scummvm/engines/sci
2010-06-26 11:16:25 +00:00
..
engine SCI: making hack inside kAbs hoyle1 specific, added fixme 2010-06-26 09:34:14 +00:00
graphics Removed the getHunkPointer error - it's valid SCI behavior (e.g. when loading/quitting sometimes, since hunks are not saved). We check for valid hunk pointers anyway, so there's no reason for the warning/error 2010-06-25 17:59:49 +00:00
parser The parser vocabulary remains static throughout the game, thus it has been removed from the engine state 2010-06-01 15:11:20 +00:00
sound SCI: set _driver to 0 in MidiParser_SCI destructor to stop the MidiParser destructor call allNotesOff() which would affect all channels all the time - fixes sq1 ship flying away sound getting stopped when ladder falls down 2010-06-26 11:16:25 +00:00
video Committing the rest of the VideoDecoder Rewrite from patch #2963496. 2010-05-18 14:17:24 +00:00
console.cpp Renamed some variables 2010-06-25 19:09:19 +00:00
console.h Renamed some variables 2010-06-25 19:09:19 +00:00
debug.h Moved the breakpoint information inside the DebugState struct 2010-05-19 07:25:06 +00:00
decompressor.cpp SCI: dont write palette in reorderView() if there is no palette :P 2010-06-23 16:49:03 +00:00
decompressor.h SCI: Reduce header interdependencies 2010-02-17 23:38:43 +00:00
detection_tables.h Fix the Hoyle 4 (Hoyle Classic) demo's top offset. It currently errors out later from lacking a selector (static selector problem). 2010-06-21 19:07:41 +00:00
detection.cpp SCI: Introduce SciGameId enum 2010-06-25 16:16:29 +00:00
event.cpp SCI: replacing the keyboard size check for direction type detection with checking for script 933 (pseudoMouse) instead - this is better because its working multiplatform 2010-06-19 10:57:01 +00:00
event.h SCI: implemented checking of keyboard driver in case of SCI1EGA/EARLY, also renamed SCI_EVENT_JOYSTICK to SCI_EVENT_DIRECTION 2010-06-19 09:46:04 +00:00
module.mk SCI: SciGui/SciGui32 gone for good... 2010-06-15 15:44:24 +00:00
resource_audio.cpp SCI: Introduce SciGameId enum 2010-06-25 16:16:29 +00:00
resource_intern.h SCI: Avoid using g_sci in resman (as it might not yet be inited) 2010-06-16 00:24:16 +00:00
resource.cpp SCI: detect, if SCI1.1 game is merging or copying palette instead of using gameIds. Also prints method used, when using debug command "version" 2010-06-25 10:04:31 +00:00
resource.h SCI: Introduce SciGameId enum 2010-06-25 16:16:29 +00:00
sci.cpp SCI: Introduce SciGameId enum 2010-06-25 16:16:29 +00:00
sci.h SCI: Introduce SciGameId enum 2010-06-25 16:16:29 +00:00
util.cpp Add initial support for KQ6 Mac. Wrapper functions for read/writing to pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression. 2010-05-18 04:17:58 +00:00
util.h Add initial support for KQ6 Mac. Wrapper functions for read/writing to pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression. 2010-05-18 04:17:58 +00:00