mirror of
https://github.com/libretro/scummvm.git
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295 lines
6.1 KiB
C++
295 lines
6.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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#include "graph.h"
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/*#include "Tommys.h"*/
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/*#include "Crt.h"*/
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namespace Avalanche {
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enum flavourtype {ch_ega, ch_bgi, last_flavourtype};
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struct chunkblocktype {
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flavourtype flavour;
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integer x, y;
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integer xl, yl;
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longint size;
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boolean natural;
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boolean memorise; /* Hold it in memory? */
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};
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const array<1, 44, char> chunkheader =
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string("Chunk-type AVD file, for an Avvy game.") + '\32' + '\261' + '\x30' + '\x1' + '\x75' + '\261';
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const integer arraysize = 12000;
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array<1, 30, longint> offsets;
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byte num_chunks, this_chunk;
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integer gd, gm;
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untyped_file f;
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array<0, arraysize, byte> aa;
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void finder() {
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char r;
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integer x, y;
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setfillstyle(0, 0);
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setcolor(14);
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x = 320;
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y = 100;
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setwritemode(xorput);
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do {
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bar(0, 0, 200, 10);
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outtextxy(0, 0, strf(x) + ',' + strf(y));
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line(x - 20, y, x + 20, y);
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line(x, y - 20, x, y + 20);
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do {
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} while (!keypressed());
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line(x - 20, y, x + 20, y);
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line(x, y - 20, x, y + 20);
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switch (readkey()) {
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case '\15':
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return;
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break;
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case '8':
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y -= 10;
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break;
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case '4':
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x -= 10;
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break;
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case '6':
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x += 10;
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break;
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case '2':
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y += 10;
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break;
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case '\0':
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switch (readkey()) {
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case cup:
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y -= 1;
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break;
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case cdown:
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y += 1;
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break;
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case cleft:
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x -= 1;
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break;
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case cright:
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x += 1;
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break;
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}
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break;
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}
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} while (!false);
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}
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void load() {
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byte a1 /*absolute $A400:800*/;
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byte bit;
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untyped_file f;
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assign(f, "place7.avd");
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reset(f, 1);
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seek(f, 177);
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for (bit = 0; bit <= 3; bit ++) {
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port[0x3c4] = 2;
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port[0x3ce] = 4;
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port[0x3c5] = 1 << bit;
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port[0x3cf] = bit;
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blockread(f, a1, 12080);
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}
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close(f);
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bit = getpixel(0, 0);
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setvisualpage(1);
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setactivepage(1);
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/* finder;*/
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setvisualpage(0);
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setactivepage(0);
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}
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void loadtemp() {
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byte a0 /*absolute $A000:800*/;
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byte bit;
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untyped_file f;
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assign(f, "chunkbi3.avd");
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reset(f, 1);
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seek(f, 177);
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for (bit = 0; bit <= 3; bit ++) {
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port[0x3c4] = 2;
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port[0x3ce] = 4;
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port[0x3c5] = 1 << bit;
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port[0x3cf] = bit;
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blockread(f, a0, 12080);
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}
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close(f);
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bit = getpixel(0, 0);
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/* finder;*/
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}
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void open_chunk() {
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assign(f, "chunk7.avd");
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rewrite(f, 1);
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blockwrite(f, chunkheader, sizeof(chunkheader));
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blockwrite(f, num_chunks, 1);
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blockwrite(f, offsets, num_chunks * 4);
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this_chunk = 0;
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}
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void close_chunk() {
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seek(f, 45);
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blockwrite(f, offsets, num_chunks * 4); /* make sure they're right! */
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close(f);
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}
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void mgrab(integer x1, integer y1, integer x2, integer y2, word size) {
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integer yy;
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word aapos;
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byte length, bit;
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if (size > arraysize) {
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restorecrtmode();
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output << "*** SORRY! *** Increase the arraysize constant to be greater" << NL;
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output << " than " << size << '.' << NL;
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exit(0);
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}
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aapos = 0;
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length = x2 - x1;
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for (bit = 0; bit <= 3; bit ++) {
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port[0x3c4] = 2;
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port[0x3ce] = 4;
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port[0x3c5] = 1 << bit;
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port[0x3cf] = bit;
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for (yy = y1; yy <= y2; yy ++) {
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move(mem[0xa400 * yy * 80 + x1], aa[aapos], length);
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aapos += length;
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}
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}
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bit = getpixel(0, 0);
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}
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void grab(integer x1, integer y1, integer x2, integer y2, integer realx, integer realy, flavourtype flav,
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boolean mem, boolean nat)
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/* yes, I *do* know how to spell "really"! */
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{
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word s;
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pointer p;
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chunkblocktype ch;
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/* rectangle(x1,y1,x2,y2); exit;*/
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this_chunk += 1;
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offsets[this_chunk] = filepos(f);
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s = imagesize(x1, y1, x2, y2);
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getmem(p, s);
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getimage(x1, y1, x2, y2, p);
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{
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ch.flavour = flav;
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ch.x = realx;
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ch.y = realy;
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ch.xl = x2 - x1;
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ch.yl = y2 - y1;
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ch.size = s;
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ch.memorise = mem;
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ch.natural = nat;
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}
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setvisualpage(1);
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setactivepage(1);
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input >> NL;
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putimage(ch.x, ch.y, p, 0);
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if (flav == ch_ega) {
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freemem(p, s);
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s = 4 * (((x2 / 8) - (x1 / 8)) + 2) * (y2 - y1 + 1);
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{
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ch.size = s;
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ch.x = ch.x / 8;
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ch.xl = (ch.xl / 8) + 2;
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mgrab(ch.x, ch.y, ch.x + ch.xl, ch.y + ch.yl, s);
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}
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} else
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/* For BGI pictures. */
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{
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ch.x = ch.x / 8;
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ch.xl = (ch.xl + 7) / 8;
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ch.size = imagesize(ch.x * 8, ch.y, (ch.x + ch.xl) * 8, ch.y + ch.yl);
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}
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input >> NL;
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setvisualpage(0);
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setactivepage(0);
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blockwrite(f, ch, sizeof(ch));
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switch (flav) {
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case ch_ega :
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if (! nat) blockwrite(f, aa, s);
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break;
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case ch_bgi : {
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if (! nat) blockwrite(f, p, s);
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freemem(p, s);
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}
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break;
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}
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/* rectangle(x1,y1,x2,y2);*/
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}
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int main(int argc, const char *argv[]) {
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pio_initialize(argc, argv);
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gd = 3;
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gm = 0;
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initgraph(gd, gm, "c:\\bp\\bgi");
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load();
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loadtemp();
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setwritemode(xorput);
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num_chunks = 7;
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open_chunk();
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grab(220, 32, 269, 62, 370, 115, ch_ega, false, false); /*1 Jacques awake... */
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grab(400, 12, 450, 48, 369, 112, ch_ega, false, false); /*2 Jacques gone! */
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grab(116, 47, 176, 98, 393, 87, ch_ega, false, false); /*3 Jacques going... */
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grab(333, 31, 393, 82, 393, 87, ch_ega, false, false); /*4 The open door. */
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grab(396, 80, 452, 135, 39, 91, ch_ega, false, false); /*5 The left door opening. */
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grab(455, 80, 510, 135, 39, 91, ch_ega, false, false); /*6 The left door open. */
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grab(455, 80, 510, 135, 39, 91, ch_bgi, true , true); /*7 The left door shut. */
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close_chunk();
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return EXIT_SUCCESS;
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}
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} // End of namespace Avalanche.
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