scummvm/engines/sludge/main_loop.cpp

89 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "graphics/surface.h"
#include "sludge/allfiles.h"
#include "sludge/backdrop.h"
#include "sludge/event.h"
#include "sludge/floor.h"
#include "sludge/function.h"
#include "sludge/graphics.h"
#include "sludge/language.h"
#include "sludge/loadsave.h"
#include "sludge/newfatal.h"
#include "sludge/objtypes.h"
#include "sludge/people.h"
#include "sludge/region.h"
#include "sludge/statusba.h"
#include "sludge/sound.h"
#include "sludge/sludge.h"
#include "sludge/sludger.h"
#include "sludge/speech.h"
#include "sludge/timing.h"
namespace Sludge {
extern VariableStack *noStack;
int main_loop(Common::String filename) {
if (!initSludge(filename)) {
return 0;
}
g_sludge->_gfxMan->initGfx();
startNewFunctionNum(0, 0, NULL, noStack);
g_sludge->_evtMan->startGame();
g_sludge->_timer.init();
while (!g_sludge->_evtMan->quit()) {
g_sludge->_evtMan->checkInput();
g_sludge->_peopleMan->walkAllPeople();
if (g_sludge->_evtMan->handleInput()) {
runAllFunctions();
handleSaveLoad();
}
sludgeDisplay();
g_sludge->_soundMan->handleSoundLists();
g_sludge->_timer.waitFrame();
}
killSludge();
// Load next game
if (!g_sludge->launchNext.empty()) {
Common::String name = g_sludge->launchNext;
g_sludge->launchNext.clear();
main_loop(name);
}
return (0);
}
}
// End of namespace Sludge