scummvm/gui/MetadataParser.cpp
Le Philousophe 476b82ec84 GUI: Use engine ID to match metadata
This avoids classifying Cryo Atlantis as LucasArts game and Indiana Jones
series
2022-10-08 16:55:56 +02:00

87 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "gui/MetadataParser.h"
#include "common/system.h"
#include "common/tokenizer.h"
namespace GUI {
MetadataParser::MetadataParser() : XMLParser() {
}
MetadataParser::~MetadataParser() {
}
void MetadataParser::cleanup() {
}
bool MetadataParser::parserCallback_games(ParserNode *node) {
return true;
}
bool MetadataParser::parserCallback_game(ParserNode *node) {
return true;
}
bool MetadataParser::parserCallback_engines(ParserNode *node) {
return true;
}
bool MetadataParser::parserCallback_engine(ParserNode *node) {
return true;
}
bool MetadataParser::parserCallback_series(ParserNode *node) {
return true;
}
bool MetadataParser::parserCallback_serie(ParserNode *node) {
return true;
}
bool MetadataParser::parserCallback_companies(ParserNode *node) {
return true;
}
bool MetadataParser::parserCallback_company(ParserNode *node) {
return true;
}
bool MetadataParser::closedKeyCallback(ParserNode *node) {
if (node->name == "game")
_gameInfo[Common::String::format("%s:%s",
node->values["engine_id"].c_str(), node->values["id"].c_str())] = MetadataGame(
node->values["id"], node->values["name"], node->values["engine_id"], node->values["company_id"],
node->values["moby_id"], node->values["datafiles"], node->values["series_id"]);
if (node->name == "engine")
_engineInfo[node->values["id"]] = MetadataEngine(node->values["id"], node->values["name"], node->values["alt_name"],
true);
if (node->name == "serie")
_seriesInfo[node->values["id"]] = MetadataSeries(node->values["id"], node->values["name"]);
if (node->name == "company")
_companyInfo[node->values["id"]] = MetadataCompany(node->values["id"], node->values["name"], node->values["alt_name"]);
return true;
}
} // End of namespace GUI