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
Adding @defgroup and @ingroup doxygen tags into all headers in the common folder that contain doxygen blocks. This improves the structure, readability, and findability of information in the resulting output. This commit targets purely structure and does not deal with the content of the currently existing doxygen documentation.
366 lines
9.8 KiB
C++
366 lines
9.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef XML_PARSER_H
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#define XML_PARSER_H
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#include "common/scummsys.h"
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#include "common/types.h"
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#include "common/fs.h"
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#include "common/list.h"
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#include "common/hashmap.h"
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#include "common/hash-str.h"
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#include "common/stack.h"
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#include "common/memorypool.h"
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namespace Common {
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/**
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* @defgroup common_xmlparser XML parser
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* @ingroup common
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*
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* @brief The XML parser allows for parsing XML-like files.
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*
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* @{
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*/
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class SeekableReadStream;
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#define MAX_XML_DEPTH 8
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#define XML_KEY(keyName) {\
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lay = new CustomXMLKeyLayout;\
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lay->callback = (&kLocalParserName::parserCallback_##keyName);\
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layout.top()->children[#keyName] = lay;\
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layout.push(lay); \
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_layoutList.push_back(lay);
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#define XML_KEY_RECURSIVE(keyName) {\
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layout.top()->children[#keyName] = layout.top();\
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layout.push(layout.top());\
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}
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#define KEY_END() layout.pop(); }
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#define XML_PROP(propName, req) {\
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prop.name = #propName; \
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prop.required = req; \
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layout.top()->properties.push_back(prop); }
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#define CUSTOM_XML_PARSER(parserName) \
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protected: \
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typedef parserName kLocalParserName; \
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bool keyCallback(ParserNode *node) override {return node->layout->doCallback(this, node); }\
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struct CustomXMLKeyLayout : public XMLKeyLayout {\
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typedef bool (parserName::*ParserCallback)(ParserNode *node);\
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ParserCallback callback;\
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bool doCallback(XMLParser *parent, ParserNode *node) {return ((kLocalParserName *)parent->*callback)(node);} };\
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virtual void buildLayout() override { \
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Common::Stack<XMLKeyLayout *> layout; \
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CustomXMLKeyLayout *lay = 0; \
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XMLKeyLayout::XMLKeyProperty prop; \
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_XMLkeys = new CustomXMLKeyLayout; \
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layout.push(_XMLkeys);
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#define PARSER_END() layout.clear(); }
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/**
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* The base XMLParser class implements generic functionality for parsing
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* XML-like files.
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*
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* In order to use it, it must be inherited with a child class that implements
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* the XMLParser::keyCallback() function.
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*
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* @see XMLParser::keyCallback()
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*/
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class XMLParser {
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public:
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/**
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* Parser constructor.
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*/
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XMLParser() : _XMLkeys(nullptr), _stream(nullptr) {}
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virtual ~XMLParser();
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/** Active state for the parser */
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enum ParserState {
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kParserNeedHeader,
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kParserNeedKey,
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kParserNeedKeyName,
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kParserNeedPropertyName,
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kParserNeedPropertyOperator,
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kParserNeedPropertyValue,
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kParserError
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};
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struct XMLKeyLayout;
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struct ParserNode;
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typedef HashMap<String, XMLParser::XMLKeyLayout*, IgnoreCase_Hash, IgnoreCase_EqualTo> ChildMap;
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/** nested struct representing the layout of the XML file */
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struct XMLKeyLayout {
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struct XMLKeyProperty {
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String name;
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bool required;
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};
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List<XMLKeyProperty> properties;
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ChildMap children;
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virtual bool doCallback(XMLParser *parent, ParserNode *node) = 0;
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virtual ~XMLKeyLayout() {
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properties.clear();
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}
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};
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XMLKeyLayout *_XMLkeys;
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/** Struct representing a parsed node */
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struct ParserNode {
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String name;
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StringMap values;
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bool ignore;
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bool header;
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int depth;
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XMLKeyLayout *layout;
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};
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ObjectPool<ParserNode, MAX_XML_DEPTH> _nodePool;
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ParserNode *allocNode() {
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return new (_nodePool) ParserNode;
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}
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void freeNode(ParserNode *node) {
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_nodePool.deleteChunk(node);
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}
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/**
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* Loads a file into the parser.
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* Used for the loading of Theme Description files
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* straight from the filesystem.
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*
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* @param filename Name of the file to load.
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*/
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bool loadFile(const String &filename);
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bool loadFile(const FSNode &node);
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/**
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* Loads a memory buffer into the parser.
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* Used for loading the default theme fallback directly
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* from memory if no themes can be found.
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*
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* @param buffer Pointer to the buffer.
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* @param size Size of the buffer
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* @param disposable Sets if the XMLParser owns the buffer,
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* i.e. if it can be freed safely after it's
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* no longer needed by the parser.
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*/
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bool loadBuffer(const byte *buffer, uint32 size, DisposeAfterUse::Flag disposable = DisposeAfterUse::NO);
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bool loadStream(SeekableReadStream *stream);
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void close();
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/**
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* The actual parsing function.
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* Parses the loaded data stream, returns true if successful.
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*/
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bool parse();
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/**
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* Returns the active node being parsed (the one on top of
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* the node stack).
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*/
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ParserNode *getActiveNode() {
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if (!_activeKey.empty())
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return _activeKey.top();
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return nullptr;
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}
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/**
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* Returns the parent of a given node in the stack.
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*/
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ParserNode *getParentNode(ParserNode *child) {
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return child->depth > 0 ? _activeKey[child->depth - 1] : 0;
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}
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protected:
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/**
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* The buildLayout function builds the layout for the parser to use
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* based on a series of helper macros. This function is automatically
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* generated by the CUSTOM_XML_PARSER() macro on custom parsers.
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*
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* See the documentation regarding XML layouts.
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*/
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virtual void buildLayout() = 0;
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/**
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* The keycallback function is automatically overloaded on custom parsers
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* when using the CUSTOM_XML_PARSER() macro.
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*
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* Its job is to call the corresponding Callback function for the given node.
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* A function for each key type must be declared separately. See the custom
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* parser creation instructions.
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*
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* When parsing a key in such function, one may chose to skip it, e.g. because it's not needed
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* on the current configuration. In order to ignore a key, you must set
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* the "ignore" field of its KeyNode struct to "true": The key and all its children
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* will then be automatically ignored by the parser.
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*
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* The callback function must return true if the key was properly handled (this includes the case when the
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* key is being ignored). False otherwise. The return of keyCallback() is the same as
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* the callback function's.
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* See the sample implementation in GUI::ThemeParser.
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*/
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virtual bool keyCallback(ParserNode *node) = 0;
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/**
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* The closed key callback function MAY be overloaded by inheriting classes to
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* implement parser-specific functions.
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*
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* The closedKeyCallback is issued once a key has been finished parsing, to let
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* the parser verify that all the required subkeys, etc, were included.
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*
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* Unlike the keyCallbacks(), there's just a closedKeyCallback() for all keys.
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* Use "node->name" to distinguish between each key type.
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*
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* Returns true if the key was properly closed, false otherwise.
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* By default, all keys are properly closed.
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*/
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virtual bool closedKeyCallback(ParserNode *node) {
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return true;
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}
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/**
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* Called when a node is closed. Manages its cleanup and calls the
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* closing callback function if needed.
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*/
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bool closeKey();
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/**
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* Parses the value of a given key. There's no reason to overload this.
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*/
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bool parseKeyValue(String keyName);
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/**
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* Called once a key has been parsed. It handles the closing/cleanup of the
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* node stack and calls the keyCallback.
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*/
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bool parseActiveKey(bool closed);
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/**
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* Prints an error message when parsing fails and stops the parser.
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* Parser error always returns "false" so we can pass the return value
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* directly and break down the parsing.
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*/
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bool parserError(const String &errStr);
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/**
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* Skips spaces/whitelines etc.
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* @return true if any spaces were skipped.
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*/
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bool skipSpaces();
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/**
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* Skips comment blocks and comment lines.
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* @return true if any comments were skipped.
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*/
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bool skipComments();
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/**
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* Check if a given character can be part of a KEY or VALUE name.
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* Overload this if you want to support keys with strange characters
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* in their name.
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*/
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virtual inline bool isValidNameChar(char c) {
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return isAlnum(c) || c == '_';
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}
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/**
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* Parses a the first textual token found.
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*/
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bool parseToken();
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/**
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* Parses the values inside an integer key.
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* The count parameter specifies the number of values inside
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* the key, which are expected to be separated with commas.
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*
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* Sample usage:
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* parseIntegerKey("255, 255, 255", 3, &red, &green, &blue);
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* [will parse each field into its own integer]
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*
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* parseIntegerKey("1234", 1, &number);
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* [will parse the single number into the variable]
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*
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* @param key String containing the integers to be parsed.
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* @param count Number of comma-separated ints in the string.
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* @param ... Integer variables to store the parsed ints, passed
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* by reference.
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* @returns True if the parsing succeeded.
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*/
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bool parseIntegerKey(const char *key, int count, ...);
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bool parseIntegerKey(const String &keyStr, int count, ...);
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bool vparseIntegerKey(const char *key, int count, va_list args);
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bool parseXMLHeader(ParserNode *node);
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/**
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* Overload if your parser needs to support parsing the same file
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* several times, so you can clean up the internal state of the
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* parser before each parse.
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*/
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virtual void cleanup() {}
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List<XMLKeyLayout *> _layoutList;
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private:
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char _char;
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SeekableReadStream *_stream;
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String _fileName;
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ParserState _state; /** Internal state of the parser */
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String _error; /** Current error message */
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String _token; /** Current text token */
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Stack<ParserNode *> _activeKey; /** Node stack of the parsed keys */
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};
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/** @} */
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} // End of namespace Common
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#endif
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