mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-08 02:42:34 +00:00
196b9d9832
svn-id: r3782
868 lines
20 KiB
C++
868 lines
20 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#include "scumm.h"
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#include "gui.h"
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#include "sound.h"
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#ifdef _WIN32_WCE
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// Additional variables for Win32 specific GUI
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#include "gapi_keys.h"
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extern bool toolbar_drawn;
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extern bool draw_keyboard;
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extern bool get_key_mapping;
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extern struct keyops keyMapping;
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extern void registry_save(void);
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uint16 _key_mapping_required;
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#else
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#define registry_save() ;
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bool get_key_mapping;
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uint16 _key_mapping_required;
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#endif
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enum {
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SAVELOAD_DIALOG,
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PAUSE_DIALOG,
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SOUND_DIALOG,
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KEYS_DIALOG,
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OPTIONS_DIALOG,
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ABOUT_DIALOG,
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LAUNCHER_DIALOG
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};
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void Gui::draw(int start,int end) {
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int i;
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if (end==-1)
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end=start;
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for (i=0; i<(int)(sizeof(_widgets) / sizeof(_widgets[0])); i++) {
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const GuiWidget *w = _widgets[i];
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if (w) {
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_parentX = 0;
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_parentY = 0;
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while (w->_type != GUI_NONE) {
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if (w->_id>=start && w->_id<=end && (w->_page&(1<<_cur_page)) ) {
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drawWidget(w);
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}
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if (w->_flags & GWF_PARENT) {
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_parentX += w->_x;
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_parentY += w->_y;
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}
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w++;
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}
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}
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}
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}
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const GuiWidget *Gui::widgetFromPos(int x, int y) {
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int i;
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for (i=sizeof(_widgets) / sizeof(_widgets[0])-1; i>=0; i--) {
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const GuiWidget *w = _widgets[i];
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if (w) {
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while (w->_type != GUI_NONE) {
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if ((w->_page&(1<<_cur_page)) && w->_id &&
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(uint16)(x-w->_x) < w->_w && (uint16)(y-w->_y) < w->_h)
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return w;
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if (w->_flags & GWF_PARENT) {
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x -= w->_x;
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y -= w->_y;
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}
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w++;
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}
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}
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}
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return NULL;
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}
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void Gui::drawChar(const char str, int xx, int yy) {
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unsigned int buffer, mask = 0, x, y;
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byte *tmp;
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int tempc = _color;
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_color = _textcolor;
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tmp = &guifont[0];
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tmp += 224 + (str + 1)*8;
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for(y=0;y<8;y++){
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for(x=0;x<8;x++){
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unsigned char color;
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if ((mask >>= 1) == 0) {buffer = *tmp++; mask = 0x80;}
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color = ((buffer & mask) != 0);
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if (color)
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vline(xx + x, yy + y, yy + y);
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}
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}
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_color = tempc;
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}
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void Gui::drawString(const char *str, int x, int y, int w, byte color, bool center) {
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StringTab *st = &_s->string[5];
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st->charset = 1;
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st->center = center;
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st->color = color;
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st->xpos = x;
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st->ypos = y;
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st->right = x + w;
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if (_s->_gameId) { /* If a game is active.. */
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_s->_messagePtr = (byte*)str;
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_s->drawString(5);
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} else {
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for (uint letter = 0; letter < strlen(str); letter++)
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drawChar(str[letter], st->xpos + (letter * 8), st->ypos);
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}
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}
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void Gui::drawWidget(const GuiWidget *w) {
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const char *s;
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int x,y;
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x = w->_x;
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y = w->_y;
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if (w->_flags & GWF_CLEARBG)
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widgetClear(w);
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if (w->_flags & GWF_BORDER) {
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widgetBorder(w);
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x += 4;
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y += 4;
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}
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switch(w->_type) {
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case GUI_CUSTOMTEXT:
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case GUI_VARTEXT:
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case GUI_KEYTEXT:
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case GUI_ACTIONTEXT:
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case GUI_RESTEXT: {
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char text[500];
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text[0] = '\0';
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switch(w->_type) {
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case GUI_CUSTOMTEXT:
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strcpy(text, string_map_table_custom[w->_string_number]);
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break;
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case GUI_RESTEXT:
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s = queryString(w->_string_number,w->_id);
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if (s)
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strcpy(text, s);
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break;
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case GUI_VARTEXT:
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sprintf(text, "%s %d", string_map_table_custom[w->_string_number], _gui_variables[w->_string_number]);
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break;
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#ifdef _WIN32_WCE
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case GUI_KEYTEXT:
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strcpy(text, getGAPIKeyName(getAction(w->_string_number - 1)->action_key));
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break;
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case GUI_ACTIONTEXT:
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strcpy(text, getActionName(getAction(w->_string_number - 1)->action_type));
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break;
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#endif
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}
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if (*text) {
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printf("drawString(%s)\n", text);
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drawString(text, x+_parentX, y+_parentY, w->_w,
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(_clickWidget && _clickWidget==w->_id) ? _textcolorhi : _textcolor,
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false);
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}
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break;
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}
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case GUI_IMAGE:
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;
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}
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}
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void Gui::widgetClear(const GuiWidget *wid) {
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int x,y,w,h,i;
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x = wid->_x;
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y = wid->_y;
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w = wid->_w;
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h = wid->_h;
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byte *ptr = getBasePtr(x,y);
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if(ptr==NULL)
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return;
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_s->setVirtscreenDirty(_vs, x+_parentX, y+_parentY, x+_parentX+w, y+_parentY+h);
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if (wid->_flags & GWF_BORDER) {
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ptr += 320 + 1;
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w-=2;
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h-=2;
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}
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while (--h>=0) {
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for(i=0; i<w; i++)
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ptr[i] = _bgcolor;
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ptr += 320;
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}
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}
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void Gui::widgetBorder(const GuiWidget *w) {
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int x = w->_x, y = w->_y;
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int x2 = x + w->_w-1, y2 = y + w->_h-1;
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byte tmp;
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hline(x+1,y,x2-1);
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hline(x,y+1,x2);
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vline(x,y+1,y2-1);
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vline(x+1,y,y2);
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tmp = _color;
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_color = _shadowcolor;
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hline(x+1,y2-1,x2);
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hline(x+1,y2,x2-1);
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vline(x2,y+1,y2-1);
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vline(x2-1,y+1,y2);
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_color = tmp;
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}
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void Gui::hline(int x, int y, int x2) {
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moveto(x,y);
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lineto(x2,y);
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}
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void Gui::vline(int x, int y, int y2) {
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moveto(x,y);
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lineto(x,y2);
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}
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void Gui::moveto(int x, int y) {
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_curX = x;
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_curY = y;
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}
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byte *Gui::getBasePtr(int x, int y) {
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x += _parentX;
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y += _parentY;
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_vs = _s->findVirtScreen(y);
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if (_vs==NULL)
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return NULL;
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return _s->getResourceAddress(rtBuffer, _vs->number+1) + x + (y-_vs->topline)*320 + _s->_screenStartStrip*8;
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}
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void Gui::lineto(int x, int y) {
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byte *ptr;
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int x2 = _curX;
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int y2 = _curY;
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_curX = x;
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_curY = y;
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if (x2 < x)
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x2^=x^=x2^=x;
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if (y2 < y)
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y2^=y^=y2^=y;
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ptr = getBasePtr(x, y);
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if (ptr==NULL)
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return;
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if (x==x2) {
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/* vertical line */
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while (y++ <= y2) {
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*ptr = _color;
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ptr += 320;
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}
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} else if (y==y2) {
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/* horizontal line */
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while (x++ <= x2) {
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*ptr++ = _color;
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}
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}
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}
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void Gui::leftMouseClick(int x, int y) {
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const GuiWidget *w = widgetFromPos(x,y);
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int old;
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_clickTimer = 0;
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old = _clickWidget;
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_clickWidget = w?w->_id : 0;
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if (old)
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draw(old);
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if (_clickWidget) {
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draw(_clickWidget);
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if(w->_flags&GWF_DELAY)
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_clickTimer = 5;
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else
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handleCommand(_clickWidget);
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}
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if (_dialog == PAUSE_DIALOG)
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close();
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}
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const GuiWidget launcher_dialog[] = {
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{GUI_STAT, 0xFF, GWF_DEFAULT, 0, 0, 320, 200, 0, 0 },
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{GUI_CUSTOMTEXT,0x01,GWF_CLEARBG, 5, 180, 45, 15, 20, 12},
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{GUI_CUSTOMTEXT,0x01,GWF_CLEARBG, 130, 180, 65, 15, 21,17},
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{GUI_CUSTOMTEXT,0x01,GWF_CLEARBG, 265, 180, 50, 15, 22, 7},
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{0,0,0,0,0,0,0,0,0}
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};
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const GuiWidget keys_dialog[] = {
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{GUI_STAT, 0xFF, GWF_DEFAULT, 30, 10, 260, 130, 0, 0 },
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// First action
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10, 15, 15, 10, 3}, // CUSTOMTEXT_PLUS
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10, 15, 15, 11, 4}, // CUSTOMTEXT_MINUS
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{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 11 + 33 + 10, 10 + 10, 100, 15, 100, 1},
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{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 3, 100, 15, 1, 1},
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//Second action
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5, 15, 15, 20, 3}, // CUSTOMTEXT_PLUS
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5, 15, 15, 21, 4}, // CUSTOMTEXT_MINUS
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{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5, 100, 15, 101, 2},
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{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 3, 100, 15, 2, 2},
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//Third action
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5, 15, 15, 30, 3},// CUSTOMTEXT_PLUS
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5, 15, 15, 31, 4}, // CUSTOMTEXT_MINUS
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{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5, 100, 15, 102, 3},
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{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 3, 100, 15, 3, 3},
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//Fourth action
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 40, 3},
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 41, 4},
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{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 100, 15, 103, 4},
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{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 3, 100, 15, 4, 4},
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//Fifth action
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 50, 3},
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 51, 4},
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{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 100, 15, 104, 5},
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{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5 + 3, 100, 15, 5, 5},
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//OK
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{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + 113, 10 + 106, 54, 16, 60, 9 },
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{0,0,0,0,0,0,0,0,0}
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};
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const GuiWidget about_dialog[] = {
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{GUI_STAT, 0xFF, GWF_DEFAULT, 30, 20, 260, 120, 0, 0 },
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// {GUI_CUSTOMTEXT, 0x01, 0, 30 + 95, 20 + 10, 100, 15, 0, }, .. pocketscummvm
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{GUI_CUSTOMTEXT, 0x01, 0, 30 + 68, 20 + 10 + 15 + 5, 160, 15, 0, 9}, // Build
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{GUI_CUSTOMTEXT, 0x01, 0, 30 + 10, 20 + 10 + 15 + 5 + 15, 230, 15, 0, 10}, // ScummVM Url
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{GUI_CUSTOMTEXT, 0x01, 0, 30 + 75, 20 + 10 + 15 + 5 + 15 + 15 + 15, 150, 15, 0, 11}, // Lucasarts
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{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + 113, 20 + 96, 54, 16, 40, 9 },
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{0,0,0,0,0,0,0,0,0}
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};
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const GuiWidget options_dialog[] = {
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{GUI_STAT, 0xFF, GWF_DEFAULT, 50, 80, 210, 35, 0, 0 },
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 , 80 + 10, 40, 15, 1, 5}, // Sound
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 + 40 + 30 , 80 + 10, 40, 15 , 2, 6}, // Keys
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 + 40 + 30 + 40 + 30, 80 + 10, 40, 15, 3, 7}, // About
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{0,0,0,0,0,0,0,0,0}
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};
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const GuiWidget sound_dialog[] = {
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{GUI_STAT, 0xFF, GWF_DEFAULT, 30, 20, 260, 120, 0, 0 },
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 11, 15, 15, 1, 3}, // Plus
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 11, 15, 15, 2, 4}, // Minus
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{GUI_VARTEXT, 0x01, GWF_DEFAULT, 30 + 73, 20 + 11, 128, 15, 3, 0}, // Master
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 25 + 11, 15, 15, 11, 3}, // Plus
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 25 + 11, 15, 15, 12, 4}, // Minus
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{GUI_VARTEXT, 0x01, GWF_BUTTON, 30 + 73, 20 + 25 + 11, 128, 15, 13, 1}, // Music
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 25 + 25 + 11, 15, 15, 21, 3}, // Plus
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 25 + 25 + 11, 15, 15, 22, 4}, // Minus
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{GUI_VARTEXT, 0x01, GWF_BUTTON, 30 + 73, 20 + 25 + 25 + 11, 128, 15, 23, 2}, // SFX
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{GUI_RESTEXT,0x01,GWF_BUTTON,30 + (260 / 2) - 80, 20 + 25 + 25 + 11 + 25 ,54,16,40,9}, /* OK */
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{GUI_RESTEXT,0x01,GWF_BUTTON,30 + (260 / 2), 20 + 25 + 25 + 11 + 25 ,54,16,50,7}, /* Cancel */
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{0,0,0,0,0,0,0,0,0}
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};
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const GuiWidget save_load_dialog[] = {
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{GUI_STAT,0xFF,GWF_DEFAULT|GWF_PARENT,30,20,260,125,0,0},
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{GUI_RESTEXT,0x01,0,40,5,128,16,0,1}, /* How may I serve you? */
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{GUI_RESTEXT,0x02,0,40,5,128,16,0,2}, /* Select a game to LOAD */
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{GUI_RESTEXT,0x04,0,40,5,128,16,0,3}, /* Name your SAVE game */
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{GUI_STAT,0xFF,GWF_DEFAULT,6,16,170,96,0,0},
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{GUI_RESTEXT,0x01,GWF_DEFAULT,180,20,16,40,0,0},
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{GUI_RESTEXT,0x01,GWF_DEFAULT,180,66,16,40,0,0},
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{GUI_RESTEXT,0xFE,GWF_DEFAULT,180,20,16,40,1,0},
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{GUI_RESTEXT,0xFE,GWF_DEFAULT,180,66,16,40,2,0},
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{GUI_RESTEXT,0x06,GWF_CLEARBG,10,20,160,10,20,0},
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{GUI_RESTEXT,0x06,GWF_CLEARBG,10,30,160,10,21,0},
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{GUI_RESTEXT,0x06,GWF_CLEARBG,10,40,160,10,22,0},
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{GUI_RESTEXT,0x06,GWF_CLEARBG,10,50,160,10,23,0},
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{GUI_RESTEXT,0x06,GWF_CLEARBG,10,60,160,10,24,0},
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{GUI_RESTEXT,0x06,GWF_CLEARBG,10,70,160,10,25,0},
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{GUI_RESTEXT,0x06,GWF_CLEARBG,10,80,160,10,26,0},
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{GUI_RESTEXT,0x06,GWF_CLEARBG,10,90,160,10,27,0},
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{GUI_RESTEXT,0x06,GWF_CLEARBG,10,100,160,10,28,0},
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{GUI_RESTEXT,0x01,GWF_BUTTON,200,25,54,16,3,4}, /* Save */
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{GUI_RESTEXT,0x01,GWF_BUTTON,200,45,54,16,4,5}, /* Load */
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{GUI_RESTEXT,0x01,GWF_BUTTON,200,65,54,16,5,6}, /* Play */
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{GUI_CUSTOMTEXT,0x01,GWF_BUTTON,200,85,54,16,9,17}, /* Options */
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{GUI_RESTEXT,0x01,GWF_BUTTON,200,105,54,16,6,8}, /* Quit */
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{GUI_RESTEXT,0x02,GWF_BUTTON,200,50,54,16,7,7}, /* Cancel */
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{GUI_RESTEXT,0x04,GWF_BUTTON,200,45,54,16,8,9}, /* Ok */
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{GUI_RESTEXT,0x04,GWF_BUTTON,200,65,54,16,7,7}, /* Cancel */
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{0,0,0,0,0,0,0,0,0}
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};
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const GuiWidget pause_dialog[] = {
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{GUI_RESTEXT,0x01,GWF_DEFAULT,50,80,220,16,0,10},
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{0,0,0,0,0,0,0,0,0}
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};
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void Gui::handleSoundDialogCommand(int cmd) {
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if (cmd == 40 || cmd == 50) {
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if (cmd == 40) {
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SoundEngine *se = (SoundEngine*)_s->_soundEngine;
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_s->_sound_volume_master = _gui_variables[0]; // Master
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_s->_sound_volume_music = _gui_variables[1]; // Music
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_s->_sound_volume_sfx = _gui_variables[2]; // SFX
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se->set_music_volume(_s->_sound_volume_music);
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se->set_master_volume(_s->_sound_volume_master);
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registry_save();
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}
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close();
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return;
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}
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if ((cmd % 10) == 1) {
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if (_gui_variables[cmd / 10] < 100)
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_gui_variables[cmd / 10]+=5;
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}
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else {
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if (_gui_variables[cmd / 10] > 0)
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_gui_variables[cmd / 10]-=5;
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}
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draw((cmd / 10) * 10 + 3, (cmd / 10) * 10 + 3);
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}
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void Gui::handleOptionsDialogCommand(int cmd) {
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switch(cmd) {
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case 1:
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_widgets[0] = sound_dialog;
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_gui_variables[0] = _s->_sound_volume_master;
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_gui_variables[1] = _s->_sound_volume_music;
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_gui_variables[2] = _s->_sound_volume_sfx;
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_active = true;
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_cur_page = 0;
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_dialog = SOUND_DIALOG;
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draw(0, 100);
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return;
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case 2:
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_key_mapping_required = 0;
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get_key_mapping = true;
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_widgets[0] = keys_dialog;
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_active = true;
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_cur_page = 0;
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_dialog = KEYS_DIALOG;
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draw(0, 200);
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return;
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case 3:
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_widgets[0] = about_dialog;
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_active = true;
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_cur_page = 0;
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_return_to = 0;
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_dialog = ABOUT_DIALOG;
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draw(0, 100);
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return;
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}
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}
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void Gui::handleKeysDialogCommand(int cmd) {
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#ifdef _WIN32_WCE
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if (cmd < 100 && cmd != 60) {
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if ((cmd % 10) == 1)
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setNextType((cmd / 10) - 1);
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else
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setPreviousType((cmd / 10) - 1);
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draw(0, 200);
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return;
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}
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_key_mapping_required = cmd;
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if (cmd == 60) {
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get_key_mapping = false;
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registry_save();
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close();
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}
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#else
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close();
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#endif
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}
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void Gui::handleLauncherDialogCommand(int cmd) {
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printf("handle launcher command\n");
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switch(cmd) {
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case 20:
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close();
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break;
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case 21:
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// Nothing yet
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break;
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case 22:
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_widgets[0] = about_dialog;
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_active = true;
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_cur_page = 0;
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_return_to = LAUNCHER_DIALOG;
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_dialog = ABOUT_DIALOG;
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draw(0, 100);
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printf("about dialog\n");
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break;
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default:
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printf("default\n");
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close();
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}
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}
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void Gui::handleCommand(int cmd) {
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int lastEdit = _editString;
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showCaret(false);
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if (_dialog == LAUNCHER_DIALOG) {
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handleLauncherDialogCommand(cmd);
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return;
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}
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if (_dialog == SOUND_DIALOG) {
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handleSoundDialogCommand(cmd);
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return;
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}
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if (_dialog == OPTIONS_DIALOG) {
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handleOptionsDialogCommand(cmd);
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return;
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}
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if (_dialog == KEYS_DIALOG) {
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handleKeysDialogCommand(cmd);
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return;
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}
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if (_dialog == ABOUT_DIALOG) {
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if (_return_to == LAUNCHER_DIALOG) {
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_widgets[0] = launcher_dialog;
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_active = true;
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_cur_page = 0;
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_dialog = LAUNCHER_DIALOG;
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draw(0, 100);
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} else
|
|
close();
|
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return;
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}
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|
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switch(cmd) {
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case 1: /* up button */
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if (_slotIndex==0)
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return;
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getSavegameNames(_slotIndex-9);
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draw(20,28);
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return;
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case 2:
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if (_slotIndex > 80)
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return;
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getSavegameNames(_slotIndex+9);
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draw(20,28);
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return;
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case 3: /* save button */
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_cur_page = 2;
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getSavegameNames(0);
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draw(0,100);
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return;
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case 4: /* load button */
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_cur_page = 1;
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getSavegameNames(0);
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draw(0,100);
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return;
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case 5: /* play button */
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close();
|
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return;
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case 6: /* quit button */
|
|
exit(1);
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return;
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case 7: /* cancel button */
|
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_cur_page = 0;
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draw(0,100);
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return;
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case 8:
|
|
if (lastEdit==-1 || game_names[lastEdit][0]==0)
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|
return;
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|
_s->_saveLoadSlot = lastEdit + _slotIndex;
|
|
_s->_saveLoadCompatible = false;
|
|
_s->_saveLoadFlag = 1;
|
|
memcpy(_s->_saveLoadName, game_names[lastEdit], sizeof(_s->_saveLoadName));
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close();
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return;
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|
case 9: /* options button */
|
|
options();
|
|
draw(0, 100);
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|
return;
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|
default:
|
|
if (cmd>=20 && cmd<=28) {
|
|
if(_cur_page==1) {
|
|
if (valid_games[cmd-20]) {
|
|
_s->_saveLoadSlot = cmd-20+_slotIndex;
|
|
_s->_saveLoadCompatible = false;
|
|
_s->_saveLoadFlag = 2;
|
|
close();
|
|
}
|
|
return;
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|
} else if (_cur_page==2) {
|
|
_clickWidget = cmd;
|
|
editString(cmd - 20);
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|
}
|
|
}
|
|
}
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|
}
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void Gui::getSavegameNames(int start) {
|
|
int i;
|
|
_slotIndex = start;
|
|
for(i=0; i<9; i++,start++) {
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|
valid_games[i] = _s->getSavegameName(start, game_names[i]);
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|
}
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|
}
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|
const char *Gui::queryString(int stringno, int id) {
|
|
static char namebuf[64];
|
|
char *result;
|
|
int string;
|
|
if (id>=20 && id<=28) {
|
|
sprintf(namebuf, "%2d. %s", id-20+_slotIndex, game_names[id-20]);
|
|
return namebuf;
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|
}
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|
|
if (stringno == 0)
|
|
return NULL;
|
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|
|
if (_s->_features&GF_AFTER_V6)
|
|
string = _s->_vars[string_map_table_v6[stringno-1].num];
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|
else
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|
string = string_map_table_v5[stringno-1].num;
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|
|
result = (char*)_s->getStringAddress(string);
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|
|
if (!result) // Gracelessly degrade to english :)
|
|
if (_s->_features&GF_AFTER_V6)
|
|
return string_map_table_v6[stringno-1].string;
|
|
else
|
|
return string_map_table_v5[stringno-1].string;
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|
|
return result;
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|
}
|
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|
|
void Gui::showCaret(bool show) {
|
|
int i;
|
|
char *s;
|
|
|
|
if (_editString==-1)
|
|
return;
|
|
|
|
i = _editLen;
|
|
s = game_names[_editString];
|
|
|
|
if (show) {
|
|
if (i < SAVEGAME_NAME_LEN-1) {
|
|
s[i] = '_';
|
|
s[i+1] = 0;
|
|
}
|
|
} else {
|
|
s[i] = 0;
|
|
}
|
|
|
|
draw(_editString + 20);
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|
|
|
if (!show)
|
|
_editString = -1;
|
|
}
|
|
|
|
void Gui::editString(int i) {
|
|
char *s = game_names[i];
|
|
if(!valid_games[i]) {
|
|
valid_games[i] = true;
|
|
*s = 0;
|
|
}
|
|
_editString = i;
|
|
_editLen = strlen(s);
|
|
showCaret(true);
|
|
}
|
|
|
|
void Gui::addLetter(byte letter) {
|
|
switch(_dialog) {
|
|
case SAVELOAD_DIALOG:
|
|
if (_editString==-1)
|
|
return;
|
|
|
|
if (letter==13) {
|
|
handleCommand(8);
|
|
return;
|
|
}
|
|
|
|
if (letter>=32 && letter<128 && _editLen < SAVEGAME_NAME_LEN-1) {
|
|
game_names[_editString][_editLen++] = letter;
|
|
} else if (letter==8 && _editLen>0) {
|
|
_editLen--;
|
|
}
|
|
showCaret(true);
|
|
break;
|
|
case PAUSE_DIALOG:
|
|
if (letter==32)
|
|
close();
|
|
break;
|
|
|
|
#ifdef _WIN32_WCE
|
|
case KEYS_DIALOG:
|
|
clearActionKey(letter);
|
|
if (_key_mapping_required)
|
|
getAction(_key_mapping_required - 100)->action_key = letter;
|
|
_key_mapping_required = 0;
|
|
draw(0, 200);
|
|
break;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
byte Gui::getDefaultColor(int color) {
|
|
if((_s->_features & GF_AFTER_V7) || (_s->_features & GF_SMALL_HEADER))
|
|
return 0;
|
|
if (_s->_features&GF_AFTER_V6) {
|
|
if (color==8) color=1;
|
|
return _s->readArray(110, 0, color);
|
|
} else {
|
|
return _s->getStringAddress(21)[color];
|
|
}
|
|
}
|
|
|
|
void Gui::init(Scumm *s) {
|
|
_s = s;
|
|
if (_s->_gameId && !(_s->_features & GF_SMALL_HEADER)) {
|
|
_bgcolor = getDefaultColor(0);
|
|
_color = getDefaultColor(1);
|
|
_textcolor = getDefaultColor(2);
|
|
_textcolorhi = getDefaultColor(6);
|
|
_shadowcolor = getDefaultColor(8);
|
|
} else {
|
|
_bgcolor = 0;
|
|
_color = 0;
|
|
_textcolor = 8; // 15 is nice
|
|
_textcolorhi = 15;
|
|
_shadowcolor = 0;
|
|
}
|
|
}
|
|
|
|
void Gui::loop() {
|
|
if (_active==1) {
|
|
_active++;
|
|
draw(0,200); // was 100
|
|
_s->_cursorAnimate++;
|
|
_s->gdi._cursorActive = 1;
|
|
_s->pauseSounds(true);
|
|
}
|
|
|
|
_s->getKeyInput(0);
|
|
if (_s->_mouseButStat&MBS_LEFT_CLICK) {
|
|
leftMouseClick(_s->mouse.x, _s->mouse.y);
|
|
} else if (_s->_lastKeyHit) {
|
|
if (_dialog != KEYS_DIALOG)
|
|
addLetter((unsigned char)_s->_lastKeyHit);
|
|
#ifdef _WIN32_WCE
|
|
else if (_s->_lastKeyHit > 1000) // GAPI
|
|
addLetter(_s->_lastKeyHit - 1000);
|
|
#endif
|
|
|
|
}
|
|
|
|
if (_clickTimer && !--_clickTimer) {
|
|
int old = _clickWidget;
|
|
_clickWidget = 0;
|
|
draw(old);
|
|
handleCommand(old);
|
|
}
|
|
|
|
_s->drawDirtyScreenParts();
|
|
_s->_mouseButStat = 0;
|
|
}
|
|
|
|
void Gui::close() {
|
|
_s->_fullRedraw = true;
|
|
_s->_completeScreenRedraw = true;
|
|
_s->_cursorAnimate--;
|
|
_s->pauseSounds(false);
|
|
_active = false;
|
|
|
|
#ifdef _WIN32_WCE
|
|
|
|
// Option dialog can be accessed from the file dialog now, always check
|
|
if (draw_keyboard) {
|
|
draw_keyboard = false;
|
|
toolbar_drawn = false;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Gui::saveLoadDialog() {
|
|
_widgets[0] = save_load_dialog;
|
|
_editString = -1;
|
|
_cur_page = 0;
|
|
_active = true;
|
|
_dialog = SAVELOAD_DIALOG;
|
|
}
|
|
|
|
void Gui::pause() {
|
|
_widgets[0] = pause_dialog;
|
|
_cur_page = 0;
|
|
_active = true;
|
|
_dialog = PAUSE_DIALOG;
|
|
}
|
|
|
|
void Gui::options() {
|
|
_widgets[0] = options_dialog;
|
|
_active = true;
|
|
_cur_page = 0;
|
|
_dialog = OPTIONS_DIALOG;
|
|
}
|
|
|
|
void Gui::launcher() {
|
|
_widgets[0] = launcher_dialog;
|
|
_active = true;
|
|
_cur_page = 0;
|
|
_dialog = LAUNCHER_DIALOG;
|
|
}
|