mirror of
https://github.com/libretro/scummvm.git
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219 lines
5.0 KiB
C++
219 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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#include "graph.h"
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namespace Avalanche {
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enum flavourtype {ch_ega, ch_bgi, last_flavourtype};
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struct chunkblocktype {
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flavourtype flavour;
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integer x, y;
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integer xl, yl;
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longint size;
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boolean natural;
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boolean memorise; /* Hold it in memory? */
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};
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const array<1, 44, char> chunkheader =
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string("Chunk-type AVD file, for an Avvy game.") + '\32' + '\261' + '\x30' + '\x1' + '\x75' + '\261';
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const integer arraysize = 32000;
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array<1, 30, longint> offsets;
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byte num_chunks, this_chunk;
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integer gd, gm;
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untyped_file f;
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array<0, arraysize, byte> aa;
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void load() {
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byte a0 /*absolute $A000:800*/;
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byte a1 /*absolute $A400:800*/;
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byte bit;
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untyped_file f;
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assign(f, "place9.avd");
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reset(f, 1);
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seek(f, 177);
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for (bit = 0; bit <= 3; bit ++) {
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port[0x3c4] = 2;
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port[0x3ce] = 4;
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port[0x3c5] = 1 << bit;
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port[0x3cf] = bit;
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blockread(f, a1, 12080);
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}
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close(f);
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bit = getpixel(0, 0);
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}
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void load_temp(string which) {
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byte a0 /*absolute $A000:800*/;
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byte a1 /*absolute $A400:800*/;
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byte bit;
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untyped_file f;
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assign(f, which);
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reset(f, 1);
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seek(f, 177);
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for (bit = 0; bit <= 3; bit ++) {
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port[0x3c4] = 2;
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port[0x3ce] = 4;
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port[0x3c5] = 1 << bit;
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port[0x3cf] = bit;
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blockread(f, a0, 12080);
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}
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close(f);
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bit = getpixel(0, 0);
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}
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void open_chunk() {
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assign(f, "chunk9.avd");
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rewrite(f, 1);
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blockwrite(f, chunkheader, sizeof(chunkheader));
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blockwrite(f, num_chunks, 1);
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blockwrite(f, offsets, num_chunks * 4);
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this_chunk = 0;
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}
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void close_chunk() {
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seek(f, 45);
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blockwrite(f, offsets, num_chunks * 4); /* make sure they're right! */
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close(f);
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}
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void mgrab(integer x1, integer y1, integer x2, integer y2, word size) {
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integer yy;
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word aapos;
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byte length, bit;
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if (size > arraysize) {
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output << "*** SORRY! *** Increase the arraysize constant to be greater" << NL;
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output << " than " << size << '.' << NL;
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exit(0);
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}
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aapos = 0;
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length = x2 - x1;
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for (bit = 0; bit <= 3; bit ++) {
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port[0x3c4] = 2;
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port[0x3ce] = 4;
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port[0x3c5] = 1 << bit;
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port[0x3cf] = bit;
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for (yy = y1; yy <= y2; yy ++) {
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move(mem[0xa400 * yy * 80 + x1], aa[aapos], length);
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aapos += length;
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}
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}
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bit = getpixel(0, 0);
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}
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void grab(integer x1, integer y1, integer x2, integer y2, integer realx, integer realy, boolean mem, boolean nat)
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/* yes, I *do* know how to spell "really"! */
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{
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word s;
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pointer p;
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chunkblocktype ch;
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/* rectangle(x1,y1,x2,y2); exit;*/
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this_chunk += 1;
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offsets[this_chunk] = filepos(f);
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s = imagesize(x1, y1, x2, y2);
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getmem(p, s);
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getimage(x1, y1, x2, y2, p);
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{
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if (nat)
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ch.flavour = ch_bgi;
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else ch.flavour = ch_ega; /* At the moment, Celer can't handle natural ch_EGAs. */
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ch.x = realx;
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ch.y = realy;
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ch.xl = x2 - x1;
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ch.yl = y2 - y1;
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ch.size = s;
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ch.memorise = mem;
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ch.natural = nat;
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}
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setvisualpage(1);
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setactivepage(1);
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input >> NL;
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putimage(ch.x, ch.y, p, 0);
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freemem(p, s);
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{
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if (ch.flavour == ch_bgi) s = imagesize(ch.x * 8, ch.y, (ch.x + ch.xl) * 8, ch.y + ch.yl);
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else s = 4 * ((x2 - x1 + 7) / 8) * (y2 - y1 + 1);
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ch.size = s;
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ch.x = ch.x / 8;
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ch.xl = (ch.xl + 7) / 8;
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mgrab(ch.x, ch.y, ch.x + ch.xl, ch.y + ch.yl, s);
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}
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input >> NL;
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setvisualpage(0);
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setactivepage(0);
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blockwrite(f, ch, sizeof(ch));
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if (! nat) blockwrite(f, aa, s);
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}
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int main(int argc, const char *argv[]) {
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pio_initialize(argc, argv);
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gd = 3;
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gm = 0;
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initgraph(gd, gm, "c:\\bp\\bgi");
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load();
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load_temp("d:chunkbit.avd");
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setwritemode(xorput);
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num_chunks = 7;
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open_chunk();
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grab(78, 78, 232, 102, 212, 10, true, false); /* 154 across */
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grab(235, 78, 389, 102, 212, 10, true, false);
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grab(392, 78, 546, 102, 212, 10, true, false);
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grab(392, 78, 546, 102, 212, 10, true, true);
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load_temp("d:chunkbi3.avd");
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grab(437, 51, 475, 78, 147, 120, false, false); /* 5 = door half-open. */
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grab(397, 51, 435, 78, 147, 120, false, false); /* 6 = door open. */
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grab(397, 51, 435, 78, 147, 120, true, true); /* 7 = door shut. */
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close_chunk();
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return EXIT_SUCCESS;
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}
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} // End of namespace Avalanche.
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