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scummvm
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scummvm
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engines
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scumm
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imuse
History
Eugene Sandulenko
d292c0ec55
Since our debug() adds an exclamation mark at the message end, remove
...
it in several calls to avoid duplication!!11! svn-id: r21607
2006-04-04 22:04:51 +00:00
..
imuse_internal.h
IMuse SysEx processing now handled by client-specified callbacks. This removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated.
2006-03-12 18:06:22 +00:00
imuse_part.cpp
Separated the IMuse Part methods into their own file. Updated the Bloodshed Dev-C++ project file at the same time.
2006-03-05 05:14:20 +00:00
imuse_player.cpp
Remove unused vars, to prevent compiler warnings
2006-03-14 12:13:27 +00:00
imuse.cpp
Since our debug() adds an exclamation mark at the message end, remove
2006-04-04 22:04:51 +00:00
imuse.h
IMuse SysEx processing now handled by client-specified callbacks. This removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated.
2006-03-12 18:06:22 +00:00
instrument.cpp
SysEx data now passed around with const pointers. Permits simplification of some SysEx client code.
2006-02-27 01:59:07 +00:00
instrument.h
SysEx data now passed around with const pointers. Permits simplification of some SysEx client code.
2006-02-27 01:59:07 +00:00
sysex_samnmax.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
sysex_scumm.cpp
Small updates to intiate variable and member visibility.
2006-04-04 21:32:19 +00:00
sysex.h
IMuse SysEx processing now handled by client-specified callbacks. This removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated.
2006-03-12 18:06:22 +00:00