scummvm/engines/cryomni3d/fonts/cryoextfont.cpp
Le Philousophe 09f2bcf7e8 CRYOMNI3D: Revamp text handling and fonts
Add support to extended Cryo fonts used by Chinese version of
Versailles and melt in existing Graphics::Font interface.
2020-03-14 12:20:41 +01:00

270 lines
6.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "common/file.h"
#include "graphics/managed_surface.h"
#include "cryomni3d/fonts/cryoextfont.h"
namespace CryOmni3D {
CryoExtFont::~CryoExtFont() {
delete _crf;
}
void CryoExtFont::load(const Common::String &fontFile, Common::CodePage codepage) {
// For now only CP950 is supported
assert(codepage == Common::kWindows950);
_codepage = codepage;
Common::File *crf = new Common::File();
if (!crf->open(fontFile)) {
error("can't open file %s", fontFile.c_str());
}
_crf = crf;
byte magic[8];
_crf->read(magic, sizeof(magic));
if (memcmp(magic, "CRYOFONT", 8)) {
error("Invalid font magic");
}
// 3 unknown uint16
(void) _crf->readUint16BE();
(void) _crf->readUint16BE();
(void) _crf->readUint16BE();
_height = _crf->readSint16BE();
//debug("Max char height %d", _maxHeight);
_crf->read(_comment, sizeof(_comment));
//debug("Comment %s", _comment);
Common::String offsetsFile = fontFile;
offsetsFile.setChar('I', offsetsFile.size() - 1);
loadOffsets(offsetsFile);
}
void CryoExtFont::loadOffsets(const Common::String &offsetsFile) {
Common::File cri;
if (!cri.open(offsetsFile)) {
error("can't open file %s", offsetsFile.c_str());
}
uint32 counts = cri.size() / sizeof(uint32);
_offsets.reserve(counts);
debug("Loading %u offsets", counts);
for (; counts > 0; counts--) {
uint32 offset = cri.readUint32BE();
_offsets.push_back(offset);
}
}
void CryoExtFont::assureCached(uint32 chr) const {
if (_cache.contains(chr)) {
return;
}
uint32 glyphId = mapGlyph(chr);
if (glyphId >= _offsets.size()) {
warning("Invalid glyph id: %u", glyphId);
glyphId = 0;
}
uint32 offset = _offsets[glyphId];
_crf->seek(offset);
Glyph &glyph = _cache[chr];
uint16 h = _crf->readUint16BE();
uint16 w = _crf->readUint16BE();
uint sz = glyph.setup(w, h);
//debug("Char %u/%u sz %ux%u %u", chr, glyphId, w, h, sz);
glyph.offX = _crf->readSint16BE();
glyph.offY = _crf->readSint16BE();
glyph.advance = _crf->readUint16BE();
//debug("Char %u/%u offX %d offY %d PW %d", chr, glyphId, glyph.offX, glyph.offY, glyph.advance);
_crf->read(glyph.bitmap, sz);
//debug("Char %u/%u read %d", chr, glyphId, v);
if ((_cache.size() % 10) == 0) {
debug("Glyph cache size is now %u", _cache.size());
}
}
Common::Rect CryoExtFont::getBoundingBox(uint32 chr) const {
assureCached(chr);
const Glyph &glyph = _cache[chr];
return Common::Rect(glyph.offX, glyph.offY,
glyph.offX + glyph.w, glyph.offY + glyph.h);
}
int CryoExtFont::getCharWidth(uint32 chr) const {
assureCached(chr);
const Glyph &glyph = _cache[chr];
return glyph.advance;
}
void CryoExtFont::drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const {
assert(dst);
assert(dst->format.bytesPerPixel == 1 || dst->format.bytesPerPixel == 2 ||
dst->format.bytesPerPixel == 4);
assureCached(chr);
const Glyph &glyph = _cache[chr];
x += glyph.offX;
// In european versions of Versailles there was a -2 offset which is not present in Chinese one
// Maybe this offset should be checked when adding new games
y += glyph.offY + _height;
if (x > dst->w) {
return;
}
if (y > dst->h) {
return;
}
int w = glyph.w;
int h = glyph.h;
const uint8 *srcPos = (const uint8 *)glyph.bitmap;
const uint16 stride = (glyph.w + 7) / 8;
const uint16 originalWidth = glyph.w;
// Make sure we are not drawing outside the screen bounds
if (y < 0) {
// y is negative so srcPos will increase and h will decrease
srcPos -= y * stride;
h += y;
y = 0;
}
if (y + h > dst->h) {
h = dst->h - y;
}
if (h <= 0) {
return;
}
int jStart = 0;
if (x < 0) {
// x is negative so jStart will be positive and w will decrease
jStart = -x;
w += x;
x = 0;
}
if (x + w > dst->w) {
w = dst->w - x;
}
if (w <= 0) {
return;
}
const int jEnd = jStart + w - 1;
for (uint16 i = 0; i < h; i++) {
byte b = 0;
for (uint16 j = 0; j < originalWidth; j++) {
if ((j % 8) == 0) {
b = *(srcPos++);
}
if (j >= jStart && j <= jEnd && b & 0x80) {
if (dst->format.bytesPerPixel == 1) {
*((byte *)dst->getBasePtr(x + j, y + i)) = color;
} else if (dst->format.bytesPerPixel == 2) {
*((uint16 *)dst->getBasePtr(x + j, y + i)) = color;
} else if (dst->format.bytesPerPixel == 4) {
*((uint32 *)dst->getBasePtr(x + j, y + i)) = color;
}
}
b <<= 1;
}
}
}
uint32 CryoExtFont::mapGlyph(uint32 chr) const {
switch (_codepage) {
case Common::kWindows950:
/* Nothing more than 0xffff */
if (chr >> 16) {
return 0;
}
/* No glyph for non printable */
if (chr < 0x20) {
return 0;
}
/* ASCII characters : like in 8bits case, 0x60 ones */
if (chr < 0x80) {
return chr - 0x20;
}
/* Invalid ranges */
if (chr < 0x8000) {
return 0;
}
if ((chr & 0xff) < 0x40) {
return 0;
}
/* After the 0x60 ASCII characters
* a table of 0xC0 large (starting at 0x40) and
* 0x80 long (starting at 0x80) */
chr = 0xC0 * ((chr >> 8) - 0x80) + ((chr & 0xff) - 0x40) + 0x60;
return chr;
default:
error("Invalid encoding");
}
}
CryoExtFont::Glyph::Glyph() : offX(0), offY(0), advance(0), bitmap(nullptr) {
}
CryoExtFont::Glyph::~Glyph() {
delete[] bitmap;
}
uint CryoExtFont::Glyph::setup(uint16 width, uint16 height) {
w = width;
h = height;
uint sz = h * ((w + 7) / 8);
bitmap = new byte[sz];
return sz;
}
} // End of namespace CryOmni3D