mirror of
https://github.com/libretro/scummvm.git
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267 lines
6.6 KiB
C++
267 lines
6.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "illusions/illusions.h"
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#include "illusions/sound.h"
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namespace Illusions {
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// MusicPlayer
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MusicPlayer::MusicPlayer()
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: _musicId(0), _flags(0) {
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_flags = 1; // TODO?
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}
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MusicPlayer::~MusicPlayer() {
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stop();
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}
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void MusicPlayer::play(uint32 musicId, bool looping, int16 volume, int16 pan) {
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debug("MusicPlayer::play(%08X)", musicId);
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if (_flags & 1) {
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stop();
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_musicId = musicId;
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_flags |= 2;
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_flags &= ~4;
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if (looping) {
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_flags |= 8;
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} else {
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_flags &= ~8;
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}
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Common::String filename = Common::String::format("%08x.wav", _musicId);
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Common::File *fd = new Common::File();
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fd->open(filename);
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Audio::AudioStream *audioStream = Audio::makeLoopingAudioStream(Audio::makeWAVStream(fd, DisposeAfterUse::YES), looping ? 0 : 1);
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g_system->getMixer()->playStream(Audio::Mixer::kMusicSoundType, &_soundHandle, audioStream, -1, volume, pan);
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}
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}
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void MusicPlayer::stop() {
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debug("MusicPlayer::stop()");
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if ((_flags & 1) && (_flags & 2)) {
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if (g_system->getMixer()->isSoundHandleActive(_soundHandle))
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g_system->getMixer()->stopHandle(_soundHandle);
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_flags &= ~2;
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_flags &= ~4;
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_flags &= ~8;
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_musicId = 0;
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}
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}
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bool MusicPlayer::isPlaying() {
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return (_flags & 1) && (_flags & 2) && g_system->getMixer()->isSoundHandleActive(_soundHandle);
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}
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// VoicePlayer
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VoicePlayer::VoicePlayer() {
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}
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VoicePlayer::~VoicePlayer() {
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stop();
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}
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bool VoicePlayer::cue(const char *voiceName) {
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debug("VoicePlayer::cue(%s)", voiceName);
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_voiceName = voiceName;
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_voiceStatus = 2;
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if (!isEnabled()) {
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_voiceStatus = 3;
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return false;
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}
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return true;
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}
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void VoicePlayer::stopCueing() {
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_voiceStatus = 3;
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}
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void VoicePlayer::start(int16 volume, int16 pan) {
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Common::String filename = Common::String::format("%s.wav", _voiceName.c_str());
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Common::File *fd = new Common::File();
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fd->open(filename);
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Audio::AudioStream *audioStream = Audio::makeWAVStream(fd, DisposeAfterUse::YES);
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g_system->getMixer()->playStream(Audio::Mixer::kSpeechSoundType, &_soundHandle, audioStream, -1, volume, pan);
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_voiceStatus = 4;
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}
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void VoicePlayer::stop() {
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if (g_system->getMixer()->isSoundHandleActive(_soundHandle))
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g_system->getMixer()->stopHandle(_soundHandle);
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_voiceStatus = 1;
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_voiceName.clear();
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}
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bool VoicePlayer::isPlaying() {
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return g_system->getMixer()->isSoundHandleActive(_soundHandle);
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}
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bool VoicePlayer::isEnabled() {
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// TODO
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return true;
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}
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bool VoicePlayer::isCued() {
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return _voiceStatus == 2;
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}
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// Sound
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Sound::Sound(uint32 soundEffectId, uint32 soundGroupId, bool looping)
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: _stream(0), _soundEffectId(soundEffectId), _soundGroupId(soundGroupId), _looping(looping) {
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load();
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}
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Sound::~Sound() {
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unload();
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}
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void Sound::load() {
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Common::String filename = Common::String::format("%08x/%08x.wav", _soundGroupId, _soundEffectId);
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Common::File *fd = new Common::File();
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if (!fd->open(filename)) {
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delete fd;
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error("SoundMan::loadSound() Could not load %s", filename.c_str());
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}
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_stream = Audio::makeWAVStream(fd, DisposeAfterUse::YES);
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}
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void Sound::unload() {
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stop();
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delete _stream;
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_stream = 0;
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}
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void Sound::play(int16 volume, int16 pan) {
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stop();
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_stream->rewind();
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Audio::AudioStream *audioStream = new Audio::LoopingAudioStream(_stream, _looping ? 0 : 1, DisposeAfterUse::NO);
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g_system->getMixer()->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, audioStream,
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-1, volume, pan, DisposeAfterUse::YES);
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}
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void Sound::stop() {
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if (isPlaying())
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g_system->getMixer()->stopHandle(_soundHandle);
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}
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bool Sound::isPlaying() {
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return g_system->getMixer()->isSoundHandleActive(_soundHandle);
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}
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// SoundMan
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SoundMan::SoundMan(IllusionsEngine *vm)
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: _vm(vm), _musicNotifyThreadId(0) {
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_musicPlayer = new MusicPlayer();
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_voicePlayer = new VoicePlayer();
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}
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SoundMan::~SoundMan() {
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delete _musicPlayer;
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delete _voicePlayer;
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unloadSounds(0);
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}
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void SoundMan::update() {
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// TODO voc_testCued();
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if (_musicNotifyThreadId && !_musicPlayer->isPlaying())
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_vm->notifyThreadId(_musicNotifyThreadId);
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}
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void SoundMan::playMusic(uint32 musicId, int16 type, int16 volume, int16 pan, uint32 notifyThreadId) {
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_vm->notifyThreadId(_musicNotifyThreadId);
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_musicPlayer->play(musicId, type == 2, volume, pan);
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_musicNotifyThreadId = notifyThreadId;
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}
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void SoundMan::stopMusic() {
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_musicPlayer->stop();
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}
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bool SoundMan::cueVoice(const char *voiceName) {
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return _voicePlayer->cue(voiceName);
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}
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void SoundMan::stopCueingVoice() {
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_voicePlayer->stopCueing();
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}
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void SoundMan::startVoice(int16 volume, int16 pan) {
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_voicePlayer->start(volume, pan);
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}
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void SoundMan::stopVoice() {
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_voicePlayer->stop();
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}
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bool SoundMan::isVoicePlaying() {
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return _voicePlayer->isPlaying();
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}
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bool SoundMan::isVoiceEnabled() {
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return _voicePlayer->isEnabled();
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}
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bool SoundMan::isVoiceCued() {
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return _voicePlayer->isCued();
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}
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void SoundMan::loadSound(uint32 soundEffectId, uint32 soundGroupId, bool looping) {
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Sound *sound = new Sound(soundEffectId, soundGroupId, looping);
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_sounds.push_front(sound);
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}
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void SoundMan::playSound(uint32 soundEffectId, int16 volume, int16 pan) {
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Sound *sound = getSound(soundEffectId);
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if (sound)
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sound->play(volume, pan);
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}
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void SoundMan::stopSound(uint32 soundEffectId) {
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Sound *sound = getSound(soundEffectId);
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if (sound)
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sound->stop();
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}
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void SoundMan::unloadSounds(uint32 soundGroupId) {
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SoundListIterator it = _sounds.begin();
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while (it != _sounds.end()) {
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Sound *sound = *it;
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if (soundGroupId == 0 || sound->_soundGroupId == soundGroupId) {
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delete sound;
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it = _sounds.erase(it);
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} else
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++it;
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}
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}
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Sound *SoundMan::getSound(uint32 soundEffectId) {
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for (SoundListIterator it = _sounds.begin(); it != _sounds.end(); ++it)
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if ((*it)->_soundEffectId == soundEffectId)
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return *it;
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return 0;
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}
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} // End of namespace Illusions
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