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https://github.com/libretro/scummvm.git
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09f2bcf7e8
Add support to extended Cryo fonts used by Chinese version of Versailles and melt in existing Graphics::Font interface.
270 lines
6.2 KiB
C++
270 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/debug.h"
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#include "common/file.h"
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#include "graphics/managed_surface.h"
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#include "cryomni3d/fonts/cryoextfont.h"
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namespace CryOmni3D {
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CryoExtFont::~CryoExtFont() {
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delete _crf;
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}
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void CryoExtFont::load(const Common::String &fontFile, Common::CodePage codepage) {
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// For now only CP950 is supported
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assert(codepage == Common::kWindows950);
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_codepage = codepage;
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Common::File *crf = new Common::File();
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if (!crf->open(fontFile)) {
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error("can't open file %s", fontFile.c_str());
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}
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_crf = crf;
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byte magic[8];
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_crf->read(magic, sizeof(magic));
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if (memcmp(magic, "CRYOFONT", 8)) {
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error("Invalid font magic");
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}
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// 3 unknown uint16
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(void) _crf->readUint16BE();
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(void) _crf->readUint16BE();
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(void) _crf->readUint16BE();
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_height = _crf->readSint16BE();
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//debug("Max char height %d", _maxHeight);
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_crf->read(_comment, sizeof(_comment));
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//debug("Comment %s", _comment);
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Common::String offsetsFile = fontFile;
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offsetsFile.setChar('I', offsetsFile.size() - 1);
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loadOffsets(offsetsFile);
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}
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void CryoExtFont::loadOffsets(const Common::String &offsetsFile) {
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Common::File cri;
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if (!cri.open(offsetsFile)) {
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error("can't open file %s", offsetsFile.c_str());
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}
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uint32 counts = cri.size() / sizeof(uint32);
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_offsets.reserve(counts);
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debug("Loading %u offsets", counts);
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for (; counts > 0; counts--) {
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uint32 offset = cri.readUint32BE();
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_offsets.push_back(offset);
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}
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}
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void CryoExtFont::assureCached(uint32 chr) const {
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if (_cache.contains(chr)) {
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return;
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}
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uint32 glyphId = mapGlyph(chr);
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if (glyphId >= _offsets.size()) {
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warning("Invalid glyph id: %u", glyphId);
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glyphId = 0;
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}
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uint32 offset = _offsets[glyphId];
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_crf->seek(offset);
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Glyph &glyph = _cache[chr];
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uint16 h = _crf->readUint16BE();
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uint16 w = _crf->readUint16BE();
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uint sz = glyph.setup(w, h);
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//debug("Char %u/%u sz %ux%u %u", chr, glyphId, w, h, sz);
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glyph.offX = _crf->readSint16BE();
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glyph.offY = _crf->readSint16BE();
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glyph.advance = _crf->readUint16BE();
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//debug("Char %u/%u offX %d offY %d PW %d", chr, glyphId, glyph.offX, glyph.offY, glyph.advance);
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_crf->read(glyph.bitmap, sz);
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//debug("Char %u/%u read %d", chr, glyphId, v);
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if ((_cache.size() % 10) == 0) {
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debug("Glyph cache size is now %u", _cache.size());
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}
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}
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Common::Rect CryoExtFont::getBoundingBox(uint32 chr) const {
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assureCached(chr);
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const Glyph &glyph = _cache[chr];
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return Common::Rect(glyph.offX, glyph.offY,
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glyph.offX + glyph.w, glyph.offY + glyph.h);
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}
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int CryoExtFont::getCharWidth(uint32 chr) const {
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assureCached(chr);
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const Glyph &glyph = _cache[chr];
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return glyph.advance;
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}
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void CryoExtFont::drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const {
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assert(dst);
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assert(dst->format.bytesPerPixel == 1 || dst->format.bytesPerPixel == 2 ||
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dst->format.bytesPerPixel == 4);
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assureCached(chr);
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const Glyph &glyph = _cache[chr];
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x += glyph.offX;
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// In european versions of Versailles there was a -2 offset which is not present in Chinese one
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// Maybe this offset should be checked when adding new games
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y += glyph.offY + _height;
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if (x > dst->w) {
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return;
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}
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if (y > dst->h) {
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return;
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}
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int w = glyph.w;
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int h = glyph.h;
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const uint8 *srcPos = (const uint8 *)glyph.bitmap;
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const uint16 stride = (glyph.w + 7) / 8;
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const uint16 originalWidth = glyph.w;
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// Make sure we are not drawing outside the screen bounds
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if (y < 0) {
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// y is negative so srcPos will increase and h will decrease
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srcPos -= y * stride;
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h += y;
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y = 0;
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}
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if (y + h > dst->h) {
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h = dst->h - y;
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}
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if (h <= 0) {
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return;
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}
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int jStart = 0;
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if (x < 0) {
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// x is negative so jStart will be positive and w will decrease
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jStart = -x;
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w += x;
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x = 0;
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}
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if (x + w > dst->w) {
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w = dst->w - x;
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}
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if (w <= 0) {
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return;
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}
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const int jEnd = jStart + w - 1;
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for (uint16 i = 0; i < h; i++) {
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byte b = 0;
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for (uint16 j = 0; j < originalWidth; j++) {
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if ((j % 8) == 0) {
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b = *(srcPos++);
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}
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if (j >= jStart && j <= jEnd && b & 0x80) {
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if (dst->format.bytesPerPixel == 1) {
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*((byte *)dst->getBasePtr(x + j, y + i)) = color;
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} else if (dst->format.bytesPerPixel == 2) {
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*((uint16 *)dst->getBasePtr(x + j, y + i)) = color;
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} else if (dst->format.bytesPerPixel == 4) {
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*((uint32 *)dst->getBasePtr(x + j, y + i)) = color;
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}
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}
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b <<= 1;
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}
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}
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}
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uint32 CryoExtFont::mapGlyph(uint32 chr) const {
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switch (_codepage) {
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case Common::kWindows950:
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/* Nothing more than 0xffff */
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if (chr >> 16) {
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return 0;
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}
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/* No glyph for non printable */
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if (chr < 0x20) {
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return 0;
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}
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/* ASCII characters : like in 8bits case, 0x60 ones */
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if (chr < 0x80) {
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return chr - 0x20;
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}
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/* Invalid ranges */
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if (chr < 0x8000) {
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return 0;
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}
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if ((chr & 0xff) < 0x40) {
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return 0;
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}
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/* After the 0x60 ASCII characters
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* a table of 0xC0 large (starting at 0x40) and
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* 0x80 long (starting at 0x80) */
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chr = 0xC0 * ((chr >> 8) - 0x80) + ((chr & 0xff) - 0x40) + 0x60;
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return chr;
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default:
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error("Invalid encoding");
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}
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}
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CryoExtFont::Glyph::Glyph() : offX(0), offY(0), advance(0), bitmap(nullptr) {
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}
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CryoExtFont::Glyph::~Glyph() {
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delete[] bitmap;
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}
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uint CryoExtFont::Glyph::setup(uint16 width, uint16 height) {
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w = width;
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h = height;
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uint sz = h * ((w + 7) / 8);
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bitmap = new byte[sz];
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return sz;
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}
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} // End of namespace CryOmni3D
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