
_object1.fixPriority(254);
_object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + _xp,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
_object2.postInit();
_object2.setVisage(1001);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + _xp,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerJakeUniform::SpeakerJakeUniform(): VisualSpeaker() {
_color1 = 13;
_color2 = 7;
_speakerName = "JAKEUNIFORM";
}
void SpeakerJakeUniform::setText(const Common::String &msg) {
_removeObject1 = _removeObject2 = true;
_object1.postInit();
_object1.setVisage(1001);
_object1.setStrip2(3);
_object1.fixPriority(254);
_object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 45,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
_object2.postInit();
_object2.setVisage(1001);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 45,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerJailer::SpeakerJailer(): VisualSpeaker() {
_color1 = 13;
_color2 = 7;
_speakerName = "JAILER";
}
void SpeakerJailer::setText(const Common::String &msg) {
_removeObject1 = _removeObject2 = true;
_object1.postInit();
_object1.setVisage(395);
_object1.setStrip(6);
_object1.fixPriority(254);
_object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 40,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
_object2.postInit();
_object2.setVisage(395);
_object2.setStrip(5);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 40,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerGreen::SpeakerGreen(): VisualSpeaker() {
_color1 = 96;
_color2 = 99;
_speakerName = "GREEN";
}
void SpeakerGreen::setText(const Common::String &msg) {
_removeObject2 = true;
_object2.postInit();
_object2.setVisage(373);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 40,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerPSutter::SpeakerPSutter(): VisualSpeaker() {
_color1 = 20;
_color2 = 22;
_speakerName = "PSUTTER";
}
void SpeakerPSutter::setText(const Common::String &msg) {
_removeObject2 = true;
_object2.postInit();
_object2.setVisage(335);
_object2.setStrip2(3);
_object2.fixPriority(200);
_object2.setPosition(Common::Point(202, 48));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerJakeRadio::SpeakerJakeRadio(): VisualSpeaker() {
_color1 = 13;
_color2 = 7;
_speakerName = "JAKE_RADIO";
}
/*--------------------------------------------------------------------------*/
SpeakerLyleHat::SpeakerLyleHat(): VisualSpeaker() {
_color1 = 29;
_color2 = 89;
_xp = 75;
_speakerName = "LYLEHAT";
}
void SpeakerLyleHat::setText(const Common::String &msg) {
_removeObject1 = _removeObject2 = true;
_object1.postInit();
_object1.setVisage(278);
_object1.setStrip2(4);
_object1.fixPriority(254);
_object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + _xp,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
_object2.postInit();
_object2.setVisage(278);
_object2.setStrip2(2);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + _xp,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerJordan::SpeakerJordan(): VisualSpeaker() {
_color1 = 96;
_color2 = 93;
_speakerName = "JORDAN";
}
void SpeakerJordan::setText(const Common::String &msg) {
_removeObject2 = true;
_object2.postInit();
_object2.setVisage(344);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 78));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerSkip::SpeakerSkip(): VisualSpeaker() {
_color1 = 80;
_color2 = 82;
_speakerName = "SKIP";
}
void SpeakerSkip::setText(const Common::String &msg) {
_removeObject1 = _removeObject2 = true;
_object1.postInit();
_object1.setVisage(345);
_object1.setStrip2(4);
_object1.fixPriority(254);
_object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 282,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
_object2.postInit();
_object2.setVisage(345);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 282,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerSkipB::SpeakerSkipB(): VisualSpeaker() {
_color1 = 80;
_color2 = 82;
_speakerName = "SKIPB";
}
void SpeakerSkipB::setText(const Common::String &msg) {
_removeObject1 = _removeObject2 = true;
_object1.postInit();
_object1.setVisage(347);
_object1.setStrip2(2);
_object1.setFrame2(3);
_object1.fixPriority(254);
_object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 37,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
_object2.postInit();
_object2.setVisage(347);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 37,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerCarter::SpeakerCarter(): VisualSpeaker() {
_color1 = 89;
_color2 = 95;
_speakerName = "CARTER";
}
void SpeakerCarter::setText(const Common::String &msg) {
_removeObject1 = _removeObject2 = true;
_object1.postInit();
_object1.setVisage(844);
_object1.setStrip2(8);
_object1.fixPriority(254);
_object1.setPosition(Common::Point(78, 166));
_object2.postInit();
_object2.setVisage(844);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(78, 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerDriver::SpeakerDriver(): VisualSpeaker() {
_color1 = 43;
_color2 = 70;
_speakerName = "DRIVER";
}
void SpeakerDriver::setText(const Common::String &msg) {
_removeObject1 = _removeObject2 = true;
_object1.postInit();
_object1.setVisage(416);
_object1.setStrip2(8);
_object1.fixPriority(254);
_object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 263,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
_object2.postInit();
_object2.setVisage(416);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 263,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerShooter::SpeakerShooter(): VisualSpeaker() {
_color1 = 43;
_color2 = 70;
_speakerName = "SHOOTER";
}
void SpeakerShooter::setText(const Common::String &msg) {
_removeObject1 = _removeObject2 = true;
_object1.postInit();
_object1.setVisage(418);
_object1.setStrip2(7);
_object1.fixPriority(254);
_object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 268,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
_object2.postInit();
_object2.setVisage(418);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 268,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerJim::SpeakerJim(): VisualSpeaker() {
_color1 = 32;
_speakerName = "JIM";
}
void SpeakerJim::setText(const Common::String &msg) {
_removeObject1 = _removeObject2 = true;
_object1.postInit();
_object1.setVisage(385);
_object1.setStrip(7);
_object1.fixPriority(254);
_object1.setPosition(Common::Point(262, 166));
_object2.postInit();
_object2.setVisage(385);
_object2.setStrip2(6);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(262, 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerDezi::SpeakerDezi(): VisualSpeaker() {
_color1 = 21;
_speakerName = "DEZI";
}
void SpeakerDezi::setText(const Common::String &msg) {
_removeObject2 = true;
_object2.postInit();
_object2.setVisage(385);
_object2.setStrip2(5);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(252, 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerJake385::SpeakerJake385(): VisualSpeaker() {
_color1 = 13;
_speakerName = "JAKE_385";
}
void SpeakerJake385::setText(const Common::String &msg) {
_removeObject1 = _removeObject2 = true;
_object1.postInit();
_object1.setVisage(1001);
_object1.setStrip2(BF_GLOBALS.getFlag(onDuty) ? 3 : 4);
_object1.fixPriority(254);
_object1.setPosition(Common::Point(42, 166));
_object2.postInit();
_object2.setVisage(1001);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(42, 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerLaura::SpeakerLaura(): VisualSpeaker() {
_color1 = 97;
_color2 = 105;
_speakerName = "LAURA";
}
void SpeakerLaura::setText(const Common::String &msg) {
_removeObject2 = true;
_object2.postInit();
_object2.setVisage(345);
_object2.setStrip2(2);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 38,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerLauraHeld::SpeakerLauraHeld(): VisualSpeaker() {
_color1 = 97;
_color2 = 105;
_speakerName = "LAURAHELD";
}
void SpeakerLauraHeld::setText(const Common::String &msg) {
_removeObject2 = true;
_object2.postInit();
_object2.setVisage(374);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 120,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 120));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerEugene::SpeakerEugene(): VisualSpeaker() {
_color1 = 20;
_color2 = 22;
_speakerName = "EUGENE";
}
void SpeakerEugene::setText(const Common::String &msg) {
_removeObject1 = _removeObject2 = true;
_object1.postInit();
_object1.setVisage(465);
_object1.setStrip2(3);
_object1.fixPriority(254);
_object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 40,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
_object2.postInit();
_object2.setVisage(465);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 40,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerWeasel::SpeakerWeasel(): VisualSpeaker() {
_color1 = 8;
_color2 = 5;
_speakerName = "WEASEL";
}
void SpeakerWeasel::setText(const Common::String &msg) {
_removeObject1 = _removeObject2 = true;
_object1.postInit();
_object1.setVisage(464);
_object1.setStrip2(3);
_object1.fixPriority(254);
_object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 40,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
_object2.postInit();
_object2.setVisage(464);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 40,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerBilly::SpeakerBilly(): VisualSpeaker() {
_color1 = 20;
_color2 = 22;
_speakerName = "BILLY";
}
void SpeakerBilly::setText(const Common::String &msg) {
_removeObject1 = _removeObject2 = true;
_object1.postInit();
_object1.setVisage(463);
_object1.setStrip2(7);
_object1.fixPriority(254);
_object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 40,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
_object2.postInit();
_object2.setVisage(463);
_object2.setStrip2(6);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 40,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 167));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerDrunk::SpeakerDrunk(): VisualSpeaker() {
_color1 = 21;
_speakerName = "DRUNK";
}
void SpeakerDrunk::setText(const Common::String &msg) {
_removeObject2 = true;
_object2.postInit();
_object2.setVisage(556);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 52,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerGiggles::SpeakerGiggles(): VisualSpeaker() {
_color1 = 32;
_speakerName = "GIGGLES";
}
void SpeakerGiggles::setText(const Common::String &msg) {
_removeObject2 = true;
_object2.postInit();
_object2.setVisage(557);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 262,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerFBI::SpeakerFBI(): VisualSpeaker() {
_color1 = 27;
_color2 = 89;
_speakerName = "FBI";
}
void SpeakerFBI::setText(const Common::String &msg) {
_removeObject2 = true;
_object2.postInit();
_object2.setVisage(837);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 267,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerNico::SpeakerNico(): VisualSpeaker() {
_color1 = 105;
_color2 = 102;
_speakerName = "NICO";
}
void SpeakerNico::setText(const Common::String &msg) {
_removeObject1 = _removeObject2 = true;
_object1.postInit();
_object1.setVisage(905);
_object1.setStrip2(2);
_object1.fixPriority(254);
_object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 262,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
_object2.postInit();
_object2.setVisage(905);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 262,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerDA::SpeakerDA(): VisualSpeaker() {
_color1 = 82;
_color2 = 80;
_speakerName = "DA";
}
void SpeakerDA::setText(const Common::String &msg) {
_removeObject1 = _removeObject2 = true;
_object1.postInit();
_object1.setVisage(915);
_object1.setStrip2(8);
_object1.fixPriority(254);
_object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 84,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
_object2.postInit();
_object2.setVisage(915);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 84,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerGrandma::SpeakerGrandma(): VisualSpeaker() {
_color1 = 20;
_color2 = 23;
_speakerName = "GRANDMA";
}
void SpeakerGrandma::setText(const Common::String &msg) {
_removeObject1 = _removeObject2 = true;
_object1.postInit();
_object1.setVisage(274);
_object1.setStrip2(4);
_object1.fixPriority(254);
_object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 43,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
_object2.postInit();
_object2.setVisage(274);
_object2.setStrip2(3);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 43,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerLyle::SpeakerLyle(): VisualSpeaker() {
_color1 = 29;
_color2 = 89;
_speakerName = "LYLE";
}
void SpeakerLyle::setText(const Common::String &msg) {
_removeObject1 = _removeObject2 = true;
_object1.postInit();
_object1.setVisage(278);
_object1.setStrip2(3);
_object1.fixPriority(254);
_object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 75,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
_object2.postInit();
_object2.setVisage(278);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 75,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerGranText::SpeakerGranText(): VisualSpeaker() {
_color1 = 20;
_color2 = 23;
_speakerName = "GRANTEXT";
}
/*--------------------------------------------------------------------------*/
SpeakerLyleText::SpeakerLyleText(): VisualSpeaker() {
_color1 = 29;
_color2 = 89;
_speakerName = "LYLETEXT";
}
/*--------------------------------------------------------------------------*/
SpeakerKate::SpeakerKate(): VisualSpeaker() {
_color1 = 108;
_speakerName = "KATE";
}
void SpeakerKate::setText(const Common::String &msg) {
_removeObject1 = _removeObject2 = true;
_object1.postInit();
_object1.setVisage(122);
_object1.setStrip2(8);
_object1.fixPriority(254);
_object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 270,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
_object2.postInit();
_object2.setVisage(122);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 270,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
_object2._numFrames = 7;
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
/*--------------------------------------------------------------------------*/
SpeakerTony::SpeakerTony(): VisualSpeaker() {
_color1 = 108;
_color2 = 8;
_speakerName = "TONY";
}
void SpeakerTony::setText(const Common::String &msg) {
_removeObject2 = true;
_object2.postInit();
_object2.setVisage(132);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 62,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
VisualSpeaker::setText(msg);
_object2.fixCountdown(8, _numFrames);
}
} // End of namespace BlueForce
} // End of namespace TsAGE