mirror of
https://github.com/libretro/scummvm.git
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18abe168ce
svn-id: r15724
1210 lines
30 KiB
C++
1210 lines
30 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// Scripting module script function component
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#include "saga/saga.h"
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#include "saga/gfx.h"
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#include "saga/actor.h"
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#include "saga/animation.h"
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#include "saga/console.h"
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#include "saga/interface.h"
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#include "saga/music.h"
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#include "saga/objectdata.h"
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#include "saga/sound.h"
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#include "saga/sndres.h"
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#include "saga/script.h"
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#include "saga/sdata.h"
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#include "saga/scene.h"
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namespace Saga {
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#define OPCODE(x) &Script::x
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void Script::setupScriptFuncList(void) {
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static const SFunc_T SFuncList[SFUNC_NUM] = {
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OPCODE(SF_putString),
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OPCODE(SF_sleep),
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OPCODE(SF_takeObject),
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OPCODE(SF_objectIsCarried),
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OPCODE(SF_setStatusText),
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OPCODE(SF_commandMode),
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OPCODE(SF_actorWalkTo),
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OPCODE(SF_doAction),
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OPCODE(SF_setFacing),
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OPCODE(SF_startBgdAnim),
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OPCODE(SF_stopBgdAnim),
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OPCODE(SF_freezeInterface),
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OPCODE(SF_dialogMode),
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OPCODE(SF_killActorThreads),
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OPCODE(SF_faceTowards),
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OPCODE(SF_setFollower),
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OPCODE(SF_gotoScene),
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OPCODE(SF_setObjImage),
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OPCODE(SF_setObjName),
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OPCODE(SF_getObjName),
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OPCODE(SF_getNumber),
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OPCODE(SF_openDoor),
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OPCODE(SF_closeDoor),
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OPCODE(SF_setBgdAnimSpeed),
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OPCODE(SF_cycleColors),
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OPCODE(SF_centerActor),
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OPCODE(SF_startAnim),
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OPCODE(SF_actorWalkToAsync),
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OPCODE(SF_enableZone),
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OPCODE(SF_setActorState),
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OPCODE(SF_moveTo),
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OPCODE(SF_sceneEq),
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OPCODE(SF_dropObject),
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OPCODE(SF_finishBgdAnim),
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OPCODE(SF_swapActors),
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OPCODE(SF_simulSpeech),
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OPCODE(SF_actorWalk),
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OPCODE(SF_cycleActorFrames),
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OPCODE(SF_setFrame),
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OPCODE(SF_setRightPortrait),
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OPCODE(SF_setLeftPortrait),
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OPCODE(SF_linkAnim),
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OPCODE(SF_scriptSpecialWalk),
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OPCODE(SF_placeActor),
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OPCODE(SF_checkUserInterrupt),
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OPCODE(SF_walkRelative),
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OPCODE(SF_moveRelative),
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OPCODE(SF_simulSPeech2),
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OPCODE(SF_placard),
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OPCODE(SF_placardOff),
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OPCODE(SF_setProtagState),
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OPCODE(SF_resumeBgdAnim),
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OPCODE(SF_throwActor),
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OPCODE(SF_waitWalk),
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OPCODE(SF_sceneID),
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OPCODE(SF_changeActorScene),
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OPCODE(SF_climb),
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OPCODE(SF_setDoorState),
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OPCODE(SF_setActorZ),
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OPCODE(SF_text),
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OPCODE(SF_getActorX),
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OPCODE(SF_getActorY),
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OPCODE(SF_eraseDelta),
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OPCODE(SF_playMusic),
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OPCODE(SF_pickClimbOutPos),
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OPCODE(SF_tossRif),
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OPCODE(SF_showControls),
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OPCODE(SF_showMap),
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OPCODE(SF_puzzleWon),
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OPCODE(SF_enableEscape),
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OPCODE(SF_playSound),
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OPCODE(SF_playLoopedSound),
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OPCODE(SF_getDeltaFrame),
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OPCODE(SF_showProtect),
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OPCODE(SF_protectResult),
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OPCODE(SF_rand),
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OPCODE(SF_fadeMusic),
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OPCODE(SF_playVoice)
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};
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_SFuncList = SFuncList;
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}
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// Script function #0 (0x00)
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int Script::SF_putString(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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debug(1, "stub: SF_putString(), %d args", nArgs);
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return SUCCESS;
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}
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// Script function #1 (0x01) blocking
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// Suspends thread execution for the specified time period
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int Script::SF_sleep(SCRIPTFUNC_PARAMS) {
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SDataWord_T time_param;
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long time;
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if (!_skipSpeeches) {
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time_param = thread->pop();
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time = _vm->_sdata->readWordU(time_param);
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time = time * 10; // 72.8 ticks per second
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thread->flags |= kTFlagWaiting; // put thread to sleep
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thread->waitType = kTWaitDelay;
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}
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return SUCCESS;
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}
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// Script function #2 (0x02)
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int Script::SF_takeObject(SCRIPTFUNC_PARAMS) {
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SDataWord_T param = thread->pop();
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int index = param & 0x1FFF;
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if (index >= ARRAYSIZE(ObjectTable)) {
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return FAILURE;
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}
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if (ObjectTable[index].sceneIndex != -1) {
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ObjectTable[index].sceneIndex = -1;
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_vm->_interface->addToInventory(index);
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}
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return SUCCESS;
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}
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// Script function #3 (0x03)
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// Check if an object is carried.
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int Script::SF_objectIsCarried(SCRIPTFUNC_PARAMS) {
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SDataWord_T param = thread->pop();
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int index = param & 0x1FFF;
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if (index >= ARRAYSIZE(ObjectTable)) {
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thread->retVal = 0;
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return FAILURE;
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}
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thread->retVal = (ObjectTable[index].sceneIndex == -1) ? 1 : 0;
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return SUCCESS;
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}
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// Script function #4 (0x04) nonblocking
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// Set the command display to the specified text string
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// Param1: dialogue index of string
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int Script::SF_setStatusText(SCRIPTFUNC_PARAMS) {
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SDataWord_T param = thread->pop();
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return _vm->_interface->setStatusText(currentScript()->diag->str[param]);
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}
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// Script function #5 (0x05)
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int Script::SF_commandMode(SCRIPTFUNC_PARAMS) {
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return _vm->_interface->setMode(kPanelCommand);
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}
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// Script function #6 (0x06) blocking
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// Commands the specified actor to walk to the given position
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// Param1: actor id
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// Param2: actor destination x
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// Param3: actor destination y
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int Script::SF_actorWalkTo(SCRIPTFUNC_PARAMS) {
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SDataWord_T actor_parm;
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SDataWord_T x_parm;
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SDataWord_T y_parm;
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int actor_id;
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int actor_idx;
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Point pt;
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actor_parm = thread->pop();
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x_parm = thread->pop();
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y_parm = thread->pop();
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actor_id = _vm->_sdata->readWordS(actor_parm);
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actor_idx = _vm->_actor->getActorIndex(actor_id);
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if (actor_idx < 0) {
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_vm->_console->print(S_WARN_PREFIX "SF.08: Actor id 0x%X not found.", actor_id);
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return FAILURE;
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}
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pt.x = _vm->_sdata->readWordS(x_parm);
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pt.y = _vm->_sdata->readWordS(y_parm);
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_vm->_actor->walkTo(actor_idx, &pt, 0, &thread->sem);
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return SUCCESS;
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}
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// Script function #7 (0x07)
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int Script::SF_doAction(SCRIPTFUNC_PARAMS) {
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SDataWord_T param1 = thread->pop();
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SDataWord_T param2 = thread->pop();
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SDataWord_T param3 = thread->pop();
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SDataWord_T param4 = thread->pop();
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debug(1, "stub: SF_doAction(%d, %d, %d, %d)", param1, param2, param3, param4);
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return SUCCESS;
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}
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// Script function #8 (0x08) nonblocking
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// Sets the orientation of the specified actor.
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// Param1: actor id
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// Param2: actor orientation
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int Script::SF_setFacing(SCRIPTFUNC_PARAMS) {
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SDataWord_T actor_parm;
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SDataWord_T orient_parm;
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int actor_id;
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int actor_idx;
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int orientation;
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actor_parm = thread->pop();
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orient_parm = thread->pop();
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actor_id = _vm->_sdata->readWordS(actor_parm);
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orientation = _vm->_sdata->readWordS(orient_parm);
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actor_idx = _vm->_actor->getActorIndex(actor_id);
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if (actor_idx < 0) {
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_vm->_console->print(S_WARN_PREFIX "SF.08: Actor id 0x%X not found.", actor_id);
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return FAILURE;
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}
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_vm->_actor->setOrientation(actor_idx, orientation);
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return SUCCESS;
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}
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// Script function #9 (0x09)
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int Script::SF_startBgdAnim(SCRIPTFUNC_PARAMS) {
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SDataWord_T param1 = thread->pop();
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SDataWord_T param2 = thread->pop();
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debug(1, "stub: SF_startBgdAnim(%d, %d)", param1, param2);
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return SUCCESS;
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}
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// Script function #10 (0x0A)
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int Script::SF_stopBgdAnim(SCRIPTFUNC_PARAMS) {
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SDataWord_T param = thread->pop();
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debug(1, "stub: SF_stopBgdAnim(%d)", param);
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return SUCCESS;
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}
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// Script function #11 (0x0B) nonblocking
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// If the parameter is true, the user interface is disabled while script
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// continues to run. If the parameter is false, the user interface is
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// reenabled.
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// Param1: boolean
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int Script::SF_freezeInterface(SCRIPTFUNC_PARAMS) {
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SDataWord_T b_param;
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b_param = thread->pop();
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if (b_param) {
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_vm->_interface->deactivate();
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} else {
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_vm->_interface->activate();
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}
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return SUCCESS;
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}
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// Script function #12 (0x0C)
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// Disables mouse input, etc.
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int Script::SF_dialogMode(SCRIPTFUNC_PARAMS) {
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return _vm->_interface->setMode(kPanelDialogue);
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}
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// Script function #13 (0x0D)
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int Script::SF_killActorThreads(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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debug(1, "stub: SF_killActorThreads(), %d args", nArgs);
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return SUCCESS;
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}
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// Script function #14 (0x0E)
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int Script::SF_faceTowards(SCRIPTFUNC_PARAMS) {
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SDataWord_T param1 = thread->pop();
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SDataWord_T param2 = thread->pop();
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debug(1, "stub: SF_faceTowards(%d, %d)", param1, param2);
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return SUCCESS;
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}
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// Script function #15 (0x0F)
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int Script::SF_setFollower(SCRIPTFUNC_PARAMS) {
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SDataWord_T param1 = thread->pop();
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SDataWord_T param2 = thread->pop();
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debug(1, "stub: SF_setFollower(%d, %d)", param1, param2);
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return SUCCESS;
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}
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// Script function #16 (0x10)
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int Script::SF_gotoScene(SCRIPTFUNC_PARAMS) {
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SDataWord_T param1 = thread->pop();
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SDataWord_T param2 = thread->pop();
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debug(1, "stub: SF_gotoScene(%d, %d)", param1, param2);
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return SUCCESS;
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}
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// Script function #17 (0x11)
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int Script::SF_setObjImage(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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debug(1, "stub: SF_setObjImage(), %d args", nArgs);
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return SUCCESS;
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}
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// Script function #18 (0x12)
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int Script::SF_setObjName(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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debug(1, "stub: SF_setObjName(), %d args", nArgs);
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return SUCCESS;
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}
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// Script function #19 (0x13)
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int Script::SF_getObjName(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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debug(1, "stub: SF_getObjName(), %d args", nArgs);
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return SUCCESS;
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}
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// Script function #20 (0x14)
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int Script::SF_getNumber(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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debug(1, "stub: SF_getNumber(), %d args", nArgs);
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return SUCCESS;
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}
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// Script function #21 (0x15)
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int Script::SF_openDoor(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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debug(1, "stub: SF_openDoor(), %d args", nArgs);
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return SUCCESS;
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}
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// Script function #22 (0x16)
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int Script::SF_closeDoor(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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debug(1, "stub: SF_closeDoor(), %d args", nArgs);
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return SUCCESS;
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}
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// Script function #23 (0x17)
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int Script::SF_setBgdAnimSpeed(SCRIPTFUNC_PARAMS) {
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SDataWord_T param1 = thread->pop();
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SDataWord_T param2 = thread->pop();
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debug(1, "stub: SF_setBgdAnimSpeed(%d, %d)", param1, param2);
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return SUCCESS;
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}
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// Script function #24 (0x18)
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int Script::SF_cycleColors(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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debug(1, "stub: SF_cycleColors(), %d args", nArgs);
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return SUCCESS;
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}
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// Script function #25 (0x19)
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int Script::SF_centerActor(SCRIPTFUNC_PARAMS) {
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SDataWord_T param = thread->pop();
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debug(1, "stub: SF_centerActor(%d)", param);
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return SUCCESS;
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}
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// Script function #26 (0x1A) nonblocking
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// Starts the specified animation
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// Param1: ?
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// Param2: frames of animation to play or -1 to loop
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// Param3: animation id
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int Script::SF_startAnim(SCRIPTFUNC_PARAMS) {
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// FIXME: implementation is wrong. Should link animation
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SDataWord_T timer_parm;
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SDataWord_T frame_parm;
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SDataWord_T anim_id_parm;
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int frame_count;
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int anim_id;
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anim_id_parm = thread->pop();
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frame_parm = thread->pop();
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timer_parm = thread->pop();
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frame_count = _vm->_sdata->readWordS(frame_parm);
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anim_id = _vm->_sdata->readWordS(anim_id_parm);
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if (_vm->_anim->play(anim_id, 0) != SUCCESS) {
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_vm->_console->print(S_WARN_PREFIX "SF.26: Anim::play() failed. Anim id: %u\n", anim_id);
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return FAILURE;
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}
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return SUCCESS;
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}
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// Script function #27 (0x1B) nonblocking
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// Commands the specified actor to walk to the given position
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// Param1: actor id
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// Param2: actor destination x
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// Param3: actor destination y
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int Script::SF_actorWalkToAsync(SCRIPTFUNC_PARAMS) {
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SDataWord_T actor_parm;
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SDataWord_T x_parm;
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SDataWord_T y_parm;
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int actor_id;
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int actor_idx;
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Point pt;
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actor_parm = thread->pop();
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x_parm = thread->pop();
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y_parm = thread->pop();
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actor_id = _vm->_sdata->readWordS(actor_parm);
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actor_idx = _vm->_actor->getActorIndex(actor_id);
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if (actor_idx < 0) {
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_vm->_console->print(S_WARN_PREFIX "SF.08: Actor id 0x%X not found.",
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actor_id);
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return FAILURE;
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}
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pt.x = _vm->_sdata->readWordS(x_parm);
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pt.y = _vm->_sdata->readWordS(y_parm);
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_vm->_actor->walkTo(actor_idx, &pt, 0, NULL);
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return SUCCESS;
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}
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// Script function #28 (0x1C)
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int Script::SF_enableZone(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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debug(1, "stub: SF_enableZone(), %d args", nArgs);
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return SUCCESS;
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}
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// Script function #29 (0x1D)
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int Script::SF_setActorState(SCRIPTFUNC_PARAMS) {
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SDataWord_T param1 = thread->pop();
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SDataWord_T param2 = thread->pop();
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debug(1, "stub: SF_setActorState(%d, %d)", param1, param2);
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return SUCCESS;
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|
}
|
|
|
|
// Script function #30 (0x1E) nonblocking
|
|
// Positions an actor at the specified location; actor is created if the
|
|
// actor does not already exist.
|
|
// Param1: actor id
|
|
// Param2: actor pos x
|
|
// Param3: actor pos y
|
|
int Script::SF_moveTo(SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T actor_parm;
|
|
SDataWord_T x_parm;
|
|
SDataWord_T y_parm;
|
|
int actor_id;
|
|
int actor_idx;
|
|
int result;
|
|
Point pt;
|
|
|
|
actor_parm = thread->pop();
|
|
x_parm = thread->pop();
|
|
y_parm = thread->pop();
|
|
|
|
actor_id = _vm->_sdata->readWordS(actor_parm);
|
|
pt.x = _vm->_sdata->readWordS(x_parm);
|
|
pt.y = _vm->_sdata->readWordS(y_parm);
|
|
|
|
if (!_vm->_actor->actorExists(actor_id)) {
|
|
result = _vm->_actor->create(actor_id, pt.x, pt.y);
|
|
if (result != SUCCESS) {
|
|
_vm->_console->print(S_WARN_PREFIX "SF.30: Couldn't create actor 0x%X.", actor_id);
|
|
return FAILURE;
|
|
}
|
|
} else {
|
|
actor_idx = _vm->_actor->getActorIndex(actor_id);
|
|
_vm->_actor->move(actor_idx, &pt);
|
|
}
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #31 (0x21)
|
|
int Script::SF_sceneEq(SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T param = thread->pop();
|
|
|
|
if (_vm->_scene->getSceneLUT(param) == _vm->_scene->currentSceneNumber())
|
|
thread->retVal = 1;
|
|
else
|
|
thread->retVal = 0;
|
|
return SUCCESS;
|
|
}
|
|
|
|
|
|
// Script function #32 (0x20)
|
|
int Script::SF_dropObject(SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T obj_param = thread->pop();
|
|
SDataWord_T sprite_param = thread->pop();
|
|
SDataWord_T x_param = thread->pop();
|
|
SDataWord_T y_param = thread->pop();
|
|
|
|
int index = obj_param & 0x1FFF;
|
|
|
|
if (index >= ARRAYSIZE(ObjectTable)) {
|
|
return FAILURE;
|
|
}
|
|
|
|
if (ObjectTable[index].sceneIndex == -1) {
|
|
_vm->_interface->removeFromInventory(index);
|
|
}
|
|
|
|
ObjectTable[index].sceneIndex = _vm->_scene->currentSceneNumber();
|
|
ObjectTable[index].spritelistRn = 9 + sprite_param;
|
|
ObjectTable[index].x = x_param;
|
|
ObjectTable[index].y = y_param;
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #33 (0x21)
|
|
int Script::SF_finishBgdAnim(SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T param = thread->pop();
|
|
|
|
debug(1, "stub: SF_finishBgdAnim(%d)", param);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #34 (0x22)
|
|
int Script::SF_swapActors(SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T param1 = thread->pop();
|
|
SDataWord_T param2 = thread->pop();
|
|
|
|
debug(1, "stub: SF_swapActors(%d, %d)", param1, param2);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #35 (0x23)
|
|
int Script::SF_simulSpeech(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
debug(1, "stub: SF_simulSpeech(), %d args", nArgs);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #36 (0x24) ?
|
|
// Commands the specified actor to walk to the given position
|
|
// Param1: actor id
|
|
// Param2: actor destination x
|
|
// Param3: actor destination y
|
|
// Param4: flags telling how to walk
|
|
int Script::SF_actorWalk(SCRIPTFUNC_PARAMS) {
|
|
// INCOMPLETE
|
|
SDataWord_T actor_parm;
|
|
SDataWord_T x_parm;
|
|
SDataWord_T y_parm;
|
|
SDataWord_T flags_parm;
|
|
int actor_idx;
|
|
Point pt;
|
|
|
|
actor_parm = thread->pop();
|
|
x_parm = thread->pop();
|
|
y_parm = thread->pop();
|
|
flags_parm = thread->pop();
|
|
|
|
actor_idx = _vm->_actor->getActorIndex(_vm->_sdata->readWordS(actor_parm));
|
|
if (actor_idx < 0) {
|
|
_vm->_console->print(S_WARN_PREFIX "SF.36: Actor id 0x%X not found.", (int)actor_parm);
|
|
return FAILURE;
|
|
}
|
|
|
|
pt.x = _vm->_sdata->readWordS(x_parm);
|
|
pt.y = _vm->_sdata->readWordS(y_parm);
|
|
|
|
#if 1
|
|
_vm->_actor->walkTo(actor_idx, &pt, 0, NULL);
|
|
#else
|
|
_vm->_actor->walkTo(actor_idx, &pt, 0, &thread->sem);
|
|
#endif
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #37 (0x25) nonblocking
|
|
// Sets an actor to the specified action state
|
|
// Param1: actor id
|
|
// Param2: flags telling how to cycle the frames
|
|
// Param3: actor action state
|
|
// Param4: some kind of delay/speed thing?
|
|
int Script::SF_cycleActorFrames(SCRIPTFUNC_PARAMS) {
|
|
// INCOMPLETE
|
|
SDataWord_T actor_parm;
|
|
SDataWord_T flags_parm;
|
|
SDataWord_T delay_parm;
|
|
SDataWord_T action_parm;
|
|
int actor_id;
|
|
int actor_idx;
|
|
int action;
|
|
//uint16 flags;
|
|
|
|
actor_parm = thread->pop();
|
|
flags_parm = thread->pop();
|
|
action_parm = thread->pop();
|
|
delay_parm = thread->pop();
|
|
actor_id = _vm->_sdata->readWordS(actor_parm);
|
|
action = _vm->_sdata->readWordS(action_parm);
|
|
actor_idx = _vm->_actor->getActorIndex(actor_id);
|
|
|
|
if (_vm->_actor->setAction(actor_idx, action, ACTION_NONE) != SUCCESS) {
|
|
_vm->_console->print(S_WARN_PREFIX "SF.37: Actor::setAction() failed.");
|
|
return FAILURE;
|
|
}
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #38 (0x26) nonblocking
|
|
// Sets an actor to the specified action state
|
|
// Param1: actor id
|
|
// Param2: actor action state
|
|
// Param3: which frame of the action to use
|
|
int Script::SF_setFrame(SCRIPTFUNC_PARAMS) {
|
|
// INCOMPLETE
|
|
|
|
SDataWord_T actor_parm;
|
|
SDataWord_T frame_parm;
|
|
SDataWord_T action_parm;
|
|
|
|
int actor_id;
|
|
int actor_idx;
|
|
int action;
|
|
|
|
actor_parm = thread->pop();
|
|
action_parm = thread->pop();
|
|
frame_parm = thread->pop();
|
|
|
|
actor_id = _vm->_sdata->readWordS(actor_parm);
|
|
action = _vm->_sdata->readWordS(action_parm);
|
|
actor_idx = _vm->_actor->getActorIndex(actor_id);
|
|
|
|
if (_vm->_actor->setAction(actor_idx, action, ACTION_NONE) != SUCCESS) {
|
|
_vm->_console->print(S_WARN_PREFIX "SF.38: Actor::setAction() failed.");
|
|
return FAILURE;
|
|
}
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #39 (0x27)
|
|
// Sets the right-hand portrait
|
|
int Script::SF_setRightPortrait(SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T param = thread->pop();
|
|
|
|
return _vm->_interface->setRightPortrait(param);
|
|
}
|
|
|
|
// Script function #40 (0x28)
|
|
// Sets the left-hand portrait
|
|
int Script::SF_setLeftPortrait(SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T param = thread->pop();
|
|
|
|
return _vm->_interface->setLeftPortrait(param);
|
|
}
|
|
|
|
// Script function #41 (0x29) nonblocking
|
|
// Links the specified animations for playback
|
|
|
|
// Param1: ?
|
|
// Param2: total linked frame count
|
|
// Param3: animation id link target
|
|
// Param4: animation id link source
|
|
int Script::SF_linkAnim(SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T timer_parm;
|
|
SDataWord_T tframes_parm;
|
|
SDataWord_T anim1_parm;
|
|
SDataWord_T anim2_parm;
|
|
int tframes;
|
|
uint16 anim_id1;
|
|
uint16 anim_id2;
|
|
|
|
anim1_parm = thread->pop();
|
|
anim2_parm = thread->pop();
|
|
tframes_parm = thread->pop();
|
|
timer_parm = thread->pop();
|
|
tframes = _vm->_sdata->readWordS(tframes_parm);
|
|
anim_id1 = _vm->_sdata->readWordU(anim1_parm);
|
|
anim_id2 = _vm->_sdata->readWordU(anim2_parm);
|
|
|
|
if (_vm->_anim->link(anim_id1, anim_id2) != SUCCESS) {
|
|
_vm->_console->print(S_WARN_PREFIX "SF.41: Anim::link() failed. (%u->%u)\n", anim_id1, anim_id2);
|
|
return FAILURE;
|
|
}
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #42 (0x2A)
|
|
int Script::SF_scriptSpecialWalk(SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T param1 = thread->pop();
|
|
SDataWord_T param2 = thread->pop();
|
|
SDataWord_T param3 = thread->pop();
|
|
SDataWord_T param4 = thread->pop();
|
|
|
|
debug(1, "stub: SF_scriptSpecialWalk(%d, %d, %d, %d)", param1, param2, param3, param4);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #43 (0x2B) nonblocking
|
|
// Positions an actor at the specified location; actor is created if the
|
|
// actor does not already exist.
|
|
// Param1: actor id
|
|
// Param2: actor pos x
|
|
// Param3: actor pos y
|
|
// Param4: ?
|
|
// Param5: actor action
|
|
// Param6: ?
|
|
int Script::SF_placeActor(SCRIPTFUNC_PARAMS) {
|
|
// INCOMPLETE
|
|
SDataWord_T actor_parm;
|
|
SDataWord_T x_parm;
|
|
SDataWord_T y_parm;
|
|
SDataWord_T orient_parm;
|
|
SDataWord_T action_parm;
|
|
SDataWord_T frame_parm;
|
|
int actor_id;
|
|
int actor_idx;
|
|
int action_state;
|
|
int result;
|
|
Point pt;
|
|
|
|
actor_parm = thread->pop();
|
|
x_parm = thread->pop();
|
|
y_parm = thread->pop();
|
|
orient_parm = thread->pop();
|
|
action_parm = thread->pop();
|
|
frame_parm = thread->pop();
|
|
|
|
actor_id = _vm->_sdata->readWordS(actor_parm);
|
|
pt.x = _vm->_sdata->readWordS(x_parm);
|
|
pt.y = _vm->_sdata->readWordS(y_parm);
|
|
action_state = _vm->_sdata->readWordU(action_parm);
|
|
|
|
if (!_vm->_actor->actorExists(actor_id)) {
|
|
result = _vm->_actor->create(actor_id, pt.x, pt.y);
|
|
if (result != SUCCESS) {
|
|
_vm->_console->print(S_WARN_PREFIX "SF.43: Couldn't create actor 0x%X.", actor_id);
|
|
return FAILURE;
|
|
}
|
|
} else {
|
|
actor_idx = _vm->_actor->getActorIndex(actor_id);
|
|
_vm->_actor->move(actor_idx, &pt);
|
|
}
|
|
|
|
actor_idx = _vm->_actor->getActorIndex(actor_id);
|
|
_vm->_actor->setDefaultAction(actor_idx, action_state, ACTION_NONE);
|
|
_vm->_actor->setAction(actor_idx, action_state, ACTION_NONE);
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #44 (0x2C) nonblocking
|
|
// Checks to see if the user has interrupted a currently playing
|
|
// game cinematic. Pushes a zero or positive value if the game
|
|
// has not been interrupted.
|
|
int Script::SF_checkUserInterrupt(SCRIPTFUNC_PARAMS) {
|
|
thread->retVal = (_skipSpeeches == true);
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #45 (0x2D)
|
|
int Script::SF_walkRelative(SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T param1 = thread->pop();
|
|
SDataWord_T param2 = thread->pop();
|
|
SDataWord_T param3 = thread->pop();
|
|
SDataWord_T param4 = thread->pop();
|
|
SDataWord_T param5 = thread->pop();
|
|
|
|
debug(1, "stub: SF_walkRelative(%d, %d, %d, %d, %d)", param1, param2, param3, param4, param5);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #46 (0x2E)
|
|
int Script::SF_moveRelative(SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T param1 = thread->pop();
|
|
SDataWord_T param2 = thread->pop();
|
|
SDataWord_T param3 = thread->pop();
|
|
SDataWord_T param4 = thread->pop();
|
|
SDataWord_T param5 = thread->pop();
|
|
|
|
debug(1, "stub: SF_moveRelative(%d, %d, %d, %d, %d)", param1, param2, param3, param4, param5);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #47 (0x2F)
|
|
int Script::SF_simulSPeech2(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
debug(1, "stub: SF_simulSPeech2(), %d args", nArgs);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #48 (0x30)
|
|
int Script::SF_placard(SCRIPTFUNC_PARAMS) {
|
|
debug(1, "stub: SF_placard()");
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #49 (0x31)
|
|
int Script::SF_placardOff(SCRIPTFUNC_PARAMS) {
|
|
debug(1, "stub: SF_placardOff()");
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #50 (0x32)
|
|
int Script::SF_setProtagState(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
debug(1, "stub: SF_setProtagState(), %d args", nArgs);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #51 (0x33)
|
|
int Script::SF_resumeBgdAnim(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
debug(1, "stub: SF_resumeBgdAnim(), %d args", nArgs);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #52 (0x34)
|
|
int Script::SF_throwActor(SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T param1 = thread->pop();
|
|
SDataWord_T param2 = thread->pop();
|
|
SDataWord_T param3 = thread->pop();
|
|
SDataWord_T param4 = thread->pop();
|
|
SDataWord_T param5 = thread->pop();
|
|
SDataWord_T param6 = thread->pop();
|
|
|
|
debug(1, "stub: SF_throwActor(%d, %d, %d, %d, %d, %d)", param1, param2, param3, param4, param5, param6);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #53 (0x35)
|
|
int Script::SF_waitWalk(SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T param = thread->pop();
|
|
|
|
debug(1, "stub: SF_waitWalk(%d)", param);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #54 (0x36)
|
|
int Script::SF_sceneID(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
debug(1, "stub: SF_sceneID(), %d args", nArgs);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #55 (0x37)
|
|
int Script::SF_changeActorScene(SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T param1 = thread->pop();
|
|
SDataWord_T param2 = thread->pop();
|
|
|
|
debug(1, "stub: SF_changeActorScene(%d, %d)", param1, param2);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #56 (0x38)
|
|
int Script::SF_climb(SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T param1 = thread->pop();
|
|
SDataWord_T param2 = thread->pop();
|
|
SDataWord_T param3 = thread->pop();
|
|
SDataWord_T param4 = thread->pop();
|
|
|
|
debug(1, "stub: SF_climb(%d, %d, %d, %d)", param1, param2, param3, param4);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #57 (0x39)
|
|
int Script::SF_setDoorState(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
debug(1, "stub: SF_setDoorState(), %d args", nArgs);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #58 (0x3A)
|
|
int Script::SF_setActorZ(SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T param1 = thread->pop();
|
|
SDataWord_T param2 = thread->pop();
|
|
|
|
debug(1, "stub: SF_setActorZ(%d, %d)", param1, param2);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #59 (0x3B)
|
|
int Script::SF_text(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
debug(1, "stub: SF_text(), %d args", nArgs);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #60 (0x3C)
|
|
int Script::SF_getActorX(SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T param = thread->pop();
|
|
|
|
debug(1, "stub: SF_getActorX(%d)", param);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #61 (0x3D)
|
|
int Script::SF_getActorY(SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T param = thread->pop();
|
|
|
|
debug(1, "stub: SF_getActorY(%d)", param);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #62 (0x3E)
|
|
int Script::SF_eraseDelta(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
debug(1, "stub: SF_eraseDelta(), %d args", nArgs);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #63 (0x3F)
|
|
int Script::SF_playMusic(SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T param = thread->pop() + 9;
|
|
|
|
if (param >= 9 && param <= 34)
|
|
_vm->_music->play(param);
|
|
else
|
|
_vm->_music->stop();
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #64 (0x40)
|
|
int Script::SF_pickClimbOutPos(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
debug(1, "stub: SF_pickClimbOutPos(), %d args", nArgs);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #65 (0x41)
|
|
int Script::SF_tossRif(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
debug(1, "stub: SF_tossRif(), %d args", nArgs);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #66 (0x42)
|
|
int Script::SF_showControls(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
debug(1, "stub: SF_showControls(), %d args", nArgs);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #67 (0x43)
|
|
int Script::SF_showMap(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
debug(1, "stub: SF_showMap(), %d args", nArgs);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #68 (0x44)
|
|
int Script::SF_puzzleWon(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
debug(1, "stub: SF_puzzleWon(), %d args", nArgs);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #69 (0x45)
|
|
int Script::SF_enableEscape(SCRIPTFUNC_PARAMS) {
|
|
if (thread->pop())
|
|
_abortEnabled = true;
|
|
else {
|
|
_skipSpeeches = false;
|
|
_abortEnabled = false;
|
|
}
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
static struct {
|
|
int res;
|
|
int vol;
|
|
} sfxTable[] = {
|
|
{ FX_DOOR_OPEN, 127 },
|
|
{ FX_DOOR_CLOSE, 127 },
|
|
{ FX_RUSH_WATER, 63 }, // Floppy volume: 127
|
|
{ FX_RUSH_WATER, 26 }, // Floppy volume: 40
|
|
{ FX_CRICKET, 64 },
|
|
{ FX_PORTICULLIS, 84 }, // Floppy volume: 127
|
|
{ FX_CLOCK_1, 64 },
|
|
{ FX_CLOCK_2, 64 },
|
|
{ FX_DAM_MACHINE, 64 },
|
|
{ FX_DAM_MACHINE, 40 },
|
|
{ FX_HUM1, 64 },
|
|
{ FX_HUM2, 64 },
|
|
{ FX_HUM3, 64 },
|
|
{ FX_HUM4, 64 },
|
|
{ FX_WATER_LOOP_S, 32 }, // Floppy volume: 64
|
|
{ FX_SURF, 42 }, // Floppy volume: 127
|
|
{ FX_SURF, 32 }, // Floppy volume: 64
|
|
{ FX_FIRELOOP, 64 }, // Floppy volume: 96
|
|
{ FX_SCRAPING, 84 }, // Floppy volume: 127
|
|
{ FX_BEE_SWARM, 64 }, // Floppy volume: 96
|
|
{ FX_BEE_SWARM, 26 }, // Floppy volume: 40
|
|
{ FX_SQUEAKBOARD, 64 },
|
|
{ FX_KNOCK, 127 },
|
|
{ FX_COINS, 32 }, // Floppy volume: 48
|
|
{ FX_STORM, 84 }, // Floppy volume: 127
|
|
{ FX_DOOR_CLOSE_2, 84 }, // Floppy volume: 127
|
|
{ FX_ARCWELD, 84 }, // Floppy volume: 127
|
|
{ FX_RETRACT_ORB, 127 },
|
|
{ FX_DRAGON, 127 },
|
|
{ FX_SNORES, 127 },
|
|
{ FX_SPLASH, 127 },
|
|
{ FX_LOBBY_DOOR, 127 },
|
|
{ FX_CHIRP_LOOP, 26 }, // Floppy volume: 40
|
|
{ FX_DOOR_CREAK, 96 },
|
|
{ FX_SPOON_DIG, 64 },
|
|
{ FX_CROW, 96 },
|
|
{ FX_COLDWIND, 42 }, // Floppy volume: 64
|
|
{ FX_TOOL_SND_1, 96 },
|
|
{ FX_TOOL_SND_2, 127 },
|
|
{ FX_TOOL_SND_3, 64 },
|
|
{ FX_DOOR_METAL, 96 },
|
|
{ FX_WATER_LOOP_S, 32 },
|
|
{ FX_WATER_LOOP_L, 32 }, // Floppy volume: 64
|
|
{ FX_DOOR_OPEN_2, 127 },
|
|
{ FX_JAIL_DOOR, 64 },
|
|
{ FX_KILN_FIRE, 53 }, // Floppy volume: 80
|
|
|
|
// Only in the CD version
|
|
{ FX_CROWD_01, 64 },
|
|
{ FX_CROWD_02, 64 },
|
|
{ FX_CROWD_03, 64 },
|
|
{ FX_CROWD_04, 64 },
|
|
{ FX_CROWD_05, 64 },
|
|
{ FX_CROWD_06, 64 },
|
|
{ FX_CROWD_07, 64 },
|
|
{ FX_CROWD_08, 64 },
|
|
{ FX_CROWD_09, 64 },
|
|
{ FX_CROWD_10, 64 },
|
|
{ FX_CROWD_11, 64 },
|
|
{ FX_CROWD_12, 64 },
|
|
{ FX_CROWD_13, 64 },
|
|
{ FX_CROWD_14, 64 },
|
|
{ FX_CROWD_15, 64 },
|
|
{ FX_CROWD_16, 64 },
|
|
{ FX_CROWD_17, 64 }
|
|
};
|
|
|
|
// Script function #70 (0x46)
|
|
int Script::SF_playSound(SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T param = thread->pop() - 13;
|
|
|
|
if (/* param >= 0 && */ param < ARRAYSIZE(sfxTable))
|
|
_vm->_sndRes->playSound(sfxTable[param].res, sfxTable[param].vol);
|
|
else
|
|
_vm->_sound->stopSound();
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #71 (0x47)
|
|
int Script::SF_playLoopedSound(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
debug(1, "stub: SF_playLoopedSound(), %d args", nArgs);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #72 (0x48)
|
|
int Script::SF_getDeltaFrame(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
debug(1, "stub: SF_getDeltaFrame(), %d args", nArgs);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #73 (0x49)
|
|
int Script::SF_showProtect(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
debug(1, "stub: SF_showProtect(), %d args", nArgs);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #74 (0x4A)
|
|
int Script::SF_protectResult(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
debug(1, "stub: SF_protectResult(), %d args", nArgs);
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #75 (0x4d)
|
|
int Script::SF_rand(SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T param = thread->pop();
|
|
|
|
thread->retVal = (_vm->_rnd.getRandomNumber(param));
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #76 (0x4c)
|
|
int Script::SF_fadeMusic(SCRIPTFUNC_PARAMS) {
|
|
debug(1, "stub: SF_fadeMusic()");
|
|
return SUCCESS;
|
|
}
|
|
|
|
// Script function #77 (0x4d)
|
|
int Script::SF_playVoice(SCRIPTFUNC_PARAMS) {
|
|
for (int i = 0; i < nArgs; i++)
|
|
thread->pop();
|
|
|
|
debug(1, "stub: SF_playVoice(), %d args", nArgs);
|
|
return SUCCESS;
|
|
}
|
|
|
|
} // End of namespace Saga
|