scummvm/backends/platform/psp/display_client.cpp

774 lines
22 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Disable printf override in common/forbidden.h to avoid
// clashes with pspdebug.h from the PSP SDK.
// That header file uses
// __attribute__((format(printf,1,2)));
// which gets messed up by our override mechanism; this could
// be avoided by either changing the PSP SDK to use the equally
// legal and valid
// __attribute__((format(__printf__,1,2)));
// or by refining our printf override to use a varadic macro
// (which then wouldn't be portable, though).
// Anyway, for now we just disable the printf override globally
// for the PSP port
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#include <pspgu.h>
#include <pspkerneltypes.h>
#include <pspdisplay.h>
#include <psputils.h>
#include "common/scummsys.h"
#include "backends/platform/psp/psppixelformat.h"
#include "backends/platform/psp/display_client.h"
#include "backends/platform/psp/display_manager.h"
#define PSP_INCLUDE_SWAP
#include "backends/platform/psp/memory.h"
//#define __PSP_DEBUG_FUNCS__ /* For debugging the stack */
//#define __PSP_DEBUG_PRINT__
#include "backends/platform/psp/trace.h"
#define PSP_BUFFER_WIDTH (512)
#define PSP_SCREEN_WIDTH 480
#define PSP_SCREEN_HEIGHT 272
#define PSP_FRAME_SIZE (PSP_BUFFER_WIDTH * PSP_SCREEN_HEIGHT)
DisplayManager *GuRenderer::_displayManager = 0;
// class Palette ------------------------------------------------------------
//
void Palette::clear() {
DEBUG_ENTER_FUNC();
if (_values && _numOfEntries)
memset(_values, 0, getSizeInBytes());
PSP_DEBUG_PRINT("_values[%p]\n", _values);
}
// Used to clear the specific keycolor
//
void Palette::setColorPositionAlpha(uint32 position, bool alpha) {
DEBUG_ENTER_FUNC();
assert(_values);
assert(position < _numOfEntries);
PSP_DEBUG_PRINT("position[%d], numofEntries[%u], bpp[%u], values[%p]\n", position, _numOfEntries,
_pixelFormat.bitsPerPixel, _values);
if (_numOfEntries <= 16)
position &= 0xF;
else if (_numOfEntries <= 256)
position &= 0xFF;
switch (_pixelFormat.bitsPerPixel) {
case 16: {
uint16 *shortVal = (uint16 *) & _values[_pixelFormat.pixelsToBytes(position)];
*shortVal = _pixelFormat.setColorAlpha((uint32) * shortVal, alpha ? 255 : 0);
}
break;
case 32: {
uint32 *wordVal = (uint32 *) & _values[_pixelFormat.pixelsToBytes(position)];
*wordVal = _pixelFormat.setColorAlpha((uint32) * wordVal, alpha ? 255 : 0);
}
break;
default:
PSP_ERROR("Incorrect bits per pixel value[%u]\n", _pixelFormat.bitsPerPixel);
}
}
// Set some of the palette to color values in array
// By default, ScummVm doesn't support alpha values in palettes
void Palette::setPartial(const byte *colors, uint32 start, uint32 num, bool supportsAlpha /* = false */) {
DEBUG_ENTER_FUNC();
assert(_values);
assert(_numOfEntries);
const byte *src = colors;
if (start + num > _numOfEntries) // Check boundary
num = _numOfEntries - start;
if (_pixelFormat.bitsPerPixel == 16) {
uint16 *palette = (uint16 *)_values;
palette += start;
for (uint32 i = 0; i < num; ++i) {
byte alphaVal = supportsAlpha ? src[3] : 0xFF;
*palette = (uint16)_pixelFormat.rgbaToColor(src[0], src[1], src[2], alphaVal);
src += 3;
palette++;
}
} else if (_pixelFormat.bitsPerPixel == 32) {
uint32 *palette = (uint32 *)_values;
palette += start;
for (uint32 i = 0; i < num; ++i) {
byte alphaVal = supportsAlpha ? src[3] : 0xFF;
*palette = _pixelFormat.rgbaToColor(src[0], src[1], src[2], alphaVal);
src += 3;
palette++;
}
}
}
// Sets pixel format and number of entries by the buffer's pixel format */
void Palette::setPixelFormats(PSPPixelFormat::Type paletteType, PSPPixelFormat::Type bufferType, bool swapRedBlue /* = false */) {
DEBUG_ENTER_FUNC();
if (paletteType == PSPPixelFormat::Type_Unknown)
PSP_ERROR("Unknown paletteType[%u]\n", paletteType);
switch (bufferType) {
case PSPPixelFormat::Type_Palette_8bit:
_numOfEntries = 256;
break;
case PSPPixelFormat::Type_Palette_4bit:
_numOfEntries = 16;
break;
case PSPPixelFormat::Type_Unknown:
case PSPPixelFormat::Type_None:
PSP_ERROR("Unhandled bufferType[%u]\n", bufferType);
break;
default: // No palette
_numOfEntries = 0;
break;
}
_pixelFormat.set(paletteType, swapRedBlue);
}
bool Palette::allocate() {
DEBUG_ENTER_FUNC();
PSP_DEBUG_PRINT("_numOfEntries[%u]\n", _numOfEntries);
PSP_DEBUG_PRINT("_pixelFormat: format[%u], bpp[%u]\n", _pixelFormat.format, _pixelFormat.bitsPerPixel);
if (_values) {
free(CACHED(_values));
_values = 0;
}
// We allocate on 64bytes to get a cache line, and round up to 64bytes to get the full line
uint32 amountInBytes = getSizeInBytes();
if (amountInBytes < 64)
amountInBytes = 64;
_values = (byte *)memalign(64, amountInBytes);
// Use uncached memory
GuRenderer::cacheInvalidate(_values, amountInBytes);
_values = UNCACHED(_values);
if (!_values) {
PSP_ERROR("Couldn't allocate palette.\n");
return false;
}
PSP_DEBUG_PRINT("_values[%p]\n", _values);
clear();
return true;
}
void Palette::deallocate() {
DEBUG_ENTER_FUNC();
free(CACHED(_values));
_values = 0;
_numOfEntries = 0;
}
// Copy some of the palette to an array of colors
//
void Palette::getPartial(byte *colors, uint start, uint num) const {
DEBUG_ENTER_FUNC();
assert(_values);
assert(_numOfEntries);
uint32 r, g, b, a;
if (start + num > _numOfEntries) // Check boundary
num = _numOfEntries - start;
if (_pixelFormat.bitsPerPixel == 16) {
uint16 *palette = (uint16 *)_values;
palette += start;
for (uint32 i = start; i < start + num; i++) {
_pixelFormat.colorToRgba(*palette, r, g, b, a);
*colors++ = (byte)r;
*colors++ = (byte)g;
*colors++ = (byte)b;
palette++;
}
} else if (_pixelFormat.bitsPerPixel == 32) {
uint32 *palette = (uint32 *)_values;
palette += start;
for (uint32 i = start; i < start + num; i++) {
_pixelFormat.colorToRgba(*palette, r, g, b, a);
*colors++ = (byte)r;
*colors++ = (byte)g;
*colors++ = (byte)b;
palette++;
}
}
}
void Palette::setSingleColorRGBA(uint32 num, byte r, byte g, byte b, byte a) {
// DEBUG_ENTER_FUNC();
uint16 *shortValues;
uint32 *wordValues;
assert(_values);
assert(num < _numOfEntries);
switch (_pixelFormat.bitsPerPixel) {
case 16:
shortValues = (uint16 *)_values;
shortValues[num] = _pixelFormat.rgbaToColor(r, g, b, a);
break;
case 32:
wordValues = (uint32 *)_values;
wordValues[num] = _pixelFormat.rgbaToColor(r, g, b, a);
break;
default:
PSP_ERROR("Incorrect bitsPerPixel[%d]\n", _pixelFormat.bitsPerPixel);
break;
}
}
// Print to screen
void Palette::print(uint32 numToPrint /* = 0 */) {
if (_numOfEntries > 0) {
assert(_values);
if (numToPrint > _numOfEntries || numToPrint == 0)
numToPrint = _numOfEntries;
PSP_INFO_PRINT("cursor palette:\n");
for (unsigned int i = 0; i < numToPrint; i++) {
byte *pcolor = &_values[_pixelFormat.pixelsToBytes(i)];
uint32 color = _pixelFormat.getColorValueAt(pcolor);
PSP_INFO_PRINT("[%u=%x] ", i, color);
}
PSP_INFO_PRINT("\n");
}
}
uint32 Palette::getRawColorAt(uint32 position) const {
byte *pcolor = &_values[_pixelFormat.pixelsToBytes(position)];
uint32 color = _pixelFormat.getColorValueAt(pcolor);
return color;
}
uint32 Palette::getRGBAColorAt(uint32 position) const {
uint32 color = getRawColorAt(position);
uint32 r, g, b, a;
_pixelFormat.colorToRgba(color, r, g, b, a);
return (a << 24 | b << 16 | g << 8 | r);
}
// class Buffer ---------------------------------------------------
void Buffer::setPixelFormat(PSPPixelFormat::Type type, bool swapRedBlue) {
if (type == PSPPixelFormat::Type_None ||
type == PSPPixelFormat::Type_Unknown)
PSP_ERROR("Unhandled buffer format[%u]\n", type);
_pixelFormat.set(type, swapRedBlue);
}
bool Buffer::hasPalette() {
if (_pixelFormat.format == PSPPixelFormat::Type_Palette_8bit ||
_pixelFormat.format == PSPPixelFormat::Type_Palette_4bit)
return true;
return false;
}
/* pitch is in bytes */
void Buffer::copyFromArray(const byte *buffer, int pitch) {
DEBUG_ENTER_FUNC();
// We use sourceSize because outside, they won't know what the true size is
copyFromRect(buffer, pitch, 0, 0, _sourceSize.width, _sourceSize.height);
}
/* pitch is in bytes */
void Buffer::copyFromRect(const byte *buf, uint32 pitch, int destX, int destY, uint32 recWidth, uint32 recHeight) {
// Removed silly clipping code
DEBUG_ENTER_FUNC();
assert(_pixels);
if (recWidth > _sourceSize.width - destX) {
recWidth = _sourceSize.width - destX;
}
if (recHeight > _sourceSize.height - destY) {
recHeight = _sourceSize.height - destY;
}
if (recWidth <= 0 || recHeight <= 0) {
return;
}
byte *dst = _pixels + _pixelFormat.pixelsToBytes((destY * _width) + destX);
uint32 recWidthInBytes = _pixelFormat.pixelsToBytes(recWidth);
uint32 realWidthInBytes = _pixelFormat.pixelsToBytes(_width);
if (pitch == realWidthInBytes && pitch == recWidthInBytes) {
//memcpy(dst, buf, _pixelFormat.pixelsToBytes(recHeight * recWidth));
if (_pixelFormat.swapRB)
PspMemorySwap::fastSwap(dst, buf, _pixelFormat.pixelsToBytes(recHeight * recWidth), _pixelFormat);
else
PspMemory::fastCopy(dst, buf, _pixelFormat.pixelsToBytes(recHeight * recWidth));
} else {
do {
if (_pixelFormat.swapRB)
PspMemorySwap::fastSwap(dst, buf, recWidthInBytes, _pixelFormat);
else
PspMemory::fastCopy(dst, buf, recWidthInBytes);
buf += pitch;
dst += realWidthInBytes;
} while (--recHeight);
}
}
/* pitch is in bytes */
void Buffer::copyToArray(byte *dst, int pitch) {
DEBUG_ENTER_FUNC();
assert(_pixels);
uint32 h = _height;
byte *src = _pixels;
uint32 sourceWidthInBytes = _pixelFormat.pixelsToBytes(_sourceSize.width);
uint32 realWidthInBytes = _pixelFormat.pixelsToBytes(_width);
do {
//memcpy(dst, src, sourceWidthInBytes);
if (_pixelFormat.swapRB)
PspMemorySwap::fastSwap(dst, src, sourceWidthInBytes, _pixelFormat);
else
PspMemory::fastCopy(dst, src, sourceWidthInBytes);
src += realWidthInBytes;
dst += pitch;
} while (--h);
}
void Buffer::setSize(uint32 width, uint32 height, HowToSize textureOrSource/*=kSizeByTextureSize*/) {
DEBUG_ENTER_FUNC();
// We can size the buffer either by texture size (multiple of 2^n) or source size.
// At higher sizes, increasing the texture size to 2^n is a waste of space. At these sizes kSizeBySourceSize should be used.
_sourceSize.width = width;
_sourceSize.height = height;
_textureSize.width = scaleUpToPowerOfTwo(width); // can only scale up to 512
_textureSize.height = scaleUpToPowerOfTwo(height);
if (textureOrSource == kSizeByTextureSize) {
_width = _textureSize.width;
_height = _textureSize.height;
} else { // sizeBySourceSize
_width = _sourceSize.width;
_height = _sourceSize.height;
// adjust allocated width to be divisible by 32.
// The GU can only handle multiples of 16 bytes. A 4 bit image x 32 will give us 16 bytes
// We don't necessarily know the depth of the pixels here. So just make it divisible by 32.
uint32 checkDiv = _width & 31;
if (checkDiv)
_width += 32 - checkDiv;
}
PSP_DEBUG_PRINT("width[%u], height[%u], texW[%u], texH[%u], sourceW[%d], sourceH[%d] %s\n", _width, _height, _textureSize.width, _textureSize.height, _sourceSize.width, _sourceSize.height, textureOrSource ? "size by source" : "size by texture");
}
// Scale a dimension (width/height) up to power of 2 for the texture
// Will only go up to 512 since that's the maximum PSP texture size
uint32 Buffer::scaleUpToPowerOfTwo(uint32 size) {
uint32 textureDimension = 16;
while (size > textureDimension && textureDimension < 512)
textureDimension <<= 1;
PSP_DEBUG_PRINT("size[%u]. power of 2[%u]\n", size, textureDimension);
return textureDimension;
}
bool Buffer::allocate(bool inVram/*=false*/) {
DEBUG_ENTER_FUNC();
PSP_DEBUG_PRINT("_width[%u], _height[%u]\n", _width, _height);
PSP_DEBUG_PRINT("_pixelFormat: format[%u], bpp[%u]\n", _pixelFormat.format, _pixelFormat.bitsPerPixel);
if (_pixels) {
if (VramAllocator::isAddressInVram(_pixels)) // Check if in VRAM
VramAllocator::instance().deallocate(_pixels);
else // not in VRAM
free(CACHED(_pixels));
_pixels = 0;
}
uint32 size = getSizeInBytes();
if (inVram) {
_pixels = (byte *)VramAllocator::instance().allocate(size);
}
if (!_pixels) { // Either we are not in vram or we didn't manage to allocate in vram
// Align to 64 bytes. All normal buffer sizes are multiples of 64 anyway
_pixels = (byte *)memalign(64, size);
}
if (!_pixels) {
PSP_ERROR("couldn't allocate buffer.\n");
return false;
}
// Use uncached memory
GuRenderer::cacheInvalidate(_pixels, size);
_pixels = UNCACHED(_pixels);
clear();
return true;
}
void Buffer::deallocate() {
DEBUG_ENTER_FUNC();
if (!_pixels)
return;
if (VramAllocator::isAddressInVram(_pixels)) // Check if in VRAM
VramAllocator::instance().deallocate(_pixels);
else
free(CACHED(_pixels));
_pixels = 0;
}
void Buffer::clear() {
DEBUG_ENTER_FUNC();
if (_pixels)
memset(_pixels, 0, getSizeInBytes());
}
/* Convert 4 bit images to match weird PSP format */
void Buffer::flipNibbles() {
DEBUG_ENTER_FUNC();
if (_pixelFormat.bitsPerPixel != 4)
return;
assert(_pixels);
uint32 *dest = (uint32 *)_pixels;
for (uint32 i = 0; i < getSourceHeight(); i++) {
for (uint32 j = 0; j < (getWidth() >> 3); j++) { // /8 because we do it in 32bit chunks
uint32 val = *dest;
*dest++ = ((val >> 4) & 0x0F0F0F0F) | ((val << 4) & 0xF0F0F0F0);
}
}
}
// Print buffer contents to screen (only source size is printed out)
void Buffer::print(uint32 mask, uint32 numToPrint /*=0*/) {
assert(_pixels);
if (numToPrint > _sourceSize.width * _sourceSize.height || numToPrint == 0)
numToPrint = _sourceSize.width * _sourceSize.height;
PSP_INFO_PRINT("buffer: \n");
PSP_INFO_PRINT("width[%u], height[%u]\n\n", _sourceSize.width, _sourceSize.height);
for (unsigned int i = 0; i < _sourceSize.height; i++) {
for (unsigned int j = 0; j < _sourceSize.width; j++) {
if (numToPrint <= 0) // check if done
break;
byte *pcolor = &_pixels[_pixelFormat.pixelsToBytes((i * _width) + j)];
uint32 color = _pixelFormat.getColorValueAt(pcolor);
//if (color != 0) PSP_INFO_PRINT("[%x] ", color);
PSP_INFO_PRINT("[%x] ", mask & color);
numToPrint--;
}
PSP_INFO_PRINT("\n");
}
PSP_INFO_PRINT("\n");
}
// class GuRenderer -------------------------------------------------
//#define __PSP_DEBUG_FUNCS__ /* For debugging the stack */
//#define __PSP_DEBUG_PRINT__
#include "backends/platform/psp/trace.h"
void GuRenderer::render() {
DEBUG_ENTER_FUNC();
PSP_DEBUG_PRINT("Buffer[%p] Palette[%p]\n", _buffer->getPixels(), _palette->getRawValues());
guProgramDrawBehavior();
if (_buffer->hasPalette())
guLoadPalette();
guProgramTextureFormat();
// Loop over patches of 512x512 pixel textures and draw them
for (uint32 j = 0; j < _buffer->getSourceHeight(); j += 512) {
_textureLoadOffset.y = j;
for (uint32 i = 0; i < _buffer->getSourceWidth(); i += 512) {
_textureLoadOffset.x = i;
guLoadTexture();
Vertex *vertices = guGetVertices();
fillVertices(vertices);
guDrawVertices(vertices);
}
}
}
inline void GuRenderer::guProgramDrawBehavior() {
DEBUG_ENTER_FUNC();
PSP_DEBUG_PRINT("blending[%s] colorTest[%s] reverseAlpha[%s] keyColor[%u]\n",
_blending ? "on" : "off", _colorTest ? "on" : "off",
_alphaReverse ? "on" : "off", _keyColor);
if (_blending) {
sceGuEnable(GU_BLEND);
if (_alphaReverse) // Reverse the alpha value (ie. 0 is 1) easier to do in some cases
sceGuBlendFunc(GU_ADD, GU_ONE_MINUS_SRC_ALPHA, GU_SRC_ALPHA, 0, 0);
else // Normal alpha values
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
} else
sceGuDisable(GU_BLEND);
if (_colorTest) {
sceGuEnable(GU_COLOR_TEST);
sceGuColorFunc(GU_NOTEQUAL, // show only colors not equal to this color
_keyColor,
0x00ffffff); // match everything but alpha
} else
sceGuDisable(GU_COLOR_TEST);
}
inline void GuRenderer::guLoadPalette() {
DEBUG_ENTER_FUNC();
uint32 mask;
if (_buffer->getBitsPerPixel() == 4)
mask = 0x0F;
else if (_buffer->getBitsPerPixel() == 8)
mask = 0xFF;
else
assert(0); /* error */
PSP_DEBUG_PRINT("numOfEntries[%d]\n", _palette->getNumOfEntries());
PSP_DEBUG_PRINT("bpp[%d], pixelformat[%d], mask[%x]\n", _buffer->getBitsPerPixel(), _palette->getPixelFormat(), mask);
sceGuClutMode(convertToGuPixelFormat(_palette->getPixelFormat()), 0, mask, 0);
sceGuClutLoad(_palette->getNumOfEntries() >> 3, // it's in batches of 8 for some reason
_palette->getRawValues());
}
inline void GuRenderer::guProgramTextureFormat() {
DEBUG_ENTER_FUNC();
PSP_DEBUG_PRINT("pixelFormat[%d]\n", _buffer->getPixelFormat());
sceGuTexMode(convertToGuPixelFormat(_buffer->getPixelFormat()), 0, 0, 0);
}
inline uint32 GuRenderer::convertToGuPixelFormat(PSPPixelFormat::Type format) {
DEBUG_ENTER_FUNC();
uint32 guFormat = 0;
switch (format) {
case PSPPixelFormat::Type_4444:
guFormat = GU_PSM_4444;
break;
case PSPPixelFormat::Type_5551:
guFormat = GU_PSM_5551;
break;
case PSPPixelFormat::Type_5650:
guFormat = GU_PSM_5650;
break;
case PSPPixelFormat::Type_8888:
case PSPPixelFormat::Type_8888_RGBA:
guFormat = GU_PSM_8888;
break;
case PSPPixelFormat::Type_Palette_8bit:
guFormat = GU_PSM_T8;
break;
case PSPPixelFormat::Type_Palette_4bit:
guFormat = GU_PSM_T4;
break;
default:
break;
}
PSP_DEBUG_PRINT("Pixelformat[%d], guFormat[%d]\n", format, guFormat);
return guFormat;
}
inline void GuRenderer::guLoadTexture() {
DEBUG_ENTER_FUNC();
byte *startPoint = _buffer->getPixels();
if (_textureLoadOffset.x)
startPoint += _buffer->_pixelFormat.pixelsToBytes(_textureLoadOffset.x);
if (_textureLoadOffset.y)
startPoint += _buffer->getWidthInBytes() * _textureLoadOffset.y;
sceGuTexImage(0,
_buffer->getTextureWidth(), // texture width (must be power of 2)
_buffer->getTextureHeight(), // texture height (must be power of 2)
_buffer->getWidth(), // width of a line of the image (to get to the next line)
startPoint); // where to start reading
}
inline Vertex *GuRenderer::guGetVertices() {
DEBUG_ENTER_FUNC();
Vertex *ret = (Vertex *)sceGuGetMemory(2 * sizeof(Vertex));
return ret;
}
// Fills the vertices. Most of the logic is here.
void GuRenderer::fillVertices(Vertex *vertices) {
DEBUG_ENTER_FUNC();
uint32 outputWidth = _displayManager->getOutputWidth();
uint32 outputHeight = _displayManager->getOutputHeight();
// Texture adjustments for eliminating half-pixel artifacts from scaling
// Not necessary if we don't scale
float textureFix = 0.0f;
if (_useGlobalScaler &&
(_displayManager->getScaleX() != 1.0f || _displayManager->getScaleY() != 1.0f))
textureFix = 0.5f;
// These coordinates describe an area within the texture. ie. we already loaded a square of texture,
// now the coordinates within it are 0 to the edge of the area of the texture we want to draw
float textureStartX = textureFix + _offsetInBuffer.x;
float textureStartY = textureFix + _offsetInBuffer.y;
int textureLeftX = _drawSize.width - _textureLoadOffset.x;
if (textureLeftX > 512)
textureLeftX = 512;
int textureLeftY = _drawSize.height - _textureLoadOffset.y;
if (textureLeftY > 512)
textureLeftY = 512;
float textureEndX = -textureFix + _offsetInBuffer.x + textureLeftX;
float textureEndY = -textureFix + _offsetInBuffer.y + textureLeftY;
// For scaling to the final image size, calculate the gaps on both sides
uint32 gapX = _useGlobalScaler ? (PSP_SCREEN_WIDTH - outputWidth) >> 1 : 0;
uint32 gapY = _useGlobalScaler ? (PSP_SCREEN_HEIGHT - outputHeight) >> 1 : 0;
// Save scaled offset on screen
float scaledOffsetOnScreenX = scaleSourceToOutput(true, _offsetOnScreen.x);
float scaledOffsetOnScreenY = scaleSourceToOutput(false, _offsetOnScreen.y);
float imageStartX = gapX + scaledOffsetOnScreenX + (scaleSourceToOutput(true, stretch(true, _textureLoadOffset.x)));
float imageStartY = gapY + scaledOffsetOnScreenY + (scaleSourceToOutput(false, stretch(false, _textureLoadOffset.y)));
float imageEndX, imageEndY;
imageEndX = imageStartX + scaleSourceToOutput(true, stretch(true, textureLeftX));
imageEndY = imageStartY + scaleSourceToOutput(false, stretch(false, textureLeftY));
vertices[0].u = textureStartX;
vertices[0].v = textureStartY;
vertices[1].u = textureEndX;
vertices[1].v = textureEndY;
vertices[0].x = imageStartX;
vertices[0].y = imageStartY;
vertices[0].z = 0;
vertices[1].x = imageEndX;
vertices[1].y = imageEndY;
vertices[1].z = 0;
PSP_DEBUG_PRINT("TextureStart: X[%f] Y[%f] TextureEnd: X[%.1f] Y[%.1f]\n", textureStartX, textureStartY, textureEndX, textureEndY);
PSP_DEBUG_PRINT("ImageStart: X[%f] Y[%f] ImageEnd: X[%.1f] Y[%.1f]\n", imageStartX, imageStartY, imageEndX, imageEndY);
}
/* Scale the input X/Y offset to appear in proper position on the screen */
inline float GuRenderer::scaleSourceToOutput(bool x, float offset) {
float result;
if (!_useGlobalScaler)
result = offset;
else if (!offset)
result = 0.0f;
else
result = x ? offset * _displayManager->getScaleX() : offset * _displayManager->getScaleY();
return result;
}
/* Scale the input X/Y offset to appear in proper position on the screen */
inline float GuRenderer::stretch(bool x, float size) {
if (!_stretch)
return size;
return (x ? size * _stretchX : size * _stretchY);
}
inline void GuRenderer::guDrawVertices(Vertex *vertices) {
DEBUG_ENTER_FUNC();
// This function shouldn't need changing. The '32' here refers to floating point vertices.
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | GU_TRANSFORM_2D, 2, 0, vertices);
}
void GuRenderer::cacheInvalidate(void *pointer, uint32 size) {
sceKernelDcacheWritebackInvalidateRange(pointer, size);
}