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https://github.com/libretro/scummvm.git
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9f175c4053
This removes filename methods when it matched the Engine method. Secondly, ensuring there was an overriden getSaveStateName method for engines that didn't do the standard target.00x save filenames
273 lines
7.2 KiB
C++
273 lines
7.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/titanic.h"
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#include "titanic/carry/hose.h"
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#include "titanic/core/saveable_object.h"
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#include "titanic/debugger.h"
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#include "titanic/events.h"
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#include "titanic/game_manager.h"
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#include "titanic/game/get_lift_eye2.h"
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#include "titanic/game/television.h"
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#include "titanic/game/parrot/parrot_lobby_object.h"
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#include "titanic/game/sgt/sgt_navigation.h"
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#include "titanic/game/sgt/sgt_state_room.h"
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#include "titanic/main_game_window.h"
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#include "titanic/moves/enter_exit_first_class_state.h"
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#include "titanic/moves/enter_exit_sec_class_mini_lift.h"
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#include "titanic/moves/exit_pellerator.h"
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#include "titanic/pet_control/pet_control.h"
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#include "titanic/sound/music_room.h"
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#include "titanic/sound/music_room_instrument.h"
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#include "titanic/support/files_manager.h"
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#include "titanic/support/simple_file.h"
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#include "titanic/true_talk/tt_npc_script.h"
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#include "common/archive.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "common/scummsys.h"
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#include "engines/util.h"
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#include "graphics/scaler.h"
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#include "graphics/screen.h"
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#include "gui/saveload.h"
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namespace Titanic {
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TitanicEngine *g_vm;
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Common::Language g_language;
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TitanicEngine::TitanicEngine(OSystem *syst, const TitanicGameDescription *gameDesc)
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: _gameDescription(gameDesc), Engine(syst), _randomSource("Titanic") {
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g_vm = this;
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g_language = getLanguage();
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_events = nullptr;
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_filesManager = nullptr;
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_window = nullptr;
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_screen = nullptr;
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_screenManager = nullptr;
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_scriptHandler = nullptr;
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_script = nullptr;
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CMusicRoom::_musicHandler = nullptr;
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_loadSaveSlot = -1;
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// Set up debug channels
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DebugMan.addDebugChannel(kDebugCore, "core", "Core engine debug level");
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DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
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DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling");
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DebugMan.addDebugChannel(kDebugStarfield, "starfield", "Starfield logic");
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}
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TitanicEngine::~TitanicEngine() {
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}
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void TitanicEngine::initializePath(const Common::FSNode &gamePath) {
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Engine::initializePath(gamePath);
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SearchMan.addSubDirectoryMatching(gamePath, "assets");
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}
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bool TitanicEngine::initialize() {
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_filesManager = new CFilesManager(this);
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if (!_filesManager->loadResourceIndex()) {
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delete _filesManager;
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return false;
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}
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setDebugger(new Debugger(this));
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CSaveableObject::initClassList();
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CEnterExitFirstClassState::init();
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CGameObject::init();
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CGetLiftEye2::init();
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CHose::init();
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CMovie::init();
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CMusicRoomInstrument::init();
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CParrotLobbyObject::init();
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CSGTNavigation::init();
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CSGTStateRoom::init();
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CExitPellerator::init();
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CEnterExitSecClassMiniLift::init();
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CTelevision::init();
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CVideoSurface::setup();
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TTnpcScript::init();
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_events = new Events(this);
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_screen = new Graphics::Screen(0, 0);
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_screenManager = new OSScreenManager(this);
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_window = new CMainGameWindow(this);
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_strings.load();
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setItemNames();
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setRoomNames();
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syncSoundSettings();
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_window->applicationStarting();
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return true;
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}
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void TitanicEngine::deinitialize() {
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delete _events;
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delete _window;
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delete _screenManager;
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delete _filesManager;
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delete _screen;
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CEnterExitFirstClassState::deinit();
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CGetLiftEye2::deinit();
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CHose::deinit();
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CSGTNavigation::deinit();
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CSGTStateRoom::deinit();
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CExitPellerator::deinit();
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CEnterExitSecClassMiniLift::deinit();
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CGameObject::deinit();
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CTelevision::deinit();
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TTnpcScript::deinit();
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CMovie::deinit();
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CSaveableObject::freeClassList();
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}
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Common::Error TitanicEngine::run() {
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if (initialize()) {
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// Main event loop
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while (!shouldQuit()) {
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_events->pollEventsAndWait();
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}
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deinitialize();
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}
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return Common::kNoError;
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}
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void TitanicEngine::setItemNames() {
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Common::SeekableReadStream *r;
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r = g_vm->_filesManager->getResource("TEXT/ITEM_NAMES");
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while (r->pos() < r->size())
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_itemNames.push_back(readStringFromStream(r));
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delete r;
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r = g_vm->_filesManager->getResource("TEXT/ITEM_DESCRIPTIONS");
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while (r->pos() < r->size())
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_itemDescriptions.push_back(readStringFromStream(r));
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delete r;
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r = g_vm->_filesManager->getResource("TEXT/ITEM_IDS");
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while (r->pos() < r->size())
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_itemIds.push_back(readStringFromStream(r));
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delete r;
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}
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void TitanicEngine::setRoomNames() {
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Common::SeekableReadStream *r = g_vm->_filesManager->getResource("TEXT/ROOM_NAMES");
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while (r->pos() < r->size())
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_roomNames.push_back(readStringFromStream(r));
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delete r;
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}
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bool TitanicEngine::canLoadGameStateCurrently() {
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CGameManager *gameManager = _window->_gameManager;
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CScreenManager *screenMan = CScreenManager::_screenManagerPtr;
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if (!gameManager)
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// Allow loading from copyright screen and continue dialogs
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return true;
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if (!_window->_inputAllowed)
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return false;
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if (screenMan && screenMan->_inputHandler->isLocked())
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return false;
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if (!gameManager->isntTransitioning())
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return false;
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CProjectItem *project = gameManager->_project;
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if (project) {
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if (gameManager->_gameState._petActive) {
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CPetControl *pet = project->getPetControl();
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if (pet && !pet->isAreaUnlocked())
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return false;
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}
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} else {
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return false;
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}
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return true;
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}
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bool TitanicEngine::canSaveGameStateCurrently() {
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CGameManager *gameManager = _window->_gameManager;
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if (!gameManager)
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return false;
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return gameManager->_gameState._petActive &&
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canLoadGameStateCurrently();
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}
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Common::Error TitanicEngine::loadGameState(int slot) {
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CGameManager *gameManager = _window->_gameManager;
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if (!gameManager)
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_loadSaveSlot = slot;
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else
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_window->_project->loadGame(slot);
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return Common::kNoError;
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}
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Common::Error TitanicEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
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_window->_project->saveGame(slot, desc);
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return Common::kNoError;
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}
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CString TitanicEngine::getSavegameName(int slot) {
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// Try and open up the savegame for access
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(
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getSaveStateName(slot));
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if (in) {
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// Read in the savegame header data
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CompressedFile file;
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file.open(in);
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TitanicSavegameHeader header;
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bool isValid = CProjectItem::readSavegameHeader(&file, header);
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file.close();
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if (isValid)
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// Set the name text
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return header._saveName;
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}
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return CString();
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}
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void TitanicEngine::syncSoundSettings() {
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Engine::syncSoundSettings();
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if (_window->_project) {
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CPetControl *pet = _window->_project->getPetControl();
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if (pet) {
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pet->syncSoundSettings();
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}
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}
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}
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} // End of namespace Titanic
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