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55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SLUDGE_TIMING_H
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#define SLUDGE_TIMING_H
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namespace Sludge {
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class Timer {
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public:
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Timer();
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void setDesiredFPS(int t) { _desiredFPS = t; }
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void reset(void);
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void init(void);
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void initSpecial(int t);
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void waitFrame(void);
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int getLastFps() const { return _lastFPS; }
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private:
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int _desiredFPS; // desired frames per second
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uint32 _startTime, _endTime;
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uint32 _desiredFrameTime;
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uint32 _addNextTime;
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// FPS stats
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void updateFpsStats();
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int _lastFPS;
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int _thisFPS;
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uint32 _lastSeconds;
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};
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} // End of namespace Sludge
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#endif
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