143 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/*#include "Crt.h"*/
namespace Avalanche {
const varying_string<4> codes = " ßÜÛ";
typedef matrix < '\0', '\377', 0, 15, byte > fonttype;
byte x, xx, y;
string qq;
file<fonttype> f;
fonttype font;
byte code;
typedef array<1, 3840, byte> atype;
void save() {
file<atype> f;
word fv;
atype a /*absolute $B800:0*/;
assign(f, "TEXT5.SCR");
rewrite(f);
f << a;
close(f);
}
void line(byte cx, byte cy, string title) {
for (y = 0; y <= 4; y ++) {
qq = "";
for (x = 1; x <= length(title); x ++) {
for (xx = 7; xx >= 0; xx --) {
code = (byte)(((1 << xx) & font[title[x]][y * 2]) > 0) +
(byte)(((1 << xx) & font[title[x]][y * 2 + 1]) > 0) * 2;
qq = qq + codes[code + 1 - 1];
}
}
gotoxy(cx, cy + y);
output << qq;
}
}
void uline() {
byte fv, ff;
for (fv = 1; fv <= 10; fv ++) {
gotoxy(16 - fv, 21 - fv);
textattr = fv;
for (ff = 1; ff <= fv; ff ++) output << "ÄÍÍ-";
}
}
int main(int argc, const char *argv[]) {
pio_initialize(argc, argv);
textattr = 0;
clrscr;
assign(f, "c:\\thomas\\ttsmall.fnt");
reset(f);
f >> font;
close(f);
textattr = 11;
line(1, 3, "Two at");
line(3, 7, "once?!");
textattr = 9;
gotoxy(55, 4);
output << string('\4') + '\377';
textattr = 3;
output << "You're trying to run";
gotoxy(54, 5);
output << "two copies of Avalot";
gotoxy(54, 6);
output << "at once.";
gotoxy(57, 8);
output << "Although this ";
textattr = 9;
output << "is";
textattr = 3;
gotoxy(54, 9);
output << "usually possible, it's";
gotoxy(54, 10);
output << "probably more sensible";
gotoxy(54, 11);
output << "to type ";
textattr = 7;
output << "EXIT ";
textattr = 3;
output << "now, which";
gotoxy(54, 12);
output << "should return you to the";
gotoxy(54, 13);
output << "first copy in memory.";
textattr = 11;
gotoxy(55, 15);
output << "BUT:";
textattr = 9;
gotoxy(40, 16);
output << "If you want to run two copies anyway,";
gotoxy(40, 17);
output << "or you think that I've got it wrong,";
gotoxy(40, 18);
output << "(even computers can make mistakes!) then";
gotoxy(40, 19);
output << "try running the game again, but this time";
gotoxy(40, 20);
output << "use ";
textattr = 7;
output << "/i ";
textattr = 9;
output << "on the command line.";
uline();
save();
return EXIT_SUCCESS;
}
} // End of namespace Avalanche.