scummvm/engines/stark/stark.h

98 lines
2.3 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARK_H
#define STARK_H
#include "engines/advancedDetector.h"
#include "engines/engine.h"
namespace Common {
class RandomSource;
}
namespace Stark {
namespace Gfx {
class Driver;
}
enum StarkGameFeatures {
GF_DVD = (1 << 1)
};
class ArchiveLoader;
class Console;
class Cursor;
class DialogPlayer;
class Global;
class GameInterface;
class Scene;
class StateProvider;
class StaticProvider;
class ResourceProvider;
class UI;
class StarkEngine : public Engine {
public:
StarkEngine(OSystem *syst, const ADGameDescription *gameDesc);
virtual ~StarkEngine();
protected:
// Engine APIs
virtual Common::Error run();
virtual GUI::Debugger *getDebugger() { return (GUI::Debugger *)_console; }
bool hasFeature(EngineFeature f) const;
bool canLoadGameStateCurrently();
bool canSaveGameStateCurrently();
Common::Error loadGameState(int slot);
Common::Error saveGameState(int slot, const Common::String &desc);
bool isDemo();
private:
void mainLoop();
void updateDisplayScene();
Gfx::Driver *_gfx;
Console *_console;
// Services
ArchiveLoader *_archiveLoader;
DialogPlayer *_dialogPlayer;
Global *_global;
GameInterface *_gameInterface;
StateProvider *_stateProvider;
StaticProvider *_staticProvider;
ResourceProvider *_resourceProvider;
Common::RandomSource *_randomSource;
const ADGameDescription *_gameDescription;
UI *_ui;
Cursor *_cursor;
Scene *_scene;
};
} // End of namespace Stark
#endif // STARK_H