mirror of
https://github.com/libretro/scummvm.git
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133 lines
2.8 KiB
C++
133 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_DEBUGGER_H
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#define TITANIC_DEBUGGER_H
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#include "gui/debugger.h"
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#include "common/scummsys.h"
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namespace Titanic {
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#define DEBUG_BASIC 1
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#define DEBUG_INTERMEDIATE 2
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#define DEBUG_DETAILED 3
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class CNodeItem;
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class CRoomItem;
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class CViewItem;
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class TitanicEngine;
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enum TitanicDebugChannels {
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kDebugCore = 1 << 0,
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kDebugScripts = 1 << 1,
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kDebugGraphics = 1 << 2,
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kDebugStarfield = 1 << 3
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};
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class Debugger : public GUI::Debugger {
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private:
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/**
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* Converts a decimal or hexadecimal string into a number
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*/
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int strToInt(const char *s);
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/**
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* Find a room by name or number
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*/
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CRoomItem *findRoom(const char *name);
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/**
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* Find a node within a room by name or number
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*/
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CNodeItem *findNode(CRoomItem *room, const char *name);
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/**
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* Find a view within a room node by name or number
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*/
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CViewItem *findView(CNodeItem *node, const char *name);
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/**
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* List all the rooms in the game
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*/
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void listRooms();
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/**
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* List the nodes within a room
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*/
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void listRoom(CRoomItem *room);
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/**
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* List the views within a room node
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*/
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void listNode(CNodeItem *node);
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/**
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* Dump a portion of the game project
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*/
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bool cmdDump(int argc, const char **argv);
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/**
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* List room details, or jump to a specific view
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*/
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bool cmdRoom(int argc, const char **argv);
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/**
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* Turn the PET on or off
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*/
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bool cmdPET(int argc, const char **argv);
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/**
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* Item handling
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*/
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bool cmdItem(int argc, const char **argv);
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/**
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* Shows a movie
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*/
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bool cmdMovie(int argc, const char **argv);
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/**
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* Play a sound
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*/
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bool cmdSound(int argc, const char **argv);
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/**
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* Change to the cheat room
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*/
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bool cmdCheat(int argc, const char **argv);
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/**
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* Set the movie frame for a given object
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*/
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bool cmdFrame(int argc, const char **argv);
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protected:
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TitanicEngine *_vm;
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public:
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Debugger(TitanicEngine *vm);
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~Debugger() override {}
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};
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} // End of namespace Titanic
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#endif /* TITANIC_DEBUGGER_H */
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