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57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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/*#include "Crt.h"*/
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namespace Avalanche {
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typedef matrix < '\0', '\377', 0, 15, byte > fonttype;
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fonttype font1;
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byte fv;
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char r;
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file<fonttype> f;
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int main(int argc, const char *argv[]) {
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pio_initialize(argc, argv);
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assign(f, "v:avalot.fnt");
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reset(f);
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f >> font1;
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close(f);
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for (r = '\0'; r <= '\377'; r ++) {
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for (fv = 0; fv <= 3; fv ++) font1[r][fv] = (cardinal)font1[r][fv] >> 1;
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for (fv = 7; fv <= 8; fv ++) font1[r][fv] = font1[r][fv] << 1;
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for (fv = 9; fv <= 14; fv ++) font1[r][fv] = font1[r][fv] << 2;
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}
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assign(f, "v:avitalic.fnt");
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rewrite(f);
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f << font1;
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close(f);
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return EXIT_SUCCESS;
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}
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} // End of namespace Avalanche.
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