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https://github.com/libretro/scummvm.git
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90 lines
2.2 KiB
C++
90 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PINK_ARCHIVE_H
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#define PINK_ARCHIVE_H
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#include <common/array.h>
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#include <engines/pink/object.h>
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namespace Common {
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class File;
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}
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namespace Pink {
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class Archive {
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public:
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Archive(Common::File &file);
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~Archive();
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void mapObject(Object *obj);
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int readCount();
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uint32 readDWORD();
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Object *readObject();
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Common::String readString();
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private:
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uint findObjectId(const char *name);
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Object *parseObject(bool &isCopyReturned);
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Common::Array<Object *> _objectMap;
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Common::Array<uint> _objectIdMap;
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Common::File &_file;
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};
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template <typename T>
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inline Archive &operator>>(Archive &archive, Common::Array<T> &arr){
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uint size = archive.readCount();
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arr.resize(size);
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for (uint i = 0; i < size; ++i) {
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arr[i] = reinterpret_cast<T> (archive.readObject()); // hack; doesn't know better approach
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}
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return archive;
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}
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template <typename T>
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inline Archive &operator>>(Archive &archive, Object &obj){
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obj.load(archive);
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return archive;
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}
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inline Archive &operator>>(Archive &archive, Common::String &string){
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string = archive.readString();
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return archive;
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}
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inline Archive &operator>>(Archive &archive, uint32 &num){
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num = archive.readDWORD();
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return archive;
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}
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} // End of namespace Pink
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#endif
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