scummvm/engines/testbed/sound.cpp
aryanrawlani28 12e4f871a3 GUI: U32: Improve u32 in all engine subsystems
- Common: add wordWrap function to ustr.cpp
- Bladerunner: Explicitly state we have a U32String in subs (same as Subtitles::loadOuttakeSubsText)
- Don't use translations for engine specific "put strings", because they might not support.
- SCI: Use const references for showScummVMDialog
- SCUMM:
-- Don't use translation in md5 warning. left comments with the translated version.
-- Remove some redundant headers in help.cpp
-- Don't use translation in handleSaveload when printing to console
-- Also, display success transaction correctly via u32::format
- TESTBED: Use fake constructor when setting label of button
- SKY: Correctly use translation when using SaveStateDescription
- ULTIMA: Don't use translations when display_string
- ENGINES:
-- GenerateUnknownGameReport correctly, with proper translations.
-- There was an error, where a function had been declared twice, in a header file. Correct this.
2020-08-30 14:43:41 +02:00

282 lines
9.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "audio/softsynth/pcspk.h"
#include "backends/audiocd/audiocd.h"
#include "common/config-manager.h"
#include "testbed/sound.h"
namespace Testbed {
enum {
kPlayChannel1 = 'pch1',
kPlayChannel2 = 'pch2',
kPlayChannel3 = 'pch3',
kPauseChannel1 = 'pac1',
kPauseChannel2 = 'pac2',
kPauseChannel3 = 'pac3'
};
SoundSubsystemDialog::SoundSubsystemDialog() : TestbedInteractionDialog(80, 60, 400, 170) {
_xOffset = 25;
_yOffset = 0;
Common::String text = "Sound Subsystem Tests: Test Mixing of Audio Streams.";
addText(350, 20, text, Graphics::kTextAlignCenter, _xOffset, 15);
addButton(200, 20, "Play Channel #1", kPlayChannel1);
addButton(200, 20, "Play Channel #2", kPlayChannel2);
addButton(200, 20, "Play Channel #3", kPlayChannel3);
addButton(50, 20, "Close", GUI::kCloseCmd, 160, 15);
_mixer = g_system->getMixer();
// the three streams to be mixed
Audio::PCSpeaker *s1 = new Audio::PCSpeaker();
Audio::PCSpeaker *s2 = new Audio::PCSpeaker();
Audio::PCSpeaker *s3 = new Audio::PCSpeaker();
s1->play(Audio::PCSpeaker::kWaveFormSine, 1000, -1);
s2->play(Audio::PCSpeaker::kWaveFormSine, 1200, -1);
s3->play(Audio::PCSpeaker::kWaveFormSine, 1400, -1);
_mixer->playStream(Audio::Mixer::kPlainSoundType, &_h1, s1);
_mixer->pauseHandle(_h1, true);
_mixer->playStream(Audio::Mixer::kSpeechSoundType, &_h2, s2);
_mixer->pauseHandle(_h2, true);
_mixer->playStream(Audio::Mixer::kSFXSoundType, &_h3, s3);
_mixer->pauseHandle(_h3, true);
}
void SoundSubsystemDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kPlayChannel1:
_buttonArray[0]->setLabel("Pause Channel #1");
_buttonArray[0]->setCmd(kPauseChannel1);
_mixer->pauseHandle(_h1, false);
break;
case kPlayChannel2:
_buttonArray[1]->setLabel("Pause Channel #2");
_buttonArray[1]->setCmd(kPauseChannel2);
_mixer->pauseHandle(_h2, false);
break;
case kPlayChannel3:
_buttonArray[2]->setLabel("Pause Channel #3");
_buttonArray[2]->setCmd(kPauseChannel3);
_mixer->pauseHandle(_h3, false);
break;
case kPauseChannel1:
_buttonArray[0]->setLabel("Play Channel #1");
_buttonArray[0]->setCmd(kPlayChannel1);
_mixer->pauseHandle(_h1, true);
break;
case kPauseChannel2:
_buttonArray[1]->setLabel("Play Channel #2");
_buttonArray[1]->setCmd(kPlayChannel2);
_mixer->pauseHandle(_h2, true);
break;
case kPauseChannel3:
_buttonArray[2]->setLabel("Play Channel #3");
_buttonArray[2]->setCmd(kPlayChannel3);
_mixer->pauseHandle(_h3, true);
break;
default:
_mixer->stopAll();
GUI::Dialog::handleCommand(sender, cmd, data);
}
}
TestExitStatus SoundSubsystem::playBeeps() {
Testsuite::clearScreen();
TestExitStatus passed = kTestPassed;
Common::String info = "Testing Sound Output by generating beeps\n"
"You should hear a left beep followed by a right beep\n";
if (Testsuite::handleInteractiveInput(info, "OK", "Skip", kOptionRight)) {
Testsuite::logPrintf("Info! Skipping test : Play Beeps\n");
return kTestSkipped;
}
Audio::PCSpeaker *speaker = new Audio::PCSpeaker();
Audio::Mixer *mixer = g_system->getMixer();
Audio::SoundHandle handle;
mixer->playStream(Audio::Mixer::kPlainSoundType, &handle, speaker);
// Left Beep
Testsuite::writeOnScreen("Left Beep", Common::Point(0, 100));
mixer->setChannelBalance(handle, -127);
speaker->play(Audio::PCSpeaker::kWaveFormSine, 1000, -1);
g_system->delayMillis(500);
mixer->pauseHandle(handle, true);
if (Testsuite::handleInteractiveInput(" Were you able to hear the left beep? ", "Yes", "No", kOptionRight)) {
Testsuite::logDetailedPrintf("Error! Left Beep couldn't be detected : Error with Mixer::setChannelBalance()\n");
passed = kTestFailed;
}
// Right Beep
Testsuite::writeOnScreen("Right Beep", Common::Point(0, 100));
mixer->setChannelBalance(handle, 127);
mixer->pauseHandle(handle, false);
g_system->delayMillis(500);
mixer->stopAll();
if (Testsuite::handleInteractiveInput("Were you able to hear the right beep?", "Yes", "No", kOptionRight)) {
Testsuite::logDetailedPrintf("Error! Right Beep couldn't be detected : Error with Mixer::setChannelBalance()\n");
passed = kTestFailed;
}
return passed;
}
TestExitStatus SoundSubsystem::mixSounds() {
Testsuite::clearScreen();
TestExitStatus passed = kTestPassed;
Common::String info = "Testing Mixer Output by generating multichannel sound output using PC speaker emulator.\n"
"The mixer should be able to play them simultaneously\n";
if (Testsuite::handleInteractiveInput(info, "OK", "Skip", kOptionRight)) {
Testsuite::logPrintf("Info! Skipping test : Mix Sounds\n");
return kTestSkipped;
}
SoundSubsystemDialog sDialog;
sDialog.runModal();
if (Testsuite::handleInteractiveInput("Was the mixer able to simultaneously play multiple channels?", "Yes", "No", kOptionRight)) {
Testsuite::logDetailedPrintf("Error! Multiple channels couldn't be played : Error with Mixer Class\n");
passed = kTestFailed;
}
return passed;
}
TestExitStatus SoundSubsystem::audiocdOutput() {
Testsuite::clearScreen();
TestExitStatus passed = kTestPassed;
Common::String info = "Testing AudioCD API implementation.\n"
"Here we have four tracks, we play them in order i.e 1-2-3-last.\n"
"The user should verify if the tracks were run in correct order or not.";
if (Testsuite::handleInteractiveInput(info, "OK", "Skip", kOptionRight)) {
Testsuite::logPrintf("Info! Skipping test : AudioCD API\n");
return kTestSkipped;
}
Common::Point pt(0, 100);
Testsuite::writeOnScreen("Playing the tracks of testCD in order i.e 1-2-3-last", pt);
// Play all tracks
for (int i = 1; i < 5; i++) {
g_system->getAudioCDManager()->play(i, 1, 0, 0);
while (g_system->getAudioCDManager()->isPlaying()) {
g_system->delayMillis(500);
Testsuite::writeOnScreen(Common::String::format("Playing Now: track%02d", i), pt);
}
g_system->delayMillis(500);
}
Testsuite::clearScreen();
if (Testsuite::handleInteractiveInput("Were all the tracks played in order i.e 1-2-3-last ?", "Yes", "No", kOptionRight)) {
Testsuite::logPrintf("Error! Error in _system->getAudioCDManager()->play() or probably sound files were not detected, try -d1 (debuglevel 1)\n");
passed = kTestFailed;
}
return passed;
}
TestExitStatus SoundSubsystem::sampleRates() {
Common::String info = "Testing Multiple Sample Rates.\n"
"Here we try to play sounds at three different sample rates.";
if (Testsuite::handleInteractiveInput(info, "OK", "Skip", kOptionRight)) {
Testsuite::logPrintf("Info! Skipping test : Sample Rates\n");
return kTestSkipped;
}
TestExitStatus passed = kTestPassed;
Audio::Mixer *mixer = g_system->getMixer();
Audio::PCSpeaker *s1 = new Audio::PCSpeaker();
// Stream at half sampling rate
Audio::PCSpeaker *s2 = new Audio::PCSpeaker(s1->getRate() - 10000);
// Stream at twice sampling rate
Audio::PCSpeaker *s3 = new Audio::PCSpeaker(s1->getRate() + 10000);
s1->play(Audio::PCSpeaker::kWaveFormSine, 1000, -1);
s2->play(Audio::PCSpeaker::kWaveFormSine, 1000, -1);
s3->play(Audio::PCSpeaker::kWaveFormSine, 1000, -1);
Audio::SoundHandle handle;
Common::Point pt(0, 100);
mixer->playStream(Audio::Mixer::kPlainSoundType, &handle, s1);
Testsuite::writeOnScreen(Common::String::format("Playing at sample rate: %d", s1->getRate()), pt);
g_system->delayMillis(1000);
mixer->stopHandle(handle);
g_system->delayMillis(1000);
mixer->playStream(Audio::Mixer::kSpeechSoundType, &handle, s2);
Testsuite::writeOnScreen(Common::String::format("Playing at sample rate : %d", s2->getRate()), pt);
g_system->delayMillis(1000);
mixer->stopHandle(handle);
g_system->delayMillis(1000);
mixer->playStream(Audio::Mixer::kSFXSoundType, &handle, s3);
Testsuite::writeOnScreen(Common::String::format("Playing at sample rate : %d", s3->getRate()), pt);
g_system->delayMillis(1000);
mixer->stopHandle(handle);
g_system->delayMillis(1000);
Testsuite::clearScreen();
if (Testsuite::handleInteractiveInput("Was the mixer able to play beeps with variable sample rates?", "Yes", "No", kOptionRight)) {
Testsuite::logDetailedPrintf("Error! Error with variable sample rates\n");
passed = kTestFailed;
}
return passed;
}
SoundSubsystemTestSuite::SoundSubsystemTestSuite() {
addTest("SimpleBeeps", &SoundSubsystem::playBeeps, true);
addTest("MixSounds", &SoundSubsystem::mixSounds, true);
// Make audio-files discoverable
Common::FSNode gameRoot(ConfMan.get("path"));
if (gameRoot.exists()) {
SearchMan.addSubDirectoryMatching(gameRoot, "audiocd-files");
if (SearchMan.hasFile("track01.mp3") && SearchMan.hasFile("track02.mp3") && SearchMan.hasFile("track03.mp3") && SearchMan.hasFile("track04.mp3")) {
addTest("AudiocdOutput", &SoundSubsystem::audiocdOutput, true);
} else {
Testsuite::logPrintf("Warning! Skipping test AudioCD: Required data files missing, check game-dir/audiocd-files\n");
}
}
addTest("SampleRates", &SoundSubsystem::sampleRates, true);
}
} // End of namespace Testbed