scummvm/engines/metaengine.cpp
2020-05-09 20:05:54 +02:00

397 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/metaengine.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymap.h"
#include "backends/keymapper/standard-actions.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/translation.h"
#include "engines/dialogs.h"
#include "graphics/palette.h"
#include "graphics/scaler.h"
#include "graphics/managed_surface.h"
#include "graphics/thumbnail.h"
const char *MetaEngine::getSavegameFile(int saveGameIdx, const char *target) const {
static char buffer[200];
snprintf(buffer, sizeof(buffer), "%s.s%02d", target == nullptr ? getEngineId() : target, saveGameIdx);
return buffer;
}
const char *MetaEngine::getSavegamePattern(const char *target) const {
static char buffer[200];
snprintf(buffer, sizeof(buffer), "%s.s##", target == nullptr ? getEngineId() : target);
return buffer;
}
Common::KeymapArray MetaEngine::initKeymaps(const char *target) const {
using namespace Common;
Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "engine-default", _("Default game keymap"));
Action *act;
act = new Action("LCLK", _("Left Click"));
act->setLeftClickEvent();
act->addDefaultInputMapping("MOUSE_LEFT");
act->addDefaultInputMapping("JOY_A");
engineKeyMap->addAction(act);
act = new Action("MCLK", _("Middle Click"));
act->addDefaultInputMapping("MOUSE_MIDDLE");
act->setMiddleClickEvent();
engineKeyMap->addAction(act);
act = new Action("RCLK", _("Right Click"));
act->setRightClickEvent();
act->addDefaultInputMapping("MOUSE_RIGHT");
act->addDefaultInputMapping("JOY_B");
engineKeyMap->addAction(act);
act = new Action(kStandardActionPause, _("Pause"));
act->setKeyEvent(KeyState(KEYCODE_SPACE, ' '));
act->addDefaultInputMapping("SPACE");
engineKeyMap->addAction(act);
act = new Action(kStandardActionOpenMainMenu, _("Game menu"));
act->setKeyEvent(KeyState(KEYCODE_F5, ASCII_F5));
act->addDefaultInputMapping("F5");
act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
engineKeyMap->addAction(act);
act = new Action(kStandardActionSkip, _("Skip"));
act->setKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE));
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("JOY_Y");
engineKeyMap->addAction(act);
act = new Action("SKLI", _("Skip line"));
act->setKeyEvent(KeyState(KEYCODE_PERIOD, '.'));
act->addDefaultInputMapping("PERIOD");
act->addDefaultInputMapping("JOY_X");
engineKeyMap->addAction(act);
act = new Action("PIND", _("Predictive input dialog"));
act->setEvent(EVENT_PREDICTIVE_DIALOG);
engineKeyMap->addAction(act);
act = new Action("RETURN", _("Confirm"));
act->setKeyEvent(KeyState(KEYCODE_RETURN, ASCII_RETURN));
act->addDefaultInputMapping("RETURN");
engineKeyMap->addAction(act);
act = new Action(kStandardActionMoveUp, _("Up"));
act->setKeyEvent(KEYCODE_KP8);
act->addDefaultInputMapping("JOY_UP");
engineKeyMap->addAction(act);
act = new Action(kStandardActionMoveDown, _("Down"));
act->setKeyEvent(KEYCODE_KP2);
act->addDefaultInputMapping("JOY_DOWN");
engineKeyMap->addAction(act);
act = new Action(kStandardActionMoveLeft, _("Left"));
act->setKeyEvent(KEYCODE_KP4);
act->addDefaultInputMapping("JOY_LEFT");
engineKeyMap->addAction(act);
act = new Action(kStandardActionMoveRight, _("Right"));
act->setKeyEvent(KEYCODE_KP6);
act->addDefaultInputMapping("JOY_RIGHT");
engineKeyMap->addAction(act);
return Keymap::arrayOf(engineKeyMap);
}
bool MetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSavesUseExtendedFormat);
}
void MetaEngine::appendExtendedSave(Common::OutSaveFile *saveFile, uint32 playtime,
Common::String desc, bool isAutosave) {
ExtendedSavegameHeader header;
uint headerPos = saveFile->pos();
strcpy(header.id, "SVMCR");
header.version = EXTENDED_SAVE_VERSION;
TimeDate curTime;
g_system->getTimeAndDate(curTime);
header.date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
header.time = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF);
saveFile->write(header.id, 6);
saveFile->writeByte(header.version);
saveFile->writeUint32LE(header.date);
saveFile->writeUint16LE(header.time);
saveFile->writeUint32LE(playtime);
saveFile->writeByte(desc.size());
saveFile->writeString(desc);
saveFile->writeByte(isAutosave);
saveScreenThumbnail(saveFile);
saveFile->writeUint32LE(headerPos); // Store where the header starts
saveFile->finalize();
}
void MetaEngine::saveScreenThumbnail(Common::OutSaveFile *saveFile) {
// Create a thumbnail surface from the screen
Graphics::Surface thumb;
::createThumbnailFromScreen(&thumb);
// Write out the thumbnail
Graphics::saveThumbnail(*saveFile, thumb);
thumb.free();
}
void MetaEngine::parseSavegameHeader(ExtendedSavegameHeader *header, SaveStateDescriptor *desc) {
int day = (header->date >> 24) & 0xFF;
int month = (header->date >> 16) & 0xFF;
int year = header->date & 0xFFFF;
desc->setSaveDate(year, month, day);
int hour = (header->time >> 8) & 0xFF;
int minutes = header->time & 0xFF;
desc->setSaveTime(hour, minutes);
desc->setPlayTime(header->playtime * 1000);
desc->setDescription(header->description);
}
void MetaEngine::fillDummyHeader(ExtendedSavegameHeader *header) {
// This is wrong header, perhaps it is original savegame. Thus fill out dummy values
header->date = (20 << 24) | (9 << 16) | 2016;
header->time = (9 << 8) | 56;
header->playtime = 0;
}
WARN_UNUSED_RESULT bool MetaEngine::readSavegameHeader(Common::InSaveFile *in, ExtendedSavegameHeader *header, bool skipThumbnail) {
uint oldPos = in->pos();
in->seek(-4, SEEK_END);
int headerOffset = in->readUint32LE();
// Sanity check
if (headerOffset >= in->pos() || headerOffset == 0) {
in->seek(oldPos, SEEK_SET); // Rewind the file
fillDummyHeader(header);
return false;
}
in->seek(headerOffset, SEEK_SET);
in->read(header->id, 6);
// Validate the header Id
if (strcmp(header->id, "SVMCR")) {
in->seek(oldPos, SEEK_SET); // Rewind the file
fillDummyHeader(header);
return false;
}
header->version = in->readByte();
header->date = in->readUint32LE();
header->time = in->readUint16LE();
header->playtime = in->readUint32LE();
if (header->version > 1)
header->description = in->readPascalString();
// Generate savename
SaveStateDescriptor desc;
parseSavegameHeader(header, &desc);
header->saveName = Common::String::format("%s %s", desc.getSaveDate().c_str(), desc.getSaveTime().c_str());
if (header->description.empty())
header->description = header->saveName;
// Get the flag for whether it's an autosave
header->isAutosave = (header->version >= 4) ? in->readByte() : false;
// Get the thumbnail
if (!Graphics::loadThumbnail(*in, header->thumbnail, skipThumbnail)) {
in->seek(oldPos, SEEK_SET); // Rewind the file
return false;
}
in->seek(oldPos, SEEK_SET); // Rewind the file
return true;
}
///////////////////////////////////////
// MetaEngine default implementations
///////////////////////////////////////
SaveStateList MetaEngine::listSaves(const char *target) const {
if (!hasFeature(kSavesUseExtendedFormat))
return SaveStateList();
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern(getSavegamePattern(target));
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 2 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 2);
if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
Common::ScopedPtr<Common::InSaveFile> in(saveFileMan->openForLoading(*file));
if (in) {
ExtendedSavegameHeader header;
if (!readSavegameHeader(in.get(), &header)) {
continue;
}
SaveStateDescriptor desc;
parseSavegameHeader(&header, &desc);
desc.setSaveSlot(slotNum);
if (slotNum == getAutosaveSlot())
desc.setWriteProtectedFlag(true);
saveList.push_back(desc);
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
SaveStateList MetaEngine::listSaves(const char *target, bool saveMode) const {
SaveStateList saveList = listSaves(target);
int autosaveSlot = ConfMan.getInt("autosave_period") ? getAutosaveSlot() : -1;
if (!saveMode || autosaveSlot == -1)
return saveList;
// Check to see if an autosave is present
for (SaveStateList::iterator it = saveList.begin(); it != saveList.end(); ++it) {
int slot = it->getSaveSlot();
if (slot == autosaveSlot) {
// It has an autosave
it->setWriteProtectedFlag(true);
return saveList;
}
}
// No autosave yet. We want to add a dummy one in so that it can be marked as'
// write protected, and thus be prevented from being saved in
SaveStateDescriptor desc;
desc.setDescription(_("Autosave"));
desc.setSaveSlot(autosaveSlot);
desc.setWriteProtectedFlag(true);
saveList.push_back(desc);
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
void MetaEngine::registerDefaultSettings(const Common::String &) const {
// Note that as we don't pass the target to getExtraGuiOptions
// we get all the options, even those not relevant for the current
// game. This is necessary because some engines unconditionally
// access the configuration.
const ExtraGuiOptions engineOptions = getExtraGuiOptions("");
for (uint i = 0; i < engineOptions.size(); i++) {
ConfMan.registerDefault(engineOptions[i].configOption, engineOptions[i].defaultState);
}
}
GUI::OptionsContainerWidget *MetaEngine::buildEngineOptionsWidget(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const {
const ExtraGuiOptions engineOptions = getExtraGuiOptions(target);
if (engineOptions.empty()) {
return nullptr;
}
return new GUI::ExtraGuiOptionsWidget(boss, name, target, engineOptions);
}
void MetaEngine::removeSaveState(const char *target, int slot) const {
if (!hasFeature(kSavesUseExtendedFormat))
return;
g_system->getSavefileManager()->removeSavefile(getSavegameFile(slot, target));
}
SaveStateDescriptor MetaEngine::querySaveMetaInfos(const char *target, int slot) const {
if (!hasFeature(kSavesUseExtendedFormat))
return SaveStateDescriptor();
Common::ScopedPtr<Common::InSaveFile> f(g_system->getSavefileManager()->openForLoading(
getSavegameFile(slot, target)));
if (f) {
ExtendedSavegameHeader header;
if (!readSavegameHeader(f.get(), &header, false)) {
return SaveStateDescriptor();
}
// Create the return descriptor
SaveStateDescriptor desc;
parseSavegameHeader(&header, &desc);
desc.setSaveSlot(slot);
desc.setThumbnail(header.thumbnail);
desc.setAutosave(header.isAutosave);
if (slot == getAutosaveSlot())
desc.setWriteProtectedFlag(true);
return desc;
}
return SaveStateDescriptor();
}