196 lines
5.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/*
ÛßÜ ÛßÜ ÜßßÜ ßÛß Ûßß Üß ßÛß ÜßÛßÜ ßÛß ÛÜ Û ÜÛßß ßÛß ÛßÜ Ûßß Û
Ûß ÛÛ Û Û Ü Û Ûßß ßÜ Û Û Û Û Û Û ÛÜÛ ßßßÜ Û ÛÛ Ûßß Û
ß ß ß ßß ßß ßßß ß ß ß ß ß ßßß ß ßß ßßß ß ß ß ßßß ßßß
FILING The saving and loading handler. */
/*$R+*/
/*interface*/
/*#include "Gyro.h"*/
namespace Avalanche {
const array<1, 12, varying_string<6> > months = {
{
"Jan*", "Feb*", "March", "April", "May", "June", "July", "August",
"Sept&", "Oct&", "Nov&", "Dec&"
}
};
const string ednaid = string("TT") + '\261' + '\36' + '\1' + '\113' + '\261' + '\231' + '\261';
const array<1, 6, varying_string<7> > systems =
{{"DOS", "Windows", "OS/2", "Mac", "Amiga", "ST"}};
struct edhead { /* Edna header */
/* This header starts at byte offset 177 in the .ASG file. */
array<1, 9, char> id; /* signature */
word revision; /* EDNA revision, here 2 (1=dna256) */
varying_string<50> game; /* Long name, eg Lord Avalot D'Argent */
varying_string<15> shortname; /* Short name, eg Avalot */
word number; /* Game's code number, here 2 */
word ver; /* Version number as integer (eg 1.00 = 100) */
varying_string<5> verstr; /* Vernum as string (eg 1.00 = "1.00" */
varying_string<12> filename; /* Filename, eg AVALOT.EXE */
byte os; /* Saving OS (here 1=DOS). See below for others.*/
/* Info on this particular game */
varying_string<8> fn; /* Filename (not extension ('cos that's .ASG)) */
byte d, m; /* D, M, Y are the Day, Month & Year this game was... */
word y; /* ...saved on. */
varying_string<40> desc; /* Description of game (same as in Avaricius!) */
word len; /* Length of DNA (it's not going to be above 65535!) */
/* Quick reference & miscellaneous */
word saves; /* no. of times this game has been saved */
integer cash; /* contents of your wallet in numerical form */
varying_string<20> money; /* ditto in string form (eg 5/-, or 1 denarius)*/
word points; /* your score */
/* DNA values follow, then footer (which is ignored) */
};
/* Possible values of edhead.os:
1 = DOS 4 = Mac
2 = Windows 5 = Amiga
3 = OS/2 6 = ST */
/*implementation*/
untyped_file f;
byte fv;
array<1, 255, word> dna256;
boolean ok;
edhead e;
void info256(string x) { /* info on dna256 *.ASG files */
varying_string<40> describe;
assign(f, x);
/*$I-*/ reset(f, 1);
seek(f, 47);
blockread(f, describe, 40);
blockread(f, dna256, sizeof(dna256));
close(f); /*$I+*/
{
e.revision = 1;
e.game = "Denarius Avaricius Sextus";
e.shortname = "Avaricius";
e.number = 1;
e.verstr = "[?]";
e.filename = "AVVY.EXE";
e.os = 1; /* Dos */
e.fn = x;
e.d = dna256[7];
e.m = dna256[8];
e.y = dna256[9];
e.desc = describe;
e.len = 512;
e.saves = dna256[6];
e.cash = dna256[30];
e.money = strf(e.cash) + " denari";
if (e.cash == 1) e.money = e.money + "us";
else e.money = e.money + 'i';
e.points = dna256[36];
}
}
string enlarge(string x) {
string enlarge_result;
switch (x[length(x)]) {
case '*': {
x[0] -= 1;
x = x + "uary";
}
break;
case '&': {
x[0] -= 1;
x = x + "ember";
}
break;
}
enlarge_result = x;
return enlarge_result;
}
string th(byte x) {
varying_string<4> n;
string th_result;
n = strf(x);
switch (x) {
case 1:
case 21:
case 31:
n = n + "st";
break;
case 2:
case 22:
n = n + "nd";
break;
case 3:
case 23:
n = n + "rd";
break;
default:
n = n + "th";
}
th_result = n;
return th_result;
}
int main(int argc, const char *argv[]) {
pio_initialize(argc, argv);
info256("t:justb4.asg");
{
output << "DNA coding: ";
switch (e.revision) {
case 1:
output << "dna256" << NL;
break;
case 2:
output << "E.D.N.A." << NL;
break;
default:
output << "Unknown!" << NL;
}
output << "Filename: " << e.game << " (version " << e.verstr << ')' << NL;
output << "Description: " << e.desc << NL;
output << "Cash: " << e.money << NL;
output << "Score: " << e.points << NL;
output << "Date: " << th(e.d) << ' ' << enlarge(months[e.m]) << ' ' << e.y << NL;
output << "Number of saves: " << e.saves << NL;
}
return EXIT_SUCCESS;
}
} // End of namespace Avalanche.