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98 lines
2.3 KiB
C++
98 lines
2.3 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef STARK_H
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#define STARK_H
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#include "engines/advancedDetector.h"
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#include "engines/engine.h"
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namespace Common {
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class RandomSource;
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}
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namespace Stark {
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namespace Gfx {
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class Driver;
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}
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enum StarkGameFeatures {
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GF_DVD = (1 << 1)
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};
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class ArchiveLoader;
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class Console;
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class Cursor;
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class DialogPlayer;
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class Global;
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class GameInterface;
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class Scene;
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class StateProvider;
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class StaticProvider;
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class ResourceProvider;
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class UI;
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class StarkEngine : public Engine {
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public:
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StarkEngine(OSystem *syst, const ADGameDescription *gameDesc);
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virtual ~StarkEngine();
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protected:
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// Engine APIs
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virtual Common::Error run();
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virtual GUI::Debugger *getDebugger() { return (GUI::Debugger *)_console; }
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bool hasFeature(EngineFeature f) const;
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bool canLoadGameStateCurrently();
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bool canSaveGameStateCurrently();
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Common::Error loadGameState(int slot);
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Common::Error saveGameState(int slot, const Common::String &desc);
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bool isDemo();
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private:
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void mainLoop();
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void updateDisplayScene();
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Gfx::Driver *_gfx;
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Console *_console;
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// Services
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ArchiveLoader *_archiveLoader;
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DialogPlayer *_dialogPlayer;
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Global *_global;
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GameInterface *_gameInterface;
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StateProvider *_stateProvider;
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StaticProvider *_staticProvider;
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ResourceProvider *_resourceProvider;
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Common::RandomSource *_randomSource;
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const ADGameDescription *_gameDescription;
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UI *_ui;
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Cursor *_cursor;
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Scene *_scene;
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};
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} // End of namespace Stark
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#endif // STARK_H
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