2018-07-20 06:43:33 +00:00

267 lines
6.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "illusions/illusions.h"
#include "illusions/sound.h"
namespace Illusions {
// MusicPlayer
MusicPlayer::MusicPlayer()
: _musicId(0), _flags(0) {
_flags = 1; // TODO?
}
MusicPlayer::~MusicPlayer() {
stop();
}
void MusicPlayer::play(uint32 musicId, bool looping, int16 volume, int16 pan) {
debug("MusicPlayer::play(%08X)", musicId);
if (_flags & 1) {
stop();
_musicId = musicId;
_flags |= 2;
_flags &= ~4;
if (looping) {
_flags |= 8;
} else {
_flags &= ~8;
}
Common::String filename = Common::String::format("%08x.wav", _musicId);
Common::File *fd = new Common::File();
fd->open(filename);
Audio::AudioStream *audioStream = Audio::makeLoopingAudioStream(Audio::makeWAVStream(fd, DisposeAfterUse::YES), looping ? 0 : 1);
g_system->getMixer()->playStream(Audio::Mixer::kMusicSoundType, &_soundHandle, audioStream, -1, volume, pan);
}
}
void MusicPlayer::stop() {
debug("MusicPlayer::stop()");
if ((_flags & 1) && (_flags & 2)) {
if (g_system->getMixer()->isSoundHandleActive(_soundHandle))
g_system->getMixer()->stopHandle(_soundHandle);
_flags &= ~2;
_flags &= ~4;
_flags &= ~8;
_musicId = 0;
}
}
bool MusicPlayer::isPlaying() {
return (_flags & 1) && (_flags & 2) && g_system->getMixer()->isSoundHandleActive(_soundHandle);
}
// VoicePlayer
VoicePlayer::VoicePlayer() {
}
VoicePlayer::~VoicePlayer() {
stop();
}
bool VoicePlayer::cue(const char *voiceName) {
debug("VoicePlayer::cue(%s)", voiceName);
_voiceName = voiceName;
_voiceStatus = 2;
if (!isEnabled()) {
_voiceStatus = 3;
return false;
}
return true;
}
void VoicePlayer::stopCueing() {
_voiceStatus = 3;
}
void VoicePlayer::start(int16 volume, int16 pan) {
Common::String filename = Common::String::format("%s.wav", _voiceName.c_str());
Common::File *fd = new Common::File();
fd->open(filename);
Audio::AudioStream *audioStream = Audio::makeWAVStream(fd, DisposeAfterUse::YES);
g_system->getMixer()->playStream(Audio::Mixer::kSpeechSoundType, &_soundHandle, audioStream, -1, volume, pan);
_voiceStatus = 4;
}
void VoicePlayer::stop() {
if (g_system->getMixer()->isSoundHandleActive(_soundHandle))
g_system->getMixer()->stopHandle(_soundHandle);
_voiceStatus = 1;
_voiceName.clear();
}
bool VoicePlayer::isPlaying() {
return g_system->getMixer()->isSoundHandleActive(_soundHandle);
}
bool VoicePlayer::isEnabled() {
// TODO
return true;
}
bool VoicePlayer::isCued() {
return _voiceStatus == 2;
}
// Sound
Sound::Sound(uint32 soundEffectId, uint32 soundGroupId, bool looping)
: _stream(0), _soundEffectId(soundEffectId), _soundGroupId(soundGroupId), _looping(looping) {
load();
}
Sound::~Sound() {
unload();
}
void Sound::load() {
Common::String filename = Common::String::format("%08x/%08x.wav", _soundGroupId, _soundEffectId);
Common::File *fd = new Common::File();
if (!fd->open(filename)) {
delete fd;
error("SoundMan::loadSound() Could not load %s", filename.c_str());
}
_stream = Audio::makeWAVStream(fd, DisposeAfterUse::YES);
}
void Sound::unload() {
stop();
delete _stream;
_stream = 0;
}
void Sound::play(int16 volume, int16 pan) {
stop();
_stream->rewind();
Audio::AudioStream *audioStream = new Audio::LoopingAudioStream(_stream, _looping ? 0 : 1, DisposeAfterUse::NO);
g_system->getMixer()->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, audioStream,
-1, volume, pan, DisposeAfterUse::YES);
}
void Sound::stop() {
if (isPlaying())
g_system->getMixer()->stopHandle(_soundHandle);
}
bool Sound::isPlaying() {
return g_system->getMixer()->isSoundHandleActive(_soundHandle);
}
// SoundMan
SoundMan::SoundMan(IllusionsEngine *vm)
: _vm(vm), _musicNotifyThreadId(0) {
_musicPlayer = new MusicPlayer();
_voicePlayer = new VoicePlayer();
}
SoundMan::~SoundMan() {
delete _musicPlayer;
delete _voicePlayer;
unloadSounds(0);
}
void SoundMan::update() {
// TODO voc_testCued();
if (_musicNotifyThreadId && !_musicPlayer->isPlaying())
_vm->notifyThreadId(_musicNotifyThreadId);
}
void SoundMan::playMusic(uint32 musicId, int16 type, int16 volume, int16 pan, uint32 notifyThreadId) {
_vm->notifyThreadId(_musicNotifyThreadId);
_musicPlayer->play(musicId, type == 2, volume, pan);
_musicNotifyThreadId = notifyThreadId;
}
void SoundMan::stopMusic() {
_musicPlayer->stop();
}
bool SoundMan::cueVoice(const char *voiceName) {
return _voicePlayer->cue(voiceName);
}
void SoundMan::stopCueingVoice() {
_voicePlayer->stopCueing();
}
void SoundMan::startVoice(int16 volume, int16 pan) {
_voicePlayer->start(volume, pan);
}
void SoundMan::stopVoice() {
_voicePlayer->stop();
}
bool SoundMan::isVoicePlaying() {
return _voicePlayer->isPlaying();
}
bool SoundMan::isVoiceEnabled() {
return _voicePlayer->isEnabled();
}
bool SoundMan::isVoiceCued() {
return _voicePlayer->isCued();
}
void SoundMan::loadSound(uint32 soundEffectId, uint32 soundGroupId, bool looping) {
Sound *sound = new Sound(soundEffectId, soundGroupId, looping);
_sounds.push_front(sound);
}
void SoundMan::playSound(uint32 soundEffectId, int16 volume, int16 pan) {
Sound *sound = getSound(soundEffectId);
if (sound)
sound->play(volume, pan);
}
void SoundMan::stopSound(uint32 soundEffectId) {
Sound *sound = getSound(soundEffectId);
if (sound)
sound->stop();
}
void SoundMan::unloadSounds(uint32 soundGroupId) {
SoundListIterator it = _sounds.begin();
while (it != _sounds.end()) {
Sound *sound = *it;
if (soundGroupId == 0 || sound->_soundGroupId == soundGroupId) {
delete sound;
it = _sounds.erase(it);
} else
++it;
}
}
Sound *SoundMan::getSound(uint32 soundEffectId) {
for (SoundListIterator it = _sounds.begin(); it != _sounds.end(); ++it)
if ((*it)->_soundEffectId == soundEffectId)
return *it;
return 0;
}
} // End of namespace Illusions