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187c119e93
Create class templates for PlayAnimation, PreloadAnimation, and Attenuate
97 lines
2.5 KiB
C++
97 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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*/
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#ifndef ZVISION_H
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#define ZVISION_H
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#include "common/random.h"
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#include "common/events.h"
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#include "engines/engine.h"
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#include "zvision/script_manager.h"
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#include "gui/debugger.h"
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namespace ZVision {
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struct ZVisionGameDescription;
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class Console;
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// our engine debug channels
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enum {
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kZDebugExample = 1 << 0,
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kZDebugExample2 = 1 << 1
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// next new channel must be 1 << 2 (4)
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// the current limitation is 32 debug channels (1 << 31 is the last one)
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};
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class ZVision : public Engine {
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public:
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ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc);
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~ZVision();
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private:
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Console *_console;
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const ZVisionGameDescription *_gameDescription;
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// We need random numbers
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Common::RandomSource *_rnd;
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ScriptManager *_scriptManager;
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// To prevent allocation every time we process events
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Common::Event _event;
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bool _needsScreenUpdate;
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public:
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uint32 getFeatures() const;
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Common::Language getLanguage() const;
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virtual Common::Error run();
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ScriptManager *getScriptManager() const;
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Common::RandomSource *getRandomSource() const;
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private:
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void initialize();
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void processEvents();
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void onMouseDown(const Common::Point &pos);
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void onMouseMove(const Common::Point &pos);
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void onKeyDown(uint16 keyCode);
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void updateScripts();
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void updateAnimations(uint32 detaTimeMillis);
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};
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// Example console class
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class Console : public GUI::Debugger {
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public:
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Console(ZVision *vm) {}
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virtual ~Console(void) {}
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};
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} // End of namespace ZVision
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#endif
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