scummvm/engines/scumm
2006-03-10 06:05:49 +00:00
..
he Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
imuse Implemented SysEx command 1 for non-S&M SCUMM games, per the latest comment on Bug 1088045. 2006-03-09 03:29:12 +00:00
imuse_digi Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
insane Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
smush that was not what I want. it should stop audio only for immediately stop. 2006-03-05 12:29:13 +00:00
actor.cpp Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't exist in HE games. Fixes glitch when time machine is used in putttime. 2006-03-10 06:05:49 +00:00
actor.h C64 maniac uses separate bitmasks for actor settings and misc settings 2006-03-02 06:06:24 +00:00
akos.cpp Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
akos.h
base-costume.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
base-costume.h
bomp.cpp
bomp.h
boxes.cpp Update box flags for C64 maniac 2006-03-05 10:54:41 +00:00
boxes.h Add some basic walkbox support for C64 maniac 2006-03-05 03:46:41 +00:00
camera.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
charset.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
charset.h
costume.cpp Cleanup costume renderer for C64 manac 2006-03-03 02:04:58 +00:00
costume.h
cursor.cpp Split SCUMM's generateSubstResFileName into two functions: findSubstResFileName and applySubstResFileName 2006-02-25 17:36:32 +00:00
debugger.cpp Moved iMUSE code to the new directory engines/scumm/imuse/ 2006-02-20 20:57:26 +00:00
debugger.h
dialogs.cpp Converted last dialogs to new scheme. Now it seems to be everything. Please, 2006-03-09 05:18:00 +00:00
dialogs.h Converted all scumm dialogs to new scheme 2006-03-09 01:08:25 +00:00
file.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
file.h Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
gfx.cpp Replaced MKID by MID_BE in most places in the SCUMM engine 2006-02-25 02:12:58 +00:00
gfx.h
help.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
help.h
input.cpp Moved iMUSE code to the new directory engines/scumm/imuse/ 2006-02-20 20:57:26 +00:00
intern.h Add German verbs and more work on input in C64 maniac 2006-03-05 08:22:39 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Update, to add new imuse file 2006-03-05 05:53:29 +00:00
music.h
nut_renderer.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
nut_renderer.h
object.cpp Fix inventory display in C64 maniac 2006-03-02 05:04:40 +00:00
object.h
palette.cpp Replaced MKID by MID_BE in most places in the SCUMM engine 2006-02-25 02:12:58 +00:00
player_mod.cpp
player_mod.h
player_nes.cpp
player_nes.h
player_v1.cpp
player_v1.h
player_v2.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
player_v2.h
player_v2a.cpp
player_v2a.h
player_v3a.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
player_v3a.h
plugin.cpp Added new method DetectedGame::updateDesc, to ease generation of uniform description strings 2006-03-09 12:52:10 +00:00
plugin.h Moved the plugin interface code of the SCUMM engine into a separate source file 2006-02-25 19:20:51 +00:00
resource_v2.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
resource_v3.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
resource_v4.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
resource.cpp Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
resource.h
room.cpp Add some basic walkbox support for C64 maniac 2006-03-05 03:46:41 +00:00
saveload.cpp Removed last two uses of MKID 2006-02-25 11:12:44 +00:00
saveload.h Use ptrdiff_t from stddef.h for our offsetof-clone (this should reduce warnings on e.g. the PS2, but may cause problems on systems that are missing this type/header. Please contact me if this causes problems on your port) 2006-02-20 16:03:48 +00:00
script_c64.cpp Add German verbs and more work on input in C64 maniac 2006-03-05 08:22:39 +00:00
script_v2.cpp Update hack for bug #915575 - MANIAC: Disappearing New Kid verb 2006-03-04 04:46:15 +00:00
script_v5.cpp These zakTowns specific changes aren't explained and don't match original code. If problems still occur, add bug reports with details. 2006-02-28 01:14:02 +00:00
script_v6.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
script_v8.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
script.cpp Yet another patch for bug #1407789 (FT: Invalid Actor when "Combining" Two Items) 2006-03-02 09:34:48 +00:00
script.h
scumm-md5.h Updated MD5 tables again, adding details to more HE game variants 2006-02-20 17:01:30 +00:00
scumm.cpp Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
scumm.h that should help for bug #1352486, smush sound tracks are not stopped immediately, but outside smush when sound data are depleted in sound mixer buffer. 2006-03-05 12:15:39 +00:00
sound.cpp Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't exist in HE games. Fixes glitch when time machine is used in putttime. 2006-03-10 06:05:49 +00:00
sound.h Clear sound queue when stopping sound channel in HE games 2006-02-16 05:52:39 +00:00
string.cpp Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't exist in HE games. Fixes glitch when time machine is used in putttime. 2006-03-10 06:05:49 +00:00
thumbnail.cpp Some more MKID -> MKID_BE changes 2006-02-25 02:47:22 +00:00
usage_bits.cpp
usage_bits.h
util.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
util.h Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
vars.cpp Add German verbs and more work on input in C64 maniac 2006-03-05 08:22:39 +00:00
verbs.cpp Revert that mistaken change to English verb table for C64 maniac 2006-03-10 00:53:09 +00:00
verbs.h