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https://github.com/libretro/scummvm.git
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110 lines
2.7 KiB
C++
110 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SWORD1_MENU_H
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#define SWORD1_MENU_H
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#include "sword1/sworddefs.h"
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#include "sword1/object.h"
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namespace Sword1 {
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class Screen;
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class Mouse;
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class ResMan;
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#define MENU_TOP 0
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#define MENU_BOT 1
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struct Subject {
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uint32 subjectRes;
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uint32 frameNo;
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};
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struct MenuObject {
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int32 textDesc;
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uint32 bigIconRes;
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uint32 bigIconFrame;
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uint32 luggageIconRes;
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uint32 useScript;
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};
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class MenuIcon {
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public:
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MenuIcon(uint8 menuType, uint8 menuPos, uint32 resId, uint32 frame, Screen *screen);
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bool wasClicked(uint16 mouseX, uint16 mouseY);
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void setSelect(bool pSel);
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void draw(const byte *fadeMask = NULL, int8 fadeStatus = 0);
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private:
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uint8 _menuType, _menuPos;
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uint32 _resId, _frame;
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bool _selected;
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Screen *_screen;
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};
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class Menu {
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public:
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Menu(Screen *pScreen, Mouse *pMouse);
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~Menu();
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void fnChooser(Object *compact);
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void fnEndChooser();
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void fnAddSubject(int32 sub);
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void cfnReleaseMenu();
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int logicChooser(Object *compact);
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void engine();
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void refresh(uint8 menuType);
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void fnStartMenu();
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void fnEndMenu();
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void checkTopMenu();
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static const MenuObject _objectDefs[TOTAL_pockets + 1];
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private:
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void buildSubjects();
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void buildMenu();
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void showMenu(uint8 menuType);
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byte _subjectBarStatus;
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byte _objectBarStatus;
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int8 _fadeSubject;
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int8 _fadeObject;
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void refreshMenus();
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uint8 checkMenuClick(uint8 menuType);
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//- lower menu, speech subjects:
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MenuIcon *_subjects[16];
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uint32 _subjectBar[16];
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//- top menu, items
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MenuIcon *_objects[TOTAL_pockets];
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uint32 _menuList[TOTAL_pockets];
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uint32 _inMenu;
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Screen *_screen;
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Mouse *_mouse;
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static const Subject _subjectList[TOTAL_subjects];
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static const byte _fadeEffectTop[64];
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static const byte _fadeEffectBottom[64];
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};
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} // End of namespace Sword1
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#endif //BSMENU_H
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