scummvm/engines/draci/screen.cpp

185 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stream.h"
#include "draci/draci.h"
#include "draci/screen.h"
namespace Draci {
Screen::Screen(DraciEngine *vm) : _vm(vm) {
_surface = new Surface(kScreenWidth, kScreenHeight);
_palette = new byte[4 * kNumColours];
setPaletteEmpty();
this->clearScreen();
}
Screen::~Screen() {
delete _surface;
delete[] _palette;
}
/**
* @brief Sets the first numEntries of palette to zero
* @param numEntries The number of entries to set to zero (from start)
*/
void Screen::setPaletteEmpty(unsigned int numEntries) {
for (unsigned int i = 0; i < 4 * numEntries; ++i) {
_palette[i] = 0;
}
_vm->_system->setPalette(_palette, 0, numEntries);
}
/**
* @brief Sets a part of the palette
* @param data Pointer to a buffer containing new palette data
* start Index of the colour where replacement should start
* num Number of colours to replace
*/
void Screen::setPalette(byte *data, uint16 start, uint16 num) {
Common::MemoryReadStream pal(data, 3 * kNumColours);
pal.seek(start * 4);
// Copy the palette
for (unsigned int i = start; i < start + num; ++i) {
_palette[i * 4] = pal.readByte();
_palette[i * 4 + 1] = pal.readByte();
_palette[i * 4 + 2] = pal.readByte();
_palette[i * 4 + 3] = 0;
}
// TODO: Investigate why this is needed
// Shift the palette two bits to the left to make it brighter
for (unsigned int i = 0; i < 4 * kNumColours; ++i) {
_palette[i] <<= 2;
}
_vm->_system->setPalette(_palette, start, num);
}
/**
* @brief Copies the current memory screen buffer to the real screen
*/
void Screen::copyToScreen() const {
Common::List<Common::Rect> *dirtyRects = _surface->getDirtyRects();
Common::List<Common::Rect>::iterator it;
// If a full update is needed, update the whole screen
if (_surface->needsFullUpdate()) {
byte *ptr = (byte *)_surface->getBasePtr(0, 0);
_vm->_system->copyRectToScreen(ptr, kScreenWidth,
0, 0, kScreenWidth, kScreenHeight);
} else {
// Otherwise, update only the dirty rectangles
for (it = dirtyRects->begin(); it != dirtyRects->end(); ++it) {
// Pointer to the upper left corner of the rectangle
byte *ptr = (byte *)_surface->getBasePtr(it->left, it->top);
_vm->_system->copyRectToScreen(ptr, kScreenWidth,
it->left, it->top, it->width(), it->height());
}
}
// Call the "real" updateScreen and mark the surface clean
_vm->_system->updateScreen();
_surface->markClean();
}
/**
* @brief Clears the screen
*
* Clears the screen and marks the whole screen dirty.
*/
void Screen::clearScreen() const {
byte *ptr = (byte *)_surface->getBasePtr(0, 0);
_surface->markDirty();
memset(ptr, 0, kScreenWidth * kScreenHeight);
}
/**
* @brief Fills the screen with the specified colour
* @param colour The colour the screen should be filled with
*
* Fills the screen with the specified colour and marks the whole screen dirty.
*/
void Screen::fillScreen(uint8 colour) const {
_surface->fill(colour);
_surface->markDirty();
}
/**
* @brief Draws a rectangle on the screen
* @param r Which rectangle to draw
* colour The colour of the rectangle
*/
void Screen::drawRect(Common::Rect &r, uint8 colour) {
// Clip the rectangle to screen size
r.clip(_surface->w, _surface->h);
// If the whole rectangle is outside the screen, return
if (r.isEmpty())
return;
byte *ptr = (byte *)_surface->getBasePtr(r.left, r.top);
for (uint16 i = 0; i < r.width(); ++i) {
for (uint16 j = 0; j < r.height(); ++j) {
ptr[j * kScreenWidth + i] = colour;
}
}
_surface->markDirtyRect(r);
}
/**
* @brief Fetches the current palette
* @return A byte pointer to the current palette
*/
byte *Screen::getPalette() const {
return _palette;
}
/**
* @brief Fetches the current surface
* @return A pointer to the current surface
*/
Draci::Surface *Screen::getSurface() {
return _surface;
}
} // End of namespace Draci