scummvm/engines/titanic/debugger.h
2020-02-09 12:43:16 +01:00

133 lines
2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_DEBUGGER_H
#define TITANIC_DEBUGGER_H
#include "gui/debugger.h"
#include "common/scummsys.h"
namespace Titanic {
#define DEBUG_BASIC 1
#define DEBUG_INTERMEDIATE 2
#define DEBUG_DETAILED 3
class CNodeItem;
class CRoomItem;
class CViewItem;
class TitanicEngine;
enum TitanicDebugChannels {
kDebugCore = 1 << 0,
kDebugScripts = 1 << 1,
kDebugGraphics = 1 << 2,
kDebugStarfield = 1 << 3
};
class Debugger : public GUI::Debugger {
private:
/**
* Converts a decimal or hexadecimal string into a number
*/
int strToInt(const char *s);
/**
* Find a room by name or number
*/
CRoomItem *findRoom(const char *name);
/**
* Find a node within a room by name or number
*/
CNodeItem *findNode(CRoomItem *room, const char *name);
/**
* Find a view within a room node by name or number
*/
CViewItem *findView(CNodeItem *node, const char *name);
/**
* List all the rooms in the game
*/
void listRooms();
/**
* List the nodes within a room
*/
void listRoom(CRoomItem *room);
/**
* List the views within a room node
*/
void listNode(CNodeItem *node);
/**
* Dump a portion of the game project
*/
bool cmdDump(int argc, const char **argv);
/**
* List room details, or jump to a specific view
*/
bool cmdRoom(int argc, const char **argv);
/**
* Turn the PET on or off
*/
bool cmdPET(int argc, const char **argv);
/**
* Item handling
*/
bool cmdItem(int argc, const char **argv);
/**
* Shows a movie
*/
bool cmdMovie(int argc, const char **argv);
/**
* Play a sound
*/
bool cmdSound(int argc, const char **argv);
/**
* Change to the cheat room
*/
bool cmdCheat(int argc, const char **argv);
/**
* Set the movie frame for a given object
*/
bool cmdFrame(int argc, const char **argv);
protected:
TitanicEngine *_vm;
public:
Debugger(TitanicEngine *vm);
~Debugger() override {}
};
} // End of namespace Titanic
#endif /* TITANIC_DEBUGGER_H */