mirror of
https://github.com/libretro/scummvm.git
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1191 lines
36 KiB
C++
1191 lines
36 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "twine/menu.h"
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#include "audio/mixer.h"
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#include "backends/audiocd/audiocd.h"
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#include "common/config-manager.h"
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#include "common/events.h"
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "twine/actor.h"
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#include "twine/animations.h"
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#include "twine/gamestate.h"
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#include "twine/grid.h"
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#include "twine/hqrdepack.h"
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#include "twine/interface.h"
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#include "twine/keyboard.h"
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#include "twine/menuoptions.h"
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#include "twine/movements.h"
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#include "twine/music.h"
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#include "twine/redraw.h"
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#include "twine/renderer.h"
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#include "twine/resources.h"
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#include "twine/scene.h"
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#include "twine/screens.h"
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#include "twine/sound.h"
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#include "twine/text.h"
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#include "twine/twine.h"
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namespace TwinE {
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/** Main menu background image number
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Used when returning from credit sequence to redraw the main menu background image */
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static const uint32 kPlasmaEffectFilesize = 262176;
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/** Menu buttons width */
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static const uint16 kMainMenuButtonWidth = 320;
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/** Used to calculate the spanning between button and screen */
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static const uint16 kMainMenuButtonSpan = 550;
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/** Main menu types */
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enum MainMenuType {
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kNewGame = 20,
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kContinueGame = 21,
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kOptions = 23,
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kQuit = 22,
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kBackground = 9999
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};
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/** Give up menu types */
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enum GiveUpMenuType {
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kContinue = 28,
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kGiveUp = 27 // quit
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};
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/** Options menu types */
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enum OptionsMenuType {
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kReturnGame = 15,
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kReturnMenu = 26,
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kVolume = 30,
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kSaveManage = 46,
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kAdvanced = 47
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};
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/** Volume menu types */
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enum VolumeMenuType {
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kMusicVolume = 1,
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kSoundVolume = 2,
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kCDVolume = 3,
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kLineVolume = 4,
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kMasterVolume = 5
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};
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/** Main Menu Settings
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Used to create the game main menu. */
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int16 Menu::MainMenuSettings[] = {
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0, // Current loaded button (button number)
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4, // Num of buttons
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200, // Buttons box height ( is used to calc the height where the first button will appear )
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0, // unused
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0,
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20, // new game
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0,
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21, // continue game
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0,
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23, // options
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0,
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22, // quit
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};
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/** Give Up Menu Settings
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Used to create the in-game menu. */
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int16 Menu::GiveUpMenuSettings[] = {
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0, // Current loaded button (button number)
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2, // Num of buttons
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240, // Buttons box height ( is used to calc the height where the first button will appear )
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0, // unused
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0,
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28, // continue game
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0,
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27, // quit game
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};
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/** Give Up Menu Settings
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Used to create the in-game menu. This menu have one extra item to save the game */
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int16 Menu::GiveUpMenuSettingsWithSave[] = {
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0, // Current loaded button (button number)
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3, // Num of buttons
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240, // Buttons box height ( is used to calc the height where the first button will appear )
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0, // unused
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0,
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28, // continue game
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0,
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16, // save game
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0,
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27, // quit game
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};
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/** Options Menu Settings
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Used to create the options menu. */
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int16 Menu::OptionsMenuSettings[] = {
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0, // Current loaded button (button number)
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4, // Num of buttons
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0, // Buttons box height ( is used to calc the height where the first button will appear )
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0, // unused
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0,
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24, // return to previous menu
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0,
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30, // volume settings
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0,
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46, // save game management
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0,
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47, // advanced options
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};
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/** Advanced Options Menu Settings
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Used to create the advanced options menu. */
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int16 Menu::AdvOptionsMenuSettings[] = {
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0, // Current loaded button (button number)
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5, // Num of buttons
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0, // Buttons box height ( is used to calc the height where the first button will appear )
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0, // unused
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0,
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26, // return to main menu
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0,
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4, // aggressive mode (manual|auto)
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6,
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31, // Polygon detail (full|medium|low)
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7,
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32, // Shadows (all|character|no)
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8,
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33, // scenary zoon (on|off)
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};
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/** Save Game Management Menu Settings
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Used to create the save game management menu. */
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int16 Menu::SaveManageMenuSettings[] = {
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0, // Current loaded button (button number)
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3, // Num of buttons
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0, // Buttons box height ( is used to calc the height where the first button will appear )
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0, // unused
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0,
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26, // return to main menu
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0,
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41, // copy saved game
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0,
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45, // delete saved game
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};
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/** Volume Menu Settings
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Used to create the volume menu. */
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int16 Menu::VolumeMenuSettings[] = {
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0, // Current loaded button (button number)
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7, // Num of buttons
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0, // Buttons box height ( is used to calc the height where the first button will appear )
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0, // unused
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0,
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26, // return to main menu
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1,
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10, // music volume
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2,
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11, // sfx volume
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3,
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12, // cd volume
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4,
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13, // line-in volume
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5,
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14, // master volume
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0,
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16, // save parameters
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};
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#define PLASMA_WIDTH 320
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#define PLASMA_HEIGHT 50
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#define SCREEN_W 640
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Menu::Menu(TwinEEngine *engine) : _engine(engine) {}
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void Menu::plasmaEffectRenderFrame() {
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int16 c;
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int32 i, j;
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uint8 *dest;
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uint8 *src;
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for (j = 1; j < PLASMA_HEIGHT - 1; j++) {
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for (i = 1; i < PLASMA_WIDTH - 1; i++) {
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/*Here we calculate the average of all 8 neighbour pixel values*/
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c = plasmaEffectPtr[(i - 1) + (j - 1) * PLASMA_WIDTH]; //top-left
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c += plasmaEffectPtr[(i + 0) + (j - 1) * PLASMA_WIDTH]; //top
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c += plasmaEffectPtr[(i + 1) + (j - 1) * PLASMA_WIDTH]; //top-right
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c += plasmaEffectPtr[(i - 1) + (j + 0) * PLASMA_WIDTH]; //left
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c += plasmaEffectPtr[(i + 1) + (j + 0) * PLASMA_WIDTH]; //right
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c += plasmaEffectPtr[(i - 1) + (j + 1) * PLASMA_WIDTH]; // bottom-left
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c += plasmaEffectPtr[(i + 0) + (j + 1) * PLASMA_WIDTH]; // bottom
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c += plasmaEffectPtr[(i + 1) + (j + 1) * PLASMA_WIDTH]; // bottom-right
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c = (c >> 3) | ((c & 0x0003) << 13); /* And the 2 least significant bits are used as a
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randomizing parameter for statistically fading the flames */
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if (!(c & 0x6500) &&
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(j >= (PLASMA_HEIGHT - 4) || c > 0)) {
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c--; /*fade this pixel*/
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}
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/* plot the pixel using the calculated color */
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plasmaEffectPtr[i + (PLASMA_HEIGHT + j) * PLASMA_WIDTH] = (uint8)c;
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}
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}
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// flip the double-buffer while scrolling the effect vertically:
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dest = plasmaEffectPtr;
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src = plasmaEffectPtr + (PLASMA_HEIGHT + 1) * PLASMA_WIDTH;
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for (i = 0; i < PLASMA_HEIGHT * PLASMA_WIDTH; i++)
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*(dest++) = *(src++);
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}
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void Menu::processPlasmaEffect(int32 top, int32 color) {
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uint8 *in;
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uint8 *out;
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int32 i, j, target;
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uint8 c;
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uint8 max_value = color + 15;
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plasmaEffectRenderFrame();
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in = plasmaEffectPtr + 5 * PLASMA_WIDTH;
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out = (uint8 *)_engine->frontVideoBuffer.getPixels() + _engine->screenLookupTable[top];
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for (i = 0; i < 25; i++) {
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for (j = 0; j < kMainMenuButtonWidth; j++) {
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c = in[i * kMainMenuButtonWidth + j] / 2 + color;
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if (c > max_value)
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c = max_value;
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/* 2x2 squares sharing the same pixel color: */
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target = 2 * (i * SCREEN_W + j);
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out[target] = c;
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out[target + 1] = c;
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out[target + SCREEN_W] = c;
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out[target + SCREEN_W + 1] = c;
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}
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}
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}
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void Menu::drawBox(int32 left, int32 top, int32 right, int32 bottom) {
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_engine->_interface->drawLine(left, top, right, top, 79); // top line
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_engine->_interface->drawLine(left, top, left, bottom, 79); // left line
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_engine->_interface->drawLine(right, ++top, right, bottom, 73); // right line
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_engine->_interface->drawLine(++left, bottom, right, bottom, 73); // bottom line
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}
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void Menu::drawButtonGfx(int32 width, int32 topheight, int32 id, int32 value, int32 mode) {
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/*
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* int CDvolumeRemaped; int musicVolumeRemaped; int masterVolumeRemaped; int lineVolumeRemaped;
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* int waveVolumeRemaped;
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*/
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int32 left = width - kMainMenuButtonSpan / 2;
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int32 right = width + kMainMenuButtonSpan / 2;
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// topheigh is the center Y pos of the button
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int32 top = topheight - 25; // this makes the button be 50 height
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int32 bottom = topheight + 25; // ||
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int32 bottom2 = bottom;
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if (mode != 0) {
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if (id <= kMasterVolume && id >= kMusicVolume) {
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int32 newWidth = 0;
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switch (id) {
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case kMusicVolume: {
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const int volume = _engine->_system->getMixer()->getVolumeForSoundType(Audio::Mixer::SoundType::kMusicSoundType);
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newWidth = _engine->_screens->crossDot(left, right, Audio::Mixer::kMaxMixerVolume, volume);
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break;
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}
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case kSoundVolume: {
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const int volume = _engine->_system->getMixer()->getVolumeForSoundType(Audio::Mixer::SoundType::kSFXSoundType);
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newWidth = _engine->_screens->crossDot(left, right, Audio::Mixer::kMaxMixerVolume, volume);
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break;
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}
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case kCDVolume: {
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const AudioCDManager::Status status = _engine->_system->getAudioCDManager()->getStatus();
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newWidth = _engine->_screens->crossDot(left, right, Audio::Mixer::kMaxMixerVolume, status.volume);
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break;
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}
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case kLineVolume: {
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const int volume = _engine->_system->getMixer()->getVolumeForSoundType(Audio::Mixer::SoundType::kSpeechSoundType);
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newWidth = _engine->_screens->crossDot(left, right, Audio::Mixer::kMaxMixerVolume, volume);
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break;
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}
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case kMasterVolume: {
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const int volume = _engine->_system->getMixer()->getVolumeForSoundType(Audio::Mixer::SoundType::kPlainSoundType);
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newWidth = _engine->_screens->crossDot(left, right, Audio::Mixer::kMaxMixerVolume, volume);
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break;
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}
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};
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processPlasmaEffect(top, 80);
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if (!(_engine->getRandomNumber() % 5)) {
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plasmaEffectPtr[_engine->getRandomNumber() % 140 * 10 + 1900] = 255;
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}
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_engine->_interface->drawSplittedBox(newWidth, top, right, bottom, 68);
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} else {
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processPlasmaEffect(top, 64);
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if (!(_engine->getRandomNumber() % 5)) {
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plasmaEffectPtr[_engine->getRandomNumber() % 320 * 10 + 6400] = 255;
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}
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}
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} else {
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_engine->_interface->blitBox(left, top, right, bottom, (const int8 *)_engine->workVideoBuffer.getPixels(), left, top, (int8 *)_engine->frontVideoBuffer.getPixels());
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_engine->_interface->drawTransparentBox(left, top, right, bottom2, 4);
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}
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drawBox(left, top, right, bottom);
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_engine->_text->setFontColor(15);
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_engine->_text->setFontParameters(2, 8);
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char dialText[256];
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_engine->_text->getMenuText(value, dialText, sizeof(dialText));
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const int32 textSize = _engine->_text->getTextSize(dialText);
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_engine->_text->drawText(width - (textSize / 2), topheight - 18, dialText);
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// TODO: make volume buttons
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_engine->copyBlockPhys(left, top, right, bottom);
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}
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void Menu::drawButton(const int16 *menuSettings, int32 mode) {
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const int16 *localData = menuSettings;
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int32 buttonNumber = *localData;
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localData += 1;
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int32 maxButton = *localData;
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localData += 1;
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int32 topHeight = *localData;
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localData += 2;
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if (topHeight == 0) {
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topHeight = 35;
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} else {
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topHeight = topHeight - (((maxButton - 1) * 6) + ((maxButton)*50)) / 2;
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}
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if (maxButton <= 0) {
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return;
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}
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uint8 currentButton = 0;
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do {
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// get menu item settings
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uint8 menuItemId = (uint8)*localData;
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localData += 1;
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// applicable for sound menus, to save the volume/sound bar
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uint16 menuItemValue = *localData;
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localData += 1;
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if (mode != 0) {
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if (currentButton == buttonNumber) {
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drawButtonGfx(kMainMenuButtonWidth, topHeight, menuItemId, menuItemValue, 1);
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}
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} else {
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if (currentButton == buttonNumber) {
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drawButtonGfx(kMainMenuButtonWidth, topHeight, menuItemId, menuItemValue, 1);
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} else {
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drawButtonGfx(kMainMenuButtonWidth, topHeight, menuItemId, menuItemValue, 0);
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}
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}
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currentButton++;
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topHeight += 56; // increase button top height
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// slow down the CPU
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_engine->_system->delayMillis(1);
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} while (currentButton < maxButton);
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}
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int32 Menu::processMenu(int16 *menuSettings) {
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int16 *localData = menuSettings;
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int16 currentButton = 0; // localData[0];
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bool buttonReleased = true;
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bool buttonNeedRedraw = true;
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bool musicChanged = false;
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int32 numEntry = localData[1];
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int32 localTime = _engine->lbaTime;
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int32 maxButton = numEntry - 1;
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_engine->readKeys();
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do {
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// if its on main menu
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if (localData == MainMenuSettings) {
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if (_engine->lbaTime - localTime > 11650) {
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return kBackground;
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}
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if (_engine->_keyboard.internalKeyCode == '.') {
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if (_engine->_keyboard.skippedKey != ' ') {
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return kBackground;
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}
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}
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}
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if (_engine->_keyboard.pressedKey == 0) {
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buttonReleased = true;
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}
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if (buttonReleased) {
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_engine->_keyboard.key = _engine->_keyboard.pressedKey;
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if (((uint8)_engine->_keyboard.key & 2)) { // on arrow key down
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currentButton++;
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if (currentButton == numEntry) { // if current button is the last, than next button is the first
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currentButton = 0;
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}
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buttonNeedRedraw = true;
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buttonReleased = false;
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}
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if (((uint8)_engine->_keyboard.key & 1)) { // on arrow key up
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currentButton--;
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if (currentButton < 0) { // if current button is the first, than previous button is the last
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currentButton = maxButton;
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}
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buttonNeedRedraw = true;
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buttonReleased = false;
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}
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if (*(localData + 8) <= 5) { // if its a volume button
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const int16 id = *(localData + currentButton * 2 + 4); // get button parameters from settings array
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Audio::Mixer *mixer = _engine->_system->getMixer();
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switch (id) {
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case kMusicVolume: {
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int volume = mixer->getVolumeForSoundType(Audio::Mixer::SoundType::kMusicSoundType);
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if (((uint8)_engine->_keyboard.key & 4)) { // on arrow key left
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volume -= 4;
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}
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if (((uint8)_engine->_keyboard.key & 8)) { // on arrow key right
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volume += 4;
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}
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_engine->_music->musicVolume(volume);
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break;
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}
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case kSoundVolume: {
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int volume = mixer->getVolumeForSoundType(Audio::Mixer::kSFXSoundType);
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if (((uint8)_engine->_keyboard.key & 4)) { // on arrow key left
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volume -= 4;
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}
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if (((uint8)_engine->_keyboard.key & 8)) { // on arrow key right
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volume += 4;
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}
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mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volume);
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break;
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}
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case kCDVolume: {
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AudioCDManager::Status status = _engine->_system->getAudioCDManager()->getStatus();
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if (((uint8)_engine->_keyboard.key & 4)) { // on arrow key left
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status.volume -= 4;
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}
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if (((uint8)_engine->_keyboard.key & 8)) { // on arrow key right
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status.volume += 4;
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}
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_engine->_system->getAudioCDManager()->setVolume(status.volume);
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break;
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}
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case kLineVolume: {
|
|
int volume = mixer->getVolumeForSoundType(Audio::Mixer::kSpeechSoundType);
|
|
if (((uint8)_engine->_keyboard.key & 4)) { // on arrow key left
|
|
volume -= 4;
|
|
}
|
|
if (((uint8)_engine->_keyboard.key & 8)) { // on arrow key right
|
|
volume += 4;
|
|
}
|
|
mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, volume);
|
|
break;
|
|
}
|
|
case kMasterVolume: {
|
|
int volume = mixer->getVolumeForSoundType(Audio::Mixer::kPlainSoundType);
|
|
if (((uint8)_engine->_keyboard.key & 4)) { // on arrow key left
|
|
volume -= 4;
|
|
}
|
|
if (((uint8)_engine->_keyboard.key & 8)) { // on arrow key right
|
|
volume += 4;
|
|
}
|
|
mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, volume);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (buttonNeedRedraw) {
|
|
*localData = currentButton;
|
|
|
|
drawButton(localData, 0); // current button
|
|
do {
|
|
_engine->readKeys();
|
|
drawButton(localData, 1);
|
|
} while (_engine->_keyboard.pressedKey == 0 && _engine->_keyboard.skippedKey == 0 && _engine->_keyboard.internalKeyCode == 0);
|
|
buttonNeedRedraw = false;
|
|
} else {
|
|
if (musicChanged) {
|
|
// TODO: update volume settings
|
|
}
|
|
|
|
drawButton(localData, 1);
|
|
_engine->readKeys();
|
|
// WARNING: this is here to prevent a fade bug while quit the menu
|
|
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
|
|
}
|
|
} while (!(_engine->_keyboard.skippedKey & 2) && !(_engine->_keyboard.skippedKey & 1));
|
|
|
|
currentButton = *(localData + 5 + currentButton * 2); // get current browsed button
|
|
|
|
_engine->readKeys();
|
|
|
|
return currentButton;
|
|
}
|
|
|
|
int32 Menu::advoptionsMenu() {
|
|
int32 ret = 0;
|
|
|
|
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
|
|
|
|
do {
|
|
switch (processMenu(AdvOptionsMenuSettings)) {
|
|
case kReturnMenu: {
|
|
ret = 1; // quit option menu
|
|
break;
|
|
}
|
|
//TODO: add other options
|
|
default:
|
|
break;
|
|
}
|
|
} while (ret != 1);
|
|
|
|
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
|
|
_engine->flip();
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32 Menu::savemanageMenu() {
|
|
int32 ret = 0;
|
|
|
|
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
|
|
|
|
do {
|
|
switch (processMenu(SaveManageMenuSettings)) {
|
|
case kReturnMenu: {
|
|
ret = 1; // quit option menu
|
|
break;
|
|
}
|
|
//TODO: add other options
|
|
default:
|
|
break;
|
|
}
|
|
} while (ret != 1);
|
|
|
|
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
|
|
_engine->flip();
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32 Menu::volumeMenu() {
|
|
int32 ret = 0;
|
|
|
|
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
|
|
|
|
do {
|
|
switch (processMenu(VolumeMenuSettings)) {
|
|
case kReturnMenu: {
|
|
ret = 1; // quit option menu
|
|
break;
|
|
}
|
|
//TODO: add other options
|
|
default:
|
|
break;
|
|
}
|
|
} while (ret != 1);
|
|
|
|
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
|
|
_engine->flip();
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32 Menu::optionsMenu() {
|
|
int32 ret = 0;
|
|
|
|
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
|
|
|
|
_engine->_sound->stopSamples();
|
|
//_engine->_music->playCDtrack(9);
|
|
|
|
do {
|
|
switch (processMenu(OptionsMenuSettings)) {
|
|
case kReturnGame:
|
|
case kReturnMenu: {
|
|
ret = 1; // quit option menu
|
|
break;
|
|
}
|
|
case kVolume: {
|
|
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
|
|
_engine->flip();
|
|
volumeMenu();
|
|
break;
|
|
}
|
|
case kSaveManage: {
|
|
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
|
|
_engine->flip();
|
|
savemanageMenu();
|
|
break;
|
|
}
|
|
case kAdvanced: {
|
|
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
|
|
_engine->flip();
|
|
advoptionsMenu();
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
} while (ret != 1);
|
|
|
|
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
|
|
_engine->flip();
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Menu::mainMenu() {
|
|
_engine->_sound->stopSamples();
|
|
|
|
_engine->_screens->copyScreen(_engine->frontVideoBuffer, _engine->workVideoBuffer);
|
|
|
|
// load menu effect file only once
|
|
plasmaEffectPtr = (uint8 *)malloc(kPlasmaEffectFilesize);
|
|
memset(plasmaEffectPtr, 0, kPlasmaEffectFilesize);
|
|
_engine->_hqrdepack->hqrGetEntry(plasmaEffectPtr, Resources::HQR_RESS_FILE, RESSHQR_PLASMAEFFECT);
|
|
|
|
while (!_engine->shouldQuit()) {
|
|
_engine->_text->initTextBank(0);
|
|
|
|
_engine->_music->playTrackMusic(9); // LBA's Theme
|
|
_engine->_sound->stopSamples();
|
|
|
|
switch (processMenu(MainMenuSettings)) {
|
|
case kNewGame: {
|
|
_engine->_menuOptions->newGameMenu();
|
|
break;
|
|
}
|
|
case kContinueGame: {
|
|
_engine->_menuOptions->continueGameMenu();
|
|
break;
|
|
}
|
|
case kOptions: {
|
|
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
|
|
_engine->flip();
|
|
OptionsMenuSettings[5] = kReturnMenu;
|
|
optionsMenu();
|
|
break;
|
|
}
|
|
case kQuit: {
|
|
Common::Event event;
|
|
event.type = Common::EVENT_QUIT;
|
|
_engine->_system->getEventManager()->pushEvent(event);
|
|
break;
|
|
}
|
|
case kBackground: {
|
|
_engine->_screens->loadMenuImage();
|
|
}
|
|
}
|
|
_engine->_system->delayMillis(1000 / _engine->cfgfile.Fps);
|
|
}
|
|
}
|
|
|
|
int32 Menu::giveupMenu() {
|
|
//int32 saveLangue=0;
|
|
int32 menuId;
|
|
int16 *localMenu;
|
|
|
|
_engine->_screens->copyScreen(_engine->frontVideoBuffer, _engine->workVideoBuffer);
|
|
_engine->_sound->pauseSamples();
|
|
|
|
if (_engine->cfgfile.UseAutoSaving == 1)
|
|
localMenu = GiveUpMenuSettings;
|
|
else
|
|
localMenu = GiveUpMenuSettingsWithSave;
|
|
|
|
do {
|
|
//saveLangue = languageCD1;
|
|
//languageCD1 = 0;
|
|
_engine->_text->initTextBank(0);
|
|
|
|
menuId = processMenu(localMenu);
|
|
|
|
//languageCD1 = saveLangue;
|
|
|
|
_engine->_text->initTextBank(_engine->_text->currentTextBank + 3);
|
|
|
|
_engine->_system->delayMillis(1000 / _engine->cfgfile.Fps);
|
|
} while (menuId != kGiveUp && menuId != kContinue);
|
|
|
|
if (menuId == kGiveUp) {
|
|
_engine->_sound->stopSamples();
|
|
return 1;
|
|
}
|
|
|
|
_engine->_sound->resumeSamples();
|
|
return 0;
|
|
}
|
|
|
|
void Menu::drawInfoMenu(int16 left, int16 top) {
|
|
int32 boxLeft, boxTop, boxRight, boxBottom;
|
|
int32 newBoxLeft, newBoxLeft2, i;
|
|
|
|
_engine->_interface->resetClip();
|
|
drawBox(left, top, left + 450, top + 80);
|
|
_engine->_interface->drawSplittedBox(left + 1, top + 1, left + 449, top + 79, 0);
|
|
|
|
newBoxLeft2 = left + 9;
|
|
|
|
_engine->_grid->drawSprite(0, newBoxLeft2, top + 13, _engine->_actor->spriteTable[SPRITEHQR_LIFEPOINTS]);
|
|
|
|
boxRight = left + 325;
|
|
newBoxLeft = left + 25;
|
|
boxLeft = _engine->_screens->crossDot(newBoxLeft, boxRight, 50, _engine->_scene->sceneHero->life);
|
|
|
|
boxTop = top + 10;
|
|
boxBottom = top + 25;
|
|
_engine->_interface->drawSplittedBox(newBoxLeft, boxTop, boxLeft, boxBottom, 91);
|
|
drawBox(left + 25, top + 10, left + 324, top + 10 + 14);
|
|
|
|
if (!_engine->_gameState->gameFlags[GAMEFLAG_INVENTORY_DISABLED] && _engine->_gameState->gameFlags[InventoryItems::kiTunic]) {
|
|
_engine->_grid->drawSprite(0, newBoxLeft2, top + 36, _engine->_actor->spriteTable[SPRITEHQR_MAGICPOINTS]);
|
|
if (_engine->_gameState->magicLevelIdx > 0) {
|
|
_engine->_interface->drawSplittedBox(newBoxLeft, top + 35, _engine->_screens->crossDot(newBoxLeft, boxRight, 80, _engine->_gameState->inventoryMagicPoints), top + 50, 75);
|
|
}
|
|
drawBox(left + 25, top + 35, left + _engine->_gameState->magicLevelIdx * 80 + 20, top + 35 + 15);
|
|
}
|
|
|
|
boxLeft = left + 340;
|
|
|
|
/** draw coin sprite */
|
|
_engine->_grid->drawSprite(0, boxLeft, top + 15, _engine->_actor->spriteTable[SPRITEHQR_KASHES]);
|
|
_engine->_text->setFontColor(155);
|
|
Common::String inventoryNumKashes = Common::String::format("%d", _engine->_gameState->inventoryNumKashes);
|
|
_engine->_text->drawText(left + 370, top + 5, inventoryNumKashes.c_str());
|
|
|
|
/** draw key sprite */
|
|
_engine->_grid->drawSprite(0, boxLeft, top + 55, _engine->_actor->spriteTable[SPRITEHQR_KEY]);
|
|
_engine->_text->setFontColor(155);
|
|
Common::String inventoryNumKeys = Common::String::format("%d", _engine->_gameState->inventoryNumKeys);
|
|
_engine->_text->drawText(left + 370, top + 40, inventoryNumKeys.c_str());
|
|
|
|
// prevent
|
|
if (_engine->_gameState->inventoryNumLeafs > _engine->_gameState->inventoryNumLeafsBox) {
|
|
_engine->_gameState->inventoryNumLeafs = _engine->_gameState->inventoryNumLeafsBox;
|
|
}
|
|
|
|
// Clover leaf boxes
|
|
for (i = 0; i < _engine->_gameState->inventoryNumLeafsBox; i++) {
|
|
_engine->_grid->drawSprite(0, _engine->_screens->crossDot(left + 25, left + 325, 10, i), top + 58, _engine->_actor->spriteTable[SPRITEHQR_CLOVERLEAFBOX]);
|
|
}
|
|
|
|
// Clover leafs
|
|
for (i = 0; i < _engine->_gameState->inventoryNumLeafs; i++) {
|
|
_engine->_grid->drawSprite(0, _engine->_screens->crossDot(left + 25, left + 325, 10, i) + 2, top + 60, _engine->_actor->spriteTable[SPRITEHQR_CLOVERLEAF]);
|
|
}
|
|
|
|
_engine->copyBlockPhys(left, top, left + 450, top + 135);
|
|
}
|
|
|
|
void Menu::drawBehaviour(HeroBehaviourType behaviour, int32 angle, int16 cantDrawBox) {
|
|
int32 boxLeft = behaviour * 110 + 110;
|
|
int32 boxRight = boxLeft + 99;
|
|
int32 boxTop = 110;
|
|
int32 boxBottom = 229;
|
|
|
|
uint8 *currentAnim = _engine->_animations->animTable[_engine->_actor->heroAnimIdx[behaviour]];
|
|
int32 currentAnimState = behaviourAnimState[behaviour];
|
|
|
|
if (_engine->_animations->setModelAnimation(currentAnimState, currentAnim, behaviourEntity, &behaviourAnimData[behaviour])) {
|
|
currentAnimState++; // keyframe
|
|
if (currentAnimState >= _engine->_animations->getNumKeyframes(currentAnim)) {
|
|
currentAnimState = _engine->_animations->getStartKeyframe(currentAnim);
|
|
}
|
|
behaviourAnimState[behaviour] = currentAnimState;
|
|
}
|
|
|
|
if (cantDrawBox == 0) {
|
|
drawBox(boxLeft - 1, boxTop - 1, boxRight + 1, boxBottom + 1);
|
|
}
|
|
|
|
_engine->_interface->saveClip();
|
|
_engine->_interface->resetClip();
|
|
|
|
if (behaviour != _engine->_actor->heroBehaviour) { // unselected
|
|
_engine->_interface->drawSplittedBox(boxLeft, boxTop, boxRight, boxBottom, 0);
|
|
} else { // selected
|
|
_engine->_interface->drawSplittedBox(boxLeft, boxTop, boxRight, boxBottom, 69);
|
|
|
|
// behaviour menu title
|
|
_engine->_interface->drawSplittedBox(110, 239, 540, 279, 0);
|
|
drawBox(110, 239, 540, 279);
|
|
|
|
_engine->_text->setFontColor(15);
|
|
|
|
char dialText[256];
|
|
if (_engine->_actor->heroBehaviour == 2 && _engine->_actor->autoAgressive == 1) {
|
|
_engine->_text->getMenuText(4, dialText, sizeof(dialText));
|
|
} else {
|
|
_engine->_text->getMenuText(_engine->_actor->heroBehaviour, dialText, sizeof(dialText));
|
|
}
|
|
|
|
_engine->_text->drawText((650 - _engine->_text->getTextSize(dialText)) / 2, 240, dialText);
|
|
}
|
|
|
|
_engine->_renderer->renderBehaviourModel(boxLeft, boxTop, boxRight, boxBottom, -600, angle, behaviourEntity);
|
|
|
|
_engine->copyBlockPhys(boxLeft, boxTop, boxRight, boxBottom);
|
|
_engine->copyBlockPhys(110, 239, 540, 279);
|
|
|
|
_engine->_interface->loadClip();
|
|
}
|
|
|
|
void Menu::drawBehaviourMenu(int32 angle) {
|
|
drawBox(100, 100, 550, 290);
|
|
_engine->_interface->drawTransparentBox(101, 101, 549, 289, 2);
|
|
|
|
_engine->_animations->setAnimAtKeyframe(behaviourAnimState[kNormal], _engine->_animations->animTable[_engine->_actor->heroAnimIdx[kNormal]], behaviourEntity, &behaviourAnimData[kNormal]);
|
|
drawBehaviour(kNormal, angle, 0);
|
|
|
|
_engine->_animations->setAnimAtKeyframe(behaviourAnimState[kAthletic], _engine->_animations->animTable[_engine->_actor->heroAnimIdx[kAthletic]], behaviourEntity, &behaviourAnimData[kAthletic]);
|
|
drawBehaviour(kAthletic, angle, 0);
|
|
|
|
_engine->_animations->setAnimAtKeyframe(behaviourAnimState[kAggressive], _engine->_animations->animTable[_engine->_actor->heroAnimIdx[kAggressive]], behaviourEntity, &behaviourAnimData[kAggressive]);
|
|
drawBehaviour(kAggressive, angle, 0);
|
|
|
|
_engine->_animations->setAnimAtKeyframe(behaviourAnimState[kDiscrete], _engine->_animations->animTable[_engine->_actor->heroAnimIdx[kDiscrete]], behaviourEntity, &behaviourAnimData[kDiscrete]);
|
|
drawBehaviour(kDiscrete, angle, 0);
|
|
|
|
drawInfoMenu(100, 300);
|
|
|
|
_engine->copyBlockPhys(100, 100, 550, 290);
|
|
}
|
|
|
|
void Menu::processBehaviourMenu() {
|
|
int32 tmpLanguageCD;
|
|
int32 tmpTextBank;
|
|
int32 tmpTime;
|
|
|
|
if (_engine->_actor->heroBehaviour == kProtoPack) {
|
|
_engine->_sound->stopSamples();
|
|
_engine->_actor->setBehaviour(kNormal);
|
|
}
|
|
|
|
behaviourEntity = _engine->_actor->bodyTable[_engine->_scene->sceneHero->entity];
|
|
|
|
_engine->_actor->heroAnimIdx[kNormal] = _engine->_actor->heroAnimIdxNORMAL;
|
|
_engine->_actor->heroAnimIdx[kAthletic] = _engine->_actor->heroAnimIdxATHLETIC;
|
|
_engine->_actor->heroAnimIdx[kAggressive] = _engine->_actor->heroAnimIdxAGGRESSIVE;
|
|
_engine->_actor->heroAnimIdx[kDiscrete] = _engine->_actor->heroAnimIdxDISCRETE;
|
|
|
|
_engine->_movements->setActorAngleSafe(_engine->_scene->sceneHero->angle, _engine->_scene->sceneHero->angle - 256, 50, &moveMenu);
|
|
|
|
_engine->_screens->copyScreen(_engine->frontVideoBuffer, _engine->workVideoBuffer);
|
|
|
|
tmpLanguageCD = _engine->cfgfile.LanguageCDId;
|
|
_engine->cfgfile.LanguageCDId = 0;
|
|
|
|
tmpTextBank = _engine->_text->currentTextBank;
|
|
_engine->_text->currentTextBank = -1;
|
|
|
|
_engine->_text->initTextBank(0);
|
|
|
|
drawBehaviourMenu(_engine->_scene->sceneHero->angle);
|
|
|
|
HeroBehaviourType tmpHeroBehaviour = _engine->_actor->heroBehaviour;
|
|
|
|
_engine->_animations->setAnimAtKeyframe(behaviourAnimState[_engine->_actor->heroBehaviour], _engine->_animations->animTable[_engine->_actor->heroAnimIdx[_engine->_actor->heroBehaviour]], behaviourEntity, &behaviourAnimData[_engine->_actor->heroBehaviour]);
|
|
|
|
_engine->readKeys();
|
|
|
|
tmpTime = _engine->lbaTime;
|
|
|
|
while (_engine->_keyboard.skippedKey & 4 || (_engine->_keyboard.internalKeyCode >= twineactions[TwinEActionType::QuickBehaviourNormal].localKey && _engine->_keyboard.internalKeyCode <= twineactions[TwinEActionType::QuickBehaviourDiscreet].localKey)) {
|
|
_engine->readKeys();
|
|
_engine->_keyboard.key = _engine->_keyboard.pressedKey;
|
|
|
|
int heroBehaviour = (int)_engine->_actor->heroBehaviour;
|
|
if (_engine->_keyboard.key & 8) {
|
|
heroBehaviour++;
|
|
}
|
|
|
|
if (_engine->_keyboard.key & 4) {
|
|
heroBehaviour--;
|
|
}
|
|
|
|
if (heroBehaviour < kNormal) {
|
|
heroBehaviour = kDiscrete;
|
|
}
|
|
|
|
if (heroBehaviour >= kProtoPack) {
|
|
heroBehaviour = kNormal;
|
|
}
|
|
|
|
_engine->_actor->heroBehaviour = (HeroBehaviourType)heroBehaviour;
|
|
|
|
if (tmpHeroBehaviour != _engine->_actor->heroBehaviour) {
|
|
drawBehaviour(tmpHeroBehaviour, _engine->_scene->sceneHero->angle, 1);
|
|
tmpHeroBehaviour = _engine->_actor->heroBehaviour;
|
|
_engine->_movements->setActorAngleSafe(_engine->_scene->sceneHero->angle, _engine->_scene->sceneHero->angle - 256, 50, &moveMenu);
|
|
_engine->_animations->setAnimAtKeyframe(behaviourAnimState[_engine->_actor->heroBehaviour], _engine->_animations->animTable[_engine->_actor->heroAnimIdx[_engine->_actor->heroBehaviour]], behaviourEntity, &behaviourAnimData[_engine->_actor->heroBehaviour]);
|
|
|
|
while (_engine->_keyboard.pressedKey) {
|
|
_engine->readKeys();
|
|
if (_engine->shouldQuit()) {
|
|
break;
|
|
}
|
|
drawBehaviour(_engine->_actor->heroBehaviour, -1, 1);
|
|
}
|
|
}
|
|
|
|
drawBehaviour(_engine->_actor->heroBehaviour, -1, 1);
|
|
|
|
_engine->_system->delayMillis(1000 / 50);
|
|
_engine->lbaTime++;
|
|
}
|
|
|
|
_engine->lbaTime = tmpTime;
|
|
|
|
_engine->_actor->setBehaviour(_engine->_actor->heroBehaviour);
|
|
_engine->_gameState->initEngineProjections();
|
|
|
|
_engine->_text->currentTextBank = tmpTextBank;
|
|
_engine->_text->initTextBank(_engine->_text->currentTextBank + 3);
|
|
|
|
_engine->cfgfile.LanguageCDId = tmpLanguageCD;
|
|
}
|
|
|
|
void Menu::drawMagicItemsBox(int32 left, int32 top, int32 right, int32 bottom, int32 color) { // Rect
|
|
_engine->_interface->drawLine(left, top, right, top, color); // top line
|
|
_engine->_interface->drawLine(left, top, left, bottom, color); // left line
|
|
_engine->_interface->drawLine(right, ++top, right, bottom, color); // right line
|
|
_engine->_interface->drawLine(++left, bottom, right, bottom, color); // bottom line
|
|
}
|
|
|
|
void Menu::drawItem(int32 item) {
|
|
int32 itemX = (item / 4) * 85 + 64;
|
|
int32 itemY = (item & 3) * 75 + 52;
|
|
|
|
int32 left = itemX - 37;
|
|
int32 right = itemX + 37;
|
|
int32 top = itemY - 32;
|
|
int32 bottom = itemY + 32;
|
|
|
|
_engine->_interface->drawSplittedBox(left, top, right, bottom,
|
|
inventorySelectedItem == item ? inventorySelectedColor : 0);
|
|
|
|
if (_engine->_gameState->gameFlags[item] && !_engine->_gameState->gameFlags[GAMEFLAG_INVENTORY_DISABLED] && item < NUM_INVENTORY_ITEMS) {
|
|
_engine->_renderer->prepareIsoModel(_engine->_resources->inventoryTable[item]);
|
|
itemAngle[item] += 8;
|
|
_engine->_renderer->renderInventoryItem(itemX, itemY, _engine->_resources->inventoryTable[item], itemAngle[item], 15000);
|
|
|
|
if (item == 15) { // has GAS
|
|
_engine->_text->setFontColor(15);
|
|
Common::String inventoryNumGas = Common::String::format("%d", _engine->_gameState->inventoryNumGas);
|
|
_engine->_text->drawText(left + 3, top + 32, inventoryNumGas.c_str());
|
|
}
|
|
}
|
|
|
|
drawBox(left, top, right, bottom);
|
|
_engine->copyBlockPhys(left, top, right, bottom);
|
|
}
|
|
|
|
void Menu::drawInventoryItems() {
|
|
int32 item;
|
|
|
|
_engine->_interface->drawTransparentBox(17, 10, 622, 320, 4);
|
|
drawBox(17, 10, 622, 320);
|
|
drawMagicItemsBox(110, 18, 188, 311, 75);
|
|
_engine->copyBlockPhys(17, 10, 622, 320);
|
|
|
|
for (item = 0; item < NUM_INVENTORY_ITEMS; item++) {
|
|
drawItem(item);
|
|
}
|
|
}
|
|
|
|
void Menu::processInventoryMenu() {
|
|
int32 di = 1;
|
|
int32 prevSelectedItem, tmpLanguageCD, bx, tmpAlphaLight, tmpBetaLight;
|
|
|
|
tmpAlphaLight = _engine->_scene->alphaLight;
|
|
tmpBetaLight = _engine->_scene->betaLight;
|
|
|
|
_engine->_screens->copyScreen(_engine->frontVideoBuffer, _engine->workVideoBuffer);
|
|
|
|
_engine->_renderer->setLightVector(896, 950, 0);
|
|
|
|
inventorySelectedColor = 68;
|
|
|
|
if (_engine->_gameState->inventoryNumLeafs > 0) {
|
|
_engine->_gameState->gameFlags[InventoryItems::kiCloverLeaf] = 1;
|
|
}
|
|
|
|
drawInventoryItems();
|
|
|
|
tmpLanguageCD = _engine->cfgfile.LanguageCDId;
|
|
_engine->cfgfile.LanguageCDId = 0;
|
|
|
|
_engine->_text->initTextBank(2);
|
|
|
|
bx = 3;
|
|
|
|
_engine->_text->setFontCrossColor(4);
|
|
_engine->_text->initDialogueBox();
|
|
|
|
while (_engine->_keyboard.internalKeyCode != 1) {
|
|
_engine->readKeys();
|
|
prevSelectedItem = inventorySelectedItem;
|
|
|
|
if (!di) {
|
|
_engine->_keyboard.key = _engine->_keyboard.pressedKey;
|
|
_engine->loopPressedKey = _engine->_keyboard.skippedKey;
|
|
_engine->loopCurrentKey = _engine->_keyboard.internalKeyCode;
|
|
|
|
if (_engine->_keyboard.key != 0 || _engine->_keyboard.skippedKey != 0) {
|
|
di = 1;
|
|
}
|
|
} else {
|
|
_engine->loopCurrentKey = 0;
|
|
_engine->_keyboard.key = 0;
|
|
_engine->loopPressedKey = 0;
|
|
if (!_engine->_keyboard.pressedKey && !_engine->_keyboard.skippedKey) {
|
|
di = 0;
|
|
}
|
|
}
|
|
|
|
if (_engine->loopCurrentKey == 1 || _engine->loopPressedKey & 0x20)
|
|
break;
|
|
|
|
if (_engine->_keyboard.key & 2) { // down
|
|
inventorySelectedItem++;
|
|
if (inventorySelectedItem >= NUM_INVENTORY_ITEMS) {
|
|
inventorySelectedItem = 0;
|
|
}
|
|
drawItem(prevSelectedItem);
|
|
bx = 3;
|
|
}
|
|
|
|
if (_engine->_keyboard.key & 1) { // up
|
|
inventorySelectedItem--;
|
|
if (inventorySelectedItem < 0) {
|
|
inventorySelectedItem = NUM_INVENTORY_ITEMS - 1;
|
|
}
|
|
drawItem(prevSelectedItem);
|
|
bx = 3;
|
|
}
|
|
|
|
if (_engine->_keyboard.key & 4) { // left
|
|
inventorySelectedItem -= 4;
|
|
if (inventorySelectedItem < 0) {
|
|
inventorySelectedItem += NUM_INVENTORY_ITEMS;
|
|
}
|
|
drawItem(prevSelectedItem);
|
|
bx = 3;
|
|
}
|
|
|
|
if (_engine->_keyboard.key & 8) { // right
|
|
inventorySelectedItem += 4;
|
|
if (inventorySelectedItem >= NUM_INVENTORY_ITEMS) {
|
|
inventorySelectedItem -= NUM_INVENTORY_ITEMS;
|
|
}
|
|
drawItem(prevSelectedItem);
|
|
bx = 3;
|
|
}
|
|
|
|
if (bx == 3) {
|
|
_engine->_text->initInventoryDialogueBox();
|
|
|
|
if (_engine->_gameState->gameFlags[inventorySelectedItem] == 1 && !_engine->_gameState->gameFlags[GAMEFLAG_INVENTORY_DISABLED] && inventorySelectedItem < NUM_INVENTORY_ITEMS) {
|
|
_engine->_text->initText(inventorySelectedItem + 100);
|
|
} else {
|
|
_engine->_text->initText(128);
|
|
}
|
|
bx = 0;
|
|
}
|
|
|
|
if (bx != 2) {
|
|
bx = _engine->_text->printText10();
|
|
}
|
|
|
|
// TRICKY: 3D model rotation delay - only apply when no text is drawing
|
|
if (bx == 0 || bx == 2) {
|
|
_engine->_system->delayMillis(15);
|
|
}
|
|
|
|
if (_engine->loopPressedKey & 1) {
|
|
if (bx == 2) {
|
|
_engine->_text->initInventoryDialogueBox();
|
|
bx = 0;
|
|
} else {
|
|
if (_engine->_gameState->gameFlags[inventorySelectedItem] == 1 && !_engine->_gameState->gameFlags[GAMEFLAG_INVENTORY_DISABLED] && inventorySelectedItem < NUM_INVENTORY_ITEMS) {
|
|
_engine->_text->initInventoryDialogueBox();
|
|
_engine->_text->initText(inventorySelectedItem + 100);
|
|
}
|
|
}
|
|
}
|
|
|
|
drawItem(inventorySelectedItem);
|
|
|
|
if ((_engine->loopPressedKey & 2) && _engine->_gameState->gameFlags[inventorySelectedItem] == 1 && !_engine->_gameState->gameFlags[GAMEFLAG_INVENTORY_DISABLED] && inventorySelectedItem < NUM_INVENTORY_ITEMS) {
|
|
_engine->loopInventoryItem = inventorySelectedItem;
|
|
inventorySelectedColor = 91;
|
|
drawItem(inventorySelectedItem);
|
|
break;
|
|
}
|
|
}
|
|
|
|
_engine->_text->printTextVar13 = 0;
|
|
|
|
_engine->_scene->alphaLight = tmpAlphaLight;
|
|
_engine->_scene->betaLight = tmpBetaLight;
|
|
|
|
_engine->_gameState->initEngineProjections();
|
|
|
|
_engine->cfgfile.LanguageCDId = tmpLanguageCD;
|
|
|
|
_engine->_text->initTextBank(_engine->_text->currentTextBank + 3);
|
|
|
|
while (_engine->_keyboard.internalKeyCode != 0 && _engine->_keyboard.skippedKey != 0) {
|
|
_engine->readKeys();
|
|
_engine->_system->delayMillis(1);
|
|
_engine->flip(); // TODO: needed?
|
|
}
|
|
}
|
|
|
|
} // namespace TwinE
|