mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-04 08:17:40 +00:00
12e4f871a3
- Common: add wordWrap function to ustr.cpp - Bladerunner: Explicitly state we have a U32String in subs (same as Subtitles::loadOuttakeSubsText) - Don't use translations for engine specific "put strings", because they might not support. - SCI: Use const references for showScummVMDialog - SCUMM: -- Don't use translation in md5 warning. left comments with the translated version. -- Remove some redundant headers in help.cpp -- Don't use translation in handleSaveload when printing to console -- Also, display success transaction correctly via u32::format - TESTBED: Use fake constructor when setting label of button - SKY: Correctly use translation when using SaveStateDescription - ULTIMA: Don't use translations when display_string - ENGINES: -- GenerateUnknownGameReport correctly, with proper translations. -- There was an error, where a function had been declared twice, in a header file. Correct this.
282 lines
9.7 KiB
C++
282 lines
9.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "audio/softsynth/pcspk.h"
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#include "backends/audiocd/audiocd.h"
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#include "common/config-manager.h"
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#include "testbed/sound.h"
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namespace Testbed {
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enum {
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kPlayChannel1 = 'pch1',
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kPlayChannel2 = 'pch2',
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kPlayChannel3 = 'pch3',
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kPauseChannel1 = 'pac1',
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kPauseChannel2 = 'pac2',
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kPauseChannel3 = 'pac3'
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};
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SoundSubsystemDialog::SoundSubsystemDialog() : TestbedInteractionDialog(80, 60, 400, 170) {
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_xOffset = 25;
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_yOffset = 0;
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Common::String text = "Sound Subsystem Tests: Test Mixing of Audio Streams.";
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addText(350, 20, text, Graphics::kTextAlignCenter, _xOffset, 15);
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addButton(200, 20, "Play Channel #1", kPlayChannel1);
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addButton(200, 20, "Play Channel #2", kPlayChannel2);
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addButton(200, 20, "Play Channel #3", kPlayChannel3);
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addButton(50, 20, "Close", GUI::kCloseCmd, 160, 15);
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_mixer = g_system->getMixer();
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// the three streams to be mixed
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Audio::PCSpeaker *s1 = new Audio::PCSpeaker();
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Audio::PCSpeaker *s2 = new Audio::PCSpeaker();
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Audio::PCSpeaker *s3 = new Audio::PCSpeaker();
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s1->play(Audio::PCSpeaker::kWaveFormSine, 1000, -1);
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s2->play(Audio::PCSpeaker::kWaveFormSine, 1200, -1);
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s3->play(Audio::PCSpeaker::kWaveFormSine, 1400, -1);
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_mixer->playStream(Audio::Mixer::kPlainSoundType, &_h1, s1);
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_mixer->pauseHandle(_h1, true);
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_mixer->playStream(Audio::Mixer::kSpeechSoundType, &_h2, s2);
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_mixer->pauseHandle(_h2, true);
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_mixer->playStream(Audio::Mixer::kSFXSoundType, &_h3, s3);
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_mixer->pauseHandle(_h3, true);
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}
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void SoundSubsystemDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
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switch (cmd) {
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case kPlayChannel1:
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_buttonArray[0]->setLabel("Pause Channel #1");
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_buttonArray[0]->setCmd(kPauseChannel1);
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_mixer->pauseHandle(_h1, false);
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break;
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case kPlayChannel2:
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_buttonArray[1]->setLabel("Pause Channel #2");
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_buttonArray[1]->setCmd(kPauseChannel2);
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_mixer->pauseHandle(_h2, false);
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break;
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case kPlayChannel3:
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_buttonArray[2]->setLabel("Pause Channel #3");
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_buttonArray[2]->setCmd(kPauseChannel3);
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_mixer->pauseHandle(_h3, false);
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break;
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case kPauseChannel1:
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_buttonArray[0]->setLabel("Play Channel #1");
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_buttonArray[0]->setCmd(kPlayChannel1);
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_mixer->pauseHandle(_h1, true);
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break;
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case kPauseChannel2:
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_buttonArray[1]->setLabel("Play Channel #2");
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_buttonArray[1]->setCmd(kPlayChannel2);
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_mixer->pauseHandle(_h2, true);
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break;
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case kPauseChannel3:
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_buttonArray[2]->setLabel("Play Channel #3");
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_buttonArray[2]->setCmd(kPlayChannel3);
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_mixer->pauseHandle(_h3, true);
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break;
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default:
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_mixer->stopAll();
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GUI::Dialog::handleCommand(sender, cmd, data);
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}
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}
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TestExitStatus SoundSubsystem::playBeeps() {
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Testsuite::clearScreen();
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TestExitStatus passed = kTestPassed;
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Common::String info = "Testing Sound Output by generating beeps\n"
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"You should hear a left beep followed by a right beep\n";
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if (Testsuite::handleInteractiveInput(info, "OK", "Skip", kOptionRight)) {
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Testsuite::logPrintf("Info! Skipping test : Play Beeps\n");
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return kTestSkipped;
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}
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Audio::PCSpeaker *speaker = new Audio::PCSpeaker();
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Audio::Mixer *mixer = g_system->getMixer();
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Audio::SoundHandle handle;
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mixer->playStream(Audio::Mixer::kPlainSoundType, &handle, speaker);
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// Left Beep
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Testsuite::writeOnScreen("Left Beep", Common::Point(0, 100));
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mixer->setChannelBalance(handle, -127);
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speaker->play(Audio::PCSpeaker::kWaveFormSine, 1000, -1);
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g_system->delayMillis(500);
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mixer->pauseHandle(handle, true);
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if (Testsuite::handleInteractiveInput(" Were you able to hear the left beep? ", "Yes", "No", kOptionRight)) {
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Testsuite::logDetailedPrintf("Error! Left Beep couldn't be detected : Error with Mixer::setChannelBalance()\n");
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passed = kTestFailed;
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}
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// Right Beep
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Testsuite::writeOnScreen("Right Beep", Common::Point(0, 100));
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mixer->setChannelBalance(handle, 127);
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mixer->pauseHandle(handle, false);
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g_system->delayMillis(500);
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mixer->stopAll();
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if (Testsuite::handleInteractiveInput("Were you able to hear the right beep?", "Yes", "No", kOptionRight)) {
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Testsuite::logDetailedPrintf("Error! Right Beep couldn't be detected : Error with Mixer::setChannelBalance()\n");
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passed = kTestFailed;
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}
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return passed;
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}
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TestExitStatus SoundSubsystem::mixSounds() {
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Testsuite::clearScreen();
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TestExitStatus passed = kTestPassed;
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Common::String info = "Testing Mixer Output by generating multichannel sound output using PC speaker emulator.\n"
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"The mixer should be able to play them simultaneously\n";
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if (Testsuite::handleInteractiveInput(info, "OK", "Skip", kOptionRight)) {
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Testsuite::logPrintf("Info! Skipping test : Mix Sounds\n");
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return kTestSkipped;
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}
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SoundSubsystemDialog sDialog;
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sDialog.runModal();
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if (Testsuite::handleInteractiveInput("Was the mixer able to simultaneously play multiple channels?", "Yes", "No", kOptionRight)) {
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Testsuite::logDetailedPrintf("Error! Multiple channels couldn't be played : Error with Mixer Class\n");
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passed = kTestFailed;
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}
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return passed;
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}
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TestExitStatus SoundSubsystem::audiocdOutput() {
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Testsuite::clearScreen();
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TestExitStatus passed = kTestPassed;
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Common::String info = "Testing AudioCD API implementation.\n"
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"Here we have four tracks, we play them in order i.e 1-2-3-last.\n"
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"The user should verify if the tracks were run in correct order or not.";
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if (Testsuite::handleInteractiveInput(info, "OK", "Skip", kOptionRight)) {
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Testsuite::logPrintf("Info! Skipping test : AudioCD API\n");
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return kTestSkipped;
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}
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Common::Point pt(0, 100);
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Testsuite::writeOnScreen("Playing the tracks of testCD in order i.e 1-2-3-last", pt);
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// Play all tracks
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for (int i = 1; i < 5; i++) {
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g_system->getAudioCDManager()->play(i, 1, 0, 0);
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while (g_system->getAudioCDManager()->isPlaying()) {
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g_system->delayMillis(500);
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Testsuite::writeOnScreen(Common::String::format("Playing Now: track%02d", i), pt);
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}
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g_system->delayMillis(500);
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}
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Testsuite::clearScreen();
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if (Testsuite::handleInteractiveInput("Were all the tracks played in order i.e 1-2-3-last ?", "Yes", "No", kOptionRight)) {
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Testsuite::logPrintf("Error! Error in _system->getAudioCDManager()->play() or probably sound files were not detected, try -d1 (debuglevel 1)\n");
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passed = kTestFailed;
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}
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return passed;
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}
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TestExitStatus SoundSubsystem::sampleRates() {
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Common::String info = "Testing Multiple Sample Rates.\n"
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"Here we try to play sounds at three different sample rates.";
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if (Testsuite::handleInteractiveInput(info, "OK", "Skip", kOptionRight)) {
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Testsuite::logPrintf("Info! Skipping test : Sample Rates\n");
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return kTestSkipped;
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}
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TestExitStatus passed = kTestPassed;
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Audio::Mixer *mixer = g_system->getMixer();
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Audio::PCSpeaker *s1 = new Audio::PCSpeaker();
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// Stream at half sampling rate
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Audio::PCSpeaker *s2 = new Audio::PCSpeaker(s1->getRate() - 10000);
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// Stream at twice sampling rate
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Audio::PCSpeaker *s3 = new Audio::PCSpeaker(s1->getRate() + 10000);
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s1->play(Audio::PCSpeaker::kWaveFormSine, 1000, -1);
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s2->play(Audio::PCSpeaker::kWaveFormSine, 1000, -1);
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s3->play(Audio::PCSpeaker::kWaveFormSine, 1000, -1);
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Audio::SoundHandle handle;
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Common::Point pt(0, 100);
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mixer->playStream(Audio::Mixer::kPlainSoundType, &handle, s1);
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Testsuite::writeOnScreen(Common::String::format("Playing at sample rate: %d", s1->getRate()), pt);
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g_system->delayMillis(1000);
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mixer->stopHandle(handle);
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g_system->delayMillis(1000);
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mixer->playStream(Audio::Mixer::kSpeechSoundType, &handle, s2);
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Testsuite::writeOnScreen(Common::String::format("Playing at sample rate : %d", s2->getRate()), pt);
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g_system->delayMillis(1000);
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mixer->stopHandle(handle);
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g_system->delayMillis(1000);
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mixer->playStream(Audio::Mixer::kSFXSoundType, &handle, s3);
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Testsuite::writeOnScreen(Common::String::format("Playing at sample rate : %d", s3->getRate()), pt);
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g_system->delayMillis(1000);
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mixer->stopHandle(handle);
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g_system->delayMillis(1000);
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Testsuite::clearScreen();
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if (Testsuite::handleInteractiveInput("Was the mixer able to play beeps with variable sample rates?", "Yes", "No", kOptionRight)) {
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Testsuite::logDetailedPrintf("Error! Error with variable sample rates\n");
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passed = kTestFailed;
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}
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return passed;
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}
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SoundSubsystemTestSuite::SoundSubsystemTestSuite() {
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addTest("SimpleBeeps", &SoundSubsystem::playBeeps, true);
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addTest("MixSounds", &SoundSubsystem::mixSounds, true);
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// Make audio-files discoverable
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Common::FSNode gameRoot(ConfMan.get("path"));
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if (gameRoot.exists()) {
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SearchMan.addSubDirectoryMatching(gameRoot, "audiocd-files");
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if (SearchMan.hasFile("track01.mp3") && SearchMan.hasFile("track02.mp3") && SearchMan.hasFile("track03.mp3") && SearchMan.hasFile("track04.mp3")) {
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addTest("AudiocdOutput", &SoundSubsystem::audiocdOutput, true);
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} else {
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Testsuite::logPrintf("Warning! Skipping test AudioCD: Required data files missing, check game-dir/audiocd-files\n");
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}
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}
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addTest("SampleRates", &SoundSubsystem::sampleRates, true);
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}
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} // End of namespace Testbed
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