scummvm/engines/hopkins
Orgad Shaneh fe104cc337 ENGINES: Use MetaEngine consistently for getting autosave slot
The autosave refactoring that was done in
7adad5aaf5 used g_engine for identifying the
autosave slot. This worked for in-game save/load, but doesn't fit when
called from the launcher.

Fix by passing MetaEngine to SaveStateDescriptor ctor and using it for this
query.

Amends 7adad5aaf5.
2021-10-24 16:46:06 +02:00
..
anim.cpp
anim.h
computer.cpp
computer.h
configure.engine
credits.pl DEVTOOLS: move credits from devtools/credits.pl to engines 2021-08-05 00:01:46 +02:00
debugger.cpp
debugger.h
detection_tables.h HOPKINS: Remove redundant platform descriptions 2021-09-19 14:52:46 +02:00
detection.cpp HOPKINS: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
detection.h ENGINES: ALL: Revert detection submodule to be directly present in the engine directory 2020-10-03 14:56:36 +02:00
dialogs.cpp
dialogs.h
events.cpp
events.h
files.cpp
files.h JANITORIAL: Replace spaces in indentation with tabs 2021-04-15 21:20:36 +02:00
font.cpp
font.h
globals.cpp
globals.h
graphics.cpp COMMON: Revert Change Rect and Point to have int32 fields 2021-07-06 20:35:42 -07:00
graphics.h
hopkins.cpp HOPKINS: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
hopkins.h
lines.cpp
lines.h
menu.cpp
menu.h
metaengine.cpp ENGINES: Use MetaEngine consistently for getting autosave slot 2021-10-24 16:46:06 +02:00
module.mk ENGINES: ALL: Revert detection submodule to be directly present in the engine directory 2020-10-03 14:56:36 +02:00
objects.cpp
objects.h
POTFILES
saveload.cpp
saveload.h
script.cpp
script.h
sound.cpp
sound.h
talk.cpp
talk.h