scummvm/engines/cine/console.cpp
Kari Salminen 2ca52fc007 CINE: Add support for Operation Stealth.
Add support for Operation Stealth PC 16 and 256 color versions with
AdLib and Roland MT-32 sound. Add support for 20 extended savegames
(Thumbnails, playtime etc) for both Future Wars and Operation Stealth
(20 because it fits on screen using the original save/load interface).

Details:
 - Add versioning to Future Wars and Operation Stealth savegames.
 - Add fade in effect to both Future Wars and Operation Stealth.
 - Add mouse wheel support and keyboard support to moving in menus.
 - Map middle mouse button to pressing both left and right buttons.
 - Make interface more responsive (See manageEvents() and drawFrame()).
 - Amiga versions should be completable but sound may or may not work.
 - Atari ST versions completely untested.

Game options currently supported:
 - Using original save/load interface
 - Using transparent dialog boxes in 16 color scenes (Also for PC)

Console commands currently supported:
 - labyrinthCheat (For cheating in Operation Stealth's labyrinths)
 - disableLabyrinthCheat (Disabling labyrinth cheat)
 - disableHacks (Disabling hacks, useful for testing)
 - enableHacks (Enabling hacks, useful for testing. On by default)
2020-07-25 00:33:42 +02:00

68 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "cine/console.h"
#include "cine/cine.h"
namespace Cine {
bool labyrinthCheat;
bool hacksEnabled;
CineConsole::CineConsole(CineEngine *vm) : GUI::Debugger(), _vm(vm) {
assert(_vm);
registerCmd("labyrinthCheat", WRAP_METHOD(CineConsole, Cmd_LabyrinthCheat));
registerCmd("disableLabyrinthCheat", WRAP_METHOD(CineConsole, Cmd_DisableLabyrinthCheat));
registerCmd("disableHacks", WRAP_METHOD(CineConsole, Cmd_DisableHacks));
registerCmd("enableHacks", WRAP_METHOD(CineConsole, Cmd_EnableHacks));
labyrinthCheat = false;
hacksEnabled = true;
}
CineConsole::~CineConsole() {
}
// Activate Cheat during Scene 6 Labyrinth chased by Guards in Otto's Mansion
// This puzzle is hard, especially without save/load so this will aid playtesting.
bool CineConsole::Cmd_LabyrinthCheat(int argc, const char **argv) {
labyrinthCheat = true;
return true;
}
bool CineConsole::Cmd_DisableLabyrinthCheat(int argc, const char **argv) {
labyrinthCheat = false;
return true;
}
bool CineConsole::Cmd_DisableHacks(int argc, const char **argv) {
hacksEnabled = false;
return true;
}
bool CineConsole::Cmd_EnableHacks(int argc, const char **argv) {
hacksEnabled = true;
return true;
}
} // End of namespace Cine