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196 lines
5.1 KiB
C++
196 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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/*
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ÛßÜ ÛßÜ ÜßßÜ ßÛß Ûßß Üß ßÛß ÜßÛßÜ ßÛß ÛÜ Û ÜÛßß ßÛß ÛßÜ Ûßß Û
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Ûß ÛÛ Û Û Ü Û Ûßß ßÜ Û Û Û Û Û Û ÛÜÛ ßßßÜ Û ÛÛ Ûßß Û
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ß ß ß ßß ßß ßßß ß ß ß ß ß ßßß ß ßß ßßß ß ß ß ßßß ßßß
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FILING The saving and loading handler. */
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/*$R+*/
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/*interface*/
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/*#include "Gyro.h"*/
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namespace Avalanche {
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const array<1, 12, varying_string<6> > months = {
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{
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"Jan*", "Feb*", "March", "April", "May", "June", "July", "August",
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"Sept&", "Oct&", "Nov&", "Dec&"
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}
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};
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const string ednaid = string("TT") + '\261' + '\36' + '\1' + '\113' + '\261' + '\231' + '\261';
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const array<1, 6, varying_string<7> > systems =
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{{"DOS", "Windows", "OS/2", "Mac", "Amiga", "ST"}};
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struct edhead { /* Edna header */
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/* This header starts at byte offset 177 in the .ASG file. */
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array<1, 9, char> id; /* signature */
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word revision; /* EDNA revision, here 2 (1=dna256) */
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varying_string<50> game; /* Long name, eg Lord Avalot D'Argent */
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varying_string<15> shortname; /* Short name, eg Avalot */
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word number; /* Game's code number, here 2 */
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word ver; /* Version number as integer (eg 1.00 = 100) */
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varying_string<5> verstr; /* Vernum as string (eg 1.00 = "1.00" */
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varying_string<12> filename; /* Filename, eg AVALOT.EXE */
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byte os; /* Saving OS (here 1=DOS). See below for others.*/
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/* Info on this particular game */
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varying_string<8> fn; /* Filename (not extension ('cos that's .ASG)) */
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byte d, m; /* D, M, Y are the Day, Month & Year this game was... */
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word y; /* ...saved on. */
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varying_string<40> desc; /* Description of game (same as in Avaricius!) */
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word len; /* Length of DNA (it's not going to be above 65535!) */
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/* Quick reference & miscellaneous */
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word saves; /* no. of times this game has been saved */
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integer cash; /* contents of your wallet in numerical form */
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varying_string<20> money; /* ditto in string form (eg 5/-, or 1 denarius)*/
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word points; /* your score */
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/* DNA values follow, then footer (which is ignored) */
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};
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/* Possible values of edhead.os:
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1 = DOS 4 = Mac
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2 = Windows 5 = Amiga
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3 = OS/2 6 = ST */
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/*implementation*/
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untyped_file f;
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byte fv;
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array<1, 255, word> dna256;
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boolean ok;
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edhead e;
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void info256(string x) { /* info on dna256 *.ASG files */
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varying_string<40> describe;
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assign(f, x);
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/*$I-*/ reset(f, 1);
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seek(f, 47);
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blockread(f, describe, 40);
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blockread(f, dna256, sizeof(dna256));
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close(f); /*$I+*/
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{
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e.revision = 1;
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e.game = "Denarius Avaricius Sextus";
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e.shortname = "Avaricius";
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e.number = 1;
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e.verstr = "[?]";
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e.filename = "AVVY.EXE";
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e.os = 1; /* Dos */
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e.fn = x;
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e.d = dna256[7];
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e.m = dna256[8];
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e.y = dna256[9];
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e.desc = describe;
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e.len = 512;
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e.saves = dna256[6];
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e.cash = dna256[30];
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e.money = strf(e.cash) + " denari";
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if (e.cash == 1) e.money = e.money + "us";
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else e.money = e.money + 'i';
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e.points = dna256[36];
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}
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}
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string enlarge(string x) {
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string enlarge_result;
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switch (x[length(x)]) {
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case '*': {
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x[0] -= 1;
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x = x + "uary";
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}
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break;
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case '&': {
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x[0] -= 1;
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x = x + "ember";
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}
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break;
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}
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enlarge_result = x;
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return enlarge_result;
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}
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string th(byte x) {
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varying_string<4> n;
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string th_result;
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n = strf(x);
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switch (x) {
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case 1:
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case 21:
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case 31:
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n = n + "st";
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break;
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case 2:
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case 22:
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n = n + "nd";
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break;
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case 3:
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case 23:
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n = n + "rd";
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break;
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default:
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n = n + "th";
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}
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th_result = n;
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return th_result;
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}
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int main(int argc, const char *argv[]) {
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pio_initialize(argc, argv);
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info256("t:justb4.asg");
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{
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output << "DNA coding: ";
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switch (e.revision) {
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case 1:
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output << "dna256" << NL;
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break;
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case 2:
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output << "E.D.N.A." << NL;
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break;
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default:
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output << "Unknown!" << NL;
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}
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output << "Filename: " << e.game << " (version " << e.verstr << ')' << NL;
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output << "Description: " << e.desc << NL;
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output << "Cash: " << e.money << NL;
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output << "Score: " << e.points << NL;
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output << "Date: " << th(e.d) << ' ' << enlarge(months[e.m]) << ' ' << e.y << NL;
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output << "Number of saves: " << e.saves << NL;
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}
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return EXIT_SUCCESS;
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}
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} // End of namespace Avalanche.
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