scummvm/engines/neverhood/messages.h
2013-12-25 19:12:00 +02:00

73 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MESSAGES_H
#define NEVERHOOD_MESSAGES_H
namespace Neverhood {
enum NeverhoodMessage {
NM_MOUSE_MOVE = 0x0000,
NM_MOUSE_CLICK = 0x0001,
NM_MOUSE_HIDE = 0x101D,
NM_MOUSE_SHOW = 0x101E,
NM_KEYPRESS_SPACE = 0x0009,
NM_KEYPRESS_ESC = 0x000C,
NM_ANIMATION_START = 0x100D,
NM_SCENE_LEAVE = 0x1019,
NM_PRIORITY_CHANGE = 0x1022,
NM_ANIMATION_UPDATE = 0x2000,
NM_POSITION_CHANGE = 0x2002,
NM_KLAYMEN_CLIMB_LADDER = 0x2005,
NM_KLAYMEN_STOP_CLIMBING = 0x2006,
NM_CAR_MOVE_TO_PREV_POINT = 0x2007,
NM_CAR_MOVE_TO_NEXT_POINT = 0x2008,
NM_CAR_ENTER = 0x2009,
NM_CAR_LEAVE = 0x200A,
NM_CAR_TURN = 0x200E,
NM_CAR_AT_HOME = 0x200F,
NM_ANIMATION_STOP = 0x3002,
NM_KLAYMEN_STAND_IDLE = 0x4004,
NM_KLAYMEN_USE_OBJECT = 0x4806,
NM_KLAYMEN_RAISE_LEVER = 0x4807,
NM_KLAYMEN_OPEN_DOOR = 0x4808,
NM_KLAYMEN_CLOSE_DOOR = 0x4809,
NM_KLAYMEN_MOVE_OBJECT = 0x480A,
NM_KLAYMEN_LOWER_LEVER = 0x480F,
NM_KLAYMEN_PICKUP = 0x4812,
NM_KLAYMEN_PRESS_BUTTON = 0x4816,
NM_KLAYMEN_INSERT_DISK = 0x481A,
NM_KLAYMEN_TURN_TO_USE = 0x481D,
NM_KLAYMEN_RETURN_FROM_USE = 0x481E,
NM_KLAYMEN_RELEASE_LEVER = 0x4827,
NM_MOVE_TO_BACK = 0x482A,
NM_MOVE_TO_FRONT = 0x482B
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MESSAGES_H */