scummvm/engines/avalanche/fontslid.cpp

57 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/*#include "Crt.h"*/
namespace Avalanche {
typedef matrix < '\0', '\377', 0, 15, byte > fonttype;
fonttype font1;
byte fv;
char r;
file<fonttype> f;
int main(int argc, const char *argv[]) {
pio_initialize(argc, argv);
assign(f, "v:avalot.fnt");
reset(f);
f >> font1;
close(f);
for (r = '\0'; r <= '\377'; r ++) {
for (fv = 0; fv <= 3; fv ++) font1[r][fv] = (cardinal)font1[r][fv] >> 1;
for (fv = 7; fv <= 8; fv ++) font1[r][fv] = font1[r][fv] << 1;
for (fv = 9; fv <= 14; fv ++) font1[r][fv] = font1[r][fv] << 2;
}
assign(f, "v:avitalic.fnt");
rewrite(f);
f << font1;
close(f);
return EXIT_SUCCESS;
}
} // End of namespace Avalanche.