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- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150 |
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.. | ||
bankman.cpp | ||
bankman.h | ||
command.cpp | ||
command.h | ||
credits.cpp | ||
credits.h | ||
cutaway.cpp | ||
cutaway.h | ||
debug.cpp | ||
debug.h | ||
defs.h | ||
display.cpp | ||
display.h | ||
graphics.cpp | ||
graphics.h | ||
grid.cpp | ||
grid.h | ||
input.cpp | ||
input.h | ||
journal.cpp | ||
journal.h | ||
logic.cpp | ||
logic.h | ||
module.mk | ||
music.cpp | ||
music.h | ||
musicdata.cpp | ||
queen.cpp | ||
queen.h | ||
resource.cpp | ||
resource.h | ||
restables.cpp | ||
sound.cpp | ||
sound.h | ||
state.cpp | ||
state.h | ||
structs.h | ||
talk.cpp | ||
talk.h | ||
walk.cpp | ||
walk.h | ||
xref.txt |