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https://github.com/libretro/scummvm.git
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66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef LURE_ANIMSEQ_H
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#define LURE_ANIMSEQ_H
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#include "lure/screen.h"
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namespace Lure {
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enum AnimAbortType {ABORT_NONE, ABORT_END_INTRO, ABORT_NEXT_SCENE};
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struct AnimSoundSequence {
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uint16 numFrames;
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uint8 adlibSoundId;
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uint8 rolandSoundId;
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uint8 channelNum;
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};
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class AnimationSequence {
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private:
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bool _isEGA;
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uint16 _screenId;
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Palette &_palette;
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MemoryBlock *_decodedData;
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MemoryBlock *_lineRefs;
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byte *_pPixels, *_pLines;
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byte *_pPixelsEnd, *_pLinesEnd;
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const AnimSoundSequence *_soundList;
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int _frameDelay;
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AnimAbortType delay(uint32 milliseconds);
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void egaDecodeFrame(byte *&pPixels);
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void vgaDecodeFrame(byte *&pPixels, byte *&pLines);
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public:
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AnimationSequence(uint16 screenId, Palette &palette, bool fadeIn, int frameDelay = 7,
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const AnimSoundSequence *soundList = NULL);
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~AnimationSequence();
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AnimAbortType show();
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bool step();
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};
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} // End of namespace Lure
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#endif
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