scummvm/engines/testbed/config.cpp
aryanrawlani28 4b6976c558 GUI: U32: Reduce number of files changed and fixes
Up until last commit, everything was working fine but the amount of files changed was too large. This commit tries to reduce the changes.

- Add a fake constructor to Keymap, text-to-speech, setDescription (save-state)
- Redirecting functions for PopUpWidget::appendEntry, ButtonWidget::setLabel, GUIErrorMessage
- Use the above functions and constructors to reduce changes in Engines
- Fix warnings being in unicode. Only output english text in - Warnings, Errors, etc.
- Mark some strings as "translation" strings. (Not yet added to POTFILES)
- Remove some CP related things from po/modules.mk
- Previously used some Common::convertToU32 where it was not necessary, replace this with u32constructor
2020-08-30 14:43:41 +02:00

311 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/stream.h"
#include "common/config-manager.h"
#include "engines/engine.h"
#include "testbed/config.h"
#include "testbed/fs.h"
namespace Testbed {
TestbedOptionsDialog::TestbedOptionsDialog(Common::Array<Testsuite *> &tsList, TestbedConfigManager *tsConfMan) :
GUI::Dialog("TestbedOptions"),
_testbedConfMan(tsConfMan) {
new GUI::StaticTextWidget(this, "TestbedOptions.Headline", Common::U32String("Select Testsuites to Execute"));
new GUI::StaticTextWidget(this, "TestbedOptions.Info", Common::U32String("Use Doubleclick to select/deselect"));
// Construct a String Array
Common::Array<Testsuite *>::const_iterator iter;
Common::String description;
uint selected = 0;
for (iter = tsList.begin(); iter != tsList.end(); iter++) {
_testSuiteArray.push_back(*iter);
description = (*iter)->getDescription();
if ((*iter)->isEnabled()) {
_testSuiteDescArray.push_back(description + "(selected)");
selected++;
_colors.push_back(GUI::ThemeEngine::kFontColorNormal);
} else {
_testSuiteDescArray.push_back(description);
_colors.push_back(GUI::ThemeEngine::kFontColorAlternate);
}
}
_testListDisplay = new TestbedListWidget(this, "TestbedOptions.List", _testSuiteArray);
_testListDisplay->setNumberingMode(GUI::kListNumberingOff);
_testListDisplay->setList(_testSuiteDescArray, &_colors);
// This list shouldn't be editable
_testListDisplay->setEditable(false);
if (selected > (tsList.size() - selected)) {
_selectButton = new GUI::ButtonWidget(this, "TestbedOptions.SelectAll", Common::U32String("Deselect All"), Common::U32String(""), kTestbedDeselectAll, 0);
} else {
_selectButton = new GUI::ButtonWidget(this, "TestbedOptions.SelectAll", Common::U32String("Select All"), Common::U32String(""), kTestbedSelectAll, 0);
}
new GUI::ButtonWidget(this, "TestbedOptions.RunTests", Common::U32String("Run tests"), Common::U32String(""), GUI::kCloseCmd);
new GUI::ButtonWidget(this, "TestbedOptions.Quit", Common::U32String("Exit Testbed"), Common::U32String(""), kTestbedQuitCmd);
}
TestbedOptionsDialog::~TestbedOptionsDialog() {}
void TestbedOptionsDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
Testsuite *ts;
Common::WriteStream *ws;
switch (cmd) {
case GUI::kListItemDoubleClickedCmd:
ts = _testSuiteArray[_testListDisplay->getSelected()];
if (ts) {
// Toggle status
if (ts->isEnabled()) {
ts->enable(false);
} else {
ts->enable(true);
}
// Now render status
if (ts->isEnabled()) {
_testListDisplay->markAsSelected(_testListDisplay->getSelected());
} else {
_testListDisplay->markAsDeselected(_testListDisplay->getSelected());
}
}
break;
case kTestbedQuitCmd:
Engine::quitGame();
close();
break;
case kTestbedDeselectAll:
_selectButton->setLabel("Select All");
_selectButton->setCmd(kTestbedSelectAll);
for (uint i = 0; i < _testSuiteArray.size(); i++) {
_testListDisplay->markAsDeselected(i);
ts = _testSuiteArray[i];
if (ts) {
ts->enable(false);
}
}
break;
case kTestbedSelectAll:
_selectButton->setLabel("Deselect All");
_selectButton->setCmd(kTestbedDeselectAll);
for (uint i = 0; i < _testSuiteArray.size(); i++) {
_testListDisplay->markAsSelected(i);
ts = _testSuiteArray[i];
if (ts) {
ts->enable(true);
}
}
break;
case GUI::kCloseCmd:
// This is final selected state, write it to config file.
ws = _testbedConfMan->getConfigWriteStream();
_testbedConfMan->writeTestbedConfigToStream(ws);
delete ws;
break;
default:
break;
}
GUI::Dialog::handleCommand(sender, cmd, data);
}
void TestbedInteractionDialog::addText(uint w, uint h, const Common::String text, Graphics::TextAlign textAlign, uint xOffset, uint yPadding) {
if (!xOffset) {
xOffset = _xOffset;
}
_yOffset += yPadding;
new GUI::StaticTextWidget(this, xOffset, _yOffset, w, h, text, textAlign);
_yOffset += h;
}
void TestbedInteractionDialog::addButton(uint w, uint h, const Common::String name, uint32 cmd, uint xOffset, uint yPadding) {
if (!xOffset) {
xOffset = _xOffset;
}
_yOffset += yPadding;
_buttonArray.push_back(new GUI::ButtonWidget(this, xOffset, _yOffset, w, h, name, Common::U32String(""), cmd));
_yOffset += h;
}
void TestbedInteractionDialog::addList(uint x, uint y, uint w, uint h, const Common::Array<Common::U32String> &strArray, GUI::ListWidget::ColorList *colors, uint yPadding) {
_yOffset += yPadding;
GUI::ListWidget *list = new GUI::ListWidget(this, x, y, w, h);
list->setEditable(false);
list->setNumberingMode(GUI::kListNumberingOff);
list->setList(strArray, colors);
_yOffset += h;
}
void TestbedInteractionDialog::addButtonXY(uint x, uint /* y */, uint w, uint h, const Common::String name, uint32 cmd) {
_buttonArray.push_back(new GUI::ButtonWidget(this, x, _yOffset, w, h, name, Common::U32String(""), cmd));
}
void TestbedInteractionDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
GUI::Dialog::handleCommand(sender, cmd, data);
}
void TestbedConfigManager::initDefaultConfiguration() {
// Default Configuration
// Add Global configuration Parameters here.
_configFileInterface.setKey("isSessionInteractive", "Global", "true");
}
void TestbedConfigManager::writeTestbedConfigToStream(Common::WriteStream *ws) {
for (Common::Array<Testsuite *>::const_iterator i = _testsuiteList.begin(); i < _testsuiteList.end(); i++) {
_configFileInterface.setKey("this", (*i)->getName(), boolToString((*i)->isEnabled()));
const Common::Array<Test *> &testList = (*i)->getTestList();
for (Common::Array<Test *>::const_iterator j = testList.begin(); j != testList.end(); j++) {
_configFileInterface.setKey((*j)->featureName, (*i)->getName(), boolToString((*j)->enabled));
}
}
_configFileInterface.saveToStream(*ws);
ws->flush();
}
Common::SeekableReadStream *TestbedConfigManager::getConfigReadStream() const {
// Look for config file using SearchMan
Common::SeekableReadStream *rs = SearchMan.createReadStreamForMember(_configFileName);
return rs;
}
Common::WriteStream *TestbedConfigManager::getConfigWriteStream() const {
// Look for config file in game-path
const Common::String &path = ConfMan.get("path");
Common::WriteStream *ws;
Common::FSNode gameRoot(path);
Common::FSNode config = gameRoot.getChild(_configFileName);
ws = config.createWriteStream();
return ws;
}
void TestbedConfigManager::parseConfigFile() {
Common::SeekableReadStream *rs = getConfigReadStream();
if (!rs) {
Testsuite::logPrintf("Info! No config file found, using default configuration.\n");
initDefaultConfiguration();
return;
}
_configFileInterface.loadFromStream(*rs);
Common::INIFile::SectionList sections = _configFileInterface.getSections();
Testsuite *currTS = 0;
for (Common::INIFile::SectionList::const_iterator i = sections.begin(); i != sections.end(); i++) {
if (i->name.equalsIgnoreCase("Global")) {
// Global params may be directly queried, ignore them
} else {
// A testsuite, process it.
currTS = getTestsuiteByName(i->name);
Common::INIFile::SectionKeyList kList = i->getKeys();
if (!currTS) {
Testsuite::logPrintf("Warning! Error in config: Testsuite %s not found\n", i->name.c_str());
continue;
}
for (Common::INIFile::SectionKeyList::const_iterator j = kList.begin(); j != kList.end(); j++) {
if (j->key.equalsIgnoreCase("this")) {
currTS->enable(stringToBool(j->value));
} else {
if (!currTS->enableTest(j->key, stringToBool(j->value))) {
Testsuite::logPrintf("Warning! Error in config: Test %s not found\n", j->key.c_str());
}
}
}
}
}
delete rs;
}
int TestbedConfigManager::getNumSuitesEnabled() {
int count = 0;
for (uint i = 0; i < _testsuiteList.size(); i++) {
if (_testsuiteList[i]->isEnabled()) {
count++;
}
}
return count;
}
Testsuite *TestbedConfigManager::getTestsuiteByName(const Common::String &name) {
for (uint i = 0; i < _testsuiteList.size(); i++) {
if (name.equalsIgnoreCase(_testsuiteList[i]->getName())) {
return _testsuiteList[i];
}
}
return 0;
}
void TestbedConfigManager::selectTestsuites() {
parseConfigFile();
if (_configFileInterface.hasKey("isSessionInteractive", "Global")) {
Common::String in;
_configFileInterface.getKey("isSessionInteractive", "Global", in);
ConfParams.setSessionAsInteractive(stringToBool(in));
}
if (!ConfParams.isSessionInteractive()) {
// Non interactive sessions don't need to go beyond
return;
}
// XXX: disabling these as of now for fastly testing other tests
// Testsuite::isSessionInteractive = false;
Common::String prompt("Welcome to the ScummVM testbed!\n"
"It is a framework to test the various ScummVM subsystems namely GFX, Sound, FS, events etc.\n"
"If you see this, it means interactive tests would run on this system :)\n");
if (!ConfParams.isGameDataFound()) {
prompt += "\nSeems like Game data files are not configured properly.\n"
"Create Game data files using script ./create-testbed-data.sh in dists/engine-data\n"
"Next, Configure the game path in launcher / command-line.\n"
"Currently a few testsuites namely FS/AudioCD/MIDI would be disabled\n";
}
Testsuite::logPrintf("Info! : Interactive tests are also being executed.\n");
if (Testsuite::handleInteractiveInput(prompt, "Proceed?", "Customize", kOptionRight)) {
if (Engine::shouldQuit()) {
return;
}
// Select testsuites using checkboxes
TestbedOptionsDialog tbd(_testsuiteList, this);
tbd.runModal();
}
// Clear it to remove entries before next rerun
_configFileInterface.clear();
}
} // End of namespace Testbed