mirror of
https://github.com/libretro/scummvm.git
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72f4c03b0b
svn-id: r18038
72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef __PS2_SAVEFILE__
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#define __PS2_SAVEFILE__
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#include "common/savefile.h"
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#include <libmc.h>
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enum SaveMode {
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TO_HOST = 0,
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TO_MC,
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TO_HDD
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};
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class Gs2dScreen;
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class OSystem_PS2;
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class Ps2SaveFileManager : public Common::SaveFileManager {
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public:
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Ps2SaveFileManager(OSystem_PS2 *system, Gs2dScreen *screen);
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virtual ~Ps2SaveFileManager();
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virtual Common::InSaveFile *openForLoading(const char *filename);
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virtual Common::OutSaveFile *openForSaving(const char *filename);
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virtual void listSavefiles(const char *prefix, bool *marks, int num);
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/** Get the path to the save game directory. */
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virtual const char *getSavePath() const;
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private:
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static bool setupIcon(const char *dest, const char *ico, const char *descr1, const char *descr2);
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bool mcReadyForDir(const char *dir);
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void checkMainDirectory(void);
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void splitPath(const char *fileName, char *dir, char *name);
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uint16 *decompressIconData(uint16 *size);
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Gs2dScreen *_screen;
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OSystem_PS2 *_system;
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mcTable *_mcDirList;
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int _mcEntries;
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char _mcDirName[256];
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bool _mcNeedsUpdate, _mcPresent;
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uint32 _mcCheckTime;
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static const uint8 _rleIcoData[14018];
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static const iconIVECTOR _bgcolor[4];
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static const iconFVECTOR _lightdir[3], _lightcol[3], _ambient;
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};
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#endif // __PS2_SAVEFILE__
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