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https://github.com/libretro/scummvm.git
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97 lines
2.2 KiB
C++
97 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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/* Get 'em back! */
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#include "graph.h"
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namespace Avalanche {
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const integer picsize = 966;
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const integer number_of_objects = 17;
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const array<1, 65, char> thinks_header =
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string("This is an Avalot file, which is subject to copyright. Have fun.") + '\32';
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integer gd, gm;
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untyped_file f;
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pointer p;
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byte noo;
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void load() {
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byte a0 /*absolute $A000:1200*/;
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byte bit;
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untyped_file f;
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assign(f, "d:thingtmp.avd");
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reset(f, 1);
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seek(f, 177);
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for (bit = 0; bit <= 3; bit ++) {
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port[0x3c4] = 2;
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port[0x3ce] = 4;
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port[0x3c5] = 1 << bit;
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port[0x3cf] = bit;
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blockread(f, a0, 12080);
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}
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close(f);
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bit = getpixel(0, 0);
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}
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int main(int argc, const char *argv[]) {
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pio_initialize(argc, argv);
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gd = 3;
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gm = 0;
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initgraph(gd, gm, "c:\\bp\\bgi");
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load();
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noo = 0;
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assign(f, "thinks.avd");
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getmem(p, picsize);
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rewrite(f, 1);
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blockwrite(f, thinks_header, 65);
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gd = 10;
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gm = 20;
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while (noo <= number_of_objects) {
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getimage(gd, gm, gd + 59, gm + 29, p);
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putimage(gd, gm, p, notput);
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blockwrite(f, p, picsize);
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gd += 70;
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if (gd == 640) {
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gd = 10;
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gm += 40;
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}
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noo += 1;
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}
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close(f);
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freemem(p, picsize);
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return EXIT_SUCCESS;
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}
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} // End of namespace Avalanche.
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